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2 Commits

Author SHA1 Message Date
Daniel Scalzi
b9536ed014
Initial work on react.
Far from done.
Far from working.
Requires rewrite of UI logic using react patterns.
2020-03-08 20:40:37 -04:00
Daniel Scalzi
9cb10b70af
Working on typescript conversion, not functional yet. 2020-01-26 01:12:48 -05:00
131 changed files with 19588 additions and 9605 deletions

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@ -1,11 +1,11 @@
{
"env": {
"es2022": true,
"es2017": true,
"node": true
},
"extends": "eslint:recommended",
"parserOptions": {
"ecmaVersion": 2022,
"ecmaVersion": 2019,
"sourceType": "module"
},
"rules": {
@ -52,7 +52,7 @@
},
"overrides": [
{
"files": [ "app/assets/js/scripts/*.js" ],
"files": [ "src/scripts/*.js" ],
"rules": {
"no-unused-vars": [
0

3
.github/FUNDING.yml vendored
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@ -1,3 +0,0 @@
github: dscalzi
patreon: dscalzi
custom: ['https://www.paypal.me/dscalzi']

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@ -1,38 +0,0 @@
name: Build
on: push
jobs:
release:
runs-on: ${{ matrix.os }}
permissions:
contents: write
strategy:
matrix:
os: [macos-latest, ubuntu-latest, windows-latest]
steps:
- name: Check out Git repository
uses: actions/checkout@v3
- name: Set up Node
uses: actions/setup-node@v3
with:
node-version: 18
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: 3.x
- name: Install Dependencies
run: npm ci
shell: bash
- name: Build
env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
run: npm run dist
shell: bash

3
.gitignore vendored
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@ -3,4 +3,5 @@
/.vscode/
/target/
/logs/
/dist/
/dist/
/out/

2
.nvmrc
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@ -1 +1 @@
18
12

45
.travis.yml Normal file
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@ -0,0 +1,45 @@
matrix:
include:
- os: osx
osx_image: xcode11.3
language: node_js
node_js: "12"
env:
- ELECTRON_CACHE=$HOME/.cache/electron
- ELECTRON_BUILDER_CACHE=$HOME/.cache/electron-builder
- ELECTRON_BUILDER_ALLOW_UNRESOLVED_DEPENDENCIES=true
- CSC_IDENTITY_AUTO_DISCOVERY=false
- os: linux
services: docker
language: generic
node_js: "12"
env:
- ELECTRON_BUILDER_ALLOW_UNRESOLVED_DEPENDENCIES=true
cache:
directories:
- node_modules
- $HOME/.cache/electron
- $HOME/.cache/electron-builder
script:
- |
if [ "$TRAVIS_OS_NAME" == "linux" ]; then
ENVS=`env | grep -iE '(DEBUG|NODE_|ELECTRON_|YARN_|NPM_|CI|CIRCLE|TRAVIS|APPVEYOR_|CSC_|_TOKEN|_KEY|AWS_|STRIP|BUILD_)' | sed -n '/^[^\t]/s/=.*//p' | sed '/^$/d' | sed 's/^/-e /g' | tr '\n' ' '`
docker run $ENVS --rm \
-v ${PWD}:/project \
-v ~/.cache/electron:/root/.cache/electron \
-v ~/.cache/electron-builder:/root/.cache/electron-builder \
electronuserland/builder:wine \
/bin/bash -c "node -v && npm ci && npm run cilinux"
else
npm run cidarwin
fi
before_cache:
- rm -rf $HOME/.cache/electron-builder/wine
branches:
except:
- "/^v\\d+\\.\\d+\\.\\d+$/"

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@ -1,21 +0,0 @@
MIT License
Copyright (c) 2017-2022 Daniel D. Scalzi
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@ -4,7 +4,7 @@
<em><h5 align="center">(formerly Electron Launcher)</h5></em>
[<p align="center"><img src="https://img.shields.io/github/actions/workflow/status/dscalzi/HeliosLauncher/build.yml?branch=master&style=for-the-badge" alt="gh actions">](https://github.com/dscalzi/HeliosLauncher/actions) [<img src="https://img.shields.io/github/downloads/dscalzi/HeliosLauncher/total.svg?style=for-the-badge" alt="downloads">](https://github.com/dscalzi/HeliosLauncher/releases) <img src="https://forthebadge.com/images/badges/winter-is-coming.svg" height="28px" alt="winter-is-coming"></p>
[<p align="center"><img src="https://img.shields.io/travis/dscalzi/HeliosLauncher.svg?style=for-the-badge" alt="travis">](https://travis-ci.org/dscalzi/HeliosLauncher) [<img src="https://img.shields.io/github/downloads/dscalzi/HeliosLauncher/total.svg?style=for-the-badge" alt="downloads">](https://github.com/dscalzi/HeliosLauncher/releases) <img src="https://forthebadge.com/images/badges/winter-is-coming.svg" height="28px" alt="stark"></p>
<p align="center">Join modded servers without worrying about installing Java, Forge, or other mods. We'll handle that for you.</p>
@ -15,7 +15,6 @@
* 🔒 Full account management.
* Add multiple accounts and easily switch between them.
* Microsoft (OAuth 2.0) + Mojang (Yggdrasil) authentication fully supported.
* Credentials are never stored and transmitted directly to Mojang.
* 📂 Efficient asset management.
* Receive client updates as soon as we release them.
@ -54,10 +53,9 @@ If you download from the [Releases](https://github.com/dscalzi/HeliosLauncher/re
| Platform | File |
| -------- | ---- |
| Windows x64 | `Helios-Launcher-setup-VERSION.exe` |
| macOS x64 | `Helios-Launcher-setup-VERSION-x64.dmg` |
| macOS arm64 | `Helios-Launcher-setup-VERSION-arm64.dmg` |
| Linux x64 | `Helios-Launcher-setup-VERSION.AppImage` |
| Windows x64 | `helioslauncher-setup-VERSION.exe` |
| macOS | `helioslauncher-VERSION.dmg` |
| Linux x64 | `helioslauncher-VERSION-x86_64.AppImage` |
## Console
@ -78,13 +76,11 @@ If you want to export the console output, simply right click anywhere on the con
## Development
This section details the setup of a basic developmentment environment.
### Getting Started
**System Requirements**
* [Node.js][nodejs] v18
* [Node.js][nodejs] v12
---
@ -140,24 +136,28 @@ Paste the following into `.vscode/launch.json`
"name": "Debug Main Process",
"type": "node",
"request": "launch",
"cwd": "${workspaceFolder}",
"program": "${workspaceFolder}/node_modules/electron/cli.js",
"args" : ["."],
"outputCapture": "std"
"cwd": "${workspaceRoot}",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"args": ["."],
"console": "integratedTerminal",
"protocol": "inspector"
},
{
"name": "Debug Renderer Process",
"type": "chrome",
"request": "launch",
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron",
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron",
"windows": {
"runtimeExecutable": "${workspaceFolder}/node_modules/.bin/electron.cmd"
"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
},
"runtimeArgs": [
"${workspaceFolder}/.",
"${workspaceRoot}/.",
"--remote-debugging-port=9222"
],
"webRoot": "${workspaceFolder}"
"webRoot": "${workspaceRoot}"
}
]
}
@ -179,17 +179,20 @@ Note that you **cannot** open the DevTools window while using this debug configu
### Note on Third-Party Usage
Please give credit to the original author and provide a link to the original source. This is free software, please do at least this much.
You may use this software in your own project so long as the following conditions are met.
For instructions on setting up Microsoft Authentication, see https://github.com/dscalzi/HeliosLauncher/blob/master/docs/MicrosoftAuth.md.
* Credit is expressly given to the original authors (Daniel Scalzi).
* Include a link to the original source on the launcher's About page.
* Credit the authors and provide a link to the original source in any publications or download pages.
* The source code remain **public** as a fork of this repository.
We reserve the right to update these conditions at any time, please check back periodically.
---
## Resources
* [Wiki][wiki]
* [Nebula (Create Distribution.json)][nebula]
* [v2 Rewrite Branch (Inactive)][v2branch]
The best way to contact the developers is on Discord.
@ -207,5 +210,3 @@ The best way to contact the developers is on Discord.
[chromedebugger]: https://marketplace.visualstudio.com/items?itemName=msjsdiag.debugger-for-chrome 'Debugger for Chrome'
[discord]: https://discord.gg/zNWUXdt 'Discord'
[wiki]: https://github.com/dscalzi/HeliosLauncher/wiki 'wiki'
[nebula]: https://github.com/dscalzi/Nebula 'dscalzi/Nebula'
[v2branch]: https://github.com/dscalzi/HeliosLauncher/tree/ts-refactor 'v2 branch'

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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 23 23">
<path fill="#f3f3f3" d="M0 0h23v23H0z" />
<path fill="#f35325" d="M1 1h10v10H1z" />
<path fill="#81bc06" d="M12 1h10v10H12z" />
<path fill="#05a6f0" d="M1 12h10v10H1z" />
<path fill="#ffba08" d="M12 12h10v10H12z" />
</svg>

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<svg xmlns="http://www.w3.org/2000/svg" width="64" height="64" viewBox="0 0 9.677 9.667">
<path d="M-26.332-12.098h2.715c-1.357.18-2.574 1.23-2.715 2.633z" fill="#fff" />
<path d="M2.598.022h7.07L9.665 7c-.003 1.334-1.113 2.46-2.402 2.654H0V2.542C.134 1.2 1.3.195 2.598.022z" fill="#db2331" />
<path d="M1.54 2.844c.314-.76 1.31-.46 1.954-.528.785-.083 1.503.272 2.1.758l.164-.9c.327.345.587.756.964 1.052.28.254.655-.342.86-.013.42.864.408 1.86.54 2.795l-.788-.373C6.9 4.17 5.126 3.052 3.656 3.685c-1.294.592-1.156 2.65.06 3.255 1.354.703 2.953.51 4.405.292-.07.42-.34.87-.834.816l-4.95.002c-.5.055-.886-.413-.838-.89l.04-4.315z" fill="#fff" />
</svg>

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/**
* AuthManager
*
* This module aims to abstract login procedures. Results from Mojang's REST api
* are retrieved through our Mojang module. These results are processed and stored,
* if applicable, in the config using the ConfigManager. All login procedures should
* be made through this module.
*
* @module authmanager
*/
// Requirements
const ConfigManager = require('./configmanager')
const { LoggerUtil } = require('helios-core')
const { RestResponseStatus } = require('helios-core/common')
const { MojangRestAPI, mojangErrorDisplayable, MojangErrorCode } = require('helios-core/mojang')
const { MicrosoftAuth, microsoftErrorDisplayable, MicrosoftErrorCode } = require('helios-core/microsoft')
const { AZURE_CLIENT_ID } = require('./ipcconstants')
const log = LoggerUtil.getLogger('AuthManager')
// Functions
/**
* Add a Mojang account. This will authenticate the given credentials with Mojang's
* authserver. The resultant data will be stored as an auth account in the
* configuration database.
*
* @param {string} username The account username (email if migrated).
* @param {string} password The account password.
* @returns {Promise.<Object>} Promise which resolves the resolved authenticated account object.
*/
exports.addMojangAccount = async function(username, password) {
try {
const response = await MojangRestAPI.authenticate(username, password, ConfigManager.getClientToken())
console.log(response)
if(response.responseStatus === RestResponseStatus.SUCCESS) {
const session = response.data
if(session.selectedProfile != null){
const ret = ConfigManager.addMojangAuthAccount(session.selectedProfile.id, session.accessToken, username, session.selectedProfile.name)
if(ConfigManager.getClientToken() == null){
ConfigManager.setClientToken(session.clientToken)
}
ConfigManager.save()
return ret
} else {
return Promise.reject(mojangErrorDisplayable(MojangErrorCode.ERROR_NOT_PAID))
}
} else {
return Promise.reject(mojangErrorDisplayable(response.mojangErrorCode))
}
} catch (err){
log.error(err)
return Promise.reject(mojangErrorDisplayable(MojangErrorCode.UNKNOWN))
}
}
const AUTH_MODE = { FULL: 0, MS_REFRESH: 1, MC_REFRESH: 2 }
/**
* Perform the full MS Auth flow in a given mode.
*
* AUTH_MODE.FULL = Full authorization for a new account.
* AUTH_MODE.MS_REFRESH = Full refresh authorization.
* AUTH_MODE.MC_REFRESH = Refresh of the MC token, reusing the MS token.
*
* @param {string} entryCode FULL-AuthCode. MS_REFRESH=refreshToken, MC_REFRESH=accessToken
* @param {*} authMode The auth mode.
* @returns An object with all auth data. AccessToken object will be null when mode is MC_REFRESH.
*/
async function fullMicrosoftAuthFlow(entryCode, authMode) {
try {
let accessTokenRaw
let accessToken
if(authMode !== AUTH_MODE.MC_REFRESH) {
const accessTokenResponse = await MicrosoftAuth.getAccessToken(entryCode, authMode === AUTH_MODE.MS_REFRESH, AZURE_CLIENT_ID)
if(accessTokenResponse.responseStatus === RestResponseStatus.ERROR) {
return Promise.reject(microsoftErrorDisplayable(accessTokenResponse.microsoftErrorCode))
}
accessToken = accessTokenResponse.data
accessTokenRaw = accessToken.access_token
} else {
accessTokenRaw = entryCode
}
const xblResponse = await MicrosoftAuth.getXBLToken(accessTokenRaw)
if(xblResponse.responseStatus === RestResponseStatus.ERROR) {
return Promise.reject(microsoftErrorDisplayable(xblResponse.microsoftErrorCode))
}
const xstsResonse = await MicrosoftAuth.getXSTSToken(xblResponse.data)
if(xstsResonse.responseStatus === RestResponseStatus.ERROR) {
return Promise.reject(microsoftErrorDisplayable(xstsResonse.microsoftErrorCode))
}
const mcTokenResponse = await MicrosoftAuth.getMCAccessToken(xstsResonse.data)
if(mcTokenResponse.responseStatus === RestResponseStatus.ERROR) {
return Promise.reject(microsoftErrorDisplayable(mcTokenResponse.microsoftErrorCode))
}
const mcProfileResponse = await MicrosoftAuth.getMCProfile(mcTokenResponse.data.access_token)
if(mcProfileResponse.responseStatus === RestResponseStatus.ERROR) {
return Promise.reject(microsoftErrorDisplayable(mcProfileResponse.microsoftErrorCode))
}
return {
accessToken,
accessTokenRaw,
xbl: xblResponse.data,
xsts: xstsResonse.data,
mcToken: mcTokenResponse.data,
mcProfile: mcProfileResponse.data
}
} catch(err) {
log.error(err)
return Promise.reject(microsoftErrorDisplayable(MicrosoftErrorCode.UNKNOWN))
}
}
/**
* Calculate the expiry date. Advance the expiry time by 10 seconds
* to reduce the liklihood of working with an expired token.
*
* @param {number} nowMs Current time milliseconds.
* @param {number} epiresInS Expires in (seconds)
* @returns
*/
function calculateExpiryDate(nowMs, epiresInS) {
return nowMs + ((epiresInS-10)*1000)
}
/**
* Add a Microsoft account. This will pass the provided auth code to Mojang's OAuth2.0 flow.
* The resultant data will be stored as an auth account in the configuration database.
*
* @param {string} authCode The authCode obtained from microsoft.
* @returns {Promise.<Object>} Promise which resolves the resolved authenticated account object.
*/
exports.addMicrosoftAccount = async function(authCode) {
const fullAuth = await fullMicrosoftAuthFlow(authCode, AUTH_MODE.FULL)
// Advance expiry by 10 seconds to avoid close calls.
const now = new Date().getTime()
const ret = ConfigManager.addMicrosoftAuthAccount(
fullAuth.mcProfile.id,
fullAuth.mcToken.access_token,
fullAuth.mcProfile.name,
calculateExpiryDate(now, fullAuth.mcToken.expires_in),
fullAuth.accessToken.access_token,
fullAuth.accessToken.refresh_token,
calculateExpiryDate(now, fullAuth.accessToken.expires_in)
)
ConfigManager.save()
return ret
}
/**
* Remove a Mojang account. This will invalidate the access token associated
* with the account and then remove it from the database.
*
* @param {string} uuid The UUID of the account to be removed.
* @returns {Promise.<void>} Promise which resolves to void when the action is complete.
*/
exports.removeMojangAccount = async function(uuid){
try {
const authAcc = ConfigManager.getAuthAccount(uuid)
const response = await MojangRestAPI.invalidate(authAcc.accessToken, ConfigManager.getClientToken())
if(response.responseStatus === RestResponseStatus.SUCCESS) {
ConfigManager.removeAuthAccount(uuid)
ConfigManager.save()
return Promise.resolve()
} else {
log.error('Error while removing account', response.error)
return Promise.reject(response.error)
}
} catch (err){
log.error('Error while removing account', err)
return Promise.reject(err)
}
}
/**
* Remove a Microsoft account. It is expected that the caller will invoke the OAuth logout
* through the ipc renderer.
*
* @param {string} uuid The UUID of the account to be removed.
* @returns {Promise.<void>} Promise which resolves to void when the action is complete.
*/
exports.removeMicrosoftAccount = async function(uuid){
try {
ConfigManager.removeAuthAccount(uuid)
ConfigManager.save()
return Promise.resolve()
} catch (err){
log.error('Error while removing account', err)
return Promise.reject(err)
}
}
/**
* Validate the selected account with Mojang's authserver. If the account is not valid,
* we will attempt to refresh the access token and update that value. If that fails, a
* new login will be required.
*
* @returns {Promise.<boolean>} Promise which resolves to true if the access token is valid,
* otherwise false.
*/
async function validateSelectedMojangAccount(){
const current = ConfigManager.getSelectedAccount()
const response = await MojangRestAPI.validate(current.accessToken, ConfigManager.getClientToken())
if(response.responseStatus === RestResponseStatus.SUCCESS) {
const isValid = response.data
if(!isValid){
const refreshResponse = await MojangRestAPI.refresh(current.accessToken, ConfigManager.getClientToken())
if(refreshResponse.responseStatus === RestResponseStatus.SUCCESS) {
const session = refreshResponse.data
ConfigManager.updateMojangAuthAccount(current.uuid, session.accessToken)
ConfigManager.save()
} else {
log.error('Error while validating selected profile:', refreshResponse.error)
log.info('Account access token is invalid.')
return false
}
log.info('Account access token validated.')
return true
} else {
log.info('Account access token validated.')
return true
}
}
}
/**
* Validate the selected account with Microsoft's authserver. If the account is not valid,
* we will attempt to refresh the access token and update that value. If that fails, a
* new login will be required.
*
* @returns {Promise.<boolean>} Promise which resolves to true if the access token is valid,
* otherwise false.
*/
async function validateSelectedMicrosoftAccount(){
const current = ConfigManager.getSelectedAccount()
const now = new Date().getTime()
const mcExpiresAt = current.expiresAt
const mcExpired = now >= mcExpiresAt
if(!mcExpired) {
return true
}
// MC token expired. Check MS token.
const msExpiresAt = current.microsoft.expires_at
const msExpired = now >= msExpiresAt
if(msExpired) {
// MS expired, do full refresh.
try {
const res = await fullMicrosoftAuthFlow(current.microsoft.refresh_token, AUTH_MODE.MS_REFRESH)
ConfigManager.updateMicrosoftAuthAccount(
current.uuid,
res.mcToken.access_token,
res.accessToken.access_token,
res.accessToken.refresh_token,
calculateExpiryDate(now, res.accessToken.expires_in),
calculateExpiryDate(now, res.mcToken.expires_in)
)
ConfigManager.save()
return true
} catch(err) {
return false
}
} else {
// Only MC expired, use existing MS token.
try {
const res = await fullMicrosoftAuthFlow(current.microsoft.access_token, AUTH_MODE.MC_REFRESH)
ConfigManager.updateMicrosoftAuthAccount(
current.uuid,
res.mcToken.access_token,
current.microsoft.access_token,
current.microsoft.refresh_token,
current.microsoft.expires_at,
calculateExpiryDate(now, res.mcToken.expires_in)
)
ConfigManager.save()
return true
}
catch(err) {
return false
}
}
}
/**
* Validate the selected auth account.
*
* @returns {Promise.<boolean>} Promise which resolves to true if the access token is valid,
* otherwise false.
*/
exports.validateSelected = async function(){
const current = ConfigManager.getSelectedAccount()
if(current.type === 'microsoft') {
return await validateSelectedMicrosoftAccount()
} else {
return await validateSelectedMojangAccount()
}
}

