SkirdaElectronLauncher/app/assets/js/preloader.js
Daniel Scalzi 4b8133474d
Various changes and improvements.
Added warning message when console is opened, this is in preparation for alpha.
Added a new background image. Restored random backgrounds on launch (for now).
Changed the overlay dismiss/cancel buttons from anchors to buttons.
2018-04-26 02:01:46 -04:00

29 lines
1.1 KiB
JavaScript

const {AssetGuard} = require('./assetguard.js')
const ConfigManager = require('./configmanager.js')
const os = require('os')
const path = require('path')
const rimraf = require('rimraf')
console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Loading..')
// Load ConfigManager
ConfigManager.load()
// Ensure Distribution is downloaded and cached.
AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory(), false)
// Resolve the selected server if its value has yet to be set.
if(ConfigManager.getSelectedServer() == null){
console.log('Determining default selected server..')
ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()).id)
ConfigManager.save()
}
// Clean up temp dir incase previous launches ended unexpectedly.
rimraf(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
if(err){
console.warn('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Error while cleaning natives directory', err)
} else {
console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Cleaned natives directory.')
}
})