Commit Graph

62 Commits

Author SHA1 Message Date
Daniel Scalzi
001a2cbe81
v1.2.1 - Fixed issue w/ native lib parsing.
In 1.12.2, some natives do not provide a rules
object and instead just omit the classifier
from the natives object. We now check for that.

Updated electron to v3.0.12.
2018-12-17 00:11:23 -05:00
Daniel Scalzi
d779eacf61
Added drag/drop functionality to the add mods button.
You can now drag one or more files onto the add mods button in order to add them to the mods directory. Only jar, litemod, and zip files will be moved.
Changed eslint to use a single configuration file, with overrides for the UI scripts.
Now using fs-extra, replace usages of rimraf and mkdirp with fs-extra functions.
2018-12-01 08:20:42 -05:00
Daniel Scalzi
d9858958c9
Oracle now uses https, update body parser accordingly. 2018-11-25 22:18:59 -05:00
Daniel Scalzi
03273232c6
Fix for native lib parsing in old MC versions.
Fixes #18.
2018-11-18 04:19:17 -05:00
Daniel Scalzi
affacbf56e
Cleanup 2018-11-11 18:28:58 -05:00
Daniel Scalzi
ce86840a87
v1.0.4 - Logic cleanup, minor bug fixes.
Removed the old workaround logic for queueing archives for extraction.
Removed the old forge callback (this was replaced a while ago).
Fixed a typo in _parseDistroModules (getType).
Use discordrpc straight from the repository. The author has refused to push the bugfix for nearly a month.
Fix timestamp issue on discord rich presence.
Dependency upgrades.
2018-10-31 01:25:38 -04:00
Daniel Scalzi
f089993ea4
Use launchermeta.mojang.com instead of S3 (deprecated). (#12)
The deprecated endpoint will be removed by the end of 2018.
2018-10-25 12:45:32 -04:00
Daniel Scalzi
3acc213544
electron-is-dev is now useless, use our own copy. 2018-09-23 02:19:16 -04:00
Daniel Scalzi
810e81521c
Added eslint. To lint, npm run lint.
Linted the entire project. Using different rules for the script files
as there are a lot of undefined variables just because of the way the
DOM's global scope works.

Mostly just code cleanup, however the linter did catch a minor bug with
a settings regex. That has been corrected.
2018-07-22 13:31:15 -04:00
Daniel Scalzi
7dcce68455
Updated Distribution Index spec and impl.
Added distromanager.js to represent distro elements.
Moved all distro refresh code to distromanager.js.
Overhauled assetexec.js.
Overhauled handling of assetexec.js output in landing.js.
Overhauled events emitted by assetguard.js.
Improved doenload processing in assetguard.
Updated discord-rpc to v3.0.0.
Replaced westeroscraft.json with distribution.json.
Use npm in travis for windows + linux.
Remove file extension from imports.
Added liteloader + macromod + shaders to distribution.json.
2018-07-22 11:40:15 -04:00
Daniel Scalzi
aa0e1a20ca
Added initial support of liteloader + optional submodules.
Liteloader is loaded as a library, with special launch conditions being executed when it is enabled. Litemods are constructed into a mod list and passed to liteloader via the --modRepo argument.

The launcher now supports optional submodules. These are parsed recursively, there is no depth limit. Typically the depth will be only 2 as litemods are optional submoduless of liteloader.
2018-06-23 21:03:49 -04:00
Daniel Scalzi
145a2fe77b
Added initial support for optional mods.
Optional mods are stored by ID in the configuration. Their enabled state is stored here. The mod configurations are updated each time the distro index is refreshed. Configurations are stored by server id. If the id no longer exists (changed/removed), the mod configuration is removed. If new optional mods are added, they are added to the configuration. If they are removed, they are removed from the configuration.

