Start to prune original asset guard to see what still needs to be replaced.
This commit is contained in:
parent
9a4129c11a
commit
e9a5f80a36
@ -6,8 +6,6 @@ const crypto = require('crypto')
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const EventEmitter = require('events')
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const fs = require('fs-extra')
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const { LoggerUtil } = require('helios-core')
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const { DistributionAPI } = require('helios-core/common')
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const { Type } = require('helios-distribution-types')
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const nodeDiskInfo = require('node-disk-info')
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const StreamZip = require('node-stream-zip')
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const path = require('path')
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@ -16,8 +14,6 @@ const request = require('request')
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const tar = require('tar-fs')
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const zlib = require('zlib')
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const ConfigManager = require('./configmanager')
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const { REMOTE_DISTRO_URL } = require('./distromanager')
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const isDev = require('./isdev')
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const isARM64 = process.arch === 'arm64'
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@ -44,86 +40,6 @@ class Asset {
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}
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}
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/** Class representing a mojang library. */
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class Library extends Asset {
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/**
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* Converts the process.platform OS names to match mojang's OS names.
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*/
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static mojangFriendlyOS(){
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const opSys = process.platform
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if (opSys === 'darwin') {
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return 'osx'
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} else if (opSys === 'win32'){
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return 'windows'
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} else if (opSys === 'linux'){
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return 'linux'
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} else {
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return 'unknown_os'
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}
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}
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/**
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* Checks whether or not a library is valid for download on a particular OS, following
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* the rule format specified in the mojang version data index. If the allow property has
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* an OS specified, then the library can ONLY be downloaded on that OS. If the disallow
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* property has instead specified an OS, the library can be downloaded on any OS EXCLUDING
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* the one specified.
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*
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* If the rules are undefined, the natives property will be checked for a matching entry
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* for the current OS.
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*
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* @param {Array.<Object>} rules The Library's download rules.
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* @param {Object} natives The Library's natives object.
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* @returns {boolean} True if the Library follows the specified rules, otherwise false.
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*/
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static validateRules(rules, natives){
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if(rules == null) {
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if(natives == null) {
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return true
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} else {
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return natives[Library.mojangFriendlyOS()] != null
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}
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}
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for(let rule of rules){
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const action = rule.action
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const osProp = rule.os
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if(action != null && osProp != null){
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const osName = osProp.name
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const osMoj = Library.mojangFriendlyOS()
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if(action === 'allow'){
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return osName === osMoj
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} else if(action === 'disallow'){
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return osName !== osMoj
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}
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}
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}
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return true
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}
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}
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class DistroModule extends Asset {
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/**
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* Create a DistroModule. This is for processing,
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* not equivalent to the module objects in the
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* distro index.
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*
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* @param {any} id The id of the asset.
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* @param {string} hash The hash value of the asset.
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* @param {number} size The size in bytes of the asset.
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* @param {string} from The url where the asset can be found.
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* @param {string} to The absolute local file path of the asset.
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* @param {string} type The the module type.
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*/
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constructor(id, hash, size, from, to, type){
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super(id, hash, size, from, to)
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this.type = type
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}
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}
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/**
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* Class representing a download tracker. This is used to store meta data
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* about a download queue, including the queue itself.
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@ -1169,416 +1085,10 @@ class AssetGuard extends EventEmitter {
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})
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}
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/**
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* Function which finalizes the forge installation process. This creates a 'version'
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* instance for forge and saves its version.json file into that instance. If that
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* instance already exists, the contents of the version.json file are read and returned
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* in a promise.
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*
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* @param {Asset} asset The Asset object representing Forge.
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* @param {string} commonPath The common path for shared game files.
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* @returns {Promise.<Object>} A promise which resolves to the contents of forge's version.json.
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*/
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static _finalizeForgeAsset(asset, commonPath){
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return new Promise((resolve, reject) => {
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fs.readFile(asset.to, (err, data) => {
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const zip = new AdmZip(data)
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const zipEntries = zip.getEntries()
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for(let i=0; i<zipEntries.length; i++){
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if(zipEntries[i].entryName === 'version.json'){
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const forgeVersion = JSON.parse(zip.readAsText(zipEntries[i]))
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const versionPath = path.join(commonPath, 'versions', forgeVersion.id)
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const versionFile = path.join(versionPath, forgeVersion.id + '.json')
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if(!fs.existsSync(versionFile)){
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fs.ensureDirSync(versionPath)
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fs.writeFileSync(path.join(versionPath, forgeVersion.id + '.json'), zipEntries[i].getData())
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resolve(forgeVersion)
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} else {
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//Read the saved file to allow for user modifications.
