66 lines
2.0 KiB
JavaScript
66 lines
2.0 KiB
JavaScript
const {app, BrowserWindow} = require('electron')
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const path = require('path')
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const url = require('url')
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// Keep a global reference of the window object, if you don't, the window will
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// be closed automatically when the JavaScript object is garbage collected.
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let win
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function createWindow() {
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win = new BrowserWindow({ width: 925, height: 500, icon: getPlatformIcon('WesterosSealSquare')})
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win.loadURL(url.format({
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pathname: path.join(__dirname, 'app', 'index.html'),
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protocol: 'file:',
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slashes: true
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}))
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win.setMenu(null)
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/*//Code for testing, marked for removal one it's properly implemented.
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const assetdl = require('./app/assets/js/assetdownload.js')
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const basePath = path.join(__dirname, 'mcfiles')
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const dataPromise = assetdl.parseVersionData('1.11.2', basePath)
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dataPromise.then(function(data){
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//assetdl.downloadAssets(data, basePath)
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//assetdl.downloadClient(data, basePath)
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//assetdl.downloadLogConfig(data, basePath)
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//assetdl.downloadLibraries(data, basePath)
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require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath)
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})*/
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win.on('closed', () => {
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win = null
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})
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}
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function getPlatformIcon(filename){
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const opSys = process.platform
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if (opSys === 'darwin') {
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filename = filename + '.icns'
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} else if (opSys === 'win32') {
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filename = filename + '.ico'
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} else {
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filename = filename + '.png'
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}
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return path.join(__dirname, 'app', 'assets', 'images', filename)
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}
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app.on('ready', createWindow);
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app.on('window-all-closed', () => {
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// On macOS it is common for applications and their menu bar
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// to stay active until the user quits explicitly with Cmd + Q
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if (process.platform !== 'darwin') {
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app.quit()
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}
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})
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app.on('activate', () => {
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// On macOS it's common to re-create a window in the app when the
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// dock icon is clicked and there are no other windows open.
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if (win === null) {
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createWindow()
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}
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}) |