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@ -1,793 +0,0 @@
const fs = require('fs-extra')
const { LoggerUtil } = require('helios-core')
const os = require('os')
const path = require('path')
const logger = LoggerUtil.getLogger('ConfigManager')
const sysRoot = process.env.APPDATA || (process.platform == 'darwin' ? process.env.HOME + '/Library/Application Support' : process.env.HOME)
const dataPath = path.join(sysRoot, '.helioslauncher')
const launcherDir = require('@electron/remote').app.getPath('userData')
/**
* Retrieve the absolute path of the launcher directory.
*
* @returns {string} The absolute path of the launcher directory.
*/
exports.getLauncherDirectory = function(){
return launcherDir
}
/**
* Get the launcher's data directory. This is where all files related
* to game launch are installed (common, instances, java, etc).
*
* @returns {string} The absolute path of the launcher's data directory.
*/
exports.getDataDirectory = function(def = false){
return !def ? config.settings.launcher.dataDirectory : DEFAULT_CONFIG.settings.launcher.dataDirectory
}
/**
* Set the new data directory.
*
* @param {string} dataDirectory The new data directory.
*/
exports.setDataDirectory = function(dataDirectory){
config.settings.launcher.dataDirectory = dataDirectory
}
const configPath = path.join(exports.getLauncherDirectory(), 'config.json')
const configPathLEGACY = path.join(dataPath, 'config.json')
const firstLaunch = !fs.existsSync(configPath) && !fs.existsSync(configPathLEGACY)
exports.getAbsoluteMinRAM = function(ram){
if(ram?.minimum != null) {
return ram.minimum/1024
} else {
// Legacy behavior
const mem = os.totalmem()
return mem >= (6*1073741824) ? 3 : 2
}
}
exports.getAbsoluteMaxRAM = function(ram){
const mem = os.totalmem()
const gT16 = mem-(16*1073741824)
return Math.floor((mem-(gT16 > 0 ? (Number.parseInt(gT16/8) + (16*1073741824)/4) : mem/4))/1073741824)
}
function resolveSelectedRAM(ram) {
if(ram?.recommended != null) {
return `${ram.recommended}M`
} else {
// Legacy behavior
const mem = os.totalmem()
return mem >= (8*1073741824) ? '4G' : (mem >= (6*1073741824) ? '3G' : '2G')
}
}
/**
* Three types of values:
* Static = Explicitly declared.
* Dynamic = Calculated by a private function.
* Resolved = Resolved externally, defaults to null.
*/
const DEFAULT_CONFIG = {
settings: {
game: {
resWidth: 1280,
resHeight: 720,
fullscreen: false,
autoConnect: true,
launchDetached: true
},
launcher: {
allowPrerelease: false,
dataDirectory: dataPath
}
},
newsCache: {
date: null,
content: null,
dismissed: false
},
clientToken: null,
selectedServer: null, // Resolved
selectedAccount: null,
authenticationDatabase: {},
modConfigurations: [],
javaConfig: {}
}
let config = null
// Persistance Utility Functions
/**
* Save the current configuration to a file.
*/
exports.save = function(){
fs.writeFileSync(configPath, JSON.stringify(config, null, 4), 'UTF-8')
}
/**
* Load the configuration into memory. If a configuration file exists,
* that will be read and saved. Otherwise, a default configuration will
* be generated. Note that "resolved" values default to null and will
* need to be externally assigned.
*/
exports.load = function(){
let doLoad = true
if(!fs.existsSync(configPath)){
// Create all parent directories.
fs.ensureDirSync(path.join(configPath, '..'))
if(fs.existsSync(configPathLEGACY)){
fs.moveSync(configPathLEGACY, configPath)
} else {
doLoad = false
config = DEFAULT_CONFIG
exports.save()
}
}
if(doLoad){
let doValidate = false
try {
config = JSON.parse(fs.readFileSync(configPath, 'UTF-8'))
doValidate = true
} catch (err){
logger.error(err)
logger.info('Configuration file contains malformed JSON or is corrupt.')
logger.info('Generating a new configuration file.')
fs.ensureDirSync(path.join(configPath, '..'))
config = DEFAULT_CONFIG
exports.save()
}
if(doValidate){
config = validateKeySet(DEFAULT_CONFIG, config)
exports.save()
}
}
logger.info('Successfully Loaded')
}
/**
* @returns {boolean} Whether or not the manager has been loaded.
*/
exports.isLoaded = function(){
return config != null
}
/**
* Validate that the destination object has at least every field
* present in the source object. Assign a default value otherwise.
*
* @param {Object} srcObj The source object to reference against.
* @param {Object} destObj The destination object.
* @returns {Object} A validated destination object.
*/
function validateKeySet(srcObj, destObj){
if(srcObj == null){
srcObj = {}
}
const validationBlacklist = ['authenticationDatabase', 'javaConfig']
const keys = Object.keys(srcObj)
for(let i=0; i<keys.length; i++){
if(typeof destObj[keys[i]] === 'undefined'){
destObj[keys[i]] = srcObj[keys[i]]
} else if(typeof srcObj[keys[i]] === 'object' && srcObj[keys[i]] != null && !(srcObj[keys[i]] instanceof Array) && validationBlacklist.indexOf(keys[i]) === -1){
destObj[keys[i]] = validateKeySet(srcObj[keys[i]], destObj[keys[i]])
}
}
return destObj
}
/**
* Check to see if this is the first time the user has launched the
* application. This is determined by the existance of the data path.
*
* @returns {boolean} True if this is the first launch, otherwise false.
*/
exports.isFirstLaunch = function(){
return firstLaunch
}
/**
* Returns the name of the folder in the OS temp directory which we
* will use to extract and store native dependencies for game launch.
*
* @returns {string} The name of the folder.
*/
exports.getTempNativeFolder = function(){
return 'WCNatives'
}
// System Settings (Unconfigurable on UI)
/**
* Retrieve the news cache to determine
* whether or not there is newer news.
*
* @returns {Object} The news cache object.
*/
exports.getNewsCache = function(){
return config.newsCache
}
/**
* Set the new news cache object.
*
* @param {Object} newsCache The new news cache object.
*/
exports.setNewsCache = function(newsCache){
config.newsCache = newsCache
}
/**
* Set whether or not the news has been dismissed (checked)
*
* @param {boolean} dismissed Whether or not the news has been dismissed (checked).
*/
exports.setNewsCacheDismissed = function(dismissed){
config.newsCache.dismissed = dismissed
}
/**
* Retrieve the common directory for shared
* game files (assets, libraries, etc).
*
* @returns {string} The launcher's common directory.
*/
exports.getCommonDirectory = function(){
return path.join(exports.getDataDirectory(), 'common')
}
/**
* Retrieve the instance directory for the per
* server game directories.
*
* @returns {string} The launcher's instance directory.
*/
exports.getInstanceDirectory = function(){
return path.join(exports.getDataDirectory(), 'instances')
}
/**
* Retrieve the launcher's Client Token.
* There is no default client token.
*
* @returns {string} The launcher's Client Token.
*/
exports.getClientToken = function(){
return config.clientToken
}
/**
* Set the launcher's Client Token.
*
* @param {string} clientToken The launcher's new Client Token.
*/
exports.setClientToken = function(clientToken){
config.clientToken = clientToken
}
/**
* Retrieve the ID of the selected serverpack.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {string} The ID of the selected serverpack.
*/
exports.getSelectedServer = function(def = false){
return !def ? config.selectedServer : DEFAULT_CONFIG.clientToken
}
/**
* Set the ID of the selected serverpack.
*
* @param {string} serverID The ID of the new selected serverpack.
*/
exports.setSelectedServer = function(serverID){
config.selectedServer = serverID
}
/**
* Get an array of each account currently authenticated by the launcher.
*
* @returns {Array.<Object>} An array of each stored authenticated account.
*/
exports.getAuthAccounts = function(){
return config.authenticationDatabase
}
/**
* Returns the authenticated account with the given uuid. Value may
* be null.
*
* @param {string} uuid The uuid of the authenticated account.
* @returns {Object} The authenticated account with the given uuid.
*/
exports.getAuthAccount = function(uuid){
return config.authenticationDatabase[uuid]
}
/**
* Update the access token of an authenticated mojang account.
*
* @param {string} uuid The uuid of the authenticated account.
* @param {string} accessToken The new Access Token.
*
* @returns {Object} The authenticated account object created by this action.
*/
exports.updateMojangAuthAccount = function(uuid, accessToken){
config.authenticationDatabase[uuid].accessToken = accessToken
config.authenticationDatabase[uuid].type = 'mojang' // For gradual conversion.
return config.authenticationDatabase[uuid]
}
/**
* Adds an authenticated mojang account to the database to be stored.
*
* @param {string} uuid The uuid of the authenticated account.
* @param {string} accessToken The accessToken of the authenticated account.
* @param {string} username The username (usually email) of the authenticated account.
* @param {string} displayName The in game name of the authenticated account.
*
* @returns {Object} The authenticated account object created by this action.
*/
exports.addMojangAuthAccount = function(uuid, accessToken, username, displayName){
config.selectedAccount = uuid
config.authenticationDatabase[uuid] = {
type: 'mojang',
accessToken,
username: username.trim(),
uuid: uuid.trim(),
displayName: displayName.trim()
}
return config.authenticationDatabase[uuid]
}
/**
* Update the tokens of an authenticated microsoft account.
*
* @param {string} uuid The uuid of the authenticated account.
* @param {string} accessToken The new Access Token.
* @param {string} msAccessToken The new Microsoft Access Token
* @param {string} msRefreshToken The new Microsoft Refresh Token
* @param {date} msExpires The date when the microsoft access token expires
* @param {date} mcExpires The date when the mojang access token expires
*
* @returns {Object} The authenticated account object created by this action.
*/
exports.updateMicrosoftAuthAccount = function(uuid, accessToken, msAccessToken, msRefreshToken, msExpires, mcExpires) {
config.authenticationDatabase[uuid].accessToken = accessToken
config.authenticationDatabase[uuid].expiresAt = mcExpires
config.authenticationDatabase[uuid].microsoft.access_token = msAccessToken
config.authenticationDatabase[uuid].microsoft.refresh_token = msRefreshToken
config.authenticationDatabase[uuid].microsoft.expires_at = msExpires
return config.authenticationDatabase[uuid]
}
/**
* Adds an authenticated microsoft account to the database to be stored.
*
* @param {string} uuid The uuid of the authenticated account.
* @param {string} accessToken The accessToken of the authenticated account.
* @param {string} name The in game name of the authenticated account.
* @param {date} mcExpires The date when the mojang access token expires
* @param {string} msAccessToken The microsoft access token
* @param {string} msRefreshToken The microsoft refresh token
* @param {date} msExpires The date when the microsoft access token expires
*
* @returns {Object} The authenticated account object created by this action.
*/
exports.addMicrosoftAuthAccount = function(uuid, accessToken, name, mcExpires, msAccessToken, msRefreshToken, msExpires) {
config.selectedAccount = uuid
config.authenticationDatabase[uuid] = {
type: 'microsoft',
accessToken,
username: name.trim(),
uuid: uuid.trim(),
displayName: name.trim(),
expiresAt: mcExpires,
microsoft: {
access_token: msAccessToken,
refresh_token: msRefreshToken,
expires_at: msExpires
}
}
return config.authenticationDatabase[uuid]
}
/**
* Remove an authenticated account from the database. If the account
* was also the selected account, a new one will be selected. If there
* are no accounts, the selected account will be null.
*
* @param {string} uuid The uuid of the authenticated account.
*
* @returns {boolean} True if the account was removed, false if it never existed.
*/
exports.removeAuthAccount = function(uuid){
if(config.authenticationDatabase[uuid] != null){
delete config.authenticationDatabase[uuid]
if(config.selectedAccount === uuid){
const keys = Object.keys(config.authenticationDatabase)
if(keys.length > 0){
config.selectedAccount = keys[0]
} else {
config.selectedAccount = null
config.clientToken = null
}
}
return true
}
return false
}
/**
* Get the currently selected authenticated account.
*
* @returns {Object} The selected authenticated account.
*/
exports.getSelectedAccount = function(){
return config.authenticationDatabase[config.selectedAccount]
}
/**
* Set the selected authenticated account.
*
* @param {string} uuid The UUID of the account which is to be set
* as the selected account.
*
* @returns {Object} The selected authenticated account.
*/
exports.setSelectedAccount = function(uuid){
const authAcc = config.authenticationDatabase[uuid]
if(authAcc != null) {
config.selectedAccount = uuid
}
return authAcc
}
/**
* Get an array of each mod configuration currently stored.
*
* @returns {Array.<Object>} An array of each stored mod configuration.
*/
exports.getModConfigurations = function(){
return config.modConfigurations
}
/**
* Set the array of stored mod configurations.
*
* @param {Array.<Object>} configurations An array of mod configurations.
*/
exports.setModConfigurations = function(configurations){
config.modConfigurations = configurations
}
/**
* Get the mod configuration for a specific server.
*
* @param {string} serverid The id of the server.
* @returns {Object} The mod configuration for the given server.
*/
exports.getModConfiguration = function(serverid){
const cfgs = config.modConfigurations
for(let i=0; i<cfgs.length; i++){
if(cfgs[i].id === serverid){
return cfgs[i]
}
}
return null
}
/**
* Set the mod configuration for a specific server. This overrides any existing value.
*
* @param {string} serverid The id of the server for the given mod configuration.
* @param {Object} configuration The mod configuration for the given server.
*/
exports.setModConfiguration = function(serverid, configuration){
const cfgs = config.modConfigurations
for(let i=0; i<cfgs.length; i++){
if(cfgs[i].id === serverid){
cfgs[i] = configuration
return
}
}
cfgs.push(configuration)
}
// User Configurable Settings
// Java Settings
function defaultJavaConfig(effectiveJavaOptions, ram) {
if(effectiveJavaOptions.suggestedMajor > 8) {
return defaultJavaConfig17(ram)
} else {
return defaultJavaConfig8(ram)
}
}
function defaultJavaConfig8(ram) {
return {
minRAM: resolveSelectedRAM(ram),
maxRAM: resolveSelectedRAM(ram),
executable: null,
jvmOptions: [
'-XX:+UseConcMarkSweepGC',
'-XX:+CMSIncrementalMode',
'-XX:-UseAdaptiveSizePolicy',
'-Xmn128M'
],
}
}
function defaultJavaConfig17(ram) {
return {
minRAM: resolveSelectedRAM(ram),
maxRAM: resolveSelectedRAM(ram),
executable: null,
jvmOptions: [
'-XX:+UnlockExperimentalVMOptions',
'-XX:+UseG1GC',
'-XX:G1NewSizePercent=20',
'-XX:G1ReservePercent=20',
'-XX:MaxGCPauseMillis=50',
'-XX:G1HeapRegionSize=32M'
],
}
}
/**
* Ensure a java config property is set for the given server.
*
* @param {string} serverid The server id.
* @param {*} mcVersion The minecraft version of the server.
*/
exports.ensureJavaConfig = function(serverid, effectiveJavaOptions, ram) {
if(!Object.prototype.hasOwnProperty.call(config.javaConfig, serverid)) {
config.javaConfig[serverid] = defaultJavaConfig(effectiveJavaOptions, ram)
}
}
/**
* Retrieve the minimum amount of memory for JVM initialization. This value
* contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
* 1024 MegaBytes, etc.
*
* @param {string} serverid The server id.
* @returns {string} The minimum amount of memory for JVM initialization.
*/
exports.getMinRAM = function(serverid){
return config.javaConfig[serverid].minRAM
}
/**
* Set the minimum amount of memory for JVM initialization. This value should
* contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
* 1024 MegaBytes, etc.
*
* @param {string} serverid The server id.
* @param {string} minRAM The new minimum amount of memory for JVM initialization.
*/
exports.setMinRAM = function(serverid, minRAM){
config.javaConfig[serverid].minRAM = minRAM
}
/**
* Retrieve the maximum amount of memory for JVM initialization. This value
* contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
* 1024 MegaBytes, etc.
*
* @param {string} serverid The server id.
* @returns {string} The maximum amount of memory for JVM initialization.
*/
exports.getMaxRAM = function(serverid){
return config.javaConfig[serverid].maxRAM
}
/**
* Set the maximum amount of memory for JVM initialization. This value should
* contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
* 1024 MegaBytes, etc.
*
* @param {string} serverid The server id.
* @param {string} maxRAM The new maximum amount of memory for JVM initialization.
*/
exports.setMaxRAM = function(serverid, maxRAM){
config.javaConfig[serverid].maxRAM = maxRAM
}
/**
* Retrieve the path of the Java Executable.
*
* This is a resolved configuration value and defaults to null until externally assigned.
*
* @param {string} serverid The server id.
* @returns {string} The path of the Java Executable.
*/
exports.getJavaExecutable = function(serverid){
return config.javaConfig[serverid].executable
}
/**
* Set the path of the Java Executable.
*
* @param {string} serverid The server id.
* @param {string} executable The new path of the Java Executable.
*/
exports.setJavaExecutable = function(serverid, executable){
config.javaConfig[serverid].executable = executable
}
/**
* Retrieve the additional arguments for JVM initialization. Required arguments,
* such as memory allocation, will be dynamically resolved and will not be included
* in this value.
*
* @param {string} serverid The server id.
* @returns {Array.<string>} An array of the additional arguments for JVM initialization.
*/
exports.getJVMOptions = function(serverid){
return config.javaConfig[serverid].jvmOptions
}
/**
* Set the additional arguments for JVM initialization. Required arguments,
* such as memory allocation, will be dynamically resolved and should not be
* included in this value.
*
* @param {string} serverid The server id.
* @param {Array.<string>} jvmOptions An array of the new additional arguments for JVM
* initialization.
*/
exports.setJVMOptions = function(serverid, jvmOptions){
config.javaConfig[serverid].jvmOptions = jvmOptions
}
// Game Settings
/**
* Retrieve the width of the game window.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {number} The width of the game window.
*/
exports.getGameWidth = function(def = false){
return !def ? config.settings.game.resWidth : DEFAULT_CONFIG.settings.game.resWidth
}
/**
* Set the width of the game window.
*
* @param {number} resWidth The new width of the game window.
*/
exports.setGameWidth = function(resWidth){
config.settings.game.resWidth = Number.parseInt(resWidth)
}
/**
* Validate a potential new width value.
*
* @param {number} resWidth The width value to validate.
* @returns {boolean} Whether or not the value is valid.
*/
exports.validateGameWidth = function(resWidth){
const nVal = Number.parseInt(resWidth)
return Number.isInteger(nVal) && nVal >= 0
}
/**
* Retrieve the height of the game window.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {number} The height of the game window.
*/
exports.getGameHeight = function(def = false){
return !def ? config.settings.game.resHeight : DEFAULT_CONFIG.settings.game.resHeight
}
/**
* Set the height of the game window.
*
* @param {number} resHeight The new height of the game window.
*/
exports.setGameHeight = function(resHeight){
config.settings.game.resHeight = Number.parseInt(resHeight)
}
/**
* Validate a potential new height value.
*
* @param {number} resHeight The height value to validate.
* @returns {boolean} Whether or not the value is valid.
*/
exports.validateGameHeight = function(resHeight){
const nVal = Number.parseInt(resHeight)
return Number.isInteger(nVal) && nVal >= 0
}
/**
* Check if the game should be launched in fullscreen mode.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game is set to launch in fullscreen mode.
*/
exports.getFullscreen = function(def = false){
return !def ? config.settings.game.fullscreen : DEFAULT_CONFIG.settings.game.fullscreen
}
/**
* Change the status of if the game should be launched in fullscreen mode.
*
* @param {boolean} fullscreen Whether or not the game should launch in fullscreen mode.
*/
exports.setFullscreen = function(fullscreen){
config.settings.game.fullscreen = fullscreen
}
/**
* Check if the game should auto connect to servers.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game should auto connect to servers.
*/
exports.getAutoConnect = function(def = false){
return !def ? config.settings.game.autoConnect : DEFAULT_CONFIG.settings.game.autoConnect
}
/**
* Change the status of whether or not the game should auto connect to servers.
*
* @param {boolean} autoConnect Whether or not the game should auto connect to servers.
*/
exports.setAutoConnect = function(autoConnect){
config.settings.game.autoConnect = autoConnect
}
/**
* Check if the game should launch as a detached process.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game will launch as a detached process.
*/
exports.getLaunchDetached = function(def = false){
return !def ? config.settings.game.launchDetached : DEFAULT_CONFIG.settings.game.launchDetached
}
/**
* Change the status of whether or not the game should launch as a detached process.
*
* @param {boolean} launchDetached Whether or not the game should launch as a detached process.
*/
exports.setLaunchDetached = function(launchDetached){
config.settings.game.launchDetached = launchDetached
}
// Launcher Settings
/**
* Check if the launcher should download prerelease versions.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the launcher should download prerelease versions.
*/
exports.getAllowPrerelease = function(def = false){
return !def ? config.settings.launcher.allowPrerelease : DEFAULT_CONFIG.settings.launcher.allowPrerelease
}
/**
* Change the status of Whether or not the launcher should download prerelease versions.
*
* @param {boolean} launchDetached Whether or not the launcher should download prerelease versions.
*/
exports.setAllowPrerelease = function(allowPrerelease){
config.settings.launcher.allowPrerelease = allowPrerelease
}

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// Work in progress
const { LoggerUtil } = require('helios-core')
const logger = LoggerUtil.getLogger('DiscordWrapper')
const { Client } = require('discord-rpc-patch')
const Lang = require('./langloader')
let client
let activity
exports.initRPC = function(genSettings, servSettings, initialDetails = Lang.queryJS('discord.waiting')){
client = new Client({ transport: 'ipc' })
activity = {
details: initialDetails,
state: Lang.queryJS('discord.state', {shortId: servSettings.shortId}),
largeImageKey: servSettings.largeImageKey,
largeImageText: servSettings.largeImageText,
smallImageKey: genSettings.smallImageKey,
smallImageText: genSettings.smallImageText,
startTimestamp: new Date().getTime(),
instance: false
}
client.on('ready', () => {
logger.info('Discord RPC Connected')
client.setActivity(activity)
})
client.login({clientId: genSettings.clientId}).catch(error => {
if(error.message.includes('ENOENT')) {
logger.info('Unable to initialize Discord Rich Presence, no client detected.')
} else {
logger.info('Unable to initialize Discord Rich Presence: ' + error.message, error)
}
})
}
exports.updateDetails = function(details){
activity.details = details
client.setActivity(activity)
}
exports.shutdownRPC = function(){
if(!client) return
client.clearActivity()
client.destroy()
client = null
activity = null
}

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@ -1,17 +0,0 @@
const { DistributionAPI } = require('helios-core/common')
const ConfigManager = require('./configmanager')
// Old WesterosCraft url.
// exports.REMOTE_DISTRO_URL = 'http://mc.westeroscraft.com/WesterosCraftLauncher/distribution.json'
exports.REMOTE_DISTRO_URL = 'https://helios-files.geekcorner.eu.org/distribution.json'
const api = new DistributionAPI(
ConfigManager.getLauncherDirectory(),
null, // Injected forcefully by the preloader.
null, // Injected forcefully by the preloader.
exports.REMOTE_DISTRO_URL,
false
)
exports.DistroAPI = api

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@ -1,28 +0,0 @@
// NOTE FOR THIRD-PARTY
// REPLACE THIS CLIENT ID WITH YOUR APPLICATION ID.
// SEE https://github.com/dscalzi/HeliosLauncher/blob/master/docs/MicrosoftAuth.md
exports.AZURE_CLIENT_ID = '1ce6e35a-126f-48fd-97fb-54d143ac6d45'
// SEE NOTE ABOVE.
// Opcodes
exports.MSFT_OPCODE = {
OPEN_LOGIN: 'MSFT_AUTH_OPEN_LOGIN',
OPEN_LOGOUT: 'MSFT_AUTH_OPEN_LOGOUT',
REPLY_LOGIN: 'MSFT_AUTH_REPLY_LOGIN',
REPLY_LOGOUT: 'MSFT_AUTH_REPLY_LOGOUT'
}
// Reply types for REPLY opcode.
exports.MSFT_REPLY_TYPE = {
SUCCESS: 'MSFT_AUTH_REPLY_SUCCESS',
ERROR: 'MSFT_AUTH_REPLY_ERROR'
}
// Error types for ERROR reply.
exports.MSFT_ERROR = {
ALREADY_OPEN: 'MSFT_AUTH_ERR_ALREADY_OPEN',
NOT_FINISHED: 'MSFT_AUTH_ERR_NOT_FINISHED'
}
exports.SHELL_OPCODE = {
TRASH_ITEM: 'TRASH_ITEM'
}

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@ -1,5 +0,0 @@
'use strict'
const getFromEnv = parseInt(process.env.ELECTRON_IS_DEV, 10) === 1
const isEnvSet = 'ELECTRON_IS_DEV' in process.env
module.exports = isEnvSet ? getFromEnv : (process.defaultApp || /node_modules[\\/]electron[\\/]/.test(process.execPath))

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const fs = require('fs-extra')
const path = require('path')
const toml = require('toml')
const merge = require('lodash.merge')
let lang
exports.loadLanguage = function(id){
lang = merge(lang || {}, toml.parse(fs.readFileSync(path.join(__dirname, '..', 'lang', `${id}.toml`))) || {})
}
exports.query = function(id, placeHolders){
let query = id.split('.')
let res = lang
for(let q of query){
res = res[q]
}
let text = res === lang ? '' : res
if (placeHolders) {
Object.entries(placeHolders).forEach(([key, value]) => {
text = text.replace(`{${key}}`, value)
})
}
return text
}
exports.queryJS = function(id, placeHolders){
return exports.query(`js.${id}`, placeHolders)
}
exports.queryEJS = function(id, placeHolders){
return exports.query(`ejs.${id}`, placeHolders)
}
exports.setupLanguage = function(){
// Load Language Files
exports.loadLanguage('en_US')
// Uncomment this when translations are ready
//exports.loadLanguage('xx_XX')
// Load Custom Language File for Launcher Customizer
exports.loadLanguage('_custom')
}

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const {ipcRenderer} = require('electron')
const fs = require('fs-extra')
const os = require('os')
const path = require('path')
const ConfigManager = require('./configmanager')
const { DistroAPI } = require('./distromanager')
const LangLoader = require('./langloader')
const { LoggerUtil } = require('helios-core')
// eslint-disable-next-line no-unused-vars
const { HeliosDistribution } = require('helios-core/common')
const logger = LoggerUtil.getLogger('Preloader')
logger.info('Loading..')
// Load ConfigManager
ConfigManager.load()
// Yuck!
// TODO Fix this
DistroAPI['commonDir'] = ConfigManager.getCommonDirectory()
DistroAPI['instanceDir'] = ConfigManager.getInstanceDirectory()
// Load Strings
LangLoader.setupLanguage()
/**
*
* @param {HeliosDistribution} data
*/
function onDistroLoad(data){
if(data != null){
// Resolve the selected server if its value has yet to be set.
if(ConfigManager.getSelectedServer() == null || data.getServerById(ConfigManager.getSelectedServer()) == null){
logger.info('Determining default selected server..')
ConfigManager.setSelectedServer(data.getMainServer().rawServer.id)
ConfigManager.save()
}
}
ipcRenderer.send('distributionIndexDone', data != null)
}
// Ensure Distribution is downloaded and cached.
DistroAPI.getDistribution()
.then(heliosDistro => {
logger.info('Loaded distribution index.')
onDistroLoad(heliosDistro)
})
.catch(err => {
logger.info('Failed to load an older version of the distribution index.')
logger.info('Application cannot run.')
logger.error(err)
onDistroLoad(null)
})
// Clean up temp dir incase previous launches ended unexpectedly.
fs.remove(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {
if(err){
logger.warn('Error while cleaning natives directory', err)
} else {
logger.info('Cleaned natives directory.')
}
})

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@ -1,50 +0,0 @@
const loginOptionsCancelContainer = document.getElementById('loginOptionCancelContainer')
const loginOptionMicrosoft = document.getElementById('loginOptionMicrosoft')
const loginOptionMojang = document.getElementById('loginOptionMojang')
const loginOptionsCancelButton = document.getElementById('loginOptionCancelButton')
let loginOptionsCancellable = false
let loginOptionsViewOnLoginSuccess
let loginOptionsViewOnLoginCancel
let loginOptionsViewOnCancel
let loginOptionsViewCancelHandler
function loginOptionsCancelEnabled(val){
if(val){
$(loginOptionsCancelContainer).show()
} else {
$(loginOptionsCancelContainer).hide()
}
}
loginOptionMicrosoft.onclick = (e) => {
switchView(getCurrentView(), VIEWS.waiting, 500, 500, () => {
ipcRenderer.send(
MSFT_OPCODE.OPEN_LOGIN,
loginOptionsViewOnLoginSuccess,
loginOptionsViewOnLoginCancel
)
})
}
loginOptionMojang.onclick = (e) => {
switchView(getCurrentView(), VIEWS.login, 500, 500, () => {
loginViewOnSuccess = loginOptionsViewOnLoginSuccess
loginViewOnCancel = loginOptionsViewOnLoginCancel
loginCancelEnabled(true)
})
}
loginOptionsCancelButton.onclick = (e) => {
switchView(getCurrentView(), loginOptionsViewOnCancel, 500, 500, () => {
// Clear login values (Mojang login)
// No cleanup needed for Microsoft.
loginUsername.value = ''
loginPassword.value = ''
if(loginOptionsViewCancelHandler != null){
loginOptionsViewCancelHandler()
loginOptionsViewCancelHandler = null
}
})
}

View File

@ -1,9 +0,0 @@
/**
* Script for welcome.ejs
*/
document.getElementById('welcomeButton').addEventListener('click', e => {
loginOptionsCancelEnabled(false) // False by default, be explicit.
loginOptionsViewOnLoginSuccess = VIEWS.landing
loginOptionsViewOnLoginCancel = VIEWS.loginOptions
switchView(VIEWS.welcome, VIEWS.loginOptions)
})

View File

@ -1,20 +0,0 @@
# Custom Language File for Launcher Customizer
[ejs.app]
title = "Helios Launcher"
[ejs.landing]
mediaGitHubURL = "https://github.com/dscalzi/HeliosLauncher"
mediaTwitterURL = "#"
mediaInstagramURL = "#"
mediaYouTubeURL = "#"
mediaDiscordURL = "https://discord.gg/zNWUXdt"
[ejs.settings]
sourceGithubLink = "https://github.com/dscalZi/HeliosLauncher"
supportLink = "https://github.com/dscalZi/HeliosLauncher/issues"
[ejs.welcome]
welcomeHeader = "WELCOME TO WESTEROSCRAFT"
welcomeDescription = "Our mission is to recreate the universe imagined by author George RR Martin in his fantasy series, A Song of Ice and Fire. Through the collaborative effort of thousands of community members, we have sought to create Westeros as accurately and precisely as possible within Minecraft. The world we are creating is yours to explore. Journey from Dorne to Castle Black, and if you arent afraid, beyond the Wall itself, but best not delay. As the words of House Stark ominously warn: Winter is Coming."
welcomeDescCTA = "You are just a few clicks away from Westeros."

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@ -1,297 +0,0 @@
[ejs.landing]
updateAvailableTooltip = "Update Available"
usernamePlaceholder = "Username"
usernameEditButton = "Edit"
settingsTooltip = "Settings"
serverStatus = "SERVER"
serverStatusPlaceholder = "OFFLINE"
mojangStatus = "MOJANG STATUS"
mojangStatusTooltipTitle = "Services"
mojangStatusNETitle = "Non&nbsp;Essential"
newsButton = "NEWS"
launchButton = "PLAY"
launchButtonPlaceholder = "&#8226; No Server Selected"
launchDetails = "Please wait.."
newsNavigationStatus = "{currentPage} of {totalPages}"
newsErrorLoadSpan = "Checking for News.."
newsErrorFailedSpan = "Failed to Load News"
newsErrorRetryButton = "Try Again"
newsErrorNoneSpan = "No News"
[ejs.login]
loginCancelText = "Cancel"
loginSubheader = "MINECRAFT LOGIN"
loginEmailError = "* Invalid Value"
loginEmailPlaceholder = "EMAIL OR USERNAME"
loginPasswordError = "* Required"
loginPasswordPlaceholder = "PASSWORD"
loginForgotPasswordLink = "https://minecraft.net/password/forgot/"
loginForgotPasswordText = "forgot password?"
loginRememberMeText = "remember me?"
loginButtonText = "LOGIN"
loginNeedAccountLink = "https://minecraft.net/store/minecraft-java-edition/"
loginNeedAccountText = "Need an Account?"
loginPasswordDisclaimer1 = "Your password is sent directly to mojang and never stored."
loginPasswordDisclaimer2 = "{appName} is not affiliated with Mojang AB."
[ejs.loginOptions]
loginOptionsTitle = "Login Options"
loginWithMicrosoft = "Login with Microsoft"
loginWithMojang = "Login with Mojang"
cancelButton = "Cancel"
[ejs.overlay]
serverSelectHeader = "Available Servers"
serverSelectConfirm = "Select"
serverSelectCancel = "Cancel"
accountSelectHeader = "Select an Account"
accountSelectConfirm = "Select"
accountSelectCancel = "Cancel"
[ejs.settings]
navHeaderText = "Settings"
navAccount = "Account"
navMinecraft = "Minecraft"
navMods = "Mods"
navJava = "Java"
navLauncher = "Launcher"
navAbout = "About"
navUpdates = "Updates"
navDone = "Done"
tabAccountHeaderText = "Account Settings"
tabAccountHeaderDesc = "Add new accounts or manage existing ones."
microsoftAccount = "Microsoft"
addMicrosoftAccount = "+ Add Microsoft Account"
mojangAccount = "Mojang"
addMojangAccount = "+ Add Mojang Account"
minecraftTabHeaderText = "Minecraft Settings"
minecraftTabHeaderDesc = "Options related to game launch."
gameResolutionTitle = "Game Resolution"
launchFullscreenTitle = "Launch in fullscreen."
autoConnectTitle = "Automatically connect to the server on launch."
launchDetachedTitle = "Launch game process detached from launcher."
launchDetachedDesc = "If the game is not detached, closing the launcher will also close the game."
tabModsHeaderText = "Mod Settings"
tabModsHeaderDesc = "Enable or disable mods."
switchServerButton = "Switch"
requiredMods = "Required Mods"
optionalMods = "Optional Mods"
dropinMods = "Drop-in Mods"
addMods = "Add Mods"
dropinRefreshNote = "(F5 to Refresh)"
shaderpacks = "Shaderpacks"
shaderpackDesc = "Enable or disable shaders. Please note, shaders will only run smoothly on powerful setups. You may add custom packs here."
selectShaderpack = "Select Shaderpack"
tabJavaHeaderText = "Java Settings"
tabJavaHeaderDesc = "Manage the Java configuration (advanced)."
memoryTitle = "Memory"
maxRAM = "Maximum RAM"
minRAM = "Minimum RAM"
memoryDesc = "The recommended minimum RAM is 3 gigabytes. Setting the minimum and maximum values to the same value may reduce lag."
memoryTotalTitle = "Total"
memoryAvailableTitle = "Available"
javaExecutableTitle = "Java Executable"
javaExecSelDialogTitle = "Select Java Executable"
javaExecSelButtonText = "Choose File"
javaExecDesc = "The Java executable is validated before game launch."
javaPathDesc = "The path should end with <strong>{pathSuffix}</strong>."
jvmOptsTitle = "Additional JVM Options"
jvmOptsDesc = "Options to be provided to the JVM at runtime. <em>-Xms</em> and <em>-Xmx</em> should not be included."
launcherTabHeaderText = "Launcher Settings"
launcherTabHeaderDesc = "Options related to the launcher itself."
allowPrereleaseTitle = "Allow Pre-Release Updates."
allowPrereleaseDesc = "Pre-Releases include new features which may have not been fully tested or integrated.<br>This will always be true if you are using a pre-release version."
dataDirectoryTitle = "Data Directory"
selectDataDirectory = "Select Data Directory"
chooseFolder = "Choose Folder"
dataDirectoryDesc = "All game files and local Java installations will be stored in the data directory.<br>Screenshots and world saves are stored in the instance folder for the corresponding server configuration."
aboutTabHeaderText = "About"
aboutTabHeaderDesc = "View information and release notes for the current version."
aboutTitle = "{appName}"
stableRelease = "Stable Release"
versionText = "Version "
sourceGithub = "Source (GitHub)"
support = "Support"
devToolsConsole = "DevTools Console"
releaseNotes = "Release Notes"
changelog = "Changelog"
noReleaseNotes = "No Release Notes"
viewReleaseNotes = "View Release Notes on GitHub"
launcherUpdatesHeaderText = "Launcher Updates"
launcherUpdatesHeaderDesc = "Download, install, and review updates for the launcher."
checkForUpdates = "Check for Updates"
whatsNew = "What's New"
updateReleaseNotes = "Update Release Notes"
[ejs.waiting]
waitingText = "Waiting for Microsoft.."
[ejs.welcome]
continueButton = "CONTINUE"
[js.discord]
waiting = "Waiting for Client.."
state = "Server: {shortId}"
[js.index]
microsoftLoginTitle = "Microsoft Login"
microsoftLogoutTitle = "Microsoft Logout"
[js.login]
login = "LOGIN"
loggingIn = "LOGGING IN"
success = "SUCCESS"
tryAgain = "Try Again"
[js.login.error]
invalidValue = "* Invalid Value"
requiredValue = "* Required"
[js.login.error.unknown]
title = "Unknown Error During Login"
desc = "An unknown error has occurred. Please see the console for details."
[js.landing.launch]
pleaseWait = "Please wait.."
failureTitle = "Error During Launch"
failureText = "See console (CTRL + Shift + i) for more details."
okay = "Okay"
[js.landing.selectedAccount]
noAccountSelected = "No Account Selected"
[js.landing.selectedServer]
noSelection = "No Server Selected"
loading = "Loading.."
[js.landing.serverStatus]
server = "SERVER"
offline = "OFFLINE"
players = "PLAYERS"
[js.landing.systemScan]
checking = "Checking system info.."
noCompatibleJava = "No Compatible<br>Java Installation Found"
installJavaMessage = "In order to launch Minecraft, you need a 64-bit installation of Java {major}. Would you like us to install a copy?"
installJava = "Install Java"
installJavaManually = "Install Manually"
javaDownloadPrepare = "Preparing Java Download.."
javaDownloadFailureTitle = "Error During Java Download"
javaDownloadFailureText = "See console (CTRL + Shift + i) for more details."
javaRequired = "Java is Required<br>to Launch"
javaRequiredMessage = 'A valid x64 installation of Java {major} is required to launch.<br><br>Please refer to our <a href="https://github.com/dscalzi/HeliosLauncher/wiki/Java-Management#manually-installing-a-valid-version-of-java">Java Management Guide</a> for instructions on how to manually install Java.'
javaRequiredDismiss = "I Understand"
javaRequiredCancel = "Go Back"
[js.landing.downloadJava]
findJdkFailure = "Failed to find OpenJDK distribution."
javaDownloadCorruptedError = "Downloaded JDK has a bad hash, the file may be corrupted."
extractingJava = "Extracting Java"
javaInstalled = "Java Installed!"
[js.landing.dlAsync]
loadingServerInfo = "Loading server information.."
fatalError = "Fatal Error"
unableToLoadDistributionIndex = "Could not load a copy of the distribution index. See the console (CTRL + Shift + i) for more details."
pleaseWait = "Please wait.."
errorDuringLaunchTitle = "Error During Launch"
seeConsoleForDetails = "See console (CTRL + Shift + i) for more details."
validatingFileIntegrity = "Validating file integrity.."
errorDuringFileVerificationTitle = "Error During File Verification"
downloadingFiles = "Downloading files.."
errorDuringFileDownloadTitle = "Error During File Download"
preparingToLaunch = "Preparing to launch.."
launchingGame = "Launching game.."
launchWrapperNotDownloaded = "The main file, LaunchWrapper, failed to download properly. As a result, the game cannot launch.<br><br>To fix this issue, temporarily turn off your antivirus software and launch the game again.<br><br>If you have time, please <a href=\"https://github.com/dscalzi/HeliosLauncher/issues\">submit an issue</a> and let us know what antivirus software you use. We'll contact them and try to straighten things out."
doneEnjoyServer = "Done. Enjoy the server!"
checkConsoleForDetails = "Please check the console (CTRL + Shift + i) for more details."
[js.landing.news]
checking = "Checking for News"
[js.landing.discord]
loading = "Loading game.."
joining = "Sailing to Westeros!"
joined = "Exploring the Realm!"
[js.overlay]
dismiss = "Dismiss"
[js.settings.fileSelectors]
executables = "Executables"
allFiles = "All Files"
[js.settings.mstfLogin]
errorTitle = "Something Went Wrong"
errorMessage = "Microsoft authentication failed. Please try again."
okButton = "OK"
[js.settings.mstfLogout]
errorTitle = "Something Went Wrong"
errorMessage = "Microsoft logout failed. Please try again."
okButton = "OK"
[js.settings.authAccountSelect]
selectButton = "Select Account"
selectedButton = "Selected Account &#10004;"
[js.settings.authAccountLogout]
lastAccountWarningTitle = "Warning<br>This is Your Last Account"
lastAccountWarningMessage = "In order to use the launcher you must be logged into at least one account. You will need to login again after.<br><br>Are you sure you want to log out?"
confirmButton = "I'm Sure"
cancelButton = "Cancel"
[js.settings.authAccountPopulate]
username = "Username"
uuid = "UUID"
selectAccount = "Select Account"
selectedAccount = "Selected Account ✓"
logout = "Log Out"
[js.settings.dropinMods]
removeButton = "Remove"
deleteFailedTitle = "Failed to Delete<br>Drop-in Mod {fullName}"
deleteFailedMessage = "Make sure the file is not in use and try again."
failedToggleTitle = "Failed to Toggle<br>One or More Drop-in Mods"
okButton = "Okay"
[js.settings.serverListing]
mainServer = "Main Server"
[js.settings.java]
selectedJava = "Selected: Java {version} ({vendor})"
invalidSelection = "Invalid Selection"
requiresJava = "Requires Java {major} x64."
availableOptions = "Available Options for Java {major} (HotSpot VM)"
[js.settings.about]
preReleaseTitle = "Pre-release"
stableReleaseTitle = "Stable Release"
releaseNotesFailed = "Failed to load release notes."
[js.settings.updates]
newReleaseTitle = "New Release Available"
newPreReleaseTitle = "New Pre-release Available"
downloadingButton = "Downloading.."
downloadButton = 'Download from GitHub<span style="font-size: 10px;color: gray;text-shadow: none !important;">Close the launcher and run the dmg to update.</span>'
latestVersionTitle = "You Are Running the Latest Version"
checkForUpdatesButton = "Check for Updates"
checkingForUpdatesButton = "Checking for Updates.."
[js.uibinder.startup]
fatalErrorTitle = "Fatal Error: Unable to Load Distribution Index"
fatalErrorMessage = "A connection could not be established to our servers to download the distribution index. No local copies were available to load. <br><br>The distribution index is an essential file which provides the latest server information. The launcher is unable to start without it. Ensure you are connected to the internet and relaunch the application."
closeButton = "Close"
[js.uibinder.validateAccount]
failedMessageTitle = "Failed to Refresh Login"
failedMessage = "We were unable to refresh the login for <strong>{account}</strong>. Please select another account or login again."
failedMessageSelectAnotherAccount = "We were unable to refresh the login for <strong>{account}</strong>. Please login again."
loginButton = "Login"
selectAnotherAccountButton = "Select Another Account"
[js.uicore.autoUpdate]
checkingForUpdateButton = "Checking for Updates..."
installNowButton = "Install Now"
checkForUpdatesButton = "Check for Updates"

