I'm sure there are some other UI tweaks in here too. This commit also includes a method to check the current server against the player's server codes to see if it's available to them. You can either show the error overlay at the time, or perform your own other operation.
Autoconnect is causing a OpenGL stack overflow exception on 1.15+ for some reason. Disabled it for now.
Finally changed .westeroscraft to .helioslauncher.
Fixed issue with passing fullscreen argment to 1.13+, although it doesnt seem to be working well clientside.
Improved the forge version check logic.
Fixed launch area toggling and added a min linger time so that the transition doesnt look abrupt.
Upgraded dependencies.
The latest 1.12.2 builds have been upgraded to ForgeGradle 3. Handling is slighly different, as the version.json
format is different and no longer stored in the universal jar. You have to provide the version.json as a VersionManifest
module, the same as 1.13+. The rest of the launch handling hasn't changed.
Nebula supports the new 1.12.2 format.
Fixed file selectors not behaving properly due to breaking change in Electron 7 (#67).
Renamed shell.openItem to shell.openPath (Electron 9 breaking change).
Resolves#67.
The launcher was never intended for use with 1.7.10, however since people
do use it for this version I generated a 1.7.10 distribution with Nebula
and tested it out. Several bugs were identified and fixed.
* Don't prefix modList paths with absolute on 1.7.10.
* Allow library overrides.
Forge 1.7.10 updates mojang's guava version. As such the library
resolver now supports overriding mojang libraries through the
distribution.json.
Fixes#45.
Mojang has changed its manifest format for 1.13.
Forge is no longer a universal jar, it requires more hosted files, all of which are generated by the installer.
We can no longer extract the version manifest from forge's jar and have to include it in the distribution.
This commit adds support for launching forge only, mods are currently not supported from the distribution.
Handling of 1.13 launches are subject to change as we move forward.