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resolve(JSON.parse(fs.readFileSync(versionFile, 'utf-8')))
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}
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return
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}
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}
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//We didn't find forge's version.json.
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reject('Unable to finalize Forge processing, version.json not found! Has forge changed their format?')
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})
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})
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}
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// #endregion
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// #endregion
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// Validation Functions
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// #region
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/**
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* Loads the version data for a given minecraft version.
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*
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* @param {string} version The game version for which to load the index data.
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* @param {boolean} force Optional. If true, the version index will be downloaded even if it exists locally. Defaults to false.
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* @returns {Promise.<Object>} Promise which resolves to the version data object.
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*/
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loadVersionData(version, force = false){
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const self = this
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return new Promise(async (resolve, reject) => {
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const versionPath = path.join(self.commonPath, 'versions', version)
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const versionFile = path.join(versionPath, version + '.json')
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if(!fs.existsSync(versionFile) || force){
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const url = await self._getVersionDataUrl(version)
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//This download will never be tracked as it's essential and trivial.
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AssetGuard.logger.info('Preparing download of ' + version + ' assets.')
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fs.ensureDirSync(versionPath)
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const stream = request(url).pipe(fs.createWriteStream(versionFile))
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stream.on('finish', () => {
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resolve(JSON.parse(fs.readFileSync(versionFile)))
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})
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} else {
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resolve(JSON.parse(fs.readFileSync(versionFile)))
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}
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})
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}
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/**
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* Parses Mojang's version manifest and retrieves the url of the version
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* data index.
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*
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* @param {string} version The version to lookup.
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* @returns {Promise.<string>} Promise which resolves to the url of the version data index.
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* If the version could not be found, resolves to null.
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*/
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_getVersionDataUrl(version){
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return new Promise((resolve, reject) => {
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request('https://launchermeta.mojang.com/mc/game/version_manifest.json', (error, resp, body) => {
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if(error){
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reject(error)
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} else {
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const manifest = JSON.parse(body)
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for(let v of manifest.versions){
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if(v.id === version){
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resolve(v.url)
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}
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}
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resolve(null)
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}
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})
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})
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}
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// Asset (Category=''') Validation Functions
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// #region
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/**
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* Public asset validation function. This function will handle the validation of assets.
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* It will parse the asset index specified in the version data, analyzing each
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* asset entry. In this analysis it will check to see if the local file exists and is valid.
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* If not, it will be added to the download queue for the 'assets' identifier.
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*
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* @param {Object} versionData The version data for the assets.
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* @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
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* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
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*/
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validateAssets(versionData, force = false){
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const self = this
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return new Promise((resolve, reject) => {
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self._assetChainIndexData(versionData, force).then(() => {
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resolve()
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})
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})
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}
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//Chain the asset tasks to provide full async. The below functions are private.
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/**
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* Private function used to chain the asset validation process. This function retrieves
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* the index data.
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* @param {Object} versionData
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* @param {boolean} force
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* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
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*/
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_assetChainIndexData(versionData, force = false){
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const self = this
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return new Promise((resolve, reject) => {
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//Asset index constants.
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const assetIndex = versionData.assetIndex
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const name = assetIndex.id + '.json'
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const indexPath = path.join(self.commonPath, 'assets', 'indexes')
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const assetIndexLoc = path.join(indexPath, name)
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let data = null
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if(!fs.existsSync(assetIndexLoc) || force){
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AssetGuard.logger.info('Downloading ' + versionData.id + ' asset index.')
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fs.ensureDirSync(indexPath)
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const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
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stream.on('finish', () => {
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data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
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self._assetChainValidateAssets(versionData, data).then(() => {
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resolve()
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})
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})
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} else {
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data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
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self._assetChainValidateAssets(versionData, data).then(() => {
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resolve()
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})
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}
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})
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}
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/**
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* Private function used to chain the asset validation process. This function processes
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* the assets and enqueues missing or invalid files.
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* @param {Object} versionData
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* @param {boolean} force
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* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
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*/
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_assetChainValidateAssets(versionData, indexData){
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const self = this
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return new Promise((resolve, reject) => {
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//Asset constants
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const resourceURL = 'https://resources.download.minecraft.net/'
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const localPath = path.join(self.commonPath, 'assets')
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const objectPath = path.join(localPath, 'objects')
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const assetDlQueue = []
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let dlSize = 0
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let acc = 0
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const total = Object.keys(indexData.objects).length
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//const objKeys = Object.keys(data.objects)
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async.forEachOfLimit(indexData.objects, 10, (value, key, cb) => {
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acc++
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self.emit('progress', 'assets', acc, total)
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const hash = value.hash
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const assetName = path.join(hash.substring(0, 2), hash)
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const urlName = hash.substring(0, 2) + '/' + hash
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const ast = new Asset(key, hash, value.size, resourceURL + urlName, path.join(objectPath, assetName))
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if(!AssetGuard._validateLocal(ast.to, 'sha1', ast.hash)){
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dlSize += (ast.size*1)
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assetDlQueue.push(ast)
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}
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cb()
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}, (err) => {
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self.assets = new DLTracker(assetDlQueue, dlSize)
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resolve()
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})
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})
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}
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// #endregion
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// Library (Category=''') Validation Functions
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// #region
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/**
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* Public library validation function. This function will handle the validation of libraries.