View File

@ -1,34 +0,0 @@
<div id="loginOptionsContainer" style="display: none;">
<div id="loginOptionsContent">
<div class="loginOptionsMainContent">
<h2><%- lang('loginOptions.loginOptionsTitle') %></h2>
<div class="loginOptionActions">
<div class="loginOptionButtonContainer">
<button id="loginOptionMicrosoft" class="loginOptionButton">
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 23 23">
<path fill="#f35325" d="M1 1h10v10H1z" />
<path fill="#81bc06" d="M12 1h10v10H12z" />
<path fill="#05a6f0" d="M1 12h10v10H1z" />
<path fill="#ffba08" d="M12 12h10v10H12z" />
</svg>
<span><%- lang('loginOptions.loginWithMicrosoft') %></span>
</button>
</div>
<div class="loginOptionButtonContainer">
<button id="loginOptionMojang" class="loginOptionButton">
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 9.677 9.667">
<path d="M-26.332-12.098h2.715c-1.357.18-2.574 1.23-2.715 2.633z" fill="#fff" />
<path d="M2.598.022h7.07L9.665 7c-.003 1.334-1.113 2.46-2.402 2.654H0V2.542C.134 1.2 1.3.195 2.598.022z" fill="#db2331" />
<path d="M1.54 2.844c.314-.76 1.31-.46 1.954-.528.785-.083 1.503.272 2.1.758l.164-.9c.327.345.587.756.964 1.052.28.254.655-.342.86-.013.42.864.408 1.86.54 2.795l-.788-.373C6.9 4.17 5.126 3.052 3.656 3.685c-1.294.592-1.156 2.65.06 3.255 1.354.703 2.953.51 4.405.292-.07.42-.34.87-.834.816l-4.95.002c-.5.055-.886-.413-.838-.89l.04-4.315z" fill="#fff" />
</svg>
<span><%- lang('loginOptions.loginWithMojang') %></span>
</button>
</div>
</div>
<div id="loginOptionCancelContainer" style="display: none;">
<button id="loginOptionCancelButton"><%- lang('loginOptions.cancelButton') %></button>
</div>
</div>
</div>
<script src="./assets/js/scripts/loginOptions.js"></script>
</div>

View File

@ -1,8 +0,0 @@
<div id="waitingContainer" style="display: none;">
<div id="waitingContent">
<div class="waitingSpinner"></div>
<div id="waitingTextContainer">
<h2><%- lang('waiting.waitingText') %></h2>
</div>
</div>
</div>

View File

@ -1,25 +0,0 @@
<div id="welcomeContainer" style="display: none;">
<!--<div class="cloudDiv">
<div class="cloudTop"></div>
<div class="cloudBottom"></div>
</div>-->
<div id="welcomeContent">
<img id="welcomeImageSeal" src="assets/images/SealCircle.png"/>
<span id="welcomeHeader"><%- lang('welcome.welcomeHeader') %></span>
<span id="welcomeDescription"><%- lang('welcome.welcomeDescription') %></span>
<br>
<span id="welcomeDescCTA"><%- lang('welcome.welcomeDescCTA') %></span>
<button id="welcomeButton">
<div id="welcomeButtonContent">
<%- lang('welcome.continueButton') %>
<svg id="welcomeSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
</div>
</button>
</div>
<script src="./assets/js/scripts/welcome.js"></script>
</div>

View File

@ -1,5 +1,5 @@
/* Github Code Highlighting. */
@import "../../../node_modules/github-syntax-dark/lib/github-dark.css";
@import "../../node_modules/github-syntax-dark/lib/github-dark.css";
/*******************************************************************************
* *
@ -222,7 +222,6 @@ body, button {
align-items: center;
height: 100%;
width: 100%;
background: rgba(0, 0, 0, 0.50);
}
#welcomeContent {
@ -873,175 +872,6 @@ body, button {
}
*/
/*******************************************************************************
* *
* Waiting View (waiting.ejs) *
* *
******************************************************************************/
#waitingContainer {
position: relative;
display: flex;
justify-content: center;
align-items: center;
height: 100%;
width: 100%;
transition: filter 0.25s ease;
background: rgba(0, 0, 0, 0.50);
}
#waitingContent {
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
width: 50%;
top: -10%;
position: relative;
}
.waitingSpinner:before {
transform: rotateX(60deg) rotateY(45deg) rotateZ(45deg);
animation: 750ms rotateBefore infinite linear reverse;
}
.waitingSpinner:after {
transform: rotateX(240deg) rotateY(45deg) rotateZ(45deg);
animation: 750ms rotateAfter infinite linear;
}
.waitingSpinner:before,
.waitingSpinner:after {
box-sizing: border-box;
content: '';
display: block;
position: fixed;
top: calc(50% - 5em);
/* left: 50%; */
margin-top: -5em;
margin-left: -5em;
width: 10em;
height: 10em;
transform-style: preserve-3d;
transform-origin: 50%;
transform: rotateY(50%);
perspective-origin: 50% 50%;
perspective: 340px;
background-size: 10em 10em;
background-image: url(data:image/svg+xml;base64,PD94bWwgdmVyc2lvbj0iMS4wIiBlbmNvZGluZz0iVVRGLTgiIHN0YW5kYWxvbmU9Im5vIj8+Cjxzdmcgd2lkdGg9IjI2NnB4IiBoZWlnaHQ9IjI5N3B4IiB2aWV3Qm94PSIwIDAgMjY2IDI5NyIgdmVyc2lvbj0iMS4xIiB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHhtbG5zOnhsaW5rPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5L3hsaW5rIiB4bWxuczpza2V0Y2g9Imh0dHA6Ly93d3cuYm9oZW1pYW5jb2RpbmcuY29tL3NrZXRjaC9ucyI+CiAgICA8dGl0bGU+c3Bpbm5lcjwvdGl0bGU+CiAgICA8ZGVzY3JpcHRpb24+Q3JlYXRlZCB3aXRoIFNrZXRjaCAoaHR0cDovL3d3dy5ib2hlbWlhbmNvZGluZy5jb20vc2tldGNoKTwvZGVzY3JpcHRpb24+CiAgICA8ZGVmcz48L2RlZnM+CiAgICA8ZyBpZD0iUGFnZS0xIiBzdHJva2U9Im5vbmUiIHN0cm9rZS13aWR0aD0iMSIgZmlsbD0ibm9uZSIgZmlsbC1ydWxlPSJldmVub2RkIiBza2V0Y2g6dHlwZT0iTVNQYWdlIj4KICAgICAgICA8cGF0aCBkPSJNMTcxLjUwNzgxMywzLjI1MDAwMDM4IEMyMjYuMjA4MTgzLDEyLjg1NzcxMTEgMjk3LjExMjcyMiw3MS40OTEyODIzIDI1MC44OTU1OTksMTA4LjQxMDE1NSBDMjE2LjU4MjAyNCwxMzUuODIwMzEgMTg2LjUyODQwNSw5Ny4wNjI0OTY0IDE1Ni44MDA3NzQsODUuNzczNDM0NiBDMTI3LjA3MzE0Myw3NC40ODQzNzIxIDc2Ljg4ODQ2MzIsODQuMjE2MTQ2MiA2MC4xMjg5MDY1LDEwOC40MTAxNTMgQy0xNS45ODA0Njg1LDIxOC4yODEyNDcgMTQ1LjI3NzM0NCwyOTYuNjY3OTY4IDE0NS4yNzczNDQsMjk2LjY2Nzk2OCBDMTQ1LjI3NzM0NCwyOTYuNjY3OTY4IC0yNS40NDkyMTg3LDI1Ny4yNDIxOTggMy4zOTg0Mzc1LDEwOC40MTAxNTUgQzE2LjMwNzA2NjEsNDEuODExNDE3NCA4NC43Mjc1ODI5LC0xMS45OTIyOTg1IDE3MS41MDc4MTMsMy4yNTAwMDAzOCBaIiBpZD0iUGF0aC0xIiBmaWxsPSIjZmZmZmZmIiBza2V0Y2g6dHlwZT0iTVNTaGFwZUdyb3VwIj48L3BhdGg+CiAgICA8L2c+Cjwvc3ZnPg==);
}
#waitingTextContainer {
position: fixed;
top: 50%;
}
@keyframes rotateBefore {
from {
transform: rotateX(60deg) rotateY(45deg) rotateZ(0deg);
}
to {
transform: rotateX(60deg) rotateY(45deg) rotateZ(-360deg);
}
}
@keyframes rotateAfter {
from {
transform: rotateX(240deg) rotateY(45deg) rotateZ(0deg);
}
to {
transform: rotateX(240deg) rotateY(45deg) rotateZ(360deg);
}
}
/*******************************************************************************
* *
* Login Options View (loginOptions.ejs) *
* *
******************************************************************************/
#loginOptionsContainer {
position: relative;
display: flex;
justify-content: center;
align-items: center;
height: 100%;
width: 100%;
transition: filter 0.25s ease;
background: rgba(0, 0, 0, 0.50);
}
#loginOptionsContent {
border-radius: 3px;
position: relative;
top: -5%;
}
.loginOptionsMainContent {
display: flex;
flex-direction: column;
align-items: center;
}
.loginOptionActions {
display: flex;
flex-direction: column;
row-gap: 10px;
}
.loginOptionButtonContainer {
width: 16em;
}
.loginOptionButton {
background: rgba(0, 0, 0, 0.25);
border: 1px solid rgba(126, 126, 126, 0.57);
border-radius: 3px;
height: 50px;
width: 100%;
text-align: left;
padding: 0px 25px;
cursor: pointer;
outline: none;
transition: 0.25s ease;
display: flex;
align-items: center;
column-gap: 5px;
}
.loginOptionButton:hover,
.loginOptionButton:focus {
background: rgba(54, 54, 54, 0.25);
text-shadow: 0px 0px 20px white;
}
#loginOptionCancelContainer {
position: absolute;
bottom: -100px;
}
#loginOptionCancelButton {
background: none;
border: none;
padding: 2px 0px;
font-size: 16px;
font-weight: bold;
color: lightgrey;
cursor: pointer;
outline: none;
transition: 0.25s ease;
}
#loginOptionCancelButton:hover,
#loginOptionCancelButton:focus {
text-shadow: 0px 0px 20px lightgrey;
}
#loginOptionCancelButton:active {
text-shadow: 0px 0px 20px rgba(211, 211, 211, 0.75);
color: rgba(211, 211, 211, 0.75);
}
#loginOptionCancelButton:disabled {
color: rgba(211, 211, 211, 0.75);
pointer-events: none;
}
/*******************************************************************************
* *
* Settings View (sttings.ejs) *
@ -1228,59 +1058,6 @@ body, button {
font-size: 12px;
}
/* Selected server content container */
.settingsSelServContainer {
background: rgba(0, 0, 0, 0.25);
width: 75%;
border-radius: 3px;
display: flex;
justify-content: space-between;
margin: 15px 0px;
}
/* Div which will be populated with the selected server's information. */
.settingsSelServContent {
display: flex;
align-items: center;
justify-content: flex-start;
padding: 5px 0px;
}
/* Wrapper container for the switch server button. */
.settingsSwitchServerContainer {
display: flex;
align-items: center;
padding: 15px;
}
/* Button to switch server configurations on the mods tab. */
.settingsSwitchServerButton {
opacity: 0;
border: 1px solid rgb(255, 255, 255);
color: rgb(255, 255, 255);
background: none;
font-size: 12px;
border-radius: 3px;
font-family: 'Avenir Medium';
transition: 0.25s ease;
cursor: pointer;
outline: none;
}
.settingsSwitchServerButton:hover,
.settingsSwitchServerButton:focus {
box-shadow: 0px 0px 20px rgb(255, 255, 255);
background: rgba(255, 255, 255, 0.25);
}
.settingsSwitchServerButton:active {
box-shadow: 0px 0px 20px rgb(187, 187, 187);
background: rgba(187, 187, 187, 0.25);
border: 1px solid rgb(187, 187, 187);
color: rgb(187, 187, 187);
}
.settingsSelServContainer:hover .settingsSwitchServerButton {
opacity: 1;
}
/* Remove spin button from number inputs. */
#settingsContainer input[type=number]::-webkit-inner-spin-button {
-webkit-appearance: none;
@ -1456,26 +1233,34 @@ input:checked + .toggleSwitchSlider:before {
height: 30px;
}
/* File selection button. */
.settingsFileSelButton {
border: 0px;
/* File input for file selection. */
.settingsFileSelSel {
width: 0px;
height: 0px;
opacity: 0;
}
.settingsFileSelSel::-webkit-file-upload-button {
display: none;
}
/* Wrapper label to add a custom style to the file input. */
.settingsFileSelLabel {
border-left: 0px;
border-radius: 0px 3px 3px 0px;
font-size: 12px;
padding: 0px 5px;
cursor: pointer;
display: flex;
align-items: center;
background: rgba(126, 126, 126, 0.57);
transition: 0.25s ease;
white-space: nowrap;
outline: none;
}
.settingsFileSelButton:hover,
.settingsFileSelButton:focus {
.settingsFileSelLabel:hover,
.settingsFileSelLabel:focus,
.settingsFileSelSel:focus ~ #settingsJavaExecLabel {
text-shadow: 0px 0px 20px white;
}
.settingsFileSelButton:active {
text-shadow: 0px 0px 20px rgba(255, 255, 255, 0.75);
color: rgba(255, 255, 255, 0.75);
}
/* Description for the file selector. */
.settingsFileSelDesc {
@ -1492,65 +1277,45 @@ input:checked + .toggleSwitchSlider:before {
* Settings View (Account Tab)
* * */
.settingsAuthAccountTypeContainer {
display: flex;
/* Add account button styles. */
#settingsAddAccount {
background: rgba(0, 0, 0, 0.25);
border: 1px solid rgba(126, 126, 126, 0.57);
border-radius: 3px;
height: 50px;
width: 75%;
flex-direction: column;
}
.settingsAuthAccountTypeHeader {
display: flex;
align-items: center;
width: 100%;
justify-content: space-between;
padding: 10px 0px;
border-bottom: 1px solid #ffffff85;
margin-bottom: 30px;
}
.settingsAuthAccountTypeHeaderLeft {
display: flex;
column-gap: 5px;
}
/* Settings add account button styles. */
.settingsAddAuthAccount {
background: none;
border: none;
text-align: left;
padding: 2px 0px;
color: white;
padding: 0px 50px;
cursor: pointer;
outline: none;
transition: 0.25s ease;
}
.settingsAddAuthAccount:hover,
.settingsAddAuthAccount:focus {
text-shadow: 0px 0px 20px white, 0px 0px 20px white, 0px 0px 20px white;
#settingsAddAccount:hover,
#settingsAddAccount:focus {
background: rgba(54, 54, 54, 0.25);
text-shadow: 0px 0px 20px white;
}
.settingsAddAuthAccount:active {
text-shadow: 0px 0px 20px rgba(255, 255, 255, 0.75), 0px 0px 20px rgba(255, 255, 255, 0.75), 0px 0px 20px rgba(255, 255, 255, 0.75);
color: rgba(255, 255, 255, 0.75);
}
.settingsAddAuthAccount:disabled {
color: rgba(255, 255, 255, 0.75);
pointer-events: none;
/* Settings auth accounts header. */
#settingsCurrentAccountsHeader {
margin: 20px 0px;
}
/* Auth account list container styles. */
.settingsCurrentAccounts {
#settingsCurrentAccounts {
margin-bottom: 5%;
}
.settingsCurrentAccounts > .settingsAuthAccount:not(:last-child) {
#settingsCurrentAccounts > .settingsAuthAccount:not(:last-child) {
margin-bottom: 10px;
}
.settingsCurrentAccounts > .settingsAuthAccount:not(:first-child) {
#settingsCurrentAccounts > .settingsAuthAccount:not(:first-child) {
margin-top: 10px;
}
/* Auth account shared styles. */
.settingsAuthAccount {
display: flex;
width: 75%;
background: rgba(0, 0, 0, 0.25);
border-radius: 3px;
border: 1px solid rgba(126, 126, 126, 0.57);
@ -1691,6 +1456,59 @@ input:checked + .toggleSwitchSlider:before {
* Settings View (Mods Tab)
* * */
/* Selected server content container */
#settingsSelServContainer {
background: rgba(0, 0, 0, 0.25);
width: 75%;
border-radius: 3px;
display: flex;
justify-content: space-between;
margin: 15px 0px;
}
/* Div which will be populated with the selected server's information. */
#settingsSelServContent {
display: flex;
align-items: center;
justify-content: flex-start;
padding: 5px 0px;
}
/* Wrapper container for the switch server button. */
#settingsSwitchServerContainer {
display: flex;
align-items: center;
padding: 15px;
}
/* Button to switch server configurations on the mods tab. */
#settingsSwitchServerButton {
opacity: 0;
border: 1px solid rgb(255, 255, 255);
color: rgb(255, 255, 255);
background: none;
font-size: 12px;
border-radius: 3px;
font-family: 'Avenir Medium';
transition: 0.25s ease;
cursor: pointer;
outline: none;
}
#settingsSwitchServerButton:hover,
#settingsSwitchServerButton:focus {
box-shadow: 0px 0px 20px rgb(255, 255, 255);
background: rgba(255, 255, 255, 0.25);
}
#settingsSwitchServerButton:active {
box-shadow: 0px 0px 20px rgb(187, 187, 187);
background: rgba(187, 187, 187, 0.25);
border: 1px solid rgb(187, 187, 187);
color: rgb(187, 187, 187);
}
#settingsSelServContainer:hover #settingsSwitchServerButton {
opacity: 1;
}
/* Main content container for the mod elements. */
#settingsModsContainer {
width: 75%;
@ -3772,7 +3590,6 @@ input:checked + .toggleSwitchSlider:before {
font-size: 10px;
line-height: 10px;
font-weight: bold;
text-align: left;
}
/* Content container for the server listing's information. */

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49
assets/lang/en_US.json Normal file
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@ -0,0 +1,49 @@
{
"html": {
"avatarOverlay": "Edit"
},
"js": {
"login": {
"error": {
"invalidValue": "* Invalid Value",
"requiredValue": "* Required",
"userMigrated": {
"title": "Error During Login:<br>Invalid Credentials",
"desc": "You've attempted to login with a migrated account. Try again using the account email as the username."
},
"invalidCredentials": {
"title": "Error During Login:<br>Invalid Credentials",
"desc": "The email or password you've entered is incorrect. Please try again."
},
"rateLimit": {
"title": "Error During Login:<br>Too Many Attempts",
"desc": "There have been too many login attempts with this account recently. Please try again later."
},
"noInternet": {
"title": "Error During Login:<br>No Internet Connection",
"desc": "You must be connected to the internet in order to login. Please connect and try again."
},
"authDown": {
"title": "Error During Login:<br>Authentication Server Offline",
"desc": "Mojang's authentication server is currently offline or unreachable. Please wait a bit and try again. You can check the status of the server on <a href=\"https://help.mojang.com/\">Mojang's help portal</a>."
},
"notPaid": {
"title": "Error During Login:<br>Game Not Purchased",
"desc": "The account you are trying to login with has not purchased a copy of Minecraft.<br>You may purchase a copy on <a href=\"https://minecraft.net/\">Minecraft.net</a>"
},
"unknown": {
"title": "Error During Login:<br>Unknown Error"
}
},
"login": "LOGIN",
"loggingIn": "LOGGING IN",
"success": "SUCCESS",
"tryAgain": "Try Again"
},
"landing": {
"launch": {
"pleaseWait": "Please wait.."
}
}
}
}

1134
assets/scripts/landing.js Normal file

File diff suppressed because it is too large Load Diff

View File

@ -21,6 +21,8 @@ const loginForm = document.getElementById('loginForm')
// Control variables.
let lu = false, lp = false
const loggerLogin = new LoggerUtil('%c[Login]', 'color: #000668; font-weight: bold')
/**
* Show a login error.
@ -152,6 +154,79 @@ function formDisabled(v){
loginRememberOption.disabled = v
}
/**
* Parses an error and returns a user-friendly title and description
* for our error overlay.
*
* @param {Error | {cause: string, error: string, errorMessage: string}} err A Node.js
* error or Mojang error response.
*/
function resolveError(err){
// Mojang Response => err.cause | err.error | err.errorMessage
// Node error => err.code | err.message
if(err.cause != null && err.cause === 'UserMigratedException') {
return {
title: Lang.queryJS('login.error.userMigrated.title'),
desc: Lang.queryJS('login.error.userMigrated.desc')
}
} else {
if(err.error != null){
if(err.error === 'ForbiddenOperationException'){
if(err.errorMessage != null){
if(err.errorMessage === 'Invalid credentials. Invalid username or password.'){
return {
title: Lang.queryJS('login.error.invalidCredentials.title'),
desc: Lang.queryJS('login.error.invalidCredentials.desc')
}
} else if(err.errorMessage === 'Invalid credentials.'){
return {
title: Lang.queryJS('login.error.rateLimit.title'),
desc: Lang.queryJS('login.error.rateLimit.desc')
}
}
}
}
} else {
// Request errors (from Node).
if(err.code != null){
if(err.code === 'ENOENT'){
// No Internet.
return {
title: Lang.queryJS('login.error.noInternet.title'),
desc: Lang.queryJS('login.error.noInternet.desc')
}
} else if(err.code === 'ENOTFOUND'){
// Could not reach server.
return {
title: Lang.queryJS('login.error.authDown.title'),
desc: Lang.queryJS('login.error.authDown.desc')
}
}
}
}
}
if(err.message != null){
if(err.message === 'NotPaidAccount'){
return {
title: Lang.queryJS('login.error.notPaid.title'),
desc: Lang.queryJS('login.error.notPaid.desc')
}
} else {
// Unknown error with request.
return {
title: Lang.queryJS('login.error.unknown.title'),
desc: err.message
}
}
} else {
// Unknown Mojang error.
return {
title: err.error,
desc: err.errorMessage
}
}
}
let loginViewOnSuccess = VIEWS.landing
let loginViewOnCancel = VIEWS.settings
let loginViewCancelHandler
@ -187,16 +262,16 @@ loginButton.addEventListener('click', () => {
// Show loading stuff.
loginLoading(true)
AuthManager.addMojangAccount(loginUsername.value, loginPassword.value).then((value) => {
AuthManager.addAccount(loginUsername.value, loginPassword.value).then((value) => {
updateSelectedAccount(value)
loginButton.innerHTML = loginButton.innerHTML.replace(Lang.queryJS('login.loggingIn'), Lang.queryJS('login.success'))
$('.circle-loader').toggleClass('load-complete')
$('.checkmark').toggle()
setTimeout(() => {
switchView(VIEWS.login, loginViewOnSuccess, 500, 500, async () => {
switchView(VIEWS.login, loginViewOnSuccess, 500, 500, () => {
// Temporary workaround
if(loginViewOnSuccess === VIEWS.settings){
await prepareSettings()
prepareSettings()
}
loginViewOnSuccess = VIEWS.landing // Reset this for good measure.
loginCancelEnabled(false) // Reset this for good measure.
@ -210,25 +285,16 @@ loginButton.addEventListener('click', () => {
formDisabled(false)
})
}, 1000)
}).catch((displayableError) => {
}).catch((err) => {
loginLoading(false)
let actualDisplayableError
if(isDisplayableError(displayableError)) {
msftLoginLogger.error('Error while logging in.', displayableError)
actualDisplayableError = displayableError
} else {
// Uh oh.
msftLoginLogger.error('Unhandled error during login.', displayableError)
actualDisplayableError = Lang.queryJS('login.error.unknown')
}
setOverlayContent(actualDisplayableError.title, actualDisplayableError.desc, Lang.queryJS('login.tryAgain'))
const errF = resolveError(err)
setOverlayContent(errF.title, errF.desc, Lang.queryJS('login.tryAgain'))
setOverlayHandler(() => {
formDisabled(false)
toggleOverlay(false)
})
toggleOverlay(true)
loggerLogin.log('Error while logging in.', err)
})
})

