package gameUtils import ( "encoding/json" ) func FindGameByID(id string, list Games) SteamGame { for _, game := range list.SteamGames { if game.GameId == id { return game } } var temp SteamGame = SteamGame{} return temp } // func findSteamGameByID(id string) SteamGame { // for _, game := range localGames.St { // if game.GameId == id { // return game // } // } // var game SteamGame = SteamGame{} // return game // } func GetJSGameInterface(game SteamGame) JSGameInterface { newInterface := JSGameInterface{ GameID: game.GameId, Title: game.Assets.Title, Icon: game.Assets.Icon, Description: game.Assets.Description, } return newInterface } func ConvertServerGamesToJSON(g Games) []byte { g_json, err := json.Marshal(g) _ = err //TODO: Check Errors return g_json }