SkirdaElectronLauncher/app/assets/js/scripts/overlay.js
TheFlash787 2c663364cb Moved over from a singular server code system to a list system, with all necessary checks in place
I'm sure there are some other UI tweaks in here too. This commit also includes a method to check the current server against the player's server codes to see if it's available to them. You can either show the error overlay at the time, or perform your own other operation.
2020-08-13 07:57:52 +01:00

321 lines
12 KiB
JavaScript

/**
* Script for overlay.ejs
*/
/* Overlay Wrapper Functions */
/**
* Check to see if the overlay is visible.
*
* @returns {boolean} Whether or not the overlay is visible.
*/
function isOverlayVisible(){
return document.getElementById('main').hasAttribute('overlay')
}
let overlayHandlerContent
/**
* Overlay keydown handler for a non-dismissable overlay.
*
* @param {KeyboardEvent} e The keydown event.
*/
function overlayKeyHandler (e){
if(e.key === 'Enter' || e.key === 'Escape'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEnter')[0].click()
}
}
/**
* Overlay keydown handler for a dismissable overlay.
*
* @param {KeyboardEvent} e The keydown event.
*/
function overlayKeyDismissableHandler (e){
if(e.key === 'Enter'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEnter')[0].click()
} else if(e.key === 'Escape'){
document.getElementById(overlayHandlerContent).getElementsByClassName('overlayKeybindEsc')[0].click()
}
}
/**
* Bind overlay keydown listeners for escape and exit.
*
* @param {boolean} state Whether or not to add new event listeners.
* @param {string} content The overlay content which will be shown.
* @param {boolean} dismissable Whether or not the overlay is dismissable
*/
function bindOverlayKeys(state, content, dismissable){
overlayHandlerContent = content
document.removeEventListener('keydown', overlayKeyHandler)
document.removeEventListener('keydown', overlayKeyDismissableHandler)
if(state){
if(dismissable){
document.addEventListener('keydown', overlayKeyDismissableHandler)
} else {
document.addEventListener('keydown', overlayKeyHandler)
}
}
}
/**
* Toggle the visibility of the overlay.
*
* @param {boolean} toggleState True to display, false to hide.
* @param {boolean} dismissable Optional. True to show the dismiss option, otherwise false.
* @param {string} content Optional. The content div to be shown.
*/
function toggleOverlay(toggleState, dismissable = false, content = 'overlayContent'){
if(toggleState == null){
toggleState = !document.getElementById('main').hasAttribute('overlay')
}
if(typeof dismissable === 'string'){
content = dismissable
dismissable = false
}
bindOverlayKeys(toggleState, content, dismissable)
if(toggleState){
document.getElementById('main').setAttribute('overlay', true)
// Make things untabbable.
$('#main *').attr('tabindex', '-1')
$('#' + content).parent().children().hide()
$('#' + content).show()
if(dismissable){
$('#overlayDismiss').show()
} else {
$('#overlayDismiss').hide()
}
$('#overlayContainer').fadeIn({
duration: 250,
start: () => {
if(getCurrentView() === VIEWS.settings){
document.getElementById('settingsContainer').style.backgroundColor = 'transparent'
}
}
})
} else {
document.getElementById('main').removeAttribute('overlay')
// Make things tabbable.
$('#main *').removeAttr('tabindex')
$('#overlayContainer').fadeOut({
duration: 250,
start: () => {
if(getCurrentView() === VIEWS.settings){
document.getElementById('settingsContainer').style.backgroundColor = 'rgba(0, 0, 0, 0.50)'
}
},
complete: () => {
$('#' + content).parent().children().hide()
$('#' + content).show()
if(dismissable){
$('#overlayDismiss').show()
} else {
$('#overlayDismiss').hide()
}
}
})
}
}
function toggleServerSelection(toggleState){
prepareServerSelectionList()
toggleOverlay(toggleState, true, 'serverSelectContent')
}
/**
* Set the content of the overlay.
*
* @param {string} title Overlay title text.
* @param {string} description Overlay description text.
* @param {string} acknowledge Acknowledge button text.
* @param {string} dismiss Dismiss button text.
*/
function setOverlayContent(title, description, acknowledge, dismiss = 'Dismiss'){
document.getElementById('overlayTitle').innerHTML = title
document.getElementById('overlayDesc').innerHTML = description
document.getElementById('overlayAcknowledge').innerHTML = acknowledge
document.getElementById('overlayDismiss').innerHTML = dismiss
}
/**
* Set the onclick handler of the overlay acknowledge button.
* If the handler is null, a default handler will be added.
*
* @param {function} handler
*/
function setOverlayHandler(handler){
if(handler == null){
document.getElementById('overlayAcknowledge').onclick = () => {
toggleOverlay(false)
}
} else {
document.getElementById('overlayAcknowledge').onclick = handler
}
}
/**
* Set the onclick handler of the overlay dismiss button.
* If the handler is null, a default handler will be added.