View File

@ -117,8 +117,8 @@ function toggleOverlay(toggleState, dismissable = false, content = 'overlayConte
}
}
async function toggleServerSelection(toggleState){
await prepareServerSelectionList()
function toggleServerSelection(toggleState){
prepareServerSelectionList()
toggleOverlay(toggleState, true, 'serverSelectContent')
}
@ -130,7 +130,7 @@ async function toggleServerSelection(toggleState){
* @param {string} acknowledge Acknowledge button text.
* @param {string} dismiss Dismiss button text.
*/
function setOverlayContent(title, description, acknowledge, dismiss = Lang.queryJS('overlay.dismiss')){
function setOverlayContent(title, description, acknowledge, dismiss = 'Dismiss'){
document.getElementById('overlayTitle').innerHTML = title
document.getElementById('overlayDesc').innerHTML = description
document.getElementById('overlayAcknowledge').innerHTML = acknowledge
@ -171,11 +171,11 @@ function setDismissHandler(handler){
/* Server Select View */
document.getElementById('serverSelectConfirm').addEventListener('click', async () => {
document.getElementById('serverSelectConfirm').addEventListener('click', () => {
const listings = document.getElementsByClassName('serverListing')
for(let i=0; i<listings.length; i++){
if(listings[i].hasAttribute('selected')){
const serv = (await DistroAPI.getDistribution()).getServerById(listings[i].getAttribute('servid'))
const serv = DistroManager.getDistribution().getServer(listings[i].getAttribute('servid'))
updateSelectedServer(serv)
refreshServerStatus(true)
toggleOverlay(false)
@ -184,22 +184,19 @@ document.getElementById('serverSelectConfirm').addEventListener('click', async (
}
// None are selected? Not possible right? Meh, handle it.
if(listings.length > 0){
const serv = (await DistroAPI.getDistribution()).getServerById(listings[i].getAttribute('servid'))
const serv = DistroManager.getDistribution().getServer(listings[i].getAttribute('servid'))
updateSelectedServer(serv)
toggleOverlay(false)
}
})
document.getElementById('accountSelectConfirm').addEventListener('click', async () => {
document.getElementById('accountSelectConfirm').addEventListener('click', () => {
const listings = document.getElementsByClassName('accountListing')
for(let i=0; i<listings.length; i++){
if(listings[i].hasAttribute('selected')){
const authAcc = ConfigManager.setSelectedAccount(listings[i].getAttribute('uuid'))
ConfigManager.save()
updateSelectedAccount(authAcc)
if(getCurrentView() === VIEWS.settings) {
await prepareSettings()
}
toggleOverlay(false)
validateSelectedAccount()
return
@ -210,9 +207,6 @@ document.getElementById('accountSelectConfirm').addEventListener('click', async
const authAcc = ConfigManager.setSelectedAccount(listings[0].getAttribute('uuid'))
ConfigManager.save()
updateSelectedAccount(authAcc)
if(getCurrentView() === VIEWS.settings) {
await prepareSettings()
}
toggleOverlay(false)
validateSelectedAccount()
}
@ -267,21 +261,21 @@ function setAccountListingHandlers(){
})
}
async function populateServerListings(){
const distro = await DistroAPI.getDistribution()
function populateServerListings(){
const distro = DistroManager.getDistribution()
const giaSel = ConfigManager.getSelectedServer()
const servers = distro.servers
const servers = distro.getServers()
let htmlString = ''
for(const serv of servers){
htmlString += `<button class="serverListing" servid="${serv.rawServer.id}" ${serv.rawServer.id === giaSel ? 'selected' : ''}>
<img class="serverListingImg" src="${serv.rawServer.icon}"/>
htmlString += `<button class="serverListing" servid="${serv.getID()}" ${serv.getID() === giaSel ? 'selected' : ''}>
<img class="serverListingImg" src="${serv.getIcon()}"/>
<div class="serverListingDetails">
<span class="serverListingName">${serv.rawServer.name}</span>
<span class="serverListingDescription">${serv.rawServer.description}</span>
<span class="serverListingName">${serv.getName()}</span>
<span class="serverListingDescription">${serv.getDescription()}</span>
<div class="serverListingInfo">
<div class="serverListingVersion">${serv.rawServer.minecraftVersion}</div>
<div class="serverListingRevision">${serv.rawServer.version}</div>
${serv.rawServer.mainServer ? `<div class="serverListingStarWrapper">
<div class="serverListingVersion">${serv.getMinecraftVersion()}</div>
<div class="serverListingRevision">${serv.getVersion()}</div>
${serv.isMainServer() ? `<div class="serverListingStarWrapper">
<svg id="Layer_1" viewBox="0 0 107.45 104.74" width="20px" height="20px">
<defs>
<style>.cls-1{fill:#fff;}.cls-2{fill:none;stroke:#fff;stroke-miterlimit:10;}</style>
@ -289,7 +283,7 @@ async function populateServerListings(){
<path class="cls-1" d="M100.93,65.54C89,62,68.18,55.65,63.54,52.13c2.7-5.23,18.8-19.2,28-27.55C81.36,31.74,63.74,43.87,58.09,45.3c-2.41-5.37-3.61-26.52-4.37-39-.77,12.46-2,33.64-4.36,39-5.7-1.46-23.3-13.57-33.49-20.72,9.26,8.37,25.39,22.36,28,27.55C39.21,55.68,18.47,62,6.52,65.55c12.32-2,33.63-6.06,39.34-4.9-.16,5.87-8.41,26.16-13.11,37.69,6.1-10.89,16.52-30.16,21-33.9,4.5,3.79,14.93,23.09,21,34C70,86.84,61.73,66.48,61.59,60.65,67.36,59.49,88.64,63.52,100.93,65.54Z"/>
<circle class="cls-2" cx="53.73" cy="53.9" r="38"/>
</svg>
<span class="serverListingStarTooltip">${Lang.queryJS('settings.serverListing.mainServer')}</span>
<span class="serverListingStarTooltip">Main Server</span>
</div>` : ''}
</div>
</div>
@ -305,7 +299,7 @@ function populateAccountListings(){
let htmlString = ''
for(let i=0; i<accounts.length; i++){
htmlString += `<button class="accountListing" uuid="${accounts[i].uuid}" ${i===0 ? 'selected' : ''}>
<img src="https://mc-heads.net/head/${accounts[i].uuid}/40">
<img src="https://crafatar.com/renders/head/${accounts[i].uuid}?scale=2&default=MHF_Steve&overlay">
<div class="accountListingName">${accounts[i].displayName}</div>
</button>`
}
@ -313,8 +307,8 @@ function populateAccountListings(){
}
async function prepareServerSelectionList(){
await populateServerListings()
function prepareServerSelectionList(){
populateServerListings()
setServerListingHandlers()
}

View File

@ -4,11 +4,11 @@
*/
// Requirements
const path = require('path')
const { Type } = require('helios-distribution-types')
const AuthManager = require('./assets/js/authmanager')
const ConfigManager = require('./assets/js/configmanager')
const { DistroAPI } = require('./assets/js/distromanager')
const { AuthManager } = require('./../authmanager')
const ConfigManager = require('./../configmanager')
const DistroManager = require('./../distromanager')
const Lang = require('./../langloader')
let rscShouldLoad = false
let fatalStartupError = false
@ -16,11 +16,9 @@ let fatalStartupError = false
// Mapping of each view to their container IDs.
const VIEWS = {
landing: '#landingContainer',
loginOptions: '#loginOptionsContainer',
login: '#loginContainer',
settings: '#settingsContainer',
welcome: '#welcomeContainer',
waiting: '#waitingContainer'
welcome: '#welcomeContainer'
}
// The currently shown view container.
@ -40,10 +38,10 @@ let currentView
*/
function switchView(current, next, currentFadeTime = 500, nextFadeTime = 500, onCurrentFade = () => {}, onNextFade = () => {}){
currentView = next
$(`${current}`).fadeOut(currentFadeTime, async () => {
await onCurrentFade()
$(`${next}`).fadeIn(nextFadeTime, async () => {
await onNextFade()
$(`${current}`).fadeOut(currentFadeTime, () => {
onCurrentFade()
$(`${next}`).fadeIn(nextFadeTime, () => {
onNextFade()
})
})
}
@ -57,15 +55,15 @@ function getCurrentView(){
return currentView
}
async function showMainUI(data){
function showMainUI(data){
if(!isDev){
loggerAutoUpdater.info('Initializing..')
loggerAutoUpdater.log('Initializing..')
ipcRenderer.send('autoUpdateAction', 'initAutoUpdater', ConfigManager.getAllowPrerelease())
}
await prepareSettings(true)
updateSelectedServer(data.getServerById(ConfigManager.getSelectedServer()))
prepareSettings(true)
updateSelectedServer(data.getServer(ConfigManager.getSelectedServer()))
refreshServerStatus()
setTimeout(() => {
document.getElementById('frameBar').style.backgroundColor = 'rgba(0, 0, 0, 0.5)'
@ -88,11 +86,8 @@ async function showMainUI(data){
currentView = VIEWS.landing
$(VIEWS.landing).fadeIn(1000)
} else {
loginOptionsCancelEnabled(false)
loginOptionsViewOnLoginSuccess = VIEWS.landing
loginOptionsViewOnLoginCancel = VIEWS.loginOptions
currentView = VIEWS.loginOptions
$(VIEWS.loginOptions).fadeIn(1000)
currentView = VIEWS.login
$(VIEWS.login).fadeIn(1000)
}
}
@ -114,9 +109,9 @@ function showFatalStartupError(){
$('#loadingContainer').fadeOut(250, () => {
document.getElementById('overlayContainer').style.background = 'none'
setOverlayContent(
Lang.queryJS('uibinder.startup.fatalErrorTitle'),
Lang.queryJS('uibinder.startup.fatalErrorMessage'),
Lang.queryJS('uibinder.startup.closeButton')
'Fatal Error: Unable to Load Distribution Index',
'A connection could not be established to our servers to download the distribution index. No local copies were available to load. <br><br>The distribution index is an essential file which provides the latest server information. The launcher is unable to start without it. Ensure you are connected to the internet and relaunch the application.',
'Close'
)
setOverlayHandler(() => {
const window = remote.getCurrentWindow()
@ -133,11 +128,10 @@ function showFatalStartupError(){
* @param {Object} data The distro index object.
*/
function onDistroRefresh(data){
updateSelectedServer(data.getServerById(ConfigManager.getSelectedServer()))
updateSelectedServer(data.getServer(ConfigManager.getSelectedServer()))
refreshServerStatus()
initNews()
syncModConfigurations(data)
ensureJavaSettings(data)
}
/**
@ -149,10 +143,10 @@ function syncModConfigurations(data){
const syncedCfgs = []
for(let serv of data.servers){
for(let serv of data.getServers()){
const id = serv.rawServer.id
const mdls = serv.modules
const id = serv.getID()
const mdls = serv.getModules()
const cfg = ConfigManager.getModConfiguration(id)
if(cfg != null){
@ -161,20 +155,20 @@ function syncModConfigurations(data){
const mods = {}
for(let mdl of mdls){
const type = mdl.rawModule.type
const type = mdl.getType()
if(type === Type.ForgeMod || type === Type.LiteMod || type === Type.LiteLoader || type === Type.FabricMod){
if(!mdl.getRequired().value){
const mdlID = mdl.getVersionlessMavenIdentifier()
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
if(!mdl.getRequired().isRequired()){
const mdlID = mdl.getVersionlessID()
if(modsOld[mdlID] == null){
mods[mdlID] = scanOptionalSubModules(mdl.subModules, mdl)
mods[mdlID] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
mods[mdlID] = mergeModConfiguration(modsOld[mdlID], scanOptionalSubModules(mdl.subModules, mdl), false)
mods[mdlID] = mergeModConfiguration(modsOld[mdlID], scanOptionalSubModules(mdl.getSubModules(), mdl), false)
}
} else {
if(mdl.subModules.length > 0){
const mdlID = mdl.getVersionlessMavenIdentifier()
const v = scanOptionalSubModules(mdl.subModules, mdl)
if(mdl.hasSubModules()){
const mdlID = mdl.getVersionlessID()
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
if(modsOld[mdlID] == null){
mods[mdlID] = v
@ -197,15 +191,15 @@ function syncModConfigurations(data){
const mods = {}
for(let mdl of mdls){
const type = mdl.rawModule.type
if(type === Type.ForgeMod || type === Type.LiteMod || type === Type.LiteLoader || type === Type.FabricMod){
if(!mdl.getRequired().value){
mods[mdl.getVersionlessMavenIdentifier()] = scanOptionalSubModules(mdl.subModules, mdl)
const type = mdl.getType()
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
if(!mdl.getRequired().isRequired()){
mods[mdl.getVersionlessID()] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
if(mdl.subModules.length > 0){
const v = scanOptionalSubModules(mdl.subModules, mdl)
if(mdl.hasSubModules()){
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
mods[mdl.getVersionlessMavenIdentifier()] = v
mods[mdl.getVersionlessID()] = v
}
}
}
@ -224,21 +218,6 @@ function syncModConfigurations(data){
ConfigManager.save()
}
/**
* Ensure java configurations are present for the available servers.
*
* @param {Object} data The distro index object.
*/
function ensureJavaSettings(data) {
// Nothing too fancy for now.
for(const serv of data.servers){
ConfigManager.ensureJavaConfig(serv.rawServer.id, serv.effectiveJavaOptions, serv.rawServer.javaOptions?.ram)
}
ConfigManager.save()
}
/**
* Recursively scan for optional sub modules. If none are found,
* this function returns a boolean. If optional sub modules do exist,
@ -251,17 +230,17 @@ function scanOptionalSubModules(mdls, origin){
const mods = {}
for(let mdl of mdls){
const type = mdl.rawModule.type
const type = mdl.getType()
// Optional types.
if(type === Type.ForgeMod || type === Type.LiteMod || type === Type.LiteLoader || type === Type.FabricMod){
if(type === DistroManager.Types.ForgeMod || type === DistroManager.Types.LiteMod || type === DistroManager.Types.LiteLoader){
// It is optional.
if(!mdl.getRequired().value){
mods[mdl.getVersionlessMavenIdentifier()] = scanOptionalSubModules(mdl.subModules, mdl)
if(!mdl.getRequired().isRequired()){
mods[mdl.getVersionlessID()] = scanOptionalSubModules(mdl.getSubModules(), mdl)
} else {
if(mdl.hasSubModules()){
const v = scanOptionalSubModules(mdl.subModules, mdl)
const v = scanOptionalSubModules(mdl.getSubModules(), mdl)
if(typeof v === 'object'){
mods[mdl.getVersionlessMavenIdentifier()] = v
mods[mdl.getVersionlessID()] = v
}
}
}
@ -272,13 +251,13 @@ function scanOptionalSubModules(mdls, origin){
const ret = {
mods
}
if(!origin.getRequired().value){
ret.value = origin.getRequired().def
if(!origin.getRequired().isRequired()){
ret.value = origin.getRequired().isDefault()
}
return ret
}
}
return origin.getRequired().def
return origin.getRequired().isDefault()
}
/**
@ -323,6 +302,18 @@ function mergeModConfiguration(o, n, nReq = false){
return n
}
function refreshDistributionIndex(remote, onSuccess, onError){
if(remote){
DistroManager.pullRemote()
.then(onSuccess)
.catch(onError)
} else {
DistroManager.pullLocal()
.then(onSuccess)
.catch(onError)
}
}
async function validateSelectedAccount(){
const selectedAcc = ConfigManager.getSelectedAccount()
if(selectedAcc != null){
@ -332,54 +323,26 @@ async function validateSelectedAccount(){
ConfigManager.save()
const accLen = Object.keys(ConfigManager.getAuthAccounts()).length
setOverlayContent(
Lang.queryJS('uibinder.validateAccount.failedMessageTitle'),
accLen > 0
? Lang.queryJS('uibinder.validateAccount.failedMessage', { 'account': selectedAcc.displayName })
: Lang.queryJS('uibinder.validateAccount.failedMessageSelectAnotherAccount', { 'account': selectedAcc.displayName }),
Lang.queryJS('uibinder.validateAccount.loginButton'),
Lang.queryJS('uibinder.validateAccount.selectAnotherAccountButton')
'Failed to Refresh Login',
`We were unable to refresh the login for <strong>${selectedAcc.displayName}</strong>. Please ${accLen > 0 ? 'select another account or ' : ''} login again.`,
'Login',
'Select Another Account'
)
setOverlayHandler(() => {
const isMicrosoft = selectedAcc.type === 'microsoft'
if(isMicrosoft) {
// Empty for now
} else {
// Mojang
// For convenience, pre-populate the username of the account.
document.getElementById('loginUsername').value = selectedAcc.username
validateEmail(selectedAcc.username)
}
loginOptionsViewOnLoginSuccess = getCurrentView()
loginOptionsViewOnLoginCancel = VIEWS.loginOptions
if(accLen > 0) {
loginOptionsViewOnCancel = getCurrentView()
loginOptionsViewCancelHandler = () => {
if(isMicrosoft) {
ConfigManager.addMicrosoftAuthAccount(
selectedAcc.uuid,
selectedAcc.accessToken,
selectedAcc.username,
selectedAcc.expiresAt,
selectedAcc.microsoft.access_token,
selectedAcc.microsoft.refresh_token,
selectedAcc.microsoft.expires_at
)
} else {
ConfigManager.addMojangAuthAccount(selectedAcc.uuid, selectedAcc.accessToken, selectedAcc.username, selectedAcc.displayName)
}
document.getElementById('loginUsername').value = selectedAcc.username
validateEmail(selectedAcc.username)
loginViewOnSuccess = getCurrentView()
loginViewOnCancel = getCurrentView()
if(accLen > 0){
loginViewCancelHandler = () => {
ConfigManager.addAuthAccount(selectedAcc.uuid, selectedAcc.accessToken, selectedAcc.username, selectedAcc.displayName)
ConfigManager.save()
validateSelectedAccount()
}
loginOptionsCancelEnabled(true)
} else {
loginOptionsCancelEnabled(false)
loginCancelEnabled(true)
}
toggleOverlay(false)
switchView(getCurrentView(), VIEWS.loginOptions)
switchView(getCurrentView(), VIEWS.login)
})
setDismissHandler(() => {
if(accLen > 1){
@ -419,14 +382,14 @@ function setSelectedAccount(uuid){
}
// Synchronous Listener
document.addEventListener('readystatechange', async () => {
document.addEventListener('readystatechange', function(){
if (document.readyState === 'interactive' || document.readyState === 'complete'){
if(rscShouldLoad){
rscShouldLoad = false
if(!fatalStartupError){
const data = await DistroAPI.getDistribution()
await showMainUI(data)
const data = DistroManager.getDistribution()
showMainUI(data)
} else {
showFatalStartupError()
}
@ -436,13 +399,12 @@ document.addEventListener('readystatechange', async () => {
}, false)
// Actions that must be performed after the distribution index is downloaded.
ipcRenderer.on('distributionIndexDone', async (event, res) => {
ipcRenderer.on('distributionIndexDone', (event, res) => {
if(res) {
const data = await DistroAPI.getDistribution()
const data = DistroManager.getDistribution()
syncModConfigurations(data)
ensureJavaSettings(data)
if(document.readyState === 'interactive' || document.readyState === 'complete'){
await showMainUI(data)
showMainUI(data)
} else {
rscShouldLoad = true
}
@ -455,12 +417,3 @@ ipcRenderer.on('distributionIndexDone', async (event, res) => {
}
}
})
// Util for development
async function devModeToggle() {
DistroAPI.toggleDevMode(true)
const data = await DistroAPI.refreshDistributionOrFallback()
ensureJavaSettings(data)
updateSelectedServer(data.servers[0])
syncModConfigurations(data)
}

View File

@ -1,19 +1,19 @@
// @ts-nocheck
import $ from 'jquery'
import { ipcRenderer, remote, shell, webFrame } from 'electron'
import { LoggerUtil } from '../loggerutil'
import isDev from '../isdev'
/**
* Core UI functions are initialized in this file. This prevents
* unexpected errors from breaking the core features. Specifically,
* actions in this file should not require the usage of any internal
* modules, excluding dependencies.
*/
// Requirements
const $ = require('jquery')
const {ipcRenderer, shell, webFrame} = require('electron')
const remote = require('@electron/remote')
const isDev = require('./assets/js/isdev')
const { LoggerUtil } = require('helios-core')
const Lang = require('./assets/js/langloader')
const loggerUICore = LoggerUtil.getLogger('UICore')
const loggerAutoUpdater = LoggerUtil.getLogger('AutoUpdater')
const loggerUICore = new LoggerUtil('%c[UICore]', 'color: #000668; font-weight: bold')
const loggerAutoUpdater = new LoggerUtil('%c[AutoUpdater]', 'color: #000668; font-weight: bold')
const loggerAutoUpdaterSuccess = new LoggerUtil('%c[AutoUpdater]', 'color: #209b07; font-weight: bold')
// Log deprecation and process warnings.
process.traceProcessWarnings = true
@ -35,6 +35,7 @@ remote.getCurrentWebContents().on('devtools-opened', () => {
// Disable zoom, needed for darwin.
webFrame.setZoomLevel(0)
webFrame.setVisualZoomLevelLimits(1, 1)
webFrame.setLayoutZoomLevelLimits(0, 0)
// Initialize auto updates in production environments.
let updateCheckListener
@ -42,22 +43,22 @@ if(!isDev){
ipcRenderer.on('autoUpdateNotification', (event, arg, info) => {
switch(arg){
case 'checking-for-update':
loggerAutoUpdater.info('Checking for update..')
settingsUpdateButtonStatus(Lang.queryJS('uicore.autoUpdate.checkingForUpdateButton'), true)
loggerAutoUpdater.log('Checking for update..')
settingsUpdateButtonStatus('Checking for Updates..', true)
break
case 'update-available':
loggerAutoUpdater.info('New update available', info.version)
loggerAutoUpdaterSuccess.log('New update available', info.version)
if(process.platform === 'darwin'){
info.darwindownload = `https://github.com/dscalzi/HeliosLauncher/releases/download/v${info.version}/Helios-Launcher-setup-${info.version}${process.arch === 'arm64' ? '-arm64' : '-x64'}.dmg`
info.darwindownload = `https://github.com/dscalzi/HeliosLauncher/releases/download/v${info.version}/helioslauncher-${info.version}.dmg`
showUpdateUI(info)
}
populateSettingsUpdateInformation(info)
break
case 'update-downloaded':
loggerAutoUpdater.info('Update ' + info.version + ' ready to be installed.')
settingsUpdateButtonStatus(Lang.queryJS('uicore.autoUpdate.installNowButton'), false, () => {
loggerAutoUpdaterSuccess.log('Update ' + info.version + ' ready to be installed.')
settingsUpdateButtonStatus('Install Now', false, () => {
if(!isDev){
ipcRenderer.send('autoUpdateAction', 'installUpdateNow')
}
@ -65,8 +66,8 @@ if(!isDev){
showUpdateUI(info)
break
case 'update-not-available':
loggerAutoUpdater.info('No new update found.')
settingsUpdateButtonStatus(Lang.queryJS('uicore.autoUpdate.checkForUpdatesButton'))
loggerAutoUpdater.log('No new update found.')
settingsUpdateButtonStatus('Check for Updates')
break
case 'ready':
updateCheckListener = setInterval(() => {
@ -77,9 +78,9 @@ if(!isDev){
case 'realerror':
if(info != null && info.code != null){
if(info.code === 'ERR_UPDATER_INVALID_RELEASE_FEED'){
loggerAutoUpdater.info('No suitable releases found.')
loggerAutoUpdater.log('No suitable releases found.')
} else if(info.code === 'ERR_XML_MISSED_ELEMENT'){
loggerAutoUpdater.info('No releases found.')
loggerAutoUpdater.log('No releases found.')
} else {
loggerAutoUpdater.error('Error during update check..', info)
loggerAutoUpdater.debug('Error Code:', info.code)
@ -87,7 +88,7 @@ if(!isDev){
}
break
default:
loggerAutoUpdater.info('Unknown argument', arg)
loggerAutoUpdater.log('Unknown argument', arg)
break
}
})
@ -107,7 +108,7 @@ function changeAllowPrerelease(val){
function showUpdateUI(info){
//TODO Make this message a bit more informative `${info.version}`
document.getElementById('image_seal_container').setAttribute('update', true)
document.getElementById('image_seal_container').setAttribute('update', 'true')
document.getElementById('image_seal_container').onclick = () => {
/*setOverlayContent('Update Available', 'A new update for the launcher is available. Would you like to install now?', 'Install', 'Later')
setOverlayHandler(() => {
@ -130,14 +131,15 @@ function showUpdateUI(info){
/* jQuery Example
$(function(){
loggerUICore.info('UICore Initialized');
loggerUICore.log('UICore Initialized');
})*/
document.addEventListener('readystatechange', function () {
if (document.readyState === 'interactive'){
loggerUICore.info('UICore Initializing..')
loggerUICore.log('UICore Initializing..')
// Bind close button.
// DONE
Array.from(document.getElementsByClassName('fCb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
@ -146,6 +148,7 @@ document.addEventListener('readystatechange', function () {
})
// Bind restore down button.
// DONE
Array.from(document.getElementsByClassName('fRb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
@ -154,23 +157,24 @@ document.addEventListener('readystatechange', function () {
} else {
window.maximize()
}
document.activeElement.blur()
(document.activeElement as HTMLElement).blur()
})
})
// Bind minimize button.
// DONE
Array.from(document.getElementsByClassName('fMb')).map((val) => {
val.addEventListener('click', e => {
const window = remote.getCurrentWindow()
window.minimize()
document.activeElement.blur()
window.minimize();
(document.activeElement as HTMLElement).blur()
})
})
// Remove focus from social media buttons once they're clicked.
Array.from(document.getElementsByClassName('mediaURL')).map(val => {
val.addEventListener('click', e => {
document.activeElement.blur()
(document.activeElement as HTMLElement).blur()
})
})
@ -184,10 +188,10 @@ document.addEventListener('readystatechange', function () {
//const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
//const targetWidth3 = document.getElementById("launch_button").getBoundingClientRect().width
document.getElementById('launch_details').style.maxWidth = 266.01
document.getElementById('launch_progress').style.width = 170.8
document.getElementById('launch_details_right').style.maxWidth = 170.8
document.getElementById('launch_progress_label').style.width = 53.21
document.getElementById('launch_details').style.maxWidth = '266.01'
document.getElementById('launch_progress').style.width = '170.8'
document.getElementById('launch_details_right').style.maxWidth = '170.8'
document.getElementById('launch_progress_label').style.width = '53.21'
}
@ -209,6 +213,6 @@ $(document).on('click', 'a[href^="http"]', function(event) {
document.addEventListener('keydown', function (e) {
if((e.key === 'I' || e.key === 'i') && e.ctrlKey && e.shiftKey){
let window = remote.getCurrentWindow()
window.toggleDevTools()
window.webContents.toggleDevTools()
}
})

View File

@ -0,0 +1,6 @@
/**
* Script for welcome.ejs
*/
document.getElementById('welcomeButton').addEventListener('click', e => {
switchView(VIEWS.welcome, VIEWS.login)
})

View File

@ -1,10 +1,10 @@
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" http-equiv="Content-Security-Policy" content="script-src 'self' 'sha256-In6B8teKZQll5heMl9bS7CESTbGvuAt3VVV86BUQBDk='"/>
<title><%= lang('app.title') %></title>
<script src="./assets/js/scripts/uicore.js"></script>
<script src="./assets/js/scripts/uibinder.js"></script>
<link type="text/css" rel="stylesheet" href="./assets/css/launcher.css">
<title>Westeroscraft Launcher</title>
<script src="../../out/scripts/uicore.js"></script>
<script src="../../out/scripts/uibinder.js"></script>
<link type="text/css" rel="stylesheet" href="../css/launcher.css">
<style>
body {
/*background: url('assets/images/backgrounds/<%=bkid%>.jpg') no-repeat center center fixed;*/
@ -27,23 +27,27 @@
</style>
</head>
<body bkid="<%=bkid%>">
<%- include('frame') %>
<% include frame.ejs %>
<div id="main">
<%- include('welcome') %>
<%- include('login') %>
<%- include('waiting') %>
<%- include('loginOptions') %>
<%- include('settings') %>
<%- include('landing') %>
<% include welcome.ejs %>
<% include login.ejs %>
<% include settings.ejs %>
<% include landing.ejs %>
</div>
<%- include('overlay') %>
<% include overlay.ejs %>
<div id="loadingContainer">
<div id="loadingContent">
<div id="loadSpinnerContainer">
<img id="loadCenterImage" src="assets/images/LoadingSeal.png">
<img id="loadSpinnerImage" class="rotating" src="assets/images/LoadingText.png">
<img id="loadCenterImage" src="../images/LoadingSeal.png">
<img id="loadSpinnerImage" class="rotating" src="../images/LoadingText.png">
</div>
</div>
</div>
<script>
// Load language
for(let key of Object.keys(Lang.query('html'))){
document.getElementById(key).innerHTML = Lang.query(`html.${key}`)
}
</script>
</body>
</html>

