SkirdaElectronLauncher/app/assets/js
Daniel Scalzi 2f899822b5
Fixing classpath argument for Unix-like systems (macOS, Linux).
Game should now launch on these two systems.
2018-04-15 00:21:26 -04:00
..
actionbinder.js Native files are now stored in the OS temp directory. 2018-04-15 00:00:08 -04:00
assetexec.js Implemented Java validations within the UI. 2018-04-07 18:06:49 -04:00
assetguard.js Fixing some syntax issues. 2018-04-12 22:40:48 -04:00
authmanager.js Added function to remove an authenticated account to authmanager.js. 2018-04-14 22:43:58 -04:00
configmanager.js Native files are now stored in the OS temp directory. 2018-04-15 00:00:08 -04:00
discordwrapper.js Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
launchindex.json Damage control pass 1 2017-05-17 03:31:42 -04:00
launchprocess.js Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00
mojang.js Added function to remove an authenticated account to authmanager.js. 2018-04-14 22:43:58 -04:00
preloader.js Native files are now stored in the OS temp directory. 2018-04-15 00:00:08 -04:00
processbuilder.js Fixing classpath argument for Unix-like systems (macOS, Linux). 2018-04-15 00:21:26 -04:00
uicore.js Added dynamic frames for darwin + win32. 2018-04-14 16:54:10 -04:00
windowutils.js Matan merge 2017-05-17 09:26:46 +03:00