From c3ad072c88a6d260d5ef92f93e127e05528c55ef Mon Sep 17 00:00:00 2001 From: Daniel Scalzi Date: Mon, 20 Aug 2018 01:21:50 -0400 Subject: [PATCH] Updated Developer Mode (markdown) --- Developer-Mode.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/Developer-Mode.md b/Developer-Mode.md index 4c208db..ae4f660 100644 --- a/Developer-Mode.md +++ b/Developer-Mode.md @@ -59,8 +59,14 @@ You've made changes to WesterosBlocks and wish to test these ingame. ```JavaScript DistroManager.setDevMode(true) ``` +*Note: Dev mode is always false whenever you open the launcher.* -From here, the game should launch with your modified version of WesterosCraft. Note that the dev_distribution must be manually synced with the main distribution.json. If you let the file sit for weeks without syncing, you may end up downloading outdated versions of other files. +From here, the game should launch with your modified version of WesterosCraft. + +### Final Notes + +* The dev_distribution must be manually synced with the main distribution.json. If you let the file sit for weeks without syncing, you may end up downloading outdated versions of other files. +* If you wish to make changes to **optional mods**, you do not need to setup a developer environment. All you need to do is disable the mod in the settings, and place your modified version in the `mods` folder. ---