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refactorin
Author | SHA1 | Date | |
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a60fec8491 | |||
94566bdc6f | |||
6c6020ef94 | |||
2fa9396049 | |||
19790ea5c5 |
@ -1,5 +1,9 @@
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package distribution
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type Distributiuon struct {
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Domains []Domain
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import (
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domainModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/domain"
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)
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type Distributiuon struct { //TODO: Fix mistake
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Domains []domainModels.Domain
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}
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@ -1,11 +0,0 @@
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package distribution
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type Domain struct {
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DiscordGroupID string
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Games Games
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Sessions Sessions
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}
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type Domains struct {
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Domains []Domain
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}
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@ -1,13 +0,0 @@
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package distribution
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var fakeDomains = Domains{ //TODO: Move to back
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Domains: []Domain{defaultDomain},
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}
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var defaultDomain = Domain{
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DiscordGroupID: "0",
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Games: Games{
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SteamGames: SteamFakeGamesList,
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},
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Sessions: FakeSessions,
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}
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@ -1,29 +0,0 @@
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package distribution
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var garrysmodGame = SteamGame{ //TODO: Move to front
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GameId: "garrysmod",
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SteamId: "4000",
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Args: []Argument{},
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Platforms: map[string]bool{
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"linux": true,
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"windows": true,
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},
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Assets: GameInterfaceAssets{
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Title: "Garry's Mod",
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Icon: "icon.png",
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Description: "",
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},
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}
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var openarena = SteamGame{
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GameId: "half-life-1",
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SteamId: "70",
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Args: []Argument{},
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Assets: GameInterfaceAssets{
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Title: "Half Life",
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Icon: "icon.png",
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Description: "asdadasd",
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},
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}
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var SteamFakeGamesList = []SteamGame{garrysmodGame, openarena}
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@ -1,73 +0,0 @@
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package distribution
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import (
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"encoding/json"
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"time"
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)
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func ConvertServerSessionsToJSON(s Session) []byte {
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s_json, err := json.Marshal(s)
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_ = err //TODO: Check Errors
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return s_json
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}
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func FindSessionByID(sessionId string, sessions []Session) Session {
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for _, session := range sessions {
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if session.SessionId == sessionId {
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return session
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}
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}
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return Session{ //TODO: Return Errors
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SessionId: sessionId,
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GameId: "",
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Assets: GameInterfaceAssets{},
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Expires: time.Time{},
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Arguments: []Argument{},
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}
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}
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func GetJSSessionInterface(s Session) JSSessionInterface {
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newInterface := JSSessionInterface{ //TODO: If session icon empty - use game icon
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GameID: s.GameId,
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SessionId: s.SessionId,
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Expires: time.Time{},
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Title: s.Assets.Title,
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Icon: s.Assets.Icon,
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Description: s.Assets.Description,
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Backgrounds: []string{}, //TODO: Complete
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}
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return newInterface
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}
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var FakeSessions = Sessions{ //TODO: Move to front
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Sessions: []Session{
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{
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GameId: "garrysmod",
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SessionId: "gmod-test",
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// Icon: "",
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// Title: "Regular Skirda Gmod server",
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// Status: "Super fake session",
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// Version: "",
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Expires: time.Time{},
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Arguments: []Argument{
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{
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Body: "+connect",
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Value: "127.0.0.1:27015",
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},
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},
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},
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{
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// GameId: "half-lide-1",
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// Title: "Half-Life 1 МЯСО",
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// Status: "Retro shit",
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Expires: time.Time{},
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},
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{
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GameId: "minecraft",
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// Title: "Test 3",
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// Status: "Testing session",
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// Version: "1.54.7",
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Expires: time.Time{},
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},
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},
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}
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16
models/domain/domainModels.go
Normal file
16
models/domain/domainModels.go
Normal file
@ -0,0 +1,16 @@
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package domainModels
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import (
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gamesModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/games"
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sessionsModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/sessions"
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)
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type Domain struct {
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DiscordGroupID string
