const {app, BrowserWindow} = require('electron') const path = require('path') const url = require('url') // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. let win function createWindow() { win = new BrowserWindow({ width: 925, height: 500, icon: getPlatformIcon('WesterosSealSquare')}) win.loadURL(url.format({ pathname: path.join(__dirname, 'app', 'index.html'), protocol: 'file:', slashes: true })) win.setMenu(null) /*//Code for testing, marked for removal one it's properly implemented. const assetdl = require('./app/assets/js/assetdownload.js') const basePath = path.join(__dirname, 'mcfiles') const dataPromise = assetdl.parseVersionData('1.11.2', basePath) dataPromise.then(function(data){ assetdl.downloadAssets(data, basePath) //assetdl.downloadAssets(data, basePath) //assetdl.downloadClient(data, basePath) //assetdl.downloadLogConfig(data, basePath) //assetdl.downloadLibraries(data, basePath) //require('./app/assets/js/launchprocess.js').launchMinecraft(data, basePath) })*/ win.on('closed', () => { win = null }) } function getPlatformIcon(filename){ const opSys = process.platform if (opSys === 'darwin') { filename = filename + '.icns' } else if (opSys === 'win32') { filename = filename + '.ico' } else { filename = filename + '.png' } return path.join(__dirname, 'app', 'assets', 'images', filename) } app.on('ready', createWindow); app.on('window-all-closed', () => { // On macOS it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform !== 'darwin') { app.quit() } }) app.on('activate', () => { // On macOS it's common to re-create a window in the app when the // dock icon is clicked and there are no other windows open. if (win === null) { createWindow() } })