View File

@ -13,7 +13,7 @@
<% } else{ %>
<div id="frameContentWin">
<div id="frameTitleDock">
<span id="frameTitleText"><%= lang('app.title') %></span>
<span id="frameTitleText">Helios Launcher</span>
</div>
<div id="frameButtonDockWin">
<button class="frameButton fMb" id="frameButton_minimize" tabIndex="-1">

View File

@ -2,8 +2,8 @@
<div id="upper">
<div id="left">
<div id="image_seal_container">
<img id="image_seal" src="assets/images/SealCircle.png"/>
<div id="updateAvailableTooltip"><%- lang('landing.updateAvailableTooltip') %></div>
<img id="image_seal" src="../images/SealCircle.png"/>
<div id="updateAvailableTooltip">Update Available</div>
</div>
</div>
<div id="content">
@ -11,9 +11,9 @@
<div id="right">
<div id="rightContainer">
<div id="user_content">
<span id="user_text"><%- lang('landing.usernamePlaceholder') %></span>
<span id="user_text">Username</span>
<div id="avatarContainer">
<button id="avatarOverlay"><%- lang('landing.usernameEditButton') %></button>
<button id="avatarOverlay">Edit</button>
</div>
</div>
<div id="mediaContent">
@ -23,14 +23,14 @@
<svg id="settingsSVG" class="mediaSVG" viewBox="0 0 141.36 137.43">
<path d="M70.70475616319865,83.36934004916053 a15.320781354859122,15.320781354859122 0 1 1 14.454501310561755,-15.296030496450625 A14.850515045097694,14.850515045097694 0 0 1 70.70475616319865,83.36934004916053 M123.25082856443602,55.425620905968366 h-12.375429204248078 A45.54157947163293,45.54157947163293 0 0 0 107.21227231573047,46.243052436416285 l8.613298726156664,-9.108315894326587 a9.727087354538993,9.727087354538993 0 0 0 0,-13.167456673319956 l-3.465120177189462,-3.6631270444574313 a8.489544434114185,8.489544434114185 0 0 0 -12.375429204248078,0 l-8.613298726156664,9.108315894326587 A40.442902639482725,40.442902639482725 0 0 0 81.99114759747292,25.427580514871032 V12.532383284044531 a9.108315894326587,9.108315894326587 0 0 0 -8.811305593424633,-9.306322761594556 h-4.950171681699231 a9.108315894326587,9.108315894326587 0 0 0 -8.811305593424633,9.306322761594556 v12.895197230826497 a40.17064319698927,40.17064319698927 0 0 0 -9.331073620003052,4.0591407789933704 l-8.613298726156664,-9.108315894326587 a8.489544434114185,8.489544434114185 0 0 0 -12.375429204248078,0 L25.58394128451018,23.967279868769744 a9.727087354538993,9.727087354538993 0 0 0 0,13.167456673319956 L34.19724001066683,46.243052436416285 a45.07131316187151,45.07131316187151 0 0 0 -3.6631270444574313,9.083565035918088 h-12.375429204248078 a9.083565035918088,9.083565035918088 0 0 0 -8.811305593424633,9.306322761594556 v5.197680265784193 a9.108315894326587,9.108315894326587 0 0 0 8.811305593424633,9.306322761594556 h11.979415469712139 a45.69008462208391,45.69008462208391 0 0 0 4.0591407789933704,10.642869115653347 l-8.613298726156664,9.108315894326587 a9.727087354538993,9.727087354538993 0 0 0 0,13.167456673319956 l3.465120177189462,3.6631270444574313 a8.489544434114185,8.489544434114185 0 0 0 12.375429204248078,0 l8.613298726156664,-9.108315894326587 a40.49240435629971,40.49240435629971 0 0 0 9.331073620003052,4.0591407789933704 v12.895197230826497 a9.083565035918088,9.083565035918088 0 0 0 8.811305593424633,9.306322761594556 h4.950171681699231 A9.083565035918088,9.083565035918088 0 0 0 81.99114759747292,123.68848839660077 V110.79329116577425 a40.78941465720167,40.78941465720167 0 0 0 9.331073620003052,-4.0591407789933704 l8.613298726156664,9.108315894326587 a8.489544434114185,8.489544434114185 0 0 0 12.375429204248078,0 l3.465120177189462,-3.6631270444574313 a9.727087354538993,9.727087354538993 0 0 0 0,-13.167456673319956 l-8.613298726156664,-9.108315894326587 a45.665333763675406,45.665333763675406 0 0 0 4.034389920584874,-10.642869115653347 h12.004166328120636 a9.108315894326587,9.108315894326587 0 0 0 8.811305593424633,-9.306322761594556 v-5.197680265784193 a9.083565035918088,9.083565035918088 0 0 0 -8.811305593424633,-9.306322761594556 " id="svg_3" class=""/>
</svg>
<div id="settingsTooltip"><%- lang('landing.settingsTooltip') %></div>
<div id="settingsTooltip">Settings</div>
</button>
</div>
</div>
<div class="mediaDivider"></div>
<div id="externalMedia">
<div class="mediaContainer">
<a href="<%- lang('landing.mediaGitHubURL') %>" class="mediaURL" id="linkURL">
<a href="https://github.com/dscalZi/HeliosLauncher" class="mediaURL" id="linkURL">
<svg id="linkSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
<g>
<path d="M75.37,65.51a3.85,3.85,0,0,0-1.73.42,8.22,8.22,0,0,1,.94,3.76A8.36,8.36,0,0,1,66.23,78H46.37a8.35,8.35,0,1,1,0-16.7h9.18a21.51,21.51,0,0,1,6.65-8.72H46.37a17.07,17.07,0,1,0,0,34.15H66.23A17,17,0,0,0,82.77,65.51Z"/>
@ -40,7 +40,7 @@
</a>
</div>
<div class="mediaContainer">
<a href="<%- lang('landing.mediaTwitterURL') %>" class="mediaURL" id="twitterURL">
<a href="#" class="mediaURL" id="twitterURL" disabled>
<svg id="twitterSVG" class="mediaSVG" viewBox="0 0 5000 4060" preserveAspectRatio="xMidYMid meet">
<g>
<path d="M1210 4048 c-350 -30 -780 -175 -1124 -378 -56 -33 -86 -57 -86 -68 0 -16 7 -17 83 -9 114 12 349 1 493 -22 295 -49 620 -180 843 -341 l54 -38 -49 -7 c-367 -49 -660 -256 -821 -582 -30 -61 -53 -120 -51 -130 3 -16 12 -17 73 -13 97 7 199 5 270 -4 l60 -9 -65 -22 c-341 -117 -609 -419 -681 -769 -18 -88 -26 -226 -13 -239 4 -3 32 7 63 22 68 35 198 77 266 86 28 4 58 9 68 12 10 2 -22 -34 -72 -82 -240 -232 -353 -532 -321 -852 15 -149 79 -347 133 -418 16 -20 17 -19 49 20 377 455 913 795 1491 945 160 41 346 74 485 86 l82 7 -7 -59 c-5 -33 -7 -117 -6 -189 2 -163 31 -286 103 -430 141 -285 422 -504 708 -550 112 -19 333 -19 442 0 180 30 335 108 477 239 l58 54 95 -24 c143 -36 286 -89 427 -160 70 -35 131 -60 135 -56 19 19 -74 209 -151 312 -50 66 -161 178 -216 217 l-30 22 73 -14 c111 -21 257 -63 353 -101 99 -39 99 -39 99 -19 0 57 -237 326 -412 468 l-88 71 6 51 c4 28 1 130 -5 226 -30 440 -131 806 -333 1202 -380 745 -1036 1277 -1823 1477 -243 62 -430 81 -786 78 -134 0 -291 -5 -349 -10z"/>
@ -49,7 +49,7 @@
</a>
</div>
<div class="mediaContainer">
<a href="<%- lang('landing.mediaInstagramURL') %>" class="mediaURL" id="instagramURL">
<a href="#" class="mediaURL" id="instagramURL" disabled>
<svg id="instagramSVG" class="mediaSVG" viewBox="0 0 5040 5040">
<defs>
<radialGradient id="instaFill" cx="30%" cy="107%" r="150%">
@ -69,7 +69,7 @@
</a>
</div>
<div class="mediaContainer">
<a href="<%- lang('landing.mediaYouTubeURL') %>" class="mediaURL" id="youtubeURL">
<a href="#" class="mediaURL" id="youtubeURL" disabled>
<svg id="youtubeSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
<g>
<path d="M84.8,69.52,65.88,79.76V59.27Zm23.65.59c0-5.14-.79-17.63-3.94-20.57S99,45.86,73.37,45.86s-28,.73-31.14,3.68S38.29,65,38.29,70.11s.79,17.63,3.94,20.57,5.52,3.68,31.14,3.68,28-.74,31.14-3.68,3.94-15.42,3.94-20.57"/>
@ -78,7 +78,7 @@
</a>
</div>
<div class="mediaContainer">
<a href="<%- lang('landing.mediaDiscordURL') %>" class="mediaURL" id="discordURL">
<a href="https://discord.gg/zNWUXdt" class="mediaURL" id="discordURL">
<svg id="discordSVG" class="mediaSVG" viewBox="35.34 34.3575 70.68 68.71500">
<g>
<path d="M81.23,78.48a6.14,6.14,0,1,1,6.14-6.14,6.14,6.14,0,0,1-6.14,6.14M60,78.48a6.14,6.14,0,1,1,6.14-6.14A6.14,6.14,0,0,1,60,78.48M104.41,73c-.92-7.7-8.24-22.9-8.24-22.9A43,43,0,0,0,88,45.59a17.88,17.88,0,0,0-8.38-1.27l-.13,1.06a23.52,23.52,0,0,1,5.8,1.95,87.59,87.59,0,0,1,8.17,4.87s-10.32-5.63-22.27-5.63a51.32,51.32,0,0,0-23.2,5.63,87.84,87.84,0,0,1,8.17-4.87,23.57,23.57,0,0,1,5.8-1.95l-.13-1.06a17.88,17.88,0,0,0-8.38,1.27,42.84,42.84,0,0,0-8.21,4.56S37.87,65.35,37,73s-.37,11.54-.37,11.54,4.22,5.68,9.9,7.14,7.7,1.47,7.7,1.47l3.75-4.68a21.22,21.22,0,0,1-4.65-2A24.47,24.47,0,0,1,47.93,82S61.16,88.4,70.68,88.4c10,0,22.75-6.44,22.75-6.44a24.56,24.56,0,0,1-5.35,4.56,21.22,21.22,0,0,1-4.65,2l3.75,4.68s2,0,7.7-1.47,9.89-7.14,9.89-7.14.55-3.85-.37-11.54"/>
@ -96,21 +96,21 @@
<div class="bot_wrapper">
<div id="content">
<div id="server_status_wrapper">
<span class="bot_label" id="landingPlayerLabel"><%- lang('landing.serverStatus') %></span>
<span id="player_count"><%- lang('landing.serverStatusPlaceholder') %></span>
<span class="bot_label" id="landingPlayerLabel">SERVER</span>
<span id="player_count">OFFLINE</span>
</div>
<div class="bot_divider"></div>
<div id="mojangStatusWrapper">
<span class="bot_label"><%- lang('landing.mojangStatus') %></span>
<span class="bot_label">MOJANG STATUS</span>
<span id="mojang_status_icon">&#8226;</span>
<div id="mojangStatusTooltip">
<div id="mojangStatusTooltipTitle"><%- lang('landing.mojangStatusTooltipTitle') %></div>
<div id="mojangStatusTooltipTitle">Services</div>
<div id="mojangStatusEssentialContainer">
<!-- Essential Mojang services are populated here. -->
</div>
<div id="mojangStatusNEContainer">
<div class="mojangStatusNEBar"></div>
<div id="mojangStatusNETitle"><%- lang('landing.mojangStatusNETitle') %></div>
<div id="mojangStatusNETitle">Non&nbsp;Essential</div>
<div class="mojangStatusNEBar"></div>
</div>
<div id="mojangStatusNonEssentialContainer">
@ -133,7 +133,7 @@
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
&#10;<span id="newsButtonText"><%- lang('landing.newsButton') %></span>
&#10;<span id="newsButtonText">NEWS</span>
</button>
</div>
</div>
@ -141,9 +141,9 @@
<div id="right">
<div class="bot_wrapper">
<div id="launch_content">
<button id="launch_button"><%- lang('landing.launchButton') %></button>
<button id="launch_button">PLAY</button>
<div class="bot_divider"></div>
<button id="server_selection_button" class="bot_label"><%- lang('landing.launchButtonPlaceholder') %></button>
<button id="server_selection_button" class="bot_label">&#8226; No Server Selected</button>
</div>
<div id="launch_details">
<div id="launch_details_left">
@ -152,7 +152,7 @@
</div>
<div id="launch_details_right">
<progress id="launch_progress" value="22" max="100"></progress>
<span id="launch_details_text" class="bot_label"><%- lang('landing.launchDetails') %></span>
<span id="launch_details_text" class="bot_label">Please wait..</span>
</div>
</div>
</div>
@ -184,7 +184,7 @@
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
</button>
<span id="newsNavigationStatus"><%- lang('landing.newsNavigationStatus', { currentPage: 1, totalPages: 1 }) %></span>
<span id="newsNavigationStatus">1 of 1</span>
<button id="newsNavigateRight">
<svg id="newsNavigationRightSVG" viewBox="0 0 24.87 13.97">
<defs>
@ -205,16 +205,16 @@
</div>
<div id="newsErrorContainer">
<div id="newsErrorLoading">
<span id="nELoadSpan" class="newsErrorContent"><%- lang('landing.newsErrorLoadSpan') %></span>
<span id="nELoadSpan" class="newsErrorContent">Checking for News..</span>
</div>
<div id="newsErrorFailed" style="display: none;">
<span id="nEFailedSpan" class="newsErrorContent"><%- lang('landing.newsErrorFailedSpan') %></span>
<button id="newsErrorRetry"><%- lang('landing.newsErrorRetryButton') %></button>
<span id="nEFailedSpan" class="newsErrorContent">Failed to Load News</span>
<button id="newsErrorRetry">Try Again</button>
</div>
<div id="newsErrorNone" style="display: none;">
<span id="nENoneSpan" class="newsErrorContent"><%- lang('landing.newsErrorNoneSpan') %></span>
<span id="nENoneSpan" class="newsErrorContent">No News</span>
</div>
</div>
</div>
<script src="./assets/js/scripts/landing.js"></script>
<script src="../../out/scripts/landing.js"></script>
</div>

View File

@ -2,21 +2,21 @@
<div id="loginCancelContainer" style="display: none;">
<button id="loginCancelButton">
<div id="loginCancelIcon">X</div>
<span id="loginCancelText"><%- lang('login.loginCancelText') %></span>
<span id="loginCancelText">Cancel</span>
</button>
</div>
<div id="loginContent">
<form id="loginForm">
<img id="loginImageSeal" src="assets/images/SealCircle.png"/>
<span id="loginSubheader"><%- lang('login.loginSubheader') %></span>
<img id="loginImageSeal" src="../images/SealCircle.png"/>
<span id="loginSubheader">MINECRAFT LOGIN</span>
<div class="loginFieldContainer">
<svg id="profileSVG" class="loginSVG" viewBox="40 37 65.36 61.43">
<g>
<path d="M86.77,58.12A13.79,13.79,0,1,0,73,71.91,13.79,13.79,0,0,0,86.77,58.12M97,103.67a3.41,3.41,0,0,0,3.39-3.84,27.57,27.57,0,0,0-54.61,0,3.41,3.41,0,0,0,3.39,3.84Z"/>
</g>
</svg>
<span class="loginErrorSpan" id="loginEmailError"><%- lang('login.loginEmailError') %></span>
<input id="loginUsername" class="loginField" type="text" placeholder="<%- lang('login.loginEmailPlaceholder') %>"/>
<span class="loginErrorSpan" id="loginEmailError">* Invalid Value</span>
<input id="loginUsername" class="loginField" type="text" placeholder="EMAIL OR USERNAME"/>
</div>
<div class="loginFieldContainer">
<svg id="lockSVG" class="loginSVG" viewBox="40 32 60.36 70.43">
@ -24,22 +24,22 @@
<path d="M86.16,54a16.38,16.38,0,1,0-32,0H44V102.7H96V54Zm-25.9-3.39a9.89,9.89,0,1,1,19.77,0A9.78,9.78,0,0,1,79.39,54H60.89A9.78,9.78,0,0,1,60.26,50.59ZM70,96.2a6.5,6.5,0,0,1-6.5-6.5,6.39,6.39,0,0,1,3.1-5.4V67h6.5V84.11a6.42,6.42,0,0,1,3.39,5.6A6.5,6.5,0,0,1,70,96.2Z"/>
</g>
</svg>
<span class="loginErrorSpan" id="loginPasswordError"><%- lang('login.loginPasswordError') %></span>
<input id="loginPassword" class="loginField" type="password" placeholder="<%- lang('login.loginPasswordPlaceholder') %>"/>
<span class="loginErrorSpan" id="loginPasswordError">* Required</span>
<input id="loginPassword" class="loginField" type="password" placeholder="PASSWORD"/>
</div>
<div id="loginOptions">
<span class="loginSpanDim">
<a href="<%- lang('login.loginForgotPasswordLink') %>"><%- lang('login.loginForgotPasswordText') %></a>
<a href="https://help.mojang.com/customer/en/portal/articles/329524-change-or-forgot-password">forgot password?</a>
</span>
<label id="checkmarkContainer">
<input id="loginRememberOption" type="checkbox" checked>
<span id="loginRememberText" class="loginSpanDim"><%- lang('login.loginRememberMeText') %></span>
<span id="loginRememberText" class="loginSpanDim">remember me?</span>
<span class="loginCheckmark"></span>
</label>
</div>
<button id="loginButton" disabled>
<div id="loginButtonContent">
<%- lang('login.loginButtonText') %>
LOGIN
<svg id="loginSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
@ -54,12 +54,12 @@
</button>
<div id="loginDisclaimer">
<span class="loginSpanDim" id="loginRegisterSpan">
<a href="<%- lang('login.loginNeedAccountLink') %>"><%- lang('login.loginNeedAccountText') %></a>
<a href="https://minecraft.net/en-us/store/minecraft/">Need an Account?</a>
</span>
<p class="loginDisclaimerText"><%- lang('login.loginPasswordDisclaimer1') %></p>
<p class="loginDisclaimerText"><%- lang('login.loginPasswordDisclaimer2', { appName: lang('app.title') }) %></p>
<p class="loginDisclaimerText">Your password is sent directly to mojang and never stored.</p>
<p class="loginDisclaimerText">Helios Launcher is not affiliated with Mojang AB.</p>
</div>
</form>
</div>
<script src="./assets/js/scripts/login.js"></script>
<script src="../../out/scripts/login.js"></script>
</div>

View File

@ -1,29 +1,29 @@
<div id="overlayContainer" style="display: none;">
<div id="serverSelectContent" style="display: none;">
<span id="serverSelectHeader"><%- lang('overlay.serverSelectHeader') %></span>
<span id="serverSelectHeader">Available Servers</span>
<div id="serverSelectList">
<div id="serverSelectListScrollable">
<!-- Server listings populated here. -->
</div>
</div>
<div id="serverSelectActions">
<button id="serverSelectConfirm" class="overlayKeybindEnter" type="submit"><%- lang('overlay.serverSelectConfirm') %></button>
<button id="serverSelectConfirm" class="overlayKeybindEnter" type="submit">Select</button>
<div id="serverSelectCancelWrapper">
<button id="serverSelectCancel" class="overlayKeybindEsc"><%- lang('overlay.serverSelectCancel') %></button>
<button id="serverSelectCancel" class="overlayKeybindEsc">Cancel</button>
</div>
</div>
</div>
<div id="accountSelectContent" style="display: none;">
<span id="accountSelectHeader"><%- lang('overlay.accountSelectHeader') %></span>
<span id="accountSelectHeader">Select an Account</span>
<div id="accountSelectList">
<div id="accountSelectListScrollable">
<!-- Accounts populated here. -->
</div>
</div>
<div id="accountSelectActions">
<button id="accountSelectConfirm" class="overlayKeybindEnter" type="submit"><%- lang('overlay.accountSelectConfirm') %></button>
<button id="accountSelectConfirm" class="overlayKeybindEnter" type="submit">Select</button>
<div id="accountSelectCancelWrapper">
<button id="accountSelectCancel" class="overlayKeybindEsc"><%- lang('overlay.accountSelectCancel') %></button>
<button id="accountSelectCancel" class="overlayKeybindEsc">Cancel</button>
</div>
</div>
</div>
@ -37,5 +37,5 @@
</div>
</div>
</div>
<script src="./assets/js/scripts/overlay.js"></script>
<script src="../../out/scripts/overlay.js"></script>
</div>

