Added progress tracking to landing page. Fixed exclusions when extracting native files, fixed minor issue with config manager, optimizations and improvements to assetguard.

This commit is contained in:
Daniel Scalzi 2017-11-27 04:31:54 -05:00
parent 5352239f91
commit dd9e1418c8
7 changed files with 223 additions and 16 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@
/.vs/ /.vs/
/.vscode/ /.vscode/
/target/ /target/
/logs/

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@ -9,11 +9,24 @@ body, html, div {
padding: 0px; padding: 0px;
} }
/* Reset p presets. */
p {
-webkit-margin-before: 0em;
-webkit-margin-after: 0em;
}
/*body { /*body {
background: url('./../images/backgrounds/0.jpg') no-repeat center center fixed; background: url('./../images/backgrounds/0.jpg') no-repeat center center fixed;
background-size: cover; background-size: cover;
}*/ }*/
/*******************************************************************************
* *
* frame.ejs *
* *
******************************************************************************/
#frame_bar { #frame_bar {
-webkit-app-region: drag; -webkit-app-region: drag;
-webkit-user-select: none; -webkit-user-select: none;
@ -21,6 +34,8 @@ body, html, div {
min-height: 22px; min-height: 22px;
display: flex; display: flex;
align-items: center; align-items: center;
position: relative;
z-index: 10000;
} }
#frame_btn_dock { #frame_btn_dock {
@ -65,6 +80,93 @@ body, html, div {
background-color: #D6FFA6; background-color: #D6FFA6;
} }
/*******************************************************************************
* *
* login.ejs *
* *
******************************************************************************/
#login_main {
position: relative;
height: calc(100% - 22px);
width: 100%;
overflow: hidden;
}
#login_filter {
height: calc(100% - 22px);
width: 100%;
z-index: 9000;
position: absolute;
filter: blur(8px) contrast(0.9) brightness(1.0);
background: url('./../images/backgrounds/0.jpg') no-repeat center center fixed;
transform: scale(1.2);
background-size: cover;
}
#login_container {
height: 100%;
position: relative;
display: flex;
justify-content: center;
z-index: 9001;
}
#login_content {
width: 400px;
display: flex;
flex-direction: column;
align-items: center;
}
#login_image_seal {
height: 150px;
width: auto;
}
.login_section {
display: flex;
flex-direction: column;
align-items: center;
padding: 5px;
}
/* Adds padding between flex children */
.login_section > * {
margin-bottom: 10px;
}
.login_section > *:last-child {
margin-bottom: 0px !important;
}
#login_header_text {
font-family: 'Avenir Book';
color: #ded8cb;
}
#login_links a {
color: #5a534b;
font-family: 'Avenir Book';
font-size: 10px;
text-decoration: none;
}
#login_information input {
background: none;
border: none;
border-top: 2px solid #fff;
}
/*#login_information input[type='password'] {
letter-spacing: 0.3em;
}*/
/*******************************************************************************
* *
* index.ejs *
* *
******************************************************************************/
#main { #main {
height: calc(100% - 22px); height: calc(100% - 22px);
} }
@ -132,6 +234,13 @@ body, html, div {
display: inline-flex; display: inline-flex;
} }
#main > #lower > #right #launch_content {
position: relative;
top: 25px;
display: inline-flex;
line-height: 24px;
}
#image_seal { #image_seal {
height: 70px; height: 70px;
width: auto; width: auto;
@ -242,6 +351,7 @@ body, html, div {
color: white; color: white;
font-family: 'Avenir Book'; font-family: 'Avenir Book';
font-size: 9px; font-size: 9px;
letter-spacing: 1px;
font-weight: bold; font-weight: bold;
text-shadow: 0px 0px 0px #bebcbb; text-shadow: 0