add json method to gameUtils
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@ -1,5 +1,9 @@
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package gameUtils
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import (
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"encoding/json"
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)
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func FindGameByID(id string, list Games) SteamGame {
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for _, game := range list.SteamGames {
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if game.GameId == id {
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@ -29,3 +33,9 @@ func GetJSGameInterface(game SteamGame) JSGameInterface {
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}
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return newInterface
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}
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func ConvertServerGamesToJSON(g Games) []byte {
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g_json, err := json.Marshal(g)
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_ = err //TODO: Check Errors
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return g_json
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}
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