Currently only top level optional mods are supported.
2018-06-23 15:17:26 -04:00
Daniel Scalzi
109c24bc79
Added option to change the Java exec to the settings UI. 2018-06-14 03:49:55 -04:00
Daniel Scalzi
08eb04775e
Added indication for when there is new news. 2018-06-04 23:08:03 -04:00
Daniel Scalzi
790a3e0e8b
v0.0.1-alpha.8 - Implemented Minecraft Settings Tab.
Implemented minecraft settings tab.
Updated distro index documentation to reflext the file system overhaul.
2018-06-04 16:28:17 -04:00
Daniel Scalzi
0cc861f614
Overhauling file system structure.
Common files such as assets, libraries, and mods have been externalized into a 'common' folder. Each server now has its own instance folder to allow saving per version files. This resolves issues with resourcepacks and mod configurations being overriden, and still preserves our optimizations in storing libraries and mods maven style.
2018-06-04 00:17:20 -04:00
Daniel Scalzi
a67dac23cf
Fixes related to offline startup.
Fixed incorrect function name for local distro index loading.
Fixed mojang tooltip not showing statuses when offline.
Added timeout of 2500ms to news loading, remote distro index retrieval, and mojang status loading.
Updates async to fix lodash vulnerability.
2018-05-22 08:41:22 -04:00
Daniel Scalzi
71cbd109c4
Various fixes.
Fixed issue where news button could not be tabbed to when news UI is active.
Fixed incorrect java version sorting (now behaves as intended).
2018-05-15 02:30:26 -04:00
Daniel Scalzi
d2c435ce51
Added Java Validations for Linux.
Also abstracted and optimized the common functions for resolving Java between the three supported operating systems.
Changes made to win32 and darwin validations will require testing to ensure everything is functional.
2018-05-15 01:05:10 -04:00
Daniel Scalzi
848440ed1c
Fixed an issue with registry scan, minor UI changes.
The registry scan function exited early if no Java Development Key was found. This has been corrected by redoing the exit checks.
Social media buttons now lose focus after they are clicked to prevent a sticky appearance.
Changed the load spinner to have the text rotate within the center image.
2018-05-10 04:36:52 -04:00
Daniel Scalzi
f0b21330a0
v0.0.1-alpha.2 Fixed console.debug error. 2018-05-10 00:22:00 -04:00
Daniel Scalzi
d33476bcf9
ConfigManager improvements. v0.0.1-alpha.1
Added new configuration option, launchDetached.
Added validation function to ConfigManager to add missing keys (due to updates).
Updated westeroscraft.json
Game process can now be detached from the launcher.
2018-05-10 00:01:38 -04:00
Daniel Scalzi
15a83a7736
Attempting to make references to the distribution index more streamlined. WIP 2018-05-08 20:10:46 -04:00
Daniel Scalzi
f161e196be
Improving application startup flow.
Major improvements to distribution index loading.
Implemented new transitional UI for startup.
If **no** distribution index is loaded on startup, completion of startup will be prevented and the user will be shown a message displaying the issue.
Launch errors are now shown as overlays.
Many more minor fixes and enhancements.
2018-05-08 06:34:16 -04:00
Daniel Scalzi
cd4f7918c8
Pipe output from forked processes back to parent.
Also cleaned up the code a bit. Switched to use lambda declarations in promises and renamed 'fulfill' to 'resolve', as it should be,
2018-05-07 18:15:59 -04:00
Daniel Scalzi
0c1ebd0ce0
Distribution data is now pulled from our servers. 2018-05-07 01:34:57 -04:00
Daniel Scalzi
40de1e3cd3
Added News UI.
Added News UI and implemented functionality.
Removed westeroscraft.xml as we don't need to cache it.
Updated westeroscraft.json.
Updated Electron to v2.0.0
2018-05-06 21:45:20 -04:00
Daniel Scalzi
ea758aee1f
Various optimizations related to library extraction.
Updated PackXZExtract to v1.0.1.
If no files are queued for extraction, the step is skipped.
The UI now shows some indication that the extraction is in progress.
2018-04-28 23:34:23 -04:00
Daniel Scalzi
d08cfbf248
Change library extraction to be queue based to ensure it completes. 2018-04-28 20:52:13 -04:00
Daniel Scalzi
f1cf433ca8
Fixed issue where extraction library could not be run from asar. 2018-04-28 18:07:39 -04:00
Daniel Scalzi
714daace18
Added server status retrieval and implemented it on UI.
The player count on the landing page is now functional. If the server cannot be reached, the label and value will change to SERVER and OFFLINE, respectively. This behavior can be modified.
2018-04-15 22:35:14 -04:00
Daniel Scalzi
28cd147ca0
Fixing some syntax issues.
It was late, I was tired, this was the result.
2018-04-12 22:40:48 -04:00
Daniel Scalzi
12aa9f9c5b
Removing '/Contents/Home' from Java root on darwin to have the code rely on the resolve executable method. 2018-04-12 22:13:26 -04:00
Daniel Scalzi
fc81016dc6
More updates for Java validations on darwin.
Also, now require version 8u52+, as pack200 algo changed after 8u45.
2018-04-12 21:38:27 -04:00
Daniel Scalzi
05ebb80f19
Fixing variable rename typo. 2018-04-12 16:42:26 -04:00
Daniel Scalzi
4eb9d267eb
First attempt at Java validations for darwin (osx). 2018-04-12 16:12:45 -04:00
Daniel Scalzi
0a79634b8a
Implemented Java validations within the UI.
When a user attemps to launch, the configured Java executable will be validated. If it is invalid, we will look for a valid installation. If no valid installation is found, the user will be prompted with an option to install Java. An option to decline needs to be added. If they choose to install, it will download, extract, and update the executable in the config. The game will then be launched.

Also added progress tracking for asset validations, as they can potentially take a bit longer. Showing progress assures the user that the program isn't stuck or broken.
2018-04-07 18:06:49 -04:00
Daniel Scalzi
5c7e0c3c8a
Various additions and fixes to the launch controller.
Fixed an issue with concurrency when there are no downloads queued on launch. Added support for static function execution in AssetExec. Fixed a binding issue in uicore.js caused by delayed div loading. For now the solution is just hard coding in the value, will probably switch these two a css file later on. Included the launcher's x64 runtime directory in Java scans.
2018-04-02 18:40:32 -04:00
Daniel Scalzi
7fb33c6813
Rough completion of JRE downloads from oracle.
Mojang fallback cannot be implemented due to limitations of decompressing large lzma files in node.js. This can probably be worked around by packaging with some command line binary, but it honestly it not worth it.
2018-03-31 20:45:24 -04:00
Daniel Scalzi
13cc555afd
Game now saves to OS-specific data directory. Fixed issue where logs folder did not save to correct location. Fixed issue with authentication code. Continuing work on Java validation code. 2018-03-31 13:05:05 -04:00
Daniel Scalzi
f8131d9322
First phase of moving Java validation code to assetguard.js
Static utility functions have been moved. Functions which handle Java downloads will be moved next. AssetGuard is becoming a lengthy file, to cope with this I've added region comments so that specific sections can be collapsed and expanded when needed.
2018-03-30 08:31:54 -04:00
Daniel Scalzi
4fd202d180
Cleaning up jsdocs to be more aligned with the standard. 2018-03-28 16:42:10 -04:00
Daniel Scalzi
e7785fa603 Updating dependencies. 2018-01-19 00:33:05 -05:00
Daniel Scalzi
d4d7be7c47 Rewrote frontend download download function to make use of forked processes. This means that the download runs in full async (essentially in a separate thread). Updated the discord wrapper to be more dynamic. Updated auth manager to use async/await. 2018-01-18 23:45:50 -05:00
Daniel Scalzi
0dde4bce42 Changes to prevent cyclic dependencies. 2017-12-02 22:41:47 -05:00
Daniel Scalzi
086bfc8593 Added dynamic detection of default server. 2017-12-02 02:59:25 -05:00
Daniel Scalzi
52ab270ce3 Large update to AssetGuard to make the module purely object based. This fixed several issues which were present with the static implementation and seems to have increased performance. Several other bugs related to the front-end scripts have been fixed. 2017-11-30 03:00:06 -05:00
Daniel Scalzi
4c2c46f535 Beginning work on configuration management, updates to UI to prevent unresponsive behavior, bug fixes.. 2017-11-30 01:40:56 -05:00
Daniel Scalzi
dd9e1418c8 Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard. 2017-11-27 04:31:54 -05:00
Daniel Scalzi
dd7ae6bf56 Massive progress on implementing the new forge modlist format. I have been able to rewrite much of the launch process code to use this new method, and was able to successfully log into the game. Several bugs need to be worked on, however everything is in a good state so far. 2017-11-19 03:48:21 -05:00