refactor games utils
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23
.gitignore
vendored
23
.gitignore
vendored
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# ---> Go
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# If you prefer the allow list template instead of the deny list, see community template:
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# https://github.com/github/gitignore/blob/main/community/Golang/Go.AllowList.gitignore
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#
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# Binaries for programs and plugins
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*.exe
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*.exe~
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*.dll
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*.so
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*.dylib
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# Test binary, built with `go test -c`
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*.test
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# Output of the go coverage tool, specifically when used with LiteIDE
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*.out
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# Dependency directories (remove the comment below to include it)
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# vendor/
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# Go workspace file
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go.work
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28
fakeGames.go
28
fakeGames.go
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package skirdaGoUtils
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var garrysmodGame = Game{
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GameId: "garrysmod",
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SteamId: "",
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Executable: "",
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Args: []string{"steam://rungameid/4000"},
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Platforms: map[string]bool{"linux": true},
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Assets: GameInterfaceAssets{
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Title: "Garry's Mod",
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Image: "gmod.png",
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Description: "",
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},
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}
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var openarena = Game{
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GameId: "openarena",
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SteamId: "",
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Executable: "/usr/games/openarena",
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Args: []string{},
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Assets: GameInterfaceAssets{
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Title: "Open Arena",
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Image: "openarena.jpg",
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Description: "asdadasd",
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},
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}
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var FakeGamesList = []Game{garrysmodGame, openarena}
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27
game/fakeGames.go
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27
game/fakeGames.go
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package game
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var garrysmodGame = SteamGame{
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GameId: "garrysmod",
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SteamId: "4000",
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Args: []string{},
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Platforms: map[string]bool{"linux": true},
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Assets: GameInterfaceAssets{
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Title: "Garry's Mod",
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Image: "gmod.png",
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Description: "",
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},
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}
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var openarena = SteamGame{
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GameId: "openarena",
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SteamId: "",
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//Executable: "/usr/games/openarena",
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Args: []string{},
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Assets: GameInterfaceAssets{
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Title: "Open Arena",
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Image: "openarena.jpg",
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Description: "asdadasd",
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},
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}
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var FakeGamesList = []SteamGame{garrysmodGame, openarena}
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19
game/gamesTypes.go
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19
game/gamesTypes.go
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package gamestypes
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type SteamGame struct {
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GameId string
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SteamId string
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Args []string
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Assets GameInterfaceAssets
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Platforms map[string]bool
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}
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type GameInterfaceAssets struct {
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Title string
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Image string
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Description string
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}
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type Games struct {
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SteamGames []SteamGame
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}
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71
game/gamesUtils.go
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71
game/gamesUtils.go
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package game
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// type SteamGame struct {
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// GameId string
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// SteamId string
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// Args []string
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// Assets GameInterfaceAssets
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// Platforms map[string]bool
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// }
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// type Games struct {
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// SteamGames []SteamGame
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// }
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// type GameInterfaceAssets struct {
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// Title string
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// Image string
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// Description string
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// }
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// type JSGameInterface struct {
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// GameID string `json:"gameId"`
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// Title string `json:"title"`
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// Image string `json:"image"`
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// Description string `json:"description"`
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// }
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// var GamesList = []SteamGame{garrysmodGame, openarena}
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// func GetJSGameInterface(game SteamGame) JSGameInterface {
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// newInterface := JSGameInterface{
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// GameID: game.GameId,
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// Title: game.Assets.Title,
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// Image: game.Assets.Image,
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// Description: game.Assets.Description,
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// }
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// return newInterface
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// }
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// func findGameByID(id string) SteamGame {
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// for _, game := range GamesList {
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// if game.GameId == id {
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// return game
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// }
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// }
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// var temp SteamGame = SteamGame{}
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// return temp
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// }
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// func findSteamGameByID(id string) SteamGame {
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// for _, game := range localGames.St {
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// if game.GameId == id {
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// return game
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// }
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// }
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// var game SteamGame = SteamGame{}
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// return game
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// }
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func FindGameByID() {}
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func GetJSGameInterface(game SteamGame) JSGameInterface {
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newInterface := JSGameInterface{
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GameID: game.GameId,
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Title: game.Assets.Title,
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Image: game.Assets.Image,
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Description: game.Assets.Description,
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}
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return newInterface
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}
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83
utils.go
83
utils.go
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package skirdaGoUtils
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type Game struct {
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GameId string
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SteamId string
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//GameType string
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Executable string
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Args []string
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Assets GameInterfaceAssets
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Platforms map[string]bool
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}
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type GameInterfaceAssets struct {
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Title string
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Image string
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Description string
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}
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type JSGameInterface struct {
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Id int `json:"id"`
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GameID string `json:"gameId"`
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Title string `json:"title"`
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Image string `json:"image"`
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Description string `json:"description"`
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}
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var GamesList = []Game{garrysmodGame, openarena}
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func GetGamesListInterface() []JSGameInterface {
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var gamesInterfacesList = []JSGameInterface{}
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for _, Game := range GamesList {
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gamesInterfacesList = append(gamesInterfacesList, GetJSGameInterface(Game))
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}
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return gamesInterfacesList
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}
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func GetJSGameInterface(game Game) JSGameInterface {
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newInterface := JSGameInterface{
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//Id: game.Id,
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GameID: game.GameId,
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Title: game.Assets.Title,
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Image: game.Assets.Image,
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Description: game.Assets.Description,
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}
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return newInterface
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}
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func findGameByID(id string) Game {
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for _, game := range GamesList {
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if game.GameId == id {
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return game
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}
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}
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var temp Game = Game{}
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return temp
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}
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// var garrysmodGame = Game{
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// GameId: "garrysmod",
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// GameType: "steam",
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// Title: "Garry's Mod",
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// Executable: "steam",
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// Args: []string{"steam://rungameid/4000"},
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// Assets: GameInterfaceAssets{
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// Image: "gmod.png",
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// Description: "",
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// },
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// }
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// var openarena = Game{
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// GameId: "openarena",
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// GameType: "file",
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// Title: "Open Arena",
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// Executable: "/usr/games/openarena",
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// Args: []string{},
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// Assets: GameInterfaceAssets{
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// Image: "openarena.jpg",
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// Description: "asdadasd",
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// },
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// }
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