Merge remote-tracking branch 'origin/main'
# Conflicts: # sessionUtils/sessionTypes.go
This commit is contained in:
commit
bd4d86a2df
@ -3,12 +3,7 @@ package gameUtils
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var garrysmodGame = SteamGame{
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GameId: "garrysmod",
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SteamId: "4000",
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Args: []Argument{
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Argument{
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Body: "+connect",
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Value: "127.0.0.1:27015",
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},
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},
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Args: []Argument{},
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Platforms: map[string]bool{
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"linux": true,
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"windows": true,
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@ -21,10 +16,9 @@ var garrysmodGame = SteamGame{
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}
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var openarena = SteamGame{
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GameId: "openarena",
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SteamId: "",
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//Executable: "/usr/games/openarena",
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//Args: []string{},
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GameId: "half-life-1",
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SteamId: "70",
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Args: []Argument{},
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Assets: GameInterfaceAssets{
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Title: "Open Arena",
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Icon: "icon.png",
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@ -32,16 +26,4 @@ var openarena = SteamGame{
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},
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}
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var minecraft = SteamGame{
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GameId: "minecraft",
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SteamId: "",
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//Args: []string{},
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Assets: GameInterfaceAssets{
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Title: "Minecraft",
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Icon: "icon.png",
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Description: "Minecraft Game",
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},
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Platforms: map[string]bool{},
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}
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var SteamFakeGamesList = []SteamGame{garrysmodGame, openarena, minecraft}
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var SteamFakeGamesList = []SteamGame{garrysmodGame, openarena}
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@ -2,6 +2,8 @@ package sessionUtils
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import (
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"time"
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"git.gregbrzezinski.com/Skirda/skirdaGoBackend/skirdagoutils/gameUtils"
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)
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type Session struct {
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@ -12,6 +14,7 @@ type Session struct {
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Status string
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Version string
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Expires time.Time
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Arguments []gameUtils.Argument
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}
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type Sessions struct {
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@ -3,6 +3,8 @@ package sessionUtils
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import (
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"encoding/json"
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"time"
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"git.gregbrzezinski.com/Skirda/skirdaGoBackend/skirdagoutils/gameUtils"
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)
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func ConvertServerSessionsToJSON(s Session) []byte {
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@ -15,14 +17,22 @@ var FakeSessions = Sessions{
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Sessions: []Session{
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{
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GameId: "garrysmod",
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Title: "Test 1",
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Icon: "",
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Title: "Regular Skirda Gmod server",
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Status: "Super fake session",
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Version: "",
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Expires: time.Time{},
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Arguments: []gameUtils.Argument{
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{
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Body: "+connect",
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Value: "127.0.0.1:27015",
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},
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},
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},
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{
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GameId: "beamng",
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Title: "Test 2",
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Status: "Super fake session 2",
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GameId: "half-lide-1",
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Title: "Half-Life 1 МЯСО",
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Status: "Retro shit",
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Expires: time.Time{},
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},
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{
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