*
* @param {function} handler
*/
function setDismissHandler(handler){
if(handler == null){
document.getElementById('overlayDismiss').onclick = () => {
toggleOverlay(false)
}
} else {
document.getElementById('overlayDismiss').onclick = handler
}
}
/* Server Select View */
document.getElementById('serverSelectConfirm').addEventListener('click', () => {
const listings = document.getElementsByClassName('serverListing')
for(let i=0; i<listings.length; i++){
if(listings[i].hasAttribute('selected')){
const serv = DistroManager.getDistribution().getServer(listings[i].getAttribute('servid'))
updateSelectedServer(serv)
refreshServerStatus(true)
toggleOverlay(false)
return
}
}
// None are selected? Not possible right? Meh, handle it.
if(listings.length > 0){
const serv = DistroManager.getDistribution().getServer(listings[i].getAttribute('servid'))
updateSelectedServer(serv)
toggleOverlay(false)
}
})
document.getElementById('accountSelectConfirm').addEventListener('click', () => {
const listings = document.getElementsByClassName('accountListing')
for(let i=0; i<listings.length; i++){
if(listings[i].hasAttribute('selected')){
const authAcc = ConfigManager.setSelectedAccount(listings[i].getAttribute('uuid'))
ConfigManager.save()
updateSelectedAccount(authAcc)
toggleOverlay(false)
validateSelectedAccount()
return
}
}
// None are selected? Not possible right? Meh, handle it.
if(listings.length > 0){
const authAcc = ConfigManager.setSelectedAccount(listings[0].getAttribute('uuid'))
ConfigManager.save()
updateSelectedAccount(authAcc)
toggleOverlay(false)
validateSelectedAccount()
}
})
// Bind server select cancel button.
document.getElementById('serverSelectCancel').addEventListener('click', () => {
toggleOverlay(false)
})
document.getElementById('accountSelectCancel').addEventListener('click', () => {
$('#accountSelectContent').fadeOut(250, () => {
$('#overlayContent').fadeIn(250)
})
})
function setServerListingHandlers(){
const listings = Array.from(document.getElementsByClassName('serverListing'))
listings.map((val) => {
val.onclick = e => {
if(val.hasAttribute('selected')){
return
}
const cListings = document.getElementsByClassName('serverListing')
for(let i=0; i<cListings.length; i++){
if(cListings[i].hasAttribute('selected')){
cListings[i].removeAttribute('selected')
}
}
val.setAttribute('selected', '')
document.activeElement.blur()
}
})
}
function setAccountListingHandlers(){
const listings = Array.from(document.getElementsByClassName('accountListing'))
listings.map((val) => {
val.onclick = e => {
if(val.hasAttribute('selected')){
return
}
const cListings = document.getElementsByClassName('accountListing')
for(let i=0; i<cListings.length; i++){
if(cListings[i].hasAttribute('selected')){
cListings[i].removeAttribute('selected')
}
}
val.setAttribute('selected', '')
document.activeElement.blur()
}
})
}
function populateServerListings(){
const distro = DistroManager.getDistribution()
const giaSel = ConfigManager.getSelectedServer()
const servers = distro.getServers()
let htmlString = ''
for(const serv of servers){
if(serv.getServerCode() && !ConfigManager.getServerCodes().includes(serv.getServerCode())){
continue
}
htmlString += `<button class="serverListing" servid="${serv.getID()}" ${serv.getID() === giaSel ? 'selected' : ''}>
<img class="serverListingImg" src="${serv.getIcon()}"/>
<div class="serverListingDetails">
<span class="serverListingName">${serv.getName()}</span>
<span class="serverListingDescription">${serv.getDescription()}</span>
<div class="serverListingInfo">
<div class="serverListingVersion">${serv.getMinecraftVersion()}</div>
<div class="serverListingRevision">${serv.getVersion()}</div>
${serv.isMainServer() ? `<div class="serverListingStarWrapper">
<svg id="Layer_1" viewBox="0 0 107.45 104.74" width="20px" height="20px">
<defs>
<style>.cls-1{fill:#fff;}.cls-2{fill:none;stroke:#fff;stroke-miterlimit:10;}</style>
</defs>
<path class="cls-1" d="M100.93,65.54C89,62,68.18,55.65,63.54,52.13c2.7-5.23,18.8-19.2,28-27.55C81.36,31.74,63.74,43.87,58.09,45.3c-2.41-5.37-3.61-26.52-4.37-39-.77,12.46-2,33.64-4.36,39-5.7-1.46-23.3-13.57-33.49-20.72,9.26,8.37,25.39,22.36,28,27.55C39.21,55.68,18.47,62,6.52,65.55c12.32-2,33.63-6.06,39.34-4.9-.16,5.87-8.41,26.16-13.11,37.69,6.1-10.89,16.52-30.16,21-33.9,4.5,3.79,14.93,23.09,21,34C70,86.84,61.73,66.48,61.59,60.65,67.36,59.49,88.64,63.52,100.93,65.54Z"/>
<circle class="cls-2" cx="53.73" cy="53.9" r="38"/>
</svg>
<span class="serverListingStarTooltip">Main Server</span>
</div>` : ''}
</div>
</div>
</button>`
}
document.getElementById('serverSelectListScrollable').innerHTML = htmlString
}
function populateAccountListings(){
const accountsObj = ConfigManager.getAuthAccounts()
const accounts = Array.from(Object.keys(accountsObj), v=>accountsObj[v])
let htmlString = ''
for(let i=0; i<accounts.length; i++){
htmlString += `<button class="accountListing" uuid="${accounts[i].uuid}" ${i===0 ? 'selected' : ''}>
<img src="https://crafatar.com/renders/head/${accounts[i].uuid}?scale=2&default=MHF_Steve&overlay">
<div class="accountListingName">${accounts[i].displayName}</div>
</button>`
}
document.getElementById('accountSelectListScrollable').innerHTML = htmlString
}
function prepareServerSelectionList(){
populateServerListings()
setServerListingHandlers()
}
function prepareAccountSelectionList(){
populateAccountListings()
setAccountListingHandlers()
}