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No commits in common. "e0905ef5782636e180ddd113efd45e6c180698a5" and "e2502298a931ff19a78c985a1de46cc0917a6cc3" have entirely different histories.

2 changed files with 32 additions and 32 deletions

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@ -7,7 +7,10 @@ import (
type Session struct { type Session struct {
SessionId string SessionId string
GameId string GameId string
Assets GameInterfaceAssets Icon string
Title string
Status string
Version string
Expires time.Time Expires time.Time
Arguments []Argument Arguments []Argument
} }
@ -17,8 +20,10 @@ type Sessions struct {
} }
type JSSessionInterface struct { type JSSessionInterface struct {
GameID string `json:"gameId"` GameID string `json:"gameId"`
SessionId string `json:"sessionId"` Icon string `json:"icon"`
Expires time.Time `json:"expires"` Title string `json:"title"`
Assets GameInterfaceAssets `json:"assets"` Status string `json:"status"`
Version string `json:"version"`
Expires time.Time `json:"expires"`
} }

View File

@ -11,31 +11,16 @@ func ConvertServerSessionsToJSON(s Session) []byte {
return s_json return s_json
} }
func FindSessionByID(sessionId string, sessions []Session) Session {
for _, session := range sessions {
if session.SessionId == sessionId {
return session
}
}
return Session{ //TODO: Return Errors
SessionId: sessionId,
GameId: "",
Assets: GameInterfaceAssets{},
Expires: time.Time{},
Arguments: []Argument{},
}
}
var FakeSessions = Sessions{ var FakeSessions = Sessions{
Sessions: []Session{ Sessions: []Session{
{ {
GameId: "garrysmod", GameId: "garrysmod",
SessionId: "gmod-test", SessionId: "gmod-test",
// Icon: "", Icon: "",
// Title: "Regular Skirda Gmod server", Title: "Regular Skirda Gmod server",
// Status: "Super fake session", Status: "Super fake session",
// Version: "", Version: "",
Expires: time.Time{}, Expires: time.Time{},
Arguments: []Argument{ Arguments: []Argument{
{ {
Body: "+connect", Body: "+connect",
@ -44,17 +29,27 @@ var FakeSessions = Sessions{
}, },
}, },
{ {
// GameId: "half-lide-1", GameId: "half-lide-1",
// Title: "Half-Life 1 МЯСО", Title: "Half-Life 1 МЯСО",
// Status: "Retro shit", Status: "Retro shit",
Expires: time.Time{}, Expires: time.Time{},
}, },
{ {
GameId: "minecraft", GameId: "minecraft",
// Title: "Test 3", Title: "Test 3",
// Status: "Testing session", Status: "Testing session",
// Version: "1.54.7", Version: "1.54.7",
Expires: time.Time{}, Expires: time.Time{},
}, },
}, },
} }
func FindSessionByID(sessionId string, sessions []Session) Session {
for _, session := range sessions {
if session.SessionId == sessionId {
return session
}
}
var temp Session = Session{}
return temp
}