package skirdagame import "errors" type SkirdaGame interface { GetSkirdaGameId() string GetInterfaceAsset() GameUIAssets GetLaunchArgs() []string GetType() string } type GameUIAssets struct { // GameID string `json:"gameId"` Title string `json:"title"` Icon string `json:"icon"` Description string `json:"description"` } type SkirdaGames []SkirdaGame func (games SkirdaGames) AddGames(game []SkirdaGame) { games = append(games, game...) } func (games SkirdaGames) FindGameByID(gameId string) (SkirdaGame, error) { for _, game := range games { if game.GetSkirdaGameId() == gameId { return game, nil } } return nil, errors.New("") }