View File

@ -2,21 +2,21 @@
<div id="settingsContainerLeft">
<div id="settingsNavContainer">
<div id="settingsNavHeader">
<span id="settingsNavHeaderText"><%- lang('settings.navHeaderText') %></span>
<span id="settingsNavHeaderText">Settings</span>
</div>
<div id="settingsNavItemsContainer">
<div id="settingsNavItemsContent">
<button class="settingsNavItem" rSc="settingsTabAccount" id="settingsNavAccount" selected><%- lang('settings.navAccount') %></button>
<button class="settingsNavItem" rSc="settingsTabMinecraft"><%- lang('settings.navMinecraft') %></button>
<button class="settingsNavItem" rSc="settingsTabMods"><%- lang('settings.navMods') %></button>
<button class="settingsNavItem" rSc="settingsTabJava"><%- lang('settings.navJava') %></button>
<button class="settingsNavItem" rSc="settingsTabLauncher"><%- lang('settings.navLauncher') %></button>
<button class="settingsNavItem" rSc="settingsTabAccount" id="settingsNavAccount" selected>Account</button>
<button class="settingsNavItem" rSc="settingsTabMinecraft">Minecraft</button>
<button class="settingsNavItem" rSc="settingsTabMods">Mods</button>
<button class="settingsNavItem" rSc="settingsTabJava">Java</button>
<button class="settingsNavItem" rSc="settingsTabLauncher">Launcher</button>
<div class="settingsNavSpacer"></div>
<button class="settingsNavItem" rSc="settingsTabAbout"><%- lang('settings.navAbout') %></button>
<button class="settingsNavItem" rSc="settingsTabUpdate" id="settingsNavUpdate"><%- lang('settings.navUpdates') %></button>
<button class="settingsNavItem" rSc="settingsTabAbout">About</button>
<button class="settingsNavItem" rSc="settingsTabUpdate" id="settingsNavUpdate">Updates</button>
<div id="settingsNavContentBottom">
<div class="settingsNavDivider"></div>
<button id="settingsNavDone"><%- lang('settings.navDone') %></button>
<button id="settingsNavDone">Done</button>
</div>
</div>
</div>
@ -25,57 +25,28 @@
<div id="settingsContainerRight">
<div id="settingsTabAccount" class="settingsTab">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText"><%- lang('settings.tabAccountHeaderText') %></span>
<span class="settingsTabHeaderDesc"><%- lang('settings.tabAccountHeaderDesc') %></span>
<span class="settingsTabHeaderText">Account Settings</span>
<span class="settingsTabHeaderDesc">Add new accounts or manage existing ones.</span>
</div>
<div class="settingsAuthAccountTypeContainer">
<div class="settingsAuthAccountTypeHeader">
<div class="settingsAuthAccountTypeHeaderLeft">
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 23 23">
<path fill="#f35325" d="M1 1h10v10H1z" />
<path fill="#81bc06" d="M12 1h10v10H12z" />
<path fill="#05a6f0" d="M1 12h10v10H1z" />
<path fill="#ffba08" d="M12 12h10v10H12z" />
</svg>
<span><%- lang('settings.microsoftAccount') %></span>
</div>
<div class="settingsAuthAccountTypeHeaderRight">
<button class="settingsAddAuthAccount" id="settingsAddMicrosoftAccount"><%- lang('settings.addMicrosoftAccount') %></button>
</div>
</div>
<div class="settingsCurrentAccounts" id="settingsCurrentMicrosoftAccounts">
<!-- Microsoft auth accounts populated here. -->
</div>
<div id="settingsAddAccountContainer">
<button id="settingsAddAccount">
<span id="settingsAddAccountText">&#43; Add Account</span>
</button>
</div>
<div class="settingsAuthAccountTypeContainer">
<div class="settingsAuthAccountTypeHeader">
<div class="settingsAuthAccountTypeHeaderLeft">
<svg xmlns="http://www.w3.org/2000/svg" width="22" height="22" viewBox="0 0 9.677 9.667">
<path d="M-26.332-12.098h2.715c-1.357.18-2.574 1.23-2.715 2.633z" fill="#fff" />
<path d="M2.598.022h7.07L9.665 7c-.003 1.334-1.113 2.46-2.402 2.654H0V2.542C.134 1.2 1.3.195 2.598.022z" fill="#db2331" />
<path d="M1.54 2.844c.314-.76 1.31-.46 1.954-.528.785-.083 1.503.272 2.1.758l.164-.9c.327.345.587.756.964 1.052.28.254.655-.342.86-.013.42.864.408 1.86.54 2.795l-.788-.373C6.9 4.17 5.126 3.052 3.656 3.685c-1.294.592-1.156 2.65.06 3.255 1.354.703 2.953.51 4.405.292-.07.42-.34.87-.834.816l-4.95.002c-.5.055-.886-.413-.838-.89l.04-4.315z" fill="#fff" />
</svg>
<span><%- lang('settings.mojangAccount') %></span>
</div>
<div class="settingsAuthAccountTypeHeaderRight">
<button class="settingsAddAuthAccount" id="settingsAddMojangAccount"><%- lang('settings.addMojangAccount') %></button>
</div>
</div>
<div class="settingsCurrentAccounts" id="settingsCurrentMojangAccounts">
<!-- Mojang auth accounts populated here. -->
</div>
<div id="settingsCurrentAccountsHeader">
<span class="settingsFieldTitle">Current Accounts</span>
</div>
<div id="settingsCurrentAccounts">
<!-- Auth accounts populated here. -->
</div>
</div>
<div id="settingsTabMinecraft" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText"><%- lang('settings.minecraftTabHeaderText') %></span>
<span class="settingsTabHeaderDesc"><%- lang('settings.minecraftTabHeaderDesc') %></span>
<span class="settingsTabHeaderText">Minecraft Settings</span>
<span class="settingsTabHeaderDesc">Options related to game launch.</span>
</div>
<div id="settingsGameResolutionContainer">
<span class="settingsFieldTitle"><%- lang('settings.gameResolutionTitle') %></span>
<span class="settingsFieldTitle">Game Resolution</span>
<div id="settingsGameResolutionContent">
<input type="number" id="settingsGameWidth" min="0" cValue="GameWidth">
<div id="settingsGameResolutionCross">&#10006;</div>
@ -84,7 +55,7 @@
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle"><%- lang('settings.launchFullscreenTitle') %></span>
<span class="settingsFieldTitle">Launch in fullscreen.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
@ -95,7 +66,7 @@
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle"><%- lang('settings.autoConnectTitle') %></span>
<span class="settingsFieldTitle">Automatically connect to the server on launch.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
@ -106,8 +77,8 @@
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle"><%- lang('settings.launchDetachedTitle') %></span>
<span class="settingsFieldDesc"><%- lang('settings.launchDetachedDesc') %></span>
<span class="settingsFieldTitle">Launch game process detached from launcher.</span>
<span class="settingsFieldDesc">If the game is not detached, closing the launcher will also close the game.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
@ -119,46 +90,46 @@
</div>
<div id="settingsTabMods" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText"><%- lang('settings.tabModsHeaderText') %></span>
<span class="settingsTabHeaderDesc"><%- lang('settings.tabModsHeaderDesc') %></span>
<span class="settingsTabHeaderText">Mod Settings</span>
<span class="settingsTabHeaderDesc">Enable or disable mods.</span>
</div>
<div class="settingsSelServContainer">
<div class="settingsSelServContent">
<div id="settingsSelServContainer">
<div id="settingsSelServContent">
</div>
<div class="settingsSwitchServerContainer">
<div class="settingsSwitchServerContent">
<button class="settingsSwitchServerButton"><%- lang('settings.switchServerButton') %></button>
<div id="settingsSwitchServerContainer">
<div id="settingsSwitchServerContent">
<button id="settingsSwitchServerButton">Switch</button>
</div>
</div>
</div>
<div id="settingsModsContainer">
<div id="settingsReqModsContainer">
<div class="settingsModsHeader"><%- lang('settings.requiredMods') %></div>
<div class="settingsModsHeader">Required Mods</div>
<div id="settingsReqModsContent">
</div>
</div>
<div id="settingsOptModsContainer">
<div class="settingsModsHeader"><%- lang('settings.optionalMods') %></div>
<div class="settingsModsHeader">Optional Mods</div>
<div id="settingsOptModsContent">
</div>
</div>
<div id="settingsDropinModsContainer">
<div class="settingsModsHeader"><%- lang('settings.dropinMods') %></div>
<button id="settingsDropinFileSystemButton"><%- lang('settings.addMods') %> <span id="settingsDropinRefreshNote"><%- lang('settings.dropinRefreshNote') %></span></button>
<div class="settingsModsHeader">Drop-in Mods</div>
<button id="settingsDropinFileSystemButton">+ Add Mods <span id="settingsDropinRefreshNote">(F5 to Refresh)</span></button>
<div id="settingsDropinModsContent">
</div>
</div>
<div id="settingsShadersContainer">
<div class="settingsModsHeader"><%- lang('settings.shaderpacks') %></div>
<div id="settingsShaderpackDesc"><%- lang('settings.shaderpackDesc') %></div>
<div class="settingsModsHeader">Shaderpacks</div>
<div id="settingsShaderpackDesc">Enable or disable shaders. Please note, shaders will only run smoothly on powerful setups. You may add custom packs here.</div>
<div id="settingsShaderpackWrapper">
<button id="settingsShaderpackButton"> + </button>
<div class="settingsSelectContainer">
<div class="settingsSelectSelected" id="settingsShadersSelected"><%- lang('settings.selectShaderpack') %></div>
<div class="settingsSelectSelected" id="settingsShadersSelected">Select Shaderpack</div>
<div class="settingsSelectOptions" id="settingsShadersOptions" hidden>
</div>
@ -169,27 +140,17 @@
</div>
<div id="settingsTabJava" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText"><%- lang('settings.tabJavaHeaderText') %></span>
<span class="settingsTabHeaderDesc"><%- lang('settings.tabJavaHeaderDesc') %></span>
</div>
<div class="settingsSelServContainer">
<div class="settingsSelServContent">
</div>
<div class="settingsSwitchServerContainer">
<div class="settingsSwitchServerContent">
<button class="settingsSwitchServerButton"><%- lang('settings.switchServerButton') %></button>
</div>
</div>
<span class="settingsTabHeaderText">Java Settings</span>
<span class="settingsTabHeaderDesc">Manage the Java configuration (advanced).</span>
</div>
<div id="settingsMemoryContainer">
<div id="settingsMemoryTitle"><%- lang('settings.memoryTitle') %></div>
<div id="settingsMemoryTitle">Memory</div>
<div id="settingsMemoryContent">
<div id="settingsMemoryContentLeft">
<div class="settingsMemoryContentItem">
<span class="settingsMemoryHeader"><%- lang('settings.maxRAM') %></span>
<span class="settingsMemoryHeader">Maximum RAM</span>
<div class="settingsMemoryActionContainer">
<div id="settingsMaxRAMRange" class="rangeSlider" cValue="MaxRAM" serverDependent min="3" max="8" value="3" step="0.5">
<div id="settingsMaxRAMRange" class="rangeSlider" cValue="MaxRAM" min="3" max="8" value="3" step="0.5">
<div class="rangeSliderBar"></div>
<div class="rangeSliderTrack"></div>
</div>
@ -197,25 +158,25 @@
</div>
</div>
<div class="settingsMemoryContentItem">
<span class="settingsMemoryHeader"><%- lang('settings.minRAM') %></span>
<span class="settingsMemoryHeader">Minimum RAM</span>
<div class="settingsMemoryActionContainer">
<div id="settingsMinRAMRange" class="rangeSlider" cValue="MinRAM" serverDependent min="3" max="8" value="3" step="0.5">
<div id="settingsMinRAMRange" class="rangeSlider" cValue="MinRAM" min="3" max="8" value="3" step="0.5">
<div class="rangeSliderBar"></div>
<div class="rangeSliderTrack"></div>
</div>
<span id="settingsMinRAMLabel" class="settingsMemoryLabel">3G</span>
</div>
</div>
<div id="settingsMemoryDesc"><%- lang('settings.memoryDesc') %></div>
<div id="settingsMemoryDesc">The recommended minimum RAM is 3 gigabytes. Setting the minimum and maximum values to the same value may reduce lag.</div>
</div>
<div id="settingsMemoryContentRight">
<div id="settingsMemoryStatus">
<div class="settingsMemoryStatusContainer">
<span class="settingsMemoryStatusTitle"><%- lang('settings.memoryTotalTitle') %></span>
<span class="settingsMemoryStatusTitle">Total</span>
<span id="settingsMemoryTotal" class="settingsMemoryStatusValue">16G</span>
</div>
<div class="settingsMemoryStatusContainer">
<span class="settingsMemoryStatusTitle"><%- lang('settings.memoryAvailableTitle') %></span>
<span class="settingsMemoryStatusTitle">Available</span>
<span id="settingsMemoryAvail" class="settingsMemoryStatusValue">7.3G</span>
</div>
</div>
@ -223,9 +184,9 @@
</div>
</div>
<div class="settingsFileSelContainer">
<div class="settingsFileSelTitle"><%- lang('settings.javaExecutableTitle') %></div>
<div class="settingsFileSelTitle">Java Executable</div>
<div class="settingsFileSelContent">
<div id="settingsJavaExecDetails"><!-- Invalid Selection --></div>
<div id="settingsJavaExecDetails">Selected: Java 8 Update 172 (x64)</div>
<div class="settingsFileSelActions">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG" x="0px" y="0px" viewBox="0 0 305.001 305.001">
@ -241,14 +202,15 @@
</g>
</svg>
</div>
<input class="settingsFileSelVal" id="settingsJavaExecVal" type="text" value="null" cValue="JavaExecutable" serverDependent disabled>
<button class="settingsFileSelButton" id="settingsJavaExecSel" dialogTitle="<%- lang('settings.javaExecSelDialogTitle') %>" dialogDirectory="false"><%- lang('settings.javaExecSelButtonText') %></button>
<input class="settingsFileSelVal" id="settingsJavaExecVal" type="text" value="null" cValue="JavaExecutable" disabled>
<input class="settingsFileSelSel" id="settingsJavaExecSel" type="file" <%= process.platform === 'win32' ? 'accept=.exe' : '' %>>
<label class="settingsFileSelLabel" for="settingsJavaExecSel">Choose File</label>
</div>
</div>
<div class="settingsFileSelDesc"><%- lang('settings.javaExecDesc') %> <strong id="settingsJavaReqDesc"><!-- Requires Java 8 x64. --></strong><br><%- lang('settings.javaPathDesc', {'pathSuffix': `bin${process.platform === 'win32' ? '\\javaw.exe' : '/java'}`}) %></div>
<div class="settingsFileSelDesc">The Java executable is validated before game launch. <strong>Requires Java 8 x64.</strong><br>The path should end with <strong>bin<%= process.platform === 'win32' ? '\\javaw.exe' : '/java' %></strong>.</div>
</div>
<div id="settingsJVMOptsContainer">
<div id="settingsJVMOptsTitle"><%- lang('settings.jvmOptsTitle') %></div>
<div id="settingsJVMOptsTitle">Additional JVM Options</div>
<div id="settingsJVMOptsContent">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG" x="0px" y="0px" viewBox="0 0 305.001 305.001">
@ -264,20 +226,20 @@
</g>
</svg>
</div>
<input id="settingsJVMOptsVal" cValue="JVMOptions" serverDependent type="text">
<input id="settingsJVMOptsVal" cValue="JVMOptions" type="text">
</div>
<div id="settingsJVMOptsDesc"><%- lang('settings.jvmOptsDesc') %><br><a href="#" id="settingsJvmOptsLink"><!-- Available Options --></a></div>
<div id="settingsJVMOptsDesc">Options to be provided to the JVM at runtime. <em>-Xms</em> and <em>-Xmx</em> should not be included.<br><a href="https://docs.oracle.com/javase/8/docs/technotes/tools/<%= process.platform === 'win32' ? 'windows' : 'unix' %>/java.html">Available Options for Java 8</a>.</div>
</div>
</div>
<div id="settingsTabLauncher" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText"><%- lang('settings.launcherTabHeaderText') %></span>
<span class="settingsTabHeaderDesc"><%- lang('settings.launcherTabHeaderDesc') %></span>
<span class="settingsTabHeaderText">Launcher Settings</span>
<span class="settingsTabHeaderDesc">Options related to the launcher itself.</span>
</div>
<div class="settingsFieldContainer">
<div class="settingsFieldLeft">
<span class="settingsFieldTitle"><%- lang('settings.allowPrereleaseTitle') %></span>
<span class="settingsFieldDesc"><%- lang('settings.allowPrereleaseDesc') %></span>
<span class="settingsFieldTitle">Allow Pre-Release Updates.</span>
<span class="settingsFieldDesc">Pre-Releases include new features which may have not been fully tested or integrated.<br>This will always be true if you are using a pre-release version.</span>
</div>
<div class="settingsFieldRight">
<label class="toggleSwitch">
@ -288,7 +250,7 @@
</div>
<div class="settingsFileSelContainer">
<div class="settingsFileSelContent">
<div class="settingsFieldTitle" id="settingsDataDirTitle"><%- lang('settings.dataDirectoryTitle') %></div>
<div class="settingsFieldTitle" id="settingsDataDirTitle">Data Directory</div>
<div class="settingsFileSelActions">
<div class="settingsFileSelIcon">
<svg class="settingsFileSelSVG">
@ -300,94 +262,95 @@
</svg>
</div>
<input class="settingsFileSelVal" type="text" value="null" cValue="DataDirectory" disabled>
<button class="settingsFileSelButton" dialogTitle="<%- lang('settings.selectDataDirectory') %>" dialogDirectory="true"><%- lang('settings.chooseFolder') %></button>
<input class="settingsFileSelSel" id="settingsDataDirSel" type="file" webkitdirectory>
<label class="settingsFileSelLabel" for="settingsDataDirSel">Choose Folder</label>
</div>
</div>
<div class="settingsFileSelDesc"><%- lang('settings.dataDirectoryDesc') %></div>
<div class="settingsFileSelDesc">All game files and local Java installations will be stored in the data directory.<br>Screenshots and world saves are stored in the instance folder for the corresponding server configuration.</div>
</div>
</div>
<div id="settingsTabAbout" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText"><%- lang('settings.aboutTabHeaderText') %></span>
<span class="settingsTabHeaderDesc"><%- lang('settings.aboutTabHeaderDesc') %></span>
<span class="settingsTabHeaderText">About</span>
<span class="settingsTabHeaderDesc">View information and release notes for the current version.</span>
</div>
<div id="settingsAboutCurrentContainer">
<div id="settingsAboutCurrentContent">
<div id="settingsAboutCurrentHeadline">
<img id="settingsAboutLogo" src="./assets/images/SealCircle.png">
<span id="settingsAboutTitle"><%- lang('settings.aboutTitle', { appName: lang('app.title') }) %></span>
<img id="settingsAboutLogo" src="../images/SealCircle.png">
<span id="settingsAboutTitle">Helios Launcher</span>
</div>
<div id="settingsAboutCurrentVersion">
<div id="settingsAboutCurrentVersionCheck">&#10003;</div>
<div id="settingsAboutCurrentVersionDetails">
<span id="settingsAboutCurrentVersionTitle"><%- lang('settings.stableRelease') %></span>
<span id="settingsAboutCurrentVersionTitle">Stable Release</span>
<div id="settingsAboutCurrentVersionLine">
<span id="settingsAboutCurrentVersionText"><%- lang('settings.versionText') %></span>
<span id="settingsAboutCurrentVersionValue">0.0.1-alpha.18</span>
<span id="settingsAboutCurrentVersionText">Version </span>
<span id="settingsAboutCurrentVersionValue">0.0.1-alpha.12</span>
</div>
</div>
</div>
</div>
<div id="settingsAboutButtons">
<a href="<%- lang('settings.sourceGithubLink') %>" id="settingsAboutSourceButton" class="settingsAboutButton"><%- lang('settings.sourceGithub') %></a>
<a href="https://github.com/dscalZi/HeliosLauncher" id="settingsAboutSourceButton" class="settingsAboutButton">Source (GitHub)</a>
<!-- The following must be included in third-party usage. -->
<!-- <a href="https://github.com/dscalzi/HeliosLauncher" id="settingsAboutSourceButton" class="settingsAboutButton">Original Source</a> -->
<a href="<%- lang('settings.supportLink') %>" id="settingsAboutSupportButton" class="settingsAboutButton"><%- lang('settings.support') %></a>
<a href="#" id="settingsAboutDevToolsButton" class="settingsAboutButton"><%- lang('settings.devToolsConsole') %></a>
<a href="https://github.com/dscalZi/HeliosLauncher/issues" id="settingsAboutSupportButton" class="settingsAboutButton">Support</a>
<a href="#" id="settingsAboutDevToolsButton" class="settingsAboutButton">DevTools Console</a>
</div>
</div>
<div class="settingsChangelogContainer">
<div class="settingsChangelogContent">
<div class="settingsChangelogHeadline">
<div class="settingsChangelogLabel"><%- lang('settings.releaseNotes') %></div>
<div class="settingsChangelogTitle"><%- lang('settings.changelog') %></div>
<div class="settingsChangelogLabel">Release Notes</div>
<div class="settingsChangelogTitle">Changelog</div>
</div>
<div class="settingsChangelogText">
<%- lang('settings.noReleaseNotes') %>
No Release Notes
</div>
</div>
<div class="settingsChangelogActions">
<a class="settingsChangelogButton settingsAboutButton" href="#"><%- lang('settings.viewReleaseNotes') %></a>
<a class="settingsChangelogButton settingsAboutButton" href="#">View Release Notes on GitHub</a>
</div>
</div>
</div>
<div id="settingsTabUpdate" class="settingsTab" style="display: none;">
<div class="settingsTabHeader">
<span class="settingsTabHeaderText"><%- lang('settings.launcherUpdatesHeaderText') %></span>
<span class="settingsTabHeaderDesc"><%- lang('settings.launcherUpdatesHeaderDesc') %></span>
<span class="settingsTabHeaderText">Launcher Updates</span>
<span class="settingsTabHeaderDesc">Download, install, and review updates for the launcher.</span>
</div>
<div id="settingsUpdateStatusContainer">
<div id="settingsUpdateStatusContent">
<div id="settingsUpdateStatusHeadline">
<span id="settingsUpdateTitle"><!-- You Are Running the Latest Version --></span>
<span id="settingsUpdateTitle">You Are Running the Latest Version</span>
</div>
<div id="settingsUpdateVersion">
<div id="settingsUpdateVersionCheck">&#10003;</div>
<div id="settingsUpdateVersionDetails">
<span id="settingsUpdateVersionTitle"><%- lang('settings.stableRelease') %></span>
<span id="settingsUpdateVersionTitle">Stable Release</span>
<div id="settingsUpdateVersionLine">
<span id="settingsUpdateVersionText"><%- lang('settings.versionText') %> </span>
<span id="settingsUpdateVersionText">Version </span>
<span id="settingsUpdateVersionValue">0.0.1-alpha.18</span>
</div>
</div>
</div>
<div id="settingsUpdateActionContainer">
<button id="settingsUpdateActionButton"><%- lang('settings.checkForUpdates') %></button>
<button id="settingsUpdateActionButton">Check for Updates</button>
</div>
</div>
</div>
<div class="settingsChangelogContainer">
<div class="settingsChangelogContent">
<div class="settingsChangelogHeadline">
<div class="settingsChangelogLabel"><%- lang('settings.whatsNew') %></div>
<div class="settingsChangelogTitle"><%- lang('settings.updateReleaseNotes') %></div>
<div class="settingsChangelogLabel">What's New</div>
<div class="settingsChangelogTitle">Update Release Notes</div>
</div>
<div class="settingsChangelogText">
<%- lang('settings.noReleaseNotes') %>
No Release Notes
</div>
</div>
</div>
</div>
</div>
<script src="./assets/js/scripts/settings.js"></script>
<script src="../../out/scripts/settings.js"></script>
</div>

View File

@ -0,0 +1,25 @@
<div id="welcomeContainer" style="display: none;">
<!--<div class="cloudDiv">
<div class="cloudTop"></div>
<div class="cloudBottom"></div>
</div>-->
<div id="welcomeContent">
<img id="welcomeImageSeal" src="../images/SealCircle.png"/>
<span id="welcomeHeader">WELCOME TO WESTEROSCRAFT</span>
<span id="welcomeDescription">Our mission is to recreate the universe imagined by author George RR Martin in his fantasy series, A Song of Ice and Fire. Through the collaborative effort of thousands of community members, we have sought to create Westeros as accurately and precisely as possible within Minecraft. The world we are creating is yours to explore. Journey from Dorne to Castle Black, and if you arent afraid, beyond the Wall itself, but best not delay. As the words of House Stark ominously warn: Winter is Coming.</span>
<br>
<span id="welcomeDescCTA">You are just a few clicks away from Westeros.</span>
<button id="welcomeButton">
<div id="welcomeButtonContent">
CONTINUE
<svg id="welcomeSVG" viewBox="0 0 24.87 13.97">
<defs>
<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;transition: 0.25s ease;}</style>
</defs>
<polyline class="arrowLine" points="0.71 13.26 12.56 1.41 24.16 13.02"/>
</svg>
</div>
</button>
</div>
<script src="../../out/scripts/welcome.js"></script>
</div>

68
build.js Normal file
View File

@ -0,0 +1,68 @@
const builder = require('electron-builder')
const Platform = builder.Platform
function getCurrentPlatform(){
switch(process.platform){
case 'win32':
return Platform.WINDOWS
case 'darwin':
return Platform.MAC
case 'linux':
return Platform.linux
default:
console.error('Cannot resolve current platform!')
return undefined
}
}
builder.build({
targets: (process.argv[2] != null && Platform[process.argv[2]] != null ? Platform[process.argv[2]] : getCurrentPlatform()).createTarget(),
config: {
appId: 'helioslauncher',
productName: 'Helios Launcher',
artifactName: '${productName}.${ext}',
copyright: 'Copyright © 2018-2020 Daniel Scalzi',
directories: {
buildResources: 'build',
output: 'dist'
},
win: {
target: [
{
target: 'nsis',
arch: 'x64'
}
]
},
nsis: {
oneClick: false,
perMachine: false,
allowElevation: true,
allowToChangeInstallationDirectory: true
},
mac: {
target: 'dmg',
category: 'public.app-category.games'
},
linux: {
target: 'AppImage',
maintainer: 'Daniel Scalzi',
vendor: 'Daniel Scalzi',
synopsis: 'Modded Minecraft Launcher',
description: 'Custom launcher which allows users to join modded servers. All mods, configurations, and updates are handled automatically.',
category: 'Game'
},
compression: 'maximum',
files: [
'!{dist,.gitignore,.vscode,docs,dev-app-update.yml,.travis.yml,.nvmrc,.eslintrc.json,build.js}'
],
extraResources: [
'libraries'
],
asar: true
}
}).then(() => {
console.log('Build complete!')
}).catch(err => {
console.error('Error during build!', err)
})

View File

@ -1,52 +0,0 @@
# Microsoft Authentication
Authenticating with Microsoft is fully supported by Helios Launcher.
## Acquiring an Azure Client ID
1. Navigate to https://portal.azure.com
2. In the search bar, search for **Azure Active Directory**.
3. In Azure Active Directory, go to **App Registrations** on the left pane (Under *Manage*).
4. Click **New Registration**.
- Set **Name** to be your launcher's name.
- Set **Supported account types** to *Accounts in any organizational directory (Any Azure AD directory - Multitenant) and personal Microsoft accounts (e.g. Skype, Xbox)*
- Leave **Redirect URI** blank.
- Register the application.
5. You should be on the application's management page. If not, Navigate back to **App Registrations**. Select the application you just registered.
6. Click **Authentication** on the left pane (Under *Manage*).
7. Click **Add Platform**.
- Select **Mobile and desktop applications**.
- Choose `https://login.microsoftonline.com/common/oauth2/nativeclient` as the **Redirect URI**.
- Select **Configure** to finish adding the platform.
8. Go to **Credentials & secrets**.
- Select **Client secrets**.
- Click **New client secret**.
- Set a description.
- Click **Add**.
- Don't copy the client secret, adding one is just a requirement from Microsoft.
8. Navigate back to **Overview**.
9. Copy **Application (client) ID**.
## Adding the Azure Client ID to Helios Launcher.
In `app/assets/js/ipcconstants.js` you'll find **`AZURE_CLIENT_ID`**. Set it to your application's id.
Note: Azure Client ID is NOT a secret value and **can** be stored in git. Reference: https://stackoverflow.com/questions/57306964/are-azure-active-directorys-tenantid-and-clientid-considered-secrets
Then relaunch your app, and login. You'll be greeted with an error message, because the app isn't whitelisted yet. Microsoft needs some activity on the app before whitelisting it. __Trying to log in before requesting whitelist is mandatory.__
## Requesting whitelisting from Microsoft
1. Ensure you have completed every step of this doc page.
2. Fill [this form](https://aka.ms/mce-reviewappid) with the required information. Remember this is a new appID for approval. You can find both the Client ID and the Tenant ID on the overview page in the Azure Portal.
3. Give Microsoft some time to review your app.
4. Once you have received Microsoft's approval, allow up to 24 hours for the changes to apply.
----
You can now authenticate with Microsoft through the launcher.
References:
- https://docs.microsoft.com/en-us/azure/active-directory/develop/quickstart-register-app
- https://help.minecraft.net/hc/en-us/articles/16254801392141

View File

@ -1,4 +1,8 @@
{
"__comment__": [
"This is an example only.",
"The file is hosted on the URL in DistroManager.js"
],
"version": "1.0.0",
"discord": {
"clientId": "385581240906022916",

