Updated Mod Management (markdown)

Daniel Scalzi 2018-08-16 00:43:01 -04:00
parent 9105c2d4ca
commit 154f1304f3

@ -4,7 +4,7 @@
<p align="center">Customize your in-game experience with ease by managing mods with the launcher.</p> <p align="center">Customize your in-game experience with ease by managing mods with the launcher.</p>
<p align="center"><img src="https://user-images.githubusercontent.com/9703873/43767341-dd4a5c9a-9a02-11e8-8ea6-b9b13b131e6f.png" height="75%" width="75%" alt="Mod Settings"></p> <p align="center"><img src="https://user-images.githubusercontent.com/9703873/43767341-dd4a5c9a-9a02-11e8-8ea6-b9b13b131e6f.png" alt="Mod Settings"></p>
<p align="center"><em>Mod Management Tab. Accessible in the settings menu.</em></p> <p align="center"><em>Mod Management Tab. Accessible in the settings menu.</em></p>
## Mod Management Tab ## Mod Management Tab
@ -21,25 +21,25 @@ Built-in mods are provided by WesterosCraft and automatically updated by the lau
Required mods are required to join the server and are always enabled. Required mods are required to join the server and are always enabled.
<img src="https://i.imgur.com/0yc91Nu.png" height="50%" width="50%" alt="Required Mods"> <img src="https://i.imgur.com/0yc91Nu.png" height="75%" width="75%" alt="Required Mods">
#### Optional Mods #### Optional Mods
Optional mods are not required to join the server, and are typically provided simply to enhance the overall experience. These mods can be toggled freely. Optional mods are not required to join the server, and are typically provided simply to enhance the overall experience. These mods can be toggled freely.
<img src="https://i.imgur.com/LPE7k8r.png" height="50%" width="50%" alt="Optional Mods"> <img src="https://i.imgur.com/LPE7k8r.png" height="75%" width="75%" alt="Optional Mods">
### Sub Mods ### Sub Mods
Mods can also declare sub mods. This is typical when one mod required another to function properly. In order to enable a sub mod, its parent must also be enabled. For example, in the following image, Macro/Keybind Mod is enabled, however it will not be loaded when the game starts. This is because its parent, LiteLoader, is not enabled. Mods can also declare sub mods. This is typical when one mod required another to function properly. In order to enable a sub mod, its parent must also be enabled. For example, in the following image, Macro/Keybind Mod is enabled, however it will not be loaded when the game starts. This is because its parent, LiteLoader, is not enabled.
<img src="https://i.imgur.com/8ZcwDRh.png" height="50%" width="50%" alt="Sub Mods"> <img src="https://i.imgur.com/8ZcwDRh.png" height="75%" width="75%" alt="Sub Mods">
## Drop-In Mods ## Drop-In Mods
Drop-In mods are custom mods added and managed by the user. These are stored locally in the mods folder for the specific server instance. Drop-In mods are custom mods added and managed by the user. These are stored locally in the mods folder for the specific server instance.
<img src="https://i.imgur.com/t8SCjOj.png" height="50%" width="50%" alt="Drop-In Mods"> <img src="https://i.imgur.com/t8SCjOj.png" height="75%" width="75%" alt="Drop-In Mods">
#### Add Drop-Ins #### Add Drop-Ins
@ -55,11 +55,9 @@ You can toggle drop-in mods by clicking their respective toggle switch. When a d
#### Mods Folder Location #### Mods Folder Location
You can find the mods folder at the following locations, where `{SERVER}` is the server id. For example, the ID of the 1.11.2 production server is `WesterosCraft-1.11.2`. You can find the mods folder in the instance folder for the corresponding server configuration (`.westeroscraft/instances/{SERVER}/mods`).
* **Windows** `AppData/Roaming/.westeroscraft/instances/{SERVER}/mods` *[More information on where to find `.westeroscraft`](../#launcher-data-folder).*
* **macOS** `~/Library/Application Support/.westeroscraft/instances/{SERVER}/mods`
* **Linux** `/home/.westeroscraft/instances/{SERVER}/mods`
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