merge games into one package
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0cef129db6
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@ -3,17 +3,16 @@ package domain
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import (
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"errors"
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"git.gregbrzezinski.com/Skirda/skirdaGoLauncher/sharedutils/games/skirdagame"
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"git.gregbrzezinski.com/Skirda/skirdaGoLauncher/sharedutils/skirdasession"
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)
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type SkirdaDomain struct {
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DomainId string
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skirdagame.SkirdaGames
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SkirdaGames
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skirdasession.SkirdaSessions
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}
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func (domain SkirdaDomain) BuildDomain(newGames []skirdagame.SkirdaGame, newSessions []skirdasession.SkirdaSession) {
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func (domain SkirdaDomain) BuildDomain(newGames []SkirdaGame, newSessions []skirdasession.SkirdaSession) {
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domain.AddGames(newGames)
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domain.AddSessions(newSessions)
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}
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@ -24,7 +23,7 @@ func (domains Domains) Set(newDomains []SkirdaDomain) {
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domains = append([]SkirdaDomain{}, newDomains...)
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}
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func (domains Domains) FindGameByID(gameId string) (skirdagame.SkirdaGame, error) {
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func (domains Domains) FindGameByID(gameId string) (SkirdaGame, error) {
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for _, domain := range domains {
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game, _ := domain.FindGameByID(gameId)
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if game.GetSkirdaGameId() == gameId {
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@ -35,8 +34,8 @@ func (domains Domains) FindGameByID(gameId string) (skirdagame.SkirdaGame, error
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return nil, errors.New("")
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}
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func (domains Domains) GetGames() skirdagame.SkirdaGames {
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allGames := skirdagame.SkirdaGames{}
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func (domains Domains) GetGames() SkirdaGames {
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allGames := SkirdaGames{}
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for _, domain := range domains {
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allGames = append(allGames, domain.SkirdaGames...)
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}
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@ -1,12 +1,10 @@
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package minecraftgame
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package domain
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import "git.gregbrzezinski.com/Skirda/skirdaGoLauncher/sharedutils/games/skirdagame"
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const gameType = "minecraft"
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// const gameType = "minecraft"
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type MinecraftGame struct {
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SkirdaGameId string
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Assets skirdagame.GameUIAssets
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Assets GameUIAssets
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Versions []string
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}
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@ -14,7 +12,7 @@ func (game MinecraftGame) GetSkirdaGameId() string {
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return game.SkirdaGameId
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}
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func (game MinecraftGame) GetUIAssets() skirdagame.GameUIAssets {
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func (game MinecraftGame) GetUIAssets() GameUIAssets {
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return game.Assets
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}
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@ -23,11 +21,11 @@ func (game MinecraftGame) GetLaunchArgs() []string {
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}
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func (game MinecraftGame) GetType() string {
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return gameType
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return "minecraft"
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}
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func (game MinecraftGame) GetArguments() skirdagame.Arguments {
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return skirdagame.Arguments{}
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func (game MinecraftGame) GetArguments() Arguments {
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return Arguments{}
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}
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func (game MinecraftGame) GetVersions() []string {
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@ -1,4 +1,4 @@
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package skirdagame
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package domain
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import "errors"
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@ -1,14 +1,10 @@
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package steamgame
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import "git.gregbrzezinski.com/Skirda/skirdaGoLauncher/sharedutils/games/skirdagame"
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const gameType = "steam"
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package domain
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type SteamGame struct {
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SkirdaGameId string
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SteamId string
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Assets skirdagame.GameUIAssets
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Arguments skirdagame.Arguments
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Assets GameUIAssets
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Arguments Arguments
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// CurrentVersion string
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}
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@ -16,7 +12,7 @@ func (game SteamGame) GetSkirdaGameId() string {
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return game.SkirdaGameId
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}
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func (game SteamGame) GetUIAssets() skirdagame.GameUIAssets {
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func (game SteamGame) GetUIAssets() GameUIAssets {
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return game.Assets
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}
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@ -25,9 +21,9 @@ func (game SteamGame) GetLaunchArgs() []string {
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}
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func (game SteamGame) GetType() string {
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return gameType
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return "steam"
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}
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func (game SteamGame) GetArguments() skirdagame.Arguments {
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func (game SteamGame) GetArguments() Arguments {
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return game.Arguments
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}
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