View File

@ -1,9 +1,5 @@
# Distribution Index
You can use [Nebula](https://github.com/dscalzi/Nebula) to automate the generation of a distribution index.
The most up to date and accurate descriptions of the distribution spec can be viewed in [helios-distribution-types](https://github.com/dscalzi/helios-distribution-types).
The distribution index is written in JSON. The general format of the index is as posted below.
```json
@ -145,122 +141,12 @@ Only one server in the array should have the `mainServer` property enabled. This
Whether or not the server can be autoconnected to. If false, the server will not be autoconnected to even when the user has the autoconnect setting enabled.
### `Server.javaOptions: JavaOptions`
**OPTIONAL**
Sever-specific Java options. If not provided, defaults are used by the client.
### `Server.modules: Module[]`
An array of module objects.
---
## JavaOptions Object
Server-specific Java options.
#### Example
```JSON
{
"supported": ">=17",
"suggestedMajor": 17,
"platformOptions": [
{
"platform": "darwin",
"architecture": "arm64",
"distribution": "CORRETTO"
}
],
"ram": {
"recommended": 3072,
"minimum": 2048
}
}
```
### `JavaOptions.platformOptions: JavaPlatformOptions[]`
**OPTIONAL**
Platform-specific java rules for this server configuration. Validation rules will be delegated to the client for any undefined properties. Java validation can be configured for specific platforms and architectures. The most specific ruleset will be applied.
Maxtrix Precedence (Highest - Lowest)
- Current platform, current architecture (ex. win32 x64).
- Current platform, any architecture (ex. win32).
- Java Options base properties.
- Client logic (default logic in the client).
Properties:
- `platformOptions.platform: string` - The platform that this validation matrix applies to.
- `platformOptions.architecture: string` - Optional. The architecture that this validation matrix applies to. If omitted, applies to all architectures.
- `platformOptions.distribution: string` - Optional. See `JavaOptions.distribution`.
- `platformOptions.supported: string` - Optional. See `JavaOptions.supported`.
- `platformOptions.suggestedMajor: number` - Optional. See `JavaOptions.suggestedMajor`.
### `JavaOptions.ram: object`
**OPTIONAL**
This allows you to require a minimum and recommended amount of RAM per server instance. The minimum is the smallest value the user can select in the settings slider. The recommended value will be the default value selected for that server. These values are specified in megabytes and must be an interval of 512. This allows configuration in intervals of half gigabytes. In the above example, the recommended ram value is 3 GB (3072 MB) and the minimum is 2 GB (2048 MB).
- `ram.recommended: number` - The recommended amount of RAM in megabytes. Must be an interval of 512.
- `ram.minimum: number` - The absolute minimum amount of RAM in megabytes. Must be an interval of 512.
### `JavaOptions.distribution: string`
**OPTIONAL**
Preferred JDK distribution to download if no applicable installation could be found. If omitted, the client will decide (decision may be platform-specific).
### `JavaOptions.supported: string`
**OPTIONAL**
A semver range of supported JDK versions.
Java version syntax is platform dependent.
JDK 8 and prior
```
1.{major}.{minor}_{patch}-b{build}
Ex. 1.8.0_152-b16
```
JDK 9+
```
{major}.{minor}.{patch}+{build}
Ex. 11.0.12+7
```
For processing, all versions will be translated into a semver compliant string. JDK 9+ is already semver. For versions 8 and below, `1.{major}.{minor}_{patch}-b{build}` will be translated to `{major}.{minor}.{patch}+{build}`.
If specified, you must also specify suggestedMajor.
If omitted, the client will decide based on the game version.
### `JavaOptions.suggestedMajor: number`
**OPTIONAL**
The suggested major Java version. The suggested major should comply with the version range specified by supported, if defined. This will be used in messages displayed to the end user, and to automatically fetch a Java version.
NOTE If supported is specified, suggestedMajor must be set. The launcher's default value may not comply with your custom major supported range.
Common use case:
- supported: '>=17.x'
- suggestedMajor: 17
More involved:
- supported: '>=16 <20'
- suggestedMajor: 17
Given a wider support range, it becomes necessary to specify which major version in the range is the suggested.
---
## Module Object
A module is a generic representation of a file required to run the minecraft client.
@ -320,12 +206,6 @@ The name of the module. Used on the UI.
The type of the module.
### `Module.classpath: boolean`
**OPTIONAL**
If the module is of type `Library`, whether the library should be added to the classpath. Defaults to true.
### `Module.required: Required`
**OPTIONAL**
@ -360,12 +240,10 @@ The resolved/provided paths are appended to a base path depending on the module'
| Type | Path |
| ---- | ---- |
| `ForgeHosted` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `Fabric` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `LiteLoader` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `Library` | ({`commonDirectory`}/libraries/{`path` OR resolved}) |
| `ForgeMod` | ({`commonDirectory`}/modstore/{`path` OR resolved}) |
| `LiteMod` | ({`commonDirectory`}/modstore/{`path` OR resolved}) |
| `FabricMod` | ({`commonDirectory`}/mods/fabric/{`path` OR resolved}) |
| `File` | ({`instanceDirectory`}/{`Server.id`}/{`path` OR resolved}) |
The `commonDirectory` and `instanceDirectory` values are stored in the launcher's config.json.
@ -410,7 +288,7 @@ If the module is enabled by default. Has no effect unless `Required.value` is fa
### ForgeHosted
The module type `ForgeHosted` represents forge itself. Currently, the launcher only supports modded servers, as vanilla servers can be connected to via the mojang launcher. The `Hosted` part is key, this means that the forge module must declare its required libraries as submodules.
The module type `ForgeHosted` represents forge itself. Currently, the launcher only supports forge servers, as vanilla servers can be connected to via the mojang launcher. The `Hosted` part is key, this means that the forge module must declare its required libraries as submodules.
Ex.
@ -445,40 +323,6 @@ There were plans to add a `Forge` type, in which the required libraries would be
---
### Fabric
The module type `Fabric` represents the fabric mod loader. Currently, the launcher only supports modded servers, as vanilla servers can be connected to via the mojang launcher.
Ex.
```json
{
"id": "net.fabricmc:fabric-loader:0.15.0",
"name": "Fabric (fabric-loader)",
"type": "Fabric",
"artifact": {
"size": 1196222,
"MD5": "a43d5a142246801343b6cedef1c102c4",
"url": "http://localhost:8080/repo/lib/net/fabricmc/fabric-loader/0.15.0/fabric-loader-0.15.0.jar"
},
"subModules": [
{
"id": "1.20.1-fabric-0.15.0",
"name": "Fabric (version.json)",
"type": "VersionManifest",
"artifact": {
"size": 2847,
"MD5": "69a2bd43452325ba1bc882fa0904e054",
"url": "http://localhost:8080/repo/versions/1.20.1-fabric-0.15.0/1.20.1-fabric-0.15.0.json"
}
}
}
```
Fabric works similarly to Forge 1.13+.
---
### LiteLoader
The module type `LiteLoader` represents liteloader. It is handled as a library and added to the classpath at runtime. Special launch conditions are executed when liteloader is present and enabled. This module can be optional and toggled similarly to `ForgeMod` and `Litemod` modules.

View File

@ -1,51 +0,0 @@
appId: 'helioslauncher'
productName: 'Helios Launcher'
artifactName: '${productName}-setup-${version}.${ext}'
copyright: 'Copyright © 2018-2022 Daniel Scalzi'
asar: true
compression: 'maximum'
files:
- '!{dist,.gitignore,.vscode,docs,dev-app-update.yml,.nvmrc,.eslintrc.json}'
extraResources:
- 'libraries'
# Windows Configuration
win:
target:
- target: 'nsis'
arch: 'x64'
# Windows Installer Configuration
nsis:
oneClick: false
perMachine: false
allowElevation: true
allowToChangeInstallationDirectory: true
# macOS Configuration
mac:
target:
- target: 'dmg'
arch:
- 'x64'
- 'arm64'
artifactName: '${productName}-setup-${version}-${arch}.${ext}'
category: 'public.app-category.games'
# Linux Configuration
linux:
target: 'AppImage'
maintainer: 'Daniel Scalzi'
vendor: 'Daniel Scalzi'
synopsis: 'Modded Minecraft Launcher'
description: 'Custom launcher which allows users to join modded servers. All mods, configurations, and updates are handled automatically.'
category: 'Game'
directories:
buildResources: 'build'
output: 'dist'

361
index.js
View File

@ -1,361 +0,0 @@
const remoteMain = require('@electron/remote/main')
remoteMain.initialize()
// Requirements
const { app, BrowserWindow, ipcMain, Menu, shell } = require('electron')
const autoUpdater = require('electron-updater').autoUpdater
const ejse = require('ejs-electron')
const fs = require('fs')
const isDev = require('./app/assets/js/isdev')
const path = require('path')
const semver = require('semver')
const { pathToFileURL } = require('url')
const { AZURE_CLIENT_ID, MSFT_OPCODE, MSFT_REPLY_TYPE, MSFT_ERROR, SHELL_OPCODE } = require('./app/assets/js/ipcconstants')
const LangLoader = require('./app/assets/js/langloader')
// Setup Lang
LangLoader.setupLanguage()
// Setup auto updater.
function initAutoUpdater(event, data) {
if(data){
autoUpdater.allowPrerelease = true
} else {
// Defaults to true if application version contains prerelease components (e.g. 0.12.1-alpha.1)
// autoUpdater.allowPrerelease = true
}
if(isDev){
autoUpdater.autoInstallOnAppQuit = false
autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml')
}
if(process.platform === 'darwin'){
autoUpdater.autoDownload = false
}
autoUpdater.on('update-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-available', info)
})
autoUpdater.on('update-downloaded', (info) => {
event.sender.send('autoUpdateNotification', 'update-downloaded', info)
})
autoUpdater.on('update-not-available', (info) => {
event.sender.send('autoUpdateNotification', 'update-not-available', info)
})
autoUpdater.on('checking-for-update', () => {
event.sender.send('autoUpdateNotification', 'checking-for-update')
})
autoUpdater.on('error', (err) => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
}
// Open channel to listen for update actions.
ipcMain.on('autoUpdateAction', (event, arg, data) => {
switch(arg){
case 'initAutoUpdater':
console.log('Initializing auto updater.')
initAutoUpdater(event, data)
event.sender.send('autoUpdateNotification', 'ready')
break
case 'checkForUpdate':
autoUpdater.checkForUpdates()
.catch(err => {
event.sender.send('autoUpdateNotification', 'realerror', err)
})
break
case 'allowPrereleaseChange':
if(!data){
const preRelComp = semver.prerelease(app.getVersion())
if(preRelComp != null && preRelComp.length > 0){
autoUpdater.allowPrerelease = true
} else {
autoUpdater.allowPrerelease = data
}
} else {
autoUpdater.allowPrerelease = data
}
break
case 'installUpdateNow':
autoUpdater.quitAndInstall()
break
default:
console.log('Unknown argument', arg)
break
}
})
// Redirect distribution index event from preloader to renderer.
ipcMain.on('distributionIndexDone', (event, res) => {
event.sender.send('distributionIndexDone', res)
})
// Handle trash item.
ipcMain.handle(SHELL_OPCODE.TRASH_ITEM, async (event, ...args) => {
try {
await shell.trashItem(args[0])
return {
result: true
}
} catch(error) {
return {
result: false,
error: error
}
}
})
// Disable hardware acceleration.
// https://electronjs.org/docs/tutorial/offscreen-rendering
app.disableHardwareAcceleration()
const REDIRECT_URI_PREFIX = 'https://login.microsoftonline.com/common/oauth2/nativeclient?'
// Microsoft Auth Login
let msftAuthWindow
let msftAuthSuccess
let msftAuthViewSuccess
let msftAuthViewOnClose
ipcMain.on(MSFT_OPCODE.OPEN_LOGIN, (ipcEvent, ...arguments_) => {
if (msftAuthWindow) {
ipcEvent.reply(MSFT_OPCODE.REPLY_LOGIN, MSFT_REPLY_TYPE.ERROR, MSFT_ERROR.ALREADY_OPEN, msftAuthViewOnClose)
return
}
msftAuthSuccess = false
msftAuthViewSuccess = arguments_[0]
msftAuthViewOnClose = arguments_[1]
msftAuthWindow = new BrowserWindow({
title: LangLoader.queryJS('index.microsoftLoginTitle'),
backgroundColor: '#222222',
width: 520,
height: 600,
frame: true,
icon: getPlatformIcon('SealCircle')
})
msftAuthWindow.on('closed', () => {
msftAuthWindow = undefined
})
msftAuthWindow.on('close', () => {
if(!msftAuthSuccess) {
ipcEvent.reply(MSFT_OPCODE.REPLY_LOGIN, MSFT_REPLY_TYPE.ERROR, MSFT_ERROR.NOT_FINISHED, msftAuthViewOnClose)
}
})
msftAuthWindow.webContents.on('did-navigate', (_, uri) => {
if (uri.startsWith(REDIRECT_URI_PREFIX)) {
let queries = uri.substring(REDIRECT_URI_PREFIX.length).split('#', 1).toString().split('&')
let queryMap = {}
queries.forEach(query => {
const [name, value] = query.split('=')
queryMap[name] = decodeURI(value)
})
ipcEvent.reply(MSFT_OPCODE.REPLY_LOGIN, MSFT_REPLY_TYPE.SUCCESS, queryMap, msftAuthViewSuccess)
msftAuthSuccess = true
msftAuthWindow.close()
msftAuthWindow = null
}
})
msftAuthWindow.removeMenu()
msftAuthWindow.loadURL(`https://login.microsoftonline.com/consumers/oauth2/v2.0/authorize?prompt=select_account&client_id=${AZURE_CLIENT_ID}&response_type=code&scope=XboxLive.signin%20offline_access&redirect_uri=https://login.microsoftonline.com/common/oauth2/nativeclient`)
})
// Microsoft Auth Logout
let msftLogoutWindow
let msftLogoutSuccess
let msftLogoutSuccessSent
ipcMain.on(MSFT_OPCODE.OPEN_LOGOUT, (ipcEvent, uuid, isLastAccount) => {
if (msftLogoutWindow) {
ipcEvent.reply(MSFT_OPCODE.REPLY_LOGOUT, MSFT_REPLY_TYPE.ERROR, MSFT_ERROR.ALREADY_OPEN)
return
}
msftLogoutSuccess = false
msftLogoutSuccessSent = false
msftLogoutWindow = new BrowserWindow({
title: LangLoader.queryJS('index.microsoftLogoutTitle'),
backgroundColor: '#222222',
width: 520,
height: 600,
frame: true,
icon: getPlatformIcon('SealCircle')
})
msftLogoutWindow.on('closed', () => {
msftLogoutWindow = undefined
})
msftLogoutWindow.on('close', () => {
if(!msftLogoutSuccess) {
ipcEvent.reply(MSFT_OPCODE.REPLY_LOGOUT, MSFT_REPLY_TYPE.ERROR, MSFT_ERROR.NOT_FINISHED)
} else if(!msftLogoutSuccessSent) {
msftLogoutSuccessSent = true
ipcEvent.reply(MSFT_OPCODE.REPLY_LOGOUT, MSFT_REPLY_TYPE.SUCCESS, uuid, isLastAccount)
}
})
msftLogoutWindow.webContents.on('did-navigate', (_, uri) => {
if(uri.startsWith('https://login.microsoftonline.com/common/oauth2/v2.0/logoutsession')) {
msftLogoutSuccess = true
setTimeout(() => {
if(!msftLogoutSuccessSent) {
msftLogoutSuccessSent = true
ipcEvent.reply(MSFT_OPCODE.REPLY_LOGOUT, MSFT_REPLY_TYPE.SUCCESS, uuid, isLastAccount)
}
if(msftLogoutWindow) {
msftLogoutWindow.close()
msftLogoutWindow = null
}
}, 5000)
}
})
msftLogoutWindow.removeMenu()
msftLogoutWindow.loadURL('https://login.microsoftonline.com/common/oauth2/v2.0/logout')
})
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win
function createWindow() {
win = new BrowserWindow({
width: 980,
height: 552,
icon: getPlatformIcon('SealCircle'),
frame: false,
webPreferences: {
preload: path.join(__dirname, 'app', 'assets', 'js', 'preloader.js'),
nodeIntegration: true,
contextIsolation: false
},
backgroundColor: '#171614'
})
remoteMain.enable(win.webContents)
const data = {
bkid: Math.floor((Math.random() * fs.readdirSync(path.join(__dirname, 'app', 'assets', 'images', 'backgrounds')).length)),
lang: (str, placeHolders) => LangLoader.queryEJS(str, placeHolders)
}
Object.entries(data).forEach(([key, val]) => ejse.data(key, val))
win.loadURL(pathToFileURL(path.join(__dirname, 'app', 'app.ejs')).toString())
/*win.once('ready-to-show', () => {
win.show()
})*/
win.removeMenu()
win.resizable = true
win.on('closed', () => {
win = null
})
}
function createMenu() {
if(process.platform === 'darwin') {
// Extend default included application menu to continue support for quit keyboard shortcut
let applicationSubMenu = {
label: 'Application',
submenu: [{
label: 'About Application',
selector: 'orderFrontStandardAboutPanel:'
}, {
type: 'separator'
}, {
label: 'Quit',
accelerator: 'Command+Q',
click: () => {
app.quit()
}
}]
}
// New edit menu adds support for text-editing keyboard shortcuts
let editSubMenu = {
label: 'Edit',
submenu: [{
label: 'Undo',
accelerator: 'CmdOrCtrl+Z',
selector: 'undo:'
}, {
label: 'Redo',
accelerator: 'Shift+CmdOrCtrl+Z',
selector: 'redo:'
}, {
type: 'separator'
}, {
label: 'Cut',
accelerator: 'CmdOrCtrl+X',
selector: 'cut:'
}, {
label: 'Copy',
accelerator: 'CmdOrCtrl+C',
selector: 'copy:'
}, {
label: 'Paste',
accelerator: 'CmdOrCtrl+V',
selector: 'paste:'
}, {
label: 'Select All',
accelerator: 'CmdOrCtrl+A',
selector: 'selectAll:'
}]
}
// Bundle submenus into a single template and build a menu object with it
let menuTemplate = [applicationSubMenu, editSubMenu]
let menuObject = Menu.buildFromTemplate(menuTemplate)
// Assign it to the application
Menu.setApplicationMenu(menuObject)
}
}
function getPlatformIcon(filename){
let ext
switch(process.platform) {
case 'win32':
ext = 'ico'
break
case 'darwin':
case 'linux':
default:
ext = 'png'
break
}
return path.join(__dirname, 'app', 'assets', 'images', `${filename}.${ext}`)
}
app.on('ready', createWindow)
app.on('ready', createMenu)
app.on('window-all-closed', () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit()
}
})
app.on('activate', () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow()
}
})

Binary file not shown.

15466
package-lock.json generated

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,6 @@
{
"name": "helioslauncher",
"version": "2.1.0",
"version": "1.7.0",
"productName": "Helios Launcher",
"description": "Modded Minecraft Launcher",
"author": "Daniel Scalzi (https://github.com/dscalzi/)",
@ -10,39 +10,86 @@
"url": "https://github.com/dscalzi/HeliosLauncher/issues"
},
"private": true,
"main": "index.js",
"main": "./dist/main.js",
"scripts": {
"clean": "rimraf dist",
"tsc": "tsc",
"start": "electron .",
"dist": "electron-builder build",
"dist:win": "npm run dist -- -w",
"dist:mac": "npm run dist -- -m",
"dist:linux": "npm run dist -- -l",
"lint": "eslint --config .eslintrc.json ."
"cilinux": "node build.js WINDOWS && node build.js LINUX",
"cidarwin": "node build.js MAC",
"dist:win": "npm run dist -- WINDOWS",
"dist:mac": "npm run dist -- MAC",
"dist:linux": "npm run dist -- LINUX",
"lint": "eslint --ext=jsx,js,tsx,ts src",
"build-main": "cross-env NODE_ENV=production webpack --config webpack.main.prod.config.js",
"build-renderer": "cross-env NODE_ENV=production webpack --config webpack.renderer.prod.config.js",
"build": "npm run build-main && npm run build-renderer",
"start-renderer-dev": "webpack-dev-server --config webpack.renderer.dev.config.js",
"start-main-dev": "webpack --config webpack.main.config.js && electron ./dist/main.js",
"start-dev": "cross-env START_HOT=1 npm run start-renderer-dev",
"pack": "npm run build && cross-env ELECTRON_BUILDER_ALLOW_UNRESOLVED_DEPENDENCIES=true node build.js --dir",
"dist": "npm run build && cross-env ELECTRON_BUILDER_ALLOW_UNRESOLVED_DEPENDENCIES=true node build.js",
"postinstall": "electron-builder install-app-deps"
},
"engines": {
"node": "18.x.x"
"node": "12.x.x"
},
"dependencies": {
"@electron/remote": "^2.1.0",
"adm-zip": "^0.5.9",
"discord-rpc-patch": "^4.0.1",
"ejs": "^3.1.9",
"ejs-electron": "^2.1.1",
"electron-updater": "^6.1.7",
"fs-extra": "^11.1.1",
"adm-zip": "^0.4.14",
"async": "^3.2.0",
"discord-rpc": "3.1.0",
"electron-updater": "^4.2.4",
"fs-extra": "^8.1.0",
"github-syntax-dark": "^0.5.0",
"got": "^11.8.5",
"helios-core": "~2.1.0",
"helios-distribution-types": "^1.3.0",
"jquery": "^3.7.1",
"lodash.merge": "^4.6.2",
"semver": "^7.5.4",
"toml": "^3.0.0"
"jquery": "^3.4.1",
"request": "^2.88.2",
"semver": "^7.1.3",
"tar-fs": "^2.0.0",
"winreg": "^1.2.4"
},
"devDependencies": {
"electron": "^27.1.3",
"electron-builder": "^24.9.1",
"eslint": "^8.55.0"
"@babel/core": "^7.8.7",
"@babel/plugin-proposal-class-properties": "^7.8.3",
"@babel/polyfill": "^7.8.7",
"@babel/preset-env": "^7.8.7",
"@babel/preset-react": "^7.8.3",
"@babel/preset-typescript": "^7.8.3",
"@types/adm-zip": "^0.4.32",
"@types/async": "^3.0.8",
"@types/discord-rpc": "^3.0.2",
"@types/fs-extra": "^8.1.0",
"@types/jquery": "^3.3.33",
"@types/node": "^12.12.29",
"@types/react": "^16.9.23",
"@types/react-dom": "^16.9.5",
"@types/react-redux": "^7.1.7",
"@types/request": "^2.48.4",
"@types/tar-fs": "^1.16.2",
"@types/winreg": "^1.2.30",
"babel-loader": "^8.0.6",
"cross-env": "^7.0.2",
"css-loader": "^3.4.2",
"electron": "^7.1.14",
"electron-builder": "^22.4.0",
"electron-devtools-installer": "^2.2.4",
"eslint": "^6.8.0",
"fork-ts-checker-webpack-plugin": "^4.0.5",
"helios-distribution-types": "1.0.0-pre.1",
"html-webpack-plugin": "^3.2.0",
"react": "^16.13.0",
"react-dom": "^16.13.0",
"react-hot-loader": "^4.12.19",
"react-redux": "^7.2.0",
"redux": "^4.0.5",
"redux-devtools-extension": "^2.13.8",
"rimraf": "^3.0.2",
"source-map-loader": "^0.2.4",
"style-loader": "^1.1.3",
"typescript": "^3.8.3",
"webpack": "^4.42.0",
"webpack-cli": "^3.3.11",
"webpack-dev-server": "^3.10.3",
"webpack-merge": "^4.2.2"
},
"repository": {
"type": "git",

69
src/main/assetexec.ts Normal file
View File

@ -0,0 +1,69 @@
let target = require('./assetguard')[process.argv[2]]
if(target == null){
process.send!({context: 'error', data: null, error: 'Invalid class name'})
console.error('Invalid class name passed to argv[2], cannot continue.')
process.exit(1)
}
let tracker = new target(...(process.argv.splice(3)))
process.env.NODE_TLS_REJECT_UNAUTHORIZED = '0'
//const tracker = new AssetGuard(process.argv[2], process.argv[3])
console.log('AssetExec Started')
// Temporary for debug purposes.
process.on('unhandledRejection', r => console.log(r))
function assignListeners(){
tracker.on('validate', (data: any) => {
process.send!({context: 'validate', data})
})
tracker.on('progress', (data: any, acc: number, total: number) => {
process.send!({context: 'progress', data, value: acc, total, percent: parseInt(((acc/total)*100) as unknown as string)})
})
tracker.on('complete', (data: any, ...args: any[]) => {
process.send!({context: 'complete', data, args})
})
tracker.on('error', (data: any, error: any) => {
process.send!({context: 'error', data, error})
})
}
assignListeners()
process.on('message', (msg) => {
if(msg.task === 'execute'){
const func = msg.function
let nS = tracker[func] // Nonstatic context
let iS = target[func] // Static context
if(typeof nS === 'function' || typeof iS === 'function'){
const f = typeof nS === 'function' ? nS : iS
const res = f.apply(f === nS ? tracker : null, msg.argsArr)
if(res instanceof Promise){
res.then((v) => {
process.send!({result: v, context: func})
}).catch((err) => {
process.send!({result: err.message || err, context: func})
})
} else {
process.send!({result: res, context: func})
}
} else {
process.send!({context: 'error', data: null, error: `Function ${func} not found on ${process.argv[2]}`})
}
} else if(msg.task === 'changeContext'){
target = require('./assetguard')[msg.class]
if(target == null){
process.send!({context: 'error', data: null, error: `Invalid class ${msg.class}`})
} else {
tracker = new target(...(msg.args))
assignListeners()
}
}
})
process.on('disconnect', () => {
console.log('AssetExec Disconnected')
process.exit(0)
})

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import { LoggerUtil } from './loggerutil'
import { ConfigManager } from './configmanager'
import { Mojang } from './mojang/mojang'
import { SavedAccount } from './model/internal/config/SavedAccount'
/**
* AuthManager
*
* This module aims to abstract login procedures. Results from Mojang's REST api
* are retrieved through our Mojang module. These results are processed and stored,
* if applicable, in the config using the ConfigManager. All login procedures should
* be made through this module.
*
* @module authmanager
*/
const logger = new LoggerUtil('%c[AuthManager]', 'color: #a02d2a; font-weight: bold')
const loggerSuccess = new LoggerUtil('%c[AuthManager]', 'color: #209b07; font-weight: bold')
// Functions
/**
* Add an account. This will authenticate the given credentials with Mojang's
* authserver. The resultant data will be stored as an auth account in the
* configuration database.
*
* @param {string} username The account username (email if migrated).
* @param {string} password The account password.
* @returns {Promise.<Object>} Promise which resolves the resolved authenticated account object.
*/
exports.addAccount = async function(username: string, password: string){
try {
const session = await Mojang.authenticate(username, password, ConfigManager.getClientToken())
if(session.selectedProfile != null){
const ret = ConfigManager.addAuthAccount(session.selectedProfile.id, session.accessToken, username, session.selectedProfile.name)
if(ConfigManager.getClientToken() == null){
ConfigManager.setClientToken(session.clientToken)
}
ConfigManager.save()
return ret
} else {
throw new Error('NotPaidAccount')
}
} catch (err){
return Promise.reject(err)
}
}
/**
* Remove an account. This will invalidate the access token associated
* with the account and then remove it from the database.
*
* @param {string} uuid The UUID of the account to be removed.
* @returns {Promise.<void>} Promise which resolves to void when the action is complete.
*/
exports.removeAccount = async function(uuid: string){
try {
const authAcc = ConfigManager.getAuthAccount(uuid)
await Mojang.invalidate(authAcc.accessToken, ConfigManager.getClientToken() as string)
ConfigManager.removeAuthAccount(uuid)
ConfigManager.save()
return Promise.resolve()
} catch (err){
return Promise.reject(err)
}
}
/**
* Validate the selected account with Mojang's authserver. If the account is not valid,
* we will attempt to refresh the access token and update that value. If that fails, a
* new login will be required.
*
* **Function is WIP**
*
* @returns {Promise.<boolean>} Promise which resolves to true if the access token is valid,
* otherwise false.
*/
exports.validateSelected = async function(){
const current = ConfigManager.getSelectedAccount() as SavedAccount
const isValid = await Mojang.validate(current.accessToken, ConfigManager.getClientToken() as string)
if(!isValid){
try {
const session = await Mojang.refresh(current.accessToken, ConfigManager.getClientToken() as string)
ConfigManager.updateAuthAccount(current.uuid, session.accessToken)
ConfigManager.save()
} catch(err) {
logger.debug('Error while validating selected profile:', err)
if(err && err.error === 'ForbiddenOperationException'){
// What do we do?
}
logger.log('Account access token is invalid.')
return false
}
loggerSuccess.log('Account access token validated.')
return true
} else {
loggerSuccess.log('Account access token validated.')
return true
}
}

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import { LoggerUtil } from './loggerutil'
import { join } from 'path'
import { pathExistsSync, writeFileSync, ensureDirSync, moveSync, readFileSync } from 'fs-extra'
import { totalmem } from 'os'
import { SavedAccount } from './model/internal/config/SavedAccount'
import { LauncherConfig } from './model/internal/config/LauncherConfig'
import { ModConfig } from './model/internal/config/ModConfig'
import { NewsCache } from './model/internal/config/NewsCache'
export class ConfigManager {
private static readonly logger = new LoggerUtil('%c[ConfigManager]', 'color: #a02d2a; font-weight: bold')
private static readonly sysRoot = process.env.APPDATA || (process.platform == 'darwin' ? process.env.HOME + '/Library/Application Support' : process.env.HOME)
// TODO change
private static readonly dataPath = join(ConfigManager.sysRoot as string, '.westeroscraft')
// Forked processes do not have access to electron, so we have this workaround.
private static readonly launcherDir = process.env.CONFIG_DIRECT_PATH || require('electron').remote.app.getPath('userData')
/**
* Retrieve the absolute path of the launcher directory.
*
* @returns {string} The absolute path of the launcher directory.
*/
public static getLauncherDirectory(){
return ConfigManager.launcherDir
}
/**
* Get the launcher's data directory. This is where all files related
* to game launch are installed (common, instances, java, etc).
*
* @returns {string} The absolute path of the launcher's data directory.
*/
public static getDataDirectory(def = false){
return !def ? ConfigManager.config.settings.launcher.dataDirectory : ConfigManager.DEFAULT_CONFIG.settings.launcher.dataDirectory
}
/**
* Set the new data directory.
*
* @param {string} dataDirectory The new data directory.
*/
public static setDataDirectory(dataDirectory: string){
ConfigManager.config.settings.launcher.dataDirectory = dataDirectory
}
private static readonly configPath = join(ConfigManager.getLauncherDirectory(), 'config.json')
private static readonly configPathLEGACY = join(ConfigManager.dataPath, 'config.json') // TODO remove, it's been 1 year.
private static readonly firstLaunch = !pathExistsSync(ConfigManager.configPath) && !pathExistsSync(ConfigManager.configPathLEGACY)
/**
* Three types of values:
* Static = Explicitly declared.
* Dynamic = Calculated by a private function.
* Resolved = Resolved externally, defaults to null.
*/
private static readonly DEFAULT_CONFIG: LauncherConfig = {
settings: {
java: {
minRAM: ConfigManager.resolveMinRAM(),
maxRAM: ConfigManager.resolveMaxRAM(), // Dynamic
executable: null,
jvmOptions: [
'-XX:+UseConcMarkSweepGC',
'-XX:+CMSIncrementalMode',
'-XX:-UseAdaptiveSizePolicy',
'-Xmn128M'
]
},
game: {
resWidth: 1280,
resHeight: 720,
fullscreen: false,
autoConnect: true,
launchDetached: true
},
launcher: {
allowPrerelease: false,
dataDirectory: ConfigManager.dataPath
}
},
newsCache: {
date: null,
content: null,
dismissed: false
},
clientToken: null,
selectedServer: null, // Resolved
selectedAccount: null,
authenticationDatabase: {},
modConfigurations: []
}
private static config: LauncherConfig = null as unknown as LauncherConfig
public static getAbsoluteMinRAM(){
const mem = totalmem()
return mem >= 6000000000 ? 3 : 2
}
public static getAbsoluteMaxRAM(){
const mem = totalmem()
const gT16 = mem-16000000000
return Math.floor((mem-1000000000-(gT16 > 0 ? (Number.parseInt(gT16/8 as unknown as string) + 16000000000/4) : mem/4))/1000000000)
}
private static resolveMaxRAM(){
const mem = totalmem()
return mem >= 8000000000 ? '4G' : (mem >= 6000000000 ? '3G' : '2G')
}
private static resolveMinRAM(){
return ConfigManager.resolveMaxRAM()
}
// Persistance Utility Functions
/**
* Save the current configuration to a file.
*/
public static save(){
writeFileSync(ConfigManager.configPath, JSON.stringify(ConfigManager.config, null, 4), 'UTF-8')
}
/**
* Load the configuration into memory. If a configuration file exists,
* that will be read and saved. Otherwise, a default configuration will
* be generated. Note that "resolved" values default to null and will
* need to be externally assigned.
*/
public static load(){
let doLoad = true
if(!pathExistsSync(ConfigManager.configPath)){
// Create all parent directories.
ensureDirSync(join(ConfigManager.configPath, '..'))
if(pathExistsSync(ConfigManager.configPathLEGACY)){
moveSync(ConfigManager.configPathLEGACY, ConfigManager.configPath)
} else {
doLoad = false
ConfigManager.config = ConfigManager.DEFAULT_CONFIG
ConfigManager.save()
}
}
if(doLoad){
let doValidate = false
try {
ConfigManager.config = JSON.parse(readFileSync(ConfigManager.configPath, 'UTF-8'))
doValidate = true
} catch (err){
ConfigManager.logger.error(err)
ConfigManager.logger.log('Configuration file contains malformed JSON or is corrupt.')
ConfigManager.logger.log('Generating a new configuration file.')
ensureDirSync(join(ConfigManager.configPath, '..'))
ConfigManager.config = ConfigManager.DEFAULT_CONFIG
ConfigManager.save()
}
if(doValidate){
ConfigManager.config = ConfigManager.validateKeySet(ConfigManager.DEFAULT_CONFIG, ConfigManager.config)
ConfigManager.save()
}
}
ConfigManager.logger.log('Successfully Loaded')
}
/**