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Games gamesModels.Games
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Sessions sessionsModels.Sessions
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}
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type Domains struct {
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Domains []Domain
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}
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@ -1,7 +1,7 @@
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package distribution
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package gamesModels
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type SteamGame struct {
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GameId string
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GameId string //TODO: To UUID
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SteamId string
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Args []Argument
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OptionalArgs []Argument
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@ -9,6 +9,10 @@ type SteamGame struct {
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Platforms map[string]bool
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}
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type LocalGame struct {
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GameId string
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}
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type GameInterfaceAssets struct {
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Title string
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Icon string
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@ -20,8 +24,9 @@ type GameInterfaceBackground struct {
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File string
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}
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type Games struct {
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type Games struct { //TODO: to domain
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SteamGames []SteamGame
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LocalGames []LocalGame
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}
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type JSGameInterface struct {
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@ -1,18 +1,20 @@
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package distribution
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package sessionsModels
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import (
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"time"
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gamesModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/games"
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)
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type Session struct {
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SessionId string
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GameId string
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Assets GameInterfaceAssets
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Assets gamesModels.GameInterfaceAssets
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Expires time.Time
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Arguments []Argument
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Arguments []gamesModels.Argument
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}
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type Sessions struct {
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type Sessions struct { //TODO: to domain
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Sessions []Session
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}
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3
utils/domain/domainUtils.go
Normal file
3
utils/domain/domainUtils.go
Normal file
@ -0,0 +1,3 @@
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package domainUtils
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// sessionsModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/sessions"
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package distribution
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package gameUtils
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func FindGameByID(id string, list Games) SteamGame {
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import gamesModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/games"
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func FindGameByID(id string, list gamesModels.Games) gamesModels.SteamGame {
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for _, game := range list.SteamGames {
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if game.GameId == id {
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return game
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}
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}
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var temp SteamGame = SteamGame{}
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var temp gamesModels.SteamGame = gamesModels.SteamGame{}
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return temp
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}
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@ -20,8 +22,8 @@ func FindGameByID(id string, list Games) SteamGame {
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// return game
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// }
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func GetJSGameInterface(game SteamGame) JSGameInterface {
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newInterface := JSGameInterface{
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func GetJSGameInterface(game gamesModels.SteamGame) gamesModels.JSGameInterface {
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newInterface := gamesModels.JSGameInterface{
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GameID: game.GameId,
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Title: game.Assets.Title,
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Icon: game.Assets.Icon,
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@ -30,6 +32,6 @@ func GetJSGameInterface(game SteamGame) JSGameInterface {
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return newInterface
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}
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func ArgToStr(a Argument) string {
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func ArgToStr(a gamesModels.Argument) string {
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return a.Body + " " + a.Value
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}
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43
utils/session/session.go
Normal file
43
utils/session/session.go
Normal file
@ -0,0 +1,43 @@
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package sessionUtils
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import (
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"encoding/json"
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"time"
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gamesModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/games"
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sessionsModels "git.gregbrzezinski.com/Skirda/skirdagoutils/models/sessions"
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)
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func ConvertServerSessionsToJSON(s sessionsModels.Session) []byte {
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s_json, err := json.Marshal(s)
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_ = err //TODO: Check Errors
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return s_json
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}
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func FindSessionByID(sessionId string, sessions []sessionsModels.Session) sessionsModels.Session {
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for _, session := range sessions {
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if session.SessionId == sessionId {
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return session
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}
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}
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return sessionsModels.Session{ //TODO: Return Errors
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SessionId: sessionId,
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GameId: "",
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Assets: gamesModels.GameInterfaceAssets{},
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Expires: time.Time{},
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Arguments: []gamesModels.Argument{},
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}
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}
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func GetJSSessionInterface(s sessionsModels.Session) sessionsModels.JSSessionInterface {
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newInterface := sessionsModels.JSSessionInterface{ //TODO: If session icon empty - use game icon
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GameID: s.GameId,
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SessionId: s.SessionId,
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Expires: time.Time{},
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Title: s.Assets.Title,
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Icon: s.Assets.Icon,
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Description: s.Assets.Description,
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Backgrounds: []string{}, //TODO: Complete
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}
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return newInterface
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}
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