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* It will parse the version data, analyzing each library entry. In this analysis, it will
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* check to see if the local file exists and is valid. If not, it will be added to the download
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* queue for the 'libraries' identifier.
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*
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* @param {Object} versionData The version data for the assets.
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* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
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*/
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validateLibraries(versionData){
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const self = this
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return new Promise((resolve, reject) => {
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const libArr = versionData.libraries
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const libPath = path.join(self.commonPath, 'libraries')
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const libDlQueue = []
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let dlSize = 0
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//Check validity of each library. If the hashs don't match, download the library.
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async.eachLimit(libArr, 5, (lib, cb) => {
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if(Library.validateRules(lib.rules, lib.natives)){
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let artifact = (lib.natives == null) ? lib.downloads.artifact : lib.downloads.classifiers[lib.natives[Library.mojangFriendlyOS()].replace('${arch}', process.arch.replace('x', ''))]
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const libItm = new Library(lib.name, artifact.sha1, artifact.size, artifact.url, path.join(libPath, artifact.path))
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if(!AssetGuard._validateLocal(libItm.to, 'sha1', libItm.hash)){
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dlSize += (libItm.size*1)
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libDlQueue.push(libItm)
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}
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}
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cb()
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}, (err) => {
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self.libraries = new DLTracker(libDlQueue, dlSize)
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resolve()
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})
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})
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}
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// #endregion
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// Miscellaneous (Category=files) Validation Functions
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// #region
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/**
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* Public miscellaneous mojang file validation function. These files will be enqueued under
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* the 'files' identifier.
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*
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* @param {Object} versionData The version data for the assets.
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* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
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*/
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validateMiscellaneous(versionData){
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const self = this
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return new Promise(async (resolve, reject) => {
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await self.validateClient(versionData)
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await self.validateLogConfig(versionData)
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resolve()
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})
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}
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/**
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* Validate client file - artifact renamed from client.jar to '{version}'.jar.
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*
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* @param {Object} versionData The version data for the assets.
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* @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
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* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
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*/
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validateClient(versionData, force = false){
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const self = this
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return new Promise((resolve, reject) => {
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const clientData = versionData.downloads.client
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const version = versionData.id
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const targetPath = path.join(self.commonPath, 'versions', version)
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const targetFile = version + '.jar'
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let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
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if(!AssetGuard._validateLocal(client.to, 'sha1', client.hash) || force){
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self.files.dlqueue.push(client)
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self.files.dlsize += client.size*1
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resolve()
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} else {
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resolve()
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}
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})
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}
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/**
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* Validate log config.
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*
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* @param {Object} versionData The version data for the assets.
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* @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false.
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* @returns {Promise.<void>} An empty promise to indicate the async processing has completed.
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*/
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validateLogConfig(versionData){
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const self = this
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return new Promise((resolve, reject) => {
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const client = versionData.logging.client
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const file = client.file
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const targetPath = path.join(self.commonPath, 'assets', 'log_configs')
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let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
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if(!AssetGuard._validateLocal(logConfig.to, 'sha1', logConfig.hash)){
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self.files.dlqueue.push(logConfig)
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self.files.dlsize += logConfig.size*1
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resolve()
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} else {
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resolve()
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}
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})
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}
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// #endregion
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// Distribution (Category=forge) Validation Functions
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// #region
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/**
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* Validate the distribution.
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*
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* @param {Server} server The Server to validate.
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* @returns {Promise.<Object>} A promise which resolves to the server distribution object.
