refactoring
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26
game/gameTypes.go
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26
game/gameTypes.go
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@ -0,0 +1,26 @@
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package game
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type SteamGame struct {
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GameId string
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SteamId string
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Args []string
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Assets GameInterfaceAssets
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Platforms map[string]bool
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}
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type GameInterfaceAssets struct {
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Title string
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Image string
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Description string
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}
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type Games struct {
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SteamGames []SteamGame
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}
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type JSGameInterface struct {
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GameID string `json:"gameId"`
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Title string `json:"title"`
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Image string `json:"image"`
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Description string `json:"description"`
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}
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33
game/gameUtils.go
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33
game/gameUtils.go
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package game
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// func findGameByID(id string) SteamGame {
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// for _, game := range GamesList {
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// if game.GameId == id {
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// return game
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// }
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// }
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// var temp SteamGame = SteamGame{}
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// return temp
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// }
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// func findSteamGameByID(id string) SteamGame {
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// for _, game := range localGames.St {
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// if game.GameId == id {
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// return game
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// }
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// }
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// var game SteamGame = SteamGame{}
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// return game
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// }
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func FindGameByID() {}
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func GetJSGameInterface(game SteamGame) JSGameInterface {
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newInterface := JSGameInterface{
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GameID: game.GameId,
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Title: game.Assets.Title,
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Image: game.Assets.Image,
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Description: game.Assets.Description,
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}
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return newInterface
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}
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