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No commits in common. "e0905ef5782636e180ddd113efd45e6c180698a5" and "e2502298a931ff19a78c985a1de46cc0917a6cc3" have entirely different histories.

2 changed files with 32 additions and 32 deletions

View File

@ -7,7 +7,10 @@ import (
type Session struct {
SessionId string
GameId string
Assets GameInterfaceAssets
Icon string
Title string
Status string
Version string
Expires time.Time
Arguments []Argument
}
@ -17,8 +20,10 @@ type Sessions struct {
}
type JSSessionInterface struct {
GameID string `json:"gameId"`
SessionId string `json:"sessionId"`
Expires time.Time `json:"expires"`
Assets GameInterfaceAssets `json:"assets"`
GameID string `json:"gameId"`
Icon string `json:"icon"`
Title string `json:"title"`
Status string `json:"status"`
Version string `json:"version"`
Expires time.Time `json:"expires"`
}

View File

@ -11,31 +11,16 @@ func ConvertServerSessionsToJSON(s Session) []byte {
return s_json
}
func FindSessionByID(sessionId string, sessions []Session) Session {
for _, session := range sessions {
if session.SessionId == sessionId {
return session
}
}
return Session{ //TODO: Return Errors
SessionId: sessionId,
GameId: "",
Assets: GameInterfaceAssets{},
Expires: time.Time{},
Arguments: []Argument{},
}
}
var FakeSessions = Sessions{
Sessions: []Session{
{
GameId: "garrysmod",
SessionId: "gmod-test",
// Icon: "",
// Title: "Regular Skirda Gmod server",
// Status: "Super fake session",
// Version: "",
Expires: time.Time{},
Icon: "",
Title: "Regular Skirda Gmod server",
Status: "Super fake session",
Version: "",
Expires: time.Time{},
Arguments: []Argument{
{
Body: "+connect",
@ -44,17 +29,27 @@ var FakeSessions = Sessions{
},
},
{
// GameId: "half-lide-1",
// Title: "Half-Life 1 МЯСО",
// Status: "Retro shit",
GameId: "half-lide-1",
Title: "Half-Life 1 МЯСО",
Status: "Retro shit",
Expires: time.Time{},
},
{
GameId: "minecraft",
// Title: "Test 3",
// Status: "Testing session",
// Version: "1.54.7",
GameId: "minecraft",
Title: "Test 3",
Status: "Testing session",
Version: "1.54.7",
Expires: time.Time{},
},
},
}
func FindSessionByID(sessionId string, sessions []Session) Session {
for _, session := range sessions {
if session.SessionId == sessionId {
return session
}
}
var temp Session = Session{}
return temp
}