* @returns {boolean} Whether or not the manager has been loaded.
*/
public static isLoaded(): boolean {
return ConfigManager.config != null
}
/**
* Validate that the destination object has at least every field
* present in the source object. Assign a default value otherwise.
*
* @param {Object} srcObj The source object to reference against.
* @param {Object} destObj The destination object.
* @returns {Object} A validated destination object.
*/
private static validateKeySet(srcObj: any, destObj: any){
if(srcObj == null){
srcObj = {}
}
const validationBlacklist = ['authenticationDatabase']
const keys = Object.keys(srcObj)
for(let i=0; i<keys.length; i++){
if(typeof destObj[keys[i]] === 'undefined'){
destObj[keys[i]] = srcObj[keys[i]]
} else if(typeof srcObj[keys[i]] === 'object' && srcObj[keys[i]] != null && !(srcObj[keys[i]] instanceof Array) && validationBlacklist.indexOf(keys[i]) === -1){
destObj[keys[i]] = ConfigManager.validateKeySet(srcObj[keys[i]], destObj[keys[i]])
}
}
return destObj
}
/**
* Check to see if this is the first time the user has launched the
* application. This is determined by the existance of the data path.
*
* @returns {boolean} True if this is the first launch, otherwise false.
*/
public static isFirstLaunch(): boolean {
return ConfigManager.firstLaunch
}
/**
* Returns the name of the folder in the OS temp directory which we
* will use to extract and store native dependencies for game launch.
*
* @returns {string} The name of the folder.
*/
public static getTempNativeFolder(): string {
return 'HeliosLauncherNatives'
}
// System Settings (Unconfigurable on UI)
/**
* Retrieve the news cache to determine
* whether or not there is newer news.
*
* @returns {NewsCache} The news cache object.
*/
public static getNewsCache(): NewsCache {
return ConfigManager.config.newsCache
}
/**
* Set the new news cache object.
*
* @param {Object} newsCache The new news cache object.
*/
public static setNewsCache(newsCache: any): void {
ConfigManager.config.newsCache = newsCache
}
/**
* Set whether or not the news has been dismissed (checked)
*
* @param {boolean} dismissed Whether or not the news has been dismissed (checked).
*/
public static setNewsCacheDismissed(dismissed: boolean): void {
ConfigManager.config.newsCache.dismissed = dismissed
}
/**
* Retrieve the common directory for shared
* game files (assets, libraries, etc).
*
* @returns {string} The launcher's common directory.
*/
public static getCommonDirectory(): string {
return join(ConfigManager.getDataDirectory(), 'common')
}
/**
* Retrieve the instance directory for the per
* server game directories.
*
* @returns {string} The launcher's instance directory.
*/
public static getInstanceDirectory(): string {
return join(ConfigManager.getDataDirectory(), 'instances')
}
/**
* Retrieve the launcher's Client Token.
* There is no default client token.
*
* @returns {string | null} The launcher's Client Token.
*/
public static getClientToken(): string | null {
return ConfigManager.config.clientToken
}
/**
* Set the launcher's Client Token.
*
* @param {string} clientToken The launcher's new Client Token.
*/
public static setClientToken(clientToken: string): void {
ConfigManager.config.clientToken = clientToken
}
/**
* Retrieve the ID of the selected serverpack.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {string | null} The ID of the selected serverpack.
*/
public static getSelectedServer(def = false): string | null {
return !def ? ConfigManager.config.selectedServer : ConfigManager.DEFAULT_CONFIG.selectedServer
}
/**
* Set the ID of the selected serverpack.
*
* @param {string} serverID The ID of the new selected serverpack.
*/
public static setSelectedServer(serverID: string): void {
ConfigManager.config.selectedServer = serverID
}
/**
* Get an array of each account currently authenticated by the launcher.
*
* @returns {Array.<SavedAccount>} An array of each stored authenticated account.
*/
public static getAuthAccounts(): {[uuid: string]: SavedAccount} {
return ConfigManager.config.authenticationDatabase
}
/**
* Returns the authenticated account with the given uuid. Value may
* be null.
*
* @param {string} uuid The uuid of the authenticated account.
* @returns {SavedAccount} The authenticated account with the given uuid.
*/
public static getAuthAccount(uuid: string): SavedAccount {
return ConfigManager.config.authenticationDatabase[uuid]
}
/**
* Update the access token of an authenticated account.
*
* @param {string} uuid The uuid of the authenticated account.
* @param {string} accessToken The new Access Token.
*
* @returns {SavedAccount} The authenticated account object created by this action.
*/
public static updateAuthAccount(uuid: string, accessToken: string): SavedAccount {
ConfigManager.config.authenticationDatabase[uuid].accessToken = accessToken
return ConfigManager.config.authenticationDatabase[uuid]
}
/**
* Adds an authenticated account to the database to be stored.
*
* @param {string} uuid The uuid of the authenticated account.
* @param {string} accessToken The accessToken of the authenticated account.
* @param {string} username The username (usually email) of the authenticated account.
* @param {string} displayName The in game name of the authenticated account.
*
* @returns {SavedAccount} The authenticated account object created by this action.
*/
public static addAuthAccount(
uuid: string,
accessToken: string,
username: string,
displayName: string
): SavedAccount {
ConfigManager.config.selectedAccount = uuid
ConfigManager.config.authenticationDatabase[uuid] = {
accessToken,
username: username.trim(),
uuid: uuid.trim(),
displayName: displayName.trim()
}
return ConfigManager.config.authenticationDatabase[uuid]
}
/**
* Remove an authenticated account from the database. If the account
* was also the selected account, a new one will be selected. If there
* are no accounts, the selected account will be null.
*
* @param {string} uuid The uuid of the authenticated account.
*
* @returns {boolean} True if the account was removed, false if it never existed.
*/
public static removeAuthAccount(uuid: string): boolean {
if(ConfigManager.config.authenticationDatabase[uuid] != null){
delete ConfigManager.config.authenticationDatabase[uuid]
if(ConfigManager.config.selectedAccount === uuid){
const keys = Object.keys(ConfigManager.config.authenticationDatabase)
if(keys.length > 0){
ConfigManager.config.selectedAccount = keys[0]
} else {
ConfigManager.config.selectedAccount = null
ConfigManager.config.clientToken = null
}
}
return true
}
return false
}
/**
* Get the currently selected authenticated account.
*
* @returns {SavedAccount | null} The selected authenticated account.
*/
public static getSelectedAccount(): SavedAccount | null {
return ConfigManager.config.selectedAccount == null ?
null :
ConfigManager.config.authenticationDatabase[ConfigManager.config.selectedAccount]
}
/**
* Set the selected authenticated account.
*
* @param {string} uuid The UUID of the account which is to be set
* as the selected account.
*
* @returns {SavedAccount} The selected authenticated account.
*/
public static setSelectedAccount(uuid: string): SavedAccount {
const authAcc = ConfigManager.config.authenticationDatabase[uuid]
if(authAcc != null) {
ConfigManager.config.selectedAccount = uuid
}
return authAcc
}
/**
* Get an array of each mod configuration currently stored.
*
* @returns {Array.<ModConfig>} An array of each stored mod configuration.
*/
public static getModConfigurations(): ModConfig[] {
return ConfigManager.config.modConfigurations
}
/**
* Set the array of stored mod configurations.
*
* @param {Array.<ModConfig>} configurations An array of mod configurations.
*/
public static setModConfigurations(configurations: ModConfig[]): void {
ConfigManager.config.modConfigurations = configurations
}
/**
* Get the mod configuration for a specific server.
*
* @param {string} serverid The id of the server.
* @returns {ModConfig | null} The mod configuration for the given server.
*/
public static getModConfiguration(serverid: string): ModConfig | null {
const cfgs = ConfigManager.config.modConfigurations
for(let i=0; i<cfgs.length; i++){
if(cfgs[i].id === serverid){
return cfgs[i]
}
}
return null
}
/**
* Set the mod configuration for a specific server. This overrides any existing value.
*
* @param {string} serverid The id of the server for the given mod configuration.
* @param {ModConfig} configuration The mod configuration for the given server.
*/
public static setModConfiguration(serverid: string, configuration: ModConfig): void {
const cfgs = ConfigManager.config.modConfigurations
for(let i=0; i<cfgs.length; i++){
if(cfgs[i].id === serverid){
cfgs[i] = configuration
return
}
}
cfgs.push(configuration)
}
// User Configurable Settings
// Java Settings
/**
* Retrieve the minimum amount of memory for JVM initialization. This value
* contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
* 1024 MegaBytes, etc.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {string} The minimum amount of memory for JVM initialization.
*/
public static getMinRAM(def = false): string {
return !def ? ConfigManager.config.settings.java.minRAM : ConfigManager.DEFAULT_CONFIG.settings.java.minRAM
}
/**
* Set the minimum amount of memory for JVM initialization. This value should
* contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
* 1024 MegaBytes, etc.
*
* @param {string} minRAM The new minimum amount of memory for JVM initialization.
*/
public static setMinRAM(minRAM: string): void {
ConfigManager.config.settings.java.minRAM = minRAM
}
/**
* Retrieve the maximum amount of memory for JVM initialization. This value
* contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
* 1024 MegaBytes, etc.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {string} The maximum amount of memory for JVM initialization.
*/
public static getMaxRAM(def = false): string {
return !def ? ConfigManager.config.settings.java.maxRAM : ConfigManager.resolveMaxRAM()
}
/**
* Set the maximum amount of memory for JVM initialization. This value should
* contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
* 1024 MegaBytes, etc.
*
* @param {string} maxRAM The new maximum amount of memory for JVM initialization.
*/
public static setMaxRAM(maxRAM: string): void {
ConfigManager.config.settings.java.maxRAM = maxRAM
}
/**
* Retrieve the path of the Java Executable.
*
* This is a resolved configuration value and defaults to null until externally assigned.
*
* @returns {string | null} The path of the Java Executable.
*/
public static getJavaExecutable(): string | null {
return ConfigManager.config.settings.java.executable
}
/**
* Set the path of the Java Executable.
*
* @param {string} executable The new path of the Java Executable.
*/
public static setJavaExecutable(executable: string): void {
ConfigManager.config.settings.java.executable = executable
}
/**
* Retrieve the additional arguments for JVM initialization. Required arguments,
* such as memory allocation, will be dynamically resolved and will not be included
* in this value.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {Array.<string>} An array of the additional arguments for JVM initialization.
*/
public static getJVMOptions(def = false): string[] {
return !def ? ConfigManager.config.settings.java.jvmOptions : ConfigManager.DEFAULT_CONFIG.settings.java.jvmOptions
}
/**
* Set the additional arguments for JVM initialization. Required arguments,
* such as memory allocation, will be dynamically resolved and should not be
* included in this value.
*
* @param {Array.<string>} jvmOptions An array of the new additional arguments for JVM
* initialization.
*/
public static setJVMOptions(jvmOptions: string[]): void {
ConfigManager.config.settings.java.jvmOptions = jvmOptions
}
// Game Settings
/**
* Retrieve the width of the game window.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {number} The width of the game window.
*/
public static getGameWidth(def = false): number {
return !def ? ConfigManager.config.settings.game.resWidth : ConfigManager.DEFAULT_CONFIG.settings.game.resWidth
}
/**
* Set the width of the game window.
*
* @param {number} resWidth The new width of the game window.
*/
public static setGameWidth(resWidth: number): void {
ConfigManager.config.settings.game.resWidth = Number.parseInt(resWidth as unknown as string)
}
/**
* Validate a potential new width value.
*
* @param {number} resWidth The width value to validate.
* @returns {boolean} Whether or not the value is valid.
*/
public static validateGameWidth(resWidth: number): boolean {
const nVal = Number.parseInt(resWidth as unknown as string)
return Number.isInteger(nVal) && nVal >= 0
}
/**
* Retrieve the height of the game window.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {number} The height of the game window.
*/
public static getGameHeight(def = false): number {
return !def ? ConfigManager.config.settings.game.resHeight : ConfigManager.DEFAULT_CONFIG.settings.game.resHeight
}
/**
* Set the height of the game window.
*
* @param {number} resHeight The new height of the game window.
*/
public static setGameHeight(resHeight: number): void {
ConfigManager.config.settings.game.resHeight = Number.parseInt(resHeight as unknown as string)
}
/**
* Validate a potential new height value.
*
* @param {number} resHeight The height value to validate.
* @returns {boolean} Whether or not the value is valid.
*/
public static validateGameHeight(resHeight: number): boolean {
const nVal = Number.parseInt(resHeight as unknown as string)
return Number.isInteger(nVal) && nVal >= 0
}
/**
* Check if the game should be launched in fullscreen mode.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game is set to launch in fullscreen mode.
*/
public static getFullscreen(def = false): boolean {
return !def ? ConfigManager.config.settings.game.fullscreen : ConfigManager.DEFAULT_CONFIG.settings.game.fullscreen
}
/**
* Change the status of if the game should be launched in fullscreen mode.
*
* @param {boolean} fullscreen Whether or not the game should launch in fullscreen mode.
*/
public static setFullscreen(fullscreen: boolean): void {
ConfigManager.config.settings.game.fullscreen = fullscreen
}
/**
* Check if the game should auto connect to servers.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game should auto connect to servers.
*/
public static getAutoConnect(def = false): boolean {
return !def ? ConfigManager.config.settings.game.autoConnect : ConfigManager.DEFAULT_CONFIG.settings.game.autoConnect
}
/**
* Change the status of whether or not the game should auto connect to servers.
*
* @param {boolean} autoConnect Whether or not the game should auto connect to servers.
*/
public static setAutoConnect(autoConnect: boolean): void {
ConfigManager.config.settings.game.autoConnect = autoConnect
}
/**
* Check if the game should launch as a detached process.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the game will launch as a detached process.
*/
public static getLaunchDetached(def = false): boolean {
return !def ? ConfigManager.config.settings.game.launchDetached : ConfigManager.DEFAULT_CONFIG.settings.game.launchDetached
}
/**
* Change the status of whether or not the game should launch as a detached process.
*
* @param {boolean} launchDetached Whether or not the game should launch as a detached process.
*/
public static setLaunchDetached(launchDetached: boolean): void {
ConfigManager.config.settings.game.launchDetached = launchDetached
}
// Launcher Settings
/**
* Check if the launcher should download prerelease versions.
*
* @param {boolean} def Optional. If true, the default value will be returned.
* @returns {boolean} Whether or not the launcher should download prerelease versions.
*/
public static getAllowPrerelease(def = false): boolean {
return !def ? ConfigManager.config.settings.launcher.allowPrerelease : ConfigManager.DEFAULT_CONFIG.settings.launcher.allowPrerelease
}
/**
* Change the status of Whether or not the launcher should download prerelease versions.
*
* @param {boolean} launchDetached Whether or not the launcher should download prerelease versions.
*/
public static setAllowPrerelease(allowPrerelease: boolean): void {
ConfigManager.config.settings.launcher.allowPrerelease = allowPrerelease
}
}

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import { LoggerUtil } from './loggerutil'
import { Client, Presence } from 'discord-rpc'
// Work in progress
const logger = new LoggerUtil('%c[DiscordWrapper]', 'color: #7289da; font-weight: bold')
let client: Client
let activity: Presence
// TODO types for these settings
export function initRPC(genSettings: any, servSettings: any, initialDetails = 'Waiting for Client..'){
client = new Client({ transport: 'ipc' })
activity = {
details: initialDetails,
state: 'Server: ' + servSettings.shortId,
largeImageKey: servSettings.largeImageKey,
largeImageText: servSettings.largeImageText,
smallImageKey: genSettings.smallImageKey,
smallImageText: genSettings.smallImageText,
startTimestamp: new Date().getTime(),
instance: false
}
client.on('ready', () => {
logger.log('Discord RPC Connected')
client.setActivity(activity)
})
client.login({clientId: genSettings.clientId}).catch(error => {
if(error.message.includes('ENOENT')) {
logger.log('Unable to initialize Discord Rich Presence, no client detected.')
} else {
logger.log('Unable to initialize Discord Rich Presence: ' + error.message, error)
}
})
}
export function updateDetails(details: string){
activity.details = details
client.setActivity(activity)
}
export function shutdownRPC(){
if(!client) return
client.clearActivity()
client.destroy()
client = null as unknown as Client // TODO cleanup
activity = null as unknown as Presence // TODO cleanup
}

296
src/main/distromanager.ts Normal file
View File

@ -0,0 +1,296 @@
import request from 'request'
import { Distribution, Module, Type, TypeMetadata, Server } from 'helios-distribution-types'
import { readJson, writeJson } from 'fs-extra'
import { join } from 'path'
import { LoggerUtil } from './loggerutil'
import { ConfigManager } from './configmanager'
const logger = new LoggerUtil('%c[DistroManager]', 'color: #a02d2a; font-weight: bold')
interface ArtifactMeta {
group: string
artifact: string
version: string
classifier?: string
extension: string
}
export class ModuleWrapper {
private artifactMeta: ArtifactMeta
private subModules: ModuleWrapper[] = []
constructor(public module: Module, private serverId: string) {
this.artifactMeta = this.resolveMetaData()
this.resolveArtifactPath()
this.resolveRequired()
if (this.module.subModules != null) {
this.subModules = this.module.subModules.map(mdl => new ModuleWrapper(mdl, serverId))
}
}
private resolveMetaData(): ArtifactMeta {
try {
const m0 = this.module.id.split('@')
const m1 = m0[0].split(':')
return {
group: m1[0] || '???',
artifact: m1[1] || '???',
version: m1[2] || '???',
classifier: m1[3] || undefined,
extension: m0[1] || TypeMetadata[this.module.type].defaultExtension || 'undefined'
}
} catch (err) {
logger.error('Improper ID for module', this.module.id, err)
return {
group: '???',
artifact: '???',
version: '???',
classifier: undefined,
extension: '???'
}
}
}
private resolveArtifactPath(): void {
const relativePath = this.module.artifact.path == null ? join(
...this.artifactMeta.group.split('.'),
this.artifactMeta.artifact,
this.artifactMeta.version,
`${this.artifactMeta.artifact}-${this.artifactMeta.version}${this.artifactMeta.classifier != undefined ? `-${this.artifactMeta.classifier}` : ''}.${this.artifactMeta.extension}`
) : this.module.artifact.path
switch (this.module.type){
case Type.Library:
case Type.ForgeHosted:
case Type.LiteLoader:
this.module.artifact.path = join(ConfigManager.getCommonDirectory(), 'libraries', relativePath)
break
case Type.ForgeMod:
case Type.LiteMod:
this.module.artifact.path = join(ConfigManager.getCommonDirectory(), 'modstore', relativePath)
break
case Type.VersionManifest:
this.module.artifact.path = join(ConfigManager.getCommonDirectory(), 'versions', this.module.id, `${this.module.id}.json`)
break
case Type.File:
default:
this.module.artifact.path = join(ConfigManager.getInstanceDirectory(), this.serverId, relativePath)
break
}
}
private resolveRequired(): void {
if (this.module.required == null) {
this.module.required = {
value: true,
def: true
}
} else {
if (this.module.required.value == null) {
this.module.required.value = true
}
if (this.module.required.def == null) {
this.module.required.def = true
}
}
}
/**
* @returns {string} The maven identifier of this module's artifact.
*/
public getArtifact(): string {
return this.artifactMeta.artifact
}
/**
* @returns {string} The maven group of this module's artifact.
*/
public getGroup(): string {
return this.artifactMeta.group
}
/**
* @returns {string} The version of this module's artifact.
*/
public getVersion(): string {
return this.artifactMeta.version
}
/**
* @returns {string | undefined} The classifier of this module's artifact
*/
public getClassifier(): string | undefined {
return this.artifactMeta.classifier
}
/**
* @returns {string} The extension of this module's artifact.
*/
public getExtension(): string {
return this.artifactMeta.extension
}
/**
* @returns {string} The identifier without he version or extension.
*/
public getVersionlessID(): string {
return this.artifactMeta.group + ':' + this.artifactMeta.artifact
}
/**
* @returns {string} The identifier without the extension.
*/
public getExtensionlessID(): string {
return this.module.id.split('@')[0]
}
/**
* @returns {boolean} Whether or not this module has sub modules.
*/
public hasSubModules(): boolean {
return this.module.subModules != null
}
public getWrappedSubmodules(): ModuleWrapper[] {
return this.subModules
}
}
export class ServerWrapper {
private modules: ModuleWrapper[] = []
constructor(public server: Server) {
this.server.modules.map(mdl => new ModuleWrapper(mdl, server.id))
}
public getWrappedModules() {
return this.modules
}
}
export class DistributionWrapper {
private mainServer: ServerWrapper | null = null
private servers: ServerWrapper[]
constructor(public distro: Distribution) {
this.servers = this.distro.servers.map(serv => new ServerWrapper(serv))
this.resolveMainServer()
}
private resolveMainServer(): void {
for(const serv of this.servers){
if(serv.server.mainServer){
this.mainServer = serv
return
}
}
// If no server declares default_selected, default to the first one declared.
this.mainServer = (this.servers.length > 0) ? this.servers[0] : null
}
public getServer(id: string): ServerWrapper | null {
for(const serv of this.servers){
if(serv.server.id === id){
return serv
}
}
return null
}
public getMainServer(): ServerWrapper | null {
return this.mainServer
}
}
export class DistroManager {
private static readonly DISTRO_PATH = join(ConfigManager.getLauncherDirectory(), 'distribution.json')
private static readonly DEV_PATH = join(ConfigManager.getLauncherDirectory(), 'dev_distribution.json')
private static readonly DISTRIBUTION_URL = 'http://mc.westeroscraft.com/WesterosCraftLauncher/distribution.json'
// private static readonly DISTRIBUTION_URL = 'https://gist.githubusercontent.com/dscalzi/53b1ba7a11d26a5c353f9d5ae484b71b/raw/'
private static DEV_MODE = false
private static distro: DistributionWrapper
public static isDevMode() {
return DistroManager.DEV_MODE
}
public static setDevMode(value: boolean) {
if(value){
logger.log('Developer mode enabled.')
logger.log('If you don\'t know what that means, revert immediately.')
} else {
logger.log('Developer mode disabled.')
}
DistroManager.DEV_MODE = value
}
public static pullRemote(): Promise<DistributionWrapper> {
if(DistroManager.DEV_MODE){
return DistroManager.pullLocal()
}
return new Promise((resolve, reject) => {
const opts = {
url: DistroManager.DISTRIBUTION_URL,
timeout: 2500
}
const distroDest = join(ConfigManager.getLauncherDirectory(), 'distribution.json')
request(opts, async (error, resp, body) => {
if(!error){
let data: Distribution
try {
data = JSON.parse(body) as Distribution
DistroManager.distro = new DistributionWrapper(data)
} catch (e) {
reject(e)
return;
}
try {
await writeJson(distroDest, DistroManager.distro)
resolve(DistroManager.distro)
} catch (err) {
reject(err)
}
} else {
reject(error)
}
})
})
}
public static async pullLocal(): Promise<DistributionWrapper> {
const data = await readJson(DistroManager.DEV_MODE ? DistroManager.DEV_PATH : DistroManager.DISTRO_PATH) as Distribution
DistroManager.distro = new DistributionWrapper(data)
return DistroManager.distro
}
public static getDistribution(): DistributionWrapper {
return DistroManager.distro
}
}

View File

@ -1,7 +1,6 @@
const fs = require('fs-extra')
const path = require('path')
const { ipcRenderer, shell } = require('electron')
const { SHELL_OPCODE } = require('./ipcconstants')
import { ensureDirSync, pathExistsSync, readdirSync, moveSync, readFileSync, writeFileSync, rename } from 'fs-extra'
import { join } from 'path'
import { shell } from 'electron'
// Group #1: File Name (without .disabled, if any)
// Group #2: File Extension (jar, zip, or litemod)
@ -20,8 +19,8 @@ const SHADER_CONFIG = 'optionsshaders.txt'
*
* @param {string} modsDir The path to the mods directory.
*/
exports.validateDir = function(dir) {
fs.ensureDirSync(dir)
export function validateDir(dir: string) {
ensureDirSync(dir)
}
/**
@ -34,14 +33,14 @@ exports.validateDir = function(dir) {
* @returns {{fullName: string, name: string, ext: string, disabled: boolean}[]}
* An array of objects storing metadata about each discovered mod.
*/
exports.scanForDropinMods = function(modsDir, version) {
export function scanForDropinMods(modsDir: string, version: string) {
const modsDiscovered = []
if(fs.existsSync(modsDir)){
let modCandidates = fs.readdirSync(modsDir)
let verCandidates = []
const versionDir = path.join(modsDir, version)
if(fs.existsSync(versionDir)){
verCandidates = fs.readdirSync(versionDir)
if(pathExistsSync(modsDir)){
let modCandidates = readdirSync(modsDir)
let verCandidates: string[] = []
const versionDir = join(modsDir, version)
if(pathExistsSync(versionDir)){
verCandidates = readdirSync(versionDir)
}
for(let file of modCandidates){
const match = MOD_REGEX.exec(file)
@ -58,7 +57,7 @@ exports.scanForDropinMods = function(modsDir, version) {
const match = MOD_REGEX.exec(file)
if(match != null){
modsDiscovered.push({
fullName: path.join(version, match[0]),
fullName: join(version, match[0]),
name: match[1],
ext: match[2],
disabled: match[3] != null
@ -75,13 +74,13 @@ exports.scanForDropinMods = function(modsDir, version) {
* @param {FileList} files The files to add.
* @param {string} modsDir The path to the mods directory.
*/
exports.addDropinMods = function(files, modsdir) {
export function addDropinMods(files: any, modsdir: string) {
exports.validateDir(modsdir)
for(let f of files) {
if(MOD_REGEX.exec(f.name) != null) {
fs.moveSync(f.path, path.join(modsdir, f.name))
moveSync(f.path, join(modsdir, f.name))
}
}
@ -93,19 +92,14 @@ exports.addDropinMods = function(files, modsdir) {
* @param {string} modsDir The path to the mods directory.
* @param {string} fullName The fullName of the discovered mod to delete.
*
* @returns {Promise.<boolean>} True if the mod was deleted, otherwise false.
* @returns {boolean} True if the mod was deleted, otherwise false.
*/
exports.deleteDropinMod = async function(modsDir, fullName){
const res = await ipcRenderer.invoke(SHELL_OPCODE.TRASH_ITEM, path.join(modsDir, fullName))
if(!res.result) {
export function deleteDropinMod(modsDir: string, fullName: string){
const res = shell.moveItemToTrash(join(modsDir, fullName))
if(!res){
shell.beep()
console.error('Error deleting drop-in mod.', res.error)
return false
}
return true
return res
}
/**
@ -119,12 +113,12 @@ exports.deleteDropinMod = async function(modsDir, fullName){
* @returns {Promise.<void>} A promise which resolves when the mod has
* been toggled. If an IO error occurs the promise will be rejected.
*/
exports.toggleDropinMod = function(modsDir, fullName, enable){
export function toggleDropinMod(modsDir: string, fullName: string, enable: boolean){
return new Promise((resolve, reject) => {
const oldPath = path.join(modsDir, fullName)
const newPath = path.join(modsDir, enable ? fullName.substring(0, fullName.indexOf(DISABLED_EXT)) : fullName + DISABLED_EXT)
const oldPath = join(modsDir, fullName)
const newPath = join(modsDir, enable ? fullName.substring(0, fullName.indexOf(DISABLED_EXT)) : fullName + DISABLED_EXT)
fs.rename(oldPath, newPath, (err) => {
rename(oldPath, newPath, (err) => {
if(err){
reject(err)
} else {
@ -140,7 +134,7 @@ exports.toggleDropinMod = function(modsDir, fullName, enable){
* @param {string} fullName The fullName of the discovered mod to toggle.
* @returns {boolean} True if the mod is enabled, otherwise false.
*/
exports.isDropinModEnabled = function(fullName){
export function isDropinModEnabled(fullName: string){
return !fullName.endsWith(DISABLED_EXT)
}
@ -152,14 +146,14 @@ exports.isDropinModEnabled = function(fullName){
* @returns {{fullName: string, name: string}[]}
* An array of objects storing metadata about each discovered shaderpack.
*/
exports.scanForShaderpacks = function(instanceDir){
const shaderDir = path.join(instanceDir, SHADER_DIR)
export function scanForShaderpacks(instanceDir: string){
const shaderDir = join(instanceDir, SHADER_DIR)
const packsDiscovered = [{
fullName: 'OFF',
name: 'Off (Default)'
}]
if(fs.existsSync(shaderDir)){
let modCandidates = fs.readdirSync(shaderDir)
if(pathExistsSync(shaderDir)){
let modCandidates = readdirSync(shaderDir)
for(let file of modCandidates){
const match = SHADER_REGEX.exec(file)
if(match != null){
@ -181,12 +175,12 @@ exports.scanForShaderpacks = function(instanceDir){
*
* @returns {string} The file name of the enabled shaderpack.
*/
exports.getEnabledShaderpack = function(instanceDir){
exports.validateDir(instanceDir)
export function getEnabledShaderpack(instanceDir: string){
validateDir(instanceDir)
const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
if(fs.existsSync(optionsShaders)){
const buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
const optionsShaders = join(instanceDir, SHADER_CONFIG)
if(pathExistsSync(optionsShaders)){
const buf = readFileSync(optionsShaders, {encoding: 'utf-8'})
const match = SHADER_OPTION.exec(buf)
if(match != null){
return match[1]
@ -203,18 +197,18 @@ exports.getEnabledShaderpack = function(instanceDir){
* @param {string} instanceDir The path to the server instance directory.
* @param {string} pack the file name of the shaderpack.
*/
exports.setEnabledShaderpack = function(instanceDir, pack){
exports.validateDir(instanceDir)
export function setEnabledShaderpack(instanceDir: string, pack: string){
validateDir(instanceDir)
const optionsShaders = path.join(instanceDir, SHADER_CONFIG)
const optionsShaders = join(instanceDir, SHADER_CONFIG)
let buf
if(fs.existsSync(optionsShaders)){
buf = fs.readFileSync(optionsShaders, {encoding: 'utf-8'})
if(pathExistsSync(optionsShaders)){
buf = readFileSync(optionsShaders, {encoding: 'utf-8'})
buf = buf.replace(SHADER_OPTION, `shaderPack=${pack}`)
} else {
buf = `shaderPack=${pack}`
}
fs.writeFileSync(optionsShaders, buf, {encoding: 'utf-8'})
writeFileSync(optionsShaders, buf, {encoding: 'utf-8'})
}
/**
@ -223,15 +217,15 @@ exports.setEnabledShaderpack = function(instanceDir, pack){
* @param {FileList} files The files to add.
* @param {string} instanceDir The path to the server instance directory.
*/
exports.addShaderpacks = function(files, instanceDir) {
export function addShaderpacks(files: any, instanceDir: string) {
const p = path.join(instanceDir, SHADER_DIR)
const p = join(instanceDir, SHADER_DIR)
exports.validateDir(p)
for(let f of files) {
if(SHADER_REGEX.exec(f.name) != null) {
fs.moveSync(f.path, path.join(p, f.name))
moveSync(f.path, join(p, f.name))
}
}

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