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*/
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validateDistribution(server){
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const self = this
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return new Promise((resolve, reject) => {
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self.forge = self._parseDistroModules(server.getModules(), server.getMinecraftVersion(), server.getID())
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resolve(server)
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})
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}
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_parseDistroModules(modules, version, servid){
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let alist = []
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let asize = 0
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for(let ob of modules){
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let obArtifact = ob.getArtifact()
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let obPath = obArtifact.getPath()
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let artifact = new DistroModule(ob.getIdentifier(), obArtifact.getHash(), obArtifact.getSize(), obArtifact.getURL(), obPath, ob.getType())
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const validationPath = obPath.toLowerCase().endsWith('.pack.xz') ? obPath.substring(0, obPath.toLowerCase().lastIndexOf('.pack.xz')) : obPath
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if(!AssetGuard._validateLocal(validationPath, 'MD5', artifact.hash)){
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asize += artifact.size*1
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alist.push(artifact)
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if(validationPath !== obPath) this.extractQueue.push(obPath)
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}
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//Recursively process the submodules then combine the results.
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if(ob.getSubModules() != null){
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let dltrack = this._parseDistroModules(ob.getSubModules(), version, servid)
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asize += dltrack.dlsize*1
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alist = alist.concat(dltrack.dlqueue)
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}
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}
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return new DLTracker(alist, asize)
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}
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/**
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* Loads Forge's version.json data into memory for the specified server id.
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*
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||||
* @param {string} server The Server to load Forge data for.
|
||||
* @returns {Promise.<Object>} A promise which resolves to Forge's version.json data.
|
||||
*/
|
||||
loadForgeData(server){
|
||||
const self = this
|
||||
return new Promise(async (resolve, reject) => {
|
||||
const modules = server.getModules()
|
||||
for(let ob of modules){
|
||||
const type = ob.getType()
|
||||
if(type === Type.ForgeHosted || type === Type.Forge){
|
||||
if(Util.isForgeGradle3(server.getMinecraftVersion(), ob.getVersion())){
|
||||
// Read Manifest
|
||||
for(let sub of ob.getSubModules()){
|
||||
if(sub.getType() === Type.VersionManifest){
|
||||
resolve(JSON.parse(fs.readFileSync(sub.getArtifact().getPath(), 'utf-8')))
|
||||
return
|
||||
}
|
||||
}
|
||||
reject('No forge version manifest found!')
|
||||
return
|
||||
} else {
|
||||
let obArtifact = ob.getArtifact()
|
||||
let obPath = obArtifact.getPath()
|
||||
let asset = new DistroModule(ob.getIdentifier(), obArtifact.getHash(), obArtifact.getSize(), obArtifact.getURL(), obPath, type)
|
||||
try {
|
||||
let forgeData = await AssetGuard._finalizeForgeAsset(asset, self.commonPath)
|
||||
resolve(forgeData)
|
||||
} catch (err){
|
||||
reject(err)
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
reject('No forge module found!')
|
||||
})
|
||||
}
|
||||
|
||||
_parseForgeLibraries(){
|
||||
/* TODO
|
||||
* Forge asset validations are already implemented. When there's nothing much
|
||||
* to work on, implement forge downloads using forge's version.json. This is to
|
||||
* have the code on standby if we ever need it (since it's half implemented already).
|
||||
*/
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
// Java (Category=''') Validation (download) Functions
|
||||
// #region
|
||||
|
||||
@ -1820,55 +1330,6 @@ class AssetGuard extends EventEmitter {
|
||||
})
|
||||
}
|
||||
|
||||
async validateEverything(serverid, dev = false){
|
||||
|
||||
try {
|
||||
if(!ConfigManager.isLoaded()){
|
||||
ConfigManager.load()
|
||||
}
|
||||
const api = new DistributionAPI(
|
||||
ConfigManager.getLauncherDirectory(),
|
||||
REMOTE_DISTRO_URL,
|
||||
dev
|
||||
)
|
||||
|
||||
const dI = await api.getDistributionLocalLoadOnly()
|
||||
|
||||
// TODO replace all
|
||||
const server = dI.getServer(serverid)
|
||||
|
||||
// Validate Everything
|
||||
|
||||
await this.validateDistribution(server)
|
||||
this.emit('validate', 'distribution')
|
||||
const versionData = await this.loadVersionData(server.getMinecraftVersion())
|
||||
this.emit('validate', 'version')
|
||||
await this.validateAssets(versionData)
|
||||
this.emit('validate', 'assets')
|
||||
await this.validateLibraries(versionData)
|
||||
this.emit('validate', 'libraries')
|
||||
await this.validateMiscellaneous(versionData)
|
||||
this.emit('validate', 'files')
|
||||
await this.processDlQueues()
|
||||
//this.emit('complete', 'download')
|
||||
const forgeData = await this.loadForgeData(server)
|
||||
|
||||
return {
|
||||
versionData,
|
||||
forgeData
|
||||
}
|
||||
|
||||
} catch (err){
|
||||
return {
|
||||
versionData: null,
|
||||
forgeData: null,
|
||||
error: err
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user