810e81521c
Linted the entire project. Using different rules for the script files as there are a lot of undefined variables just because of the way the DOM's global scope works. Mostly just code cleanup, however the linter did catch a minor bug with a settings regex. That has been corrected.
46 lines
1.5 KiB
JavaScript
46 lines
1.5 KiB
JavaScript
// Work in progress
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const {Client} = require('discord-rpc')
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let client
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let activity
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exports.initRPC = function(genSettings, servSettings, initialDetails = 'Waiting for Client..'){
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client = new Client({ transport: 'ipc' })
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activity = {
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details: initialDetails,
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state: 'Server: ' + servSettings.shortId,
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largeImageKey: servSettings.largeImageKey,
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largeImageText: servSettings.largeImageText,
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smallImageKey: genSettings.smallImageKey,
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smallImageText: genSettings.smallImageText,
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startTimestamp: new Date().getTime() / 1000,
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instance: false
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}
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client.on('ready', () => {
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console.log('%c[Discord Wrapper]', 'color: #a02d2a; font-weight: bold', 'Discord RPC Connected')
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client.setActivity(activity)
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})
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client.login({clientId: genSettings.clientId}).catch(error => {
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if(error.message.includes('ENOENT')) {
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console.log('%c[Discord Wrapper]', 'color: #a02d2a; font-weight: bold', 'Unable to initialize Discord Rich Presence, no client detected.')
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} else {
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console.log('%c[Discord Wrapper]', 'color: #a02d2a; font-weight: bold', 'Unable to initialize Discord Rich Presence: ' + error.message, error)
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}
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})
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}
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exports.updateDetails = function(details){
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activity.details = details
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client.setActivity(activity)
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}
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exports.shutdownRPC = function(){
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if(!client) return
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client.clearActivity()
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client.destroy()
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client = null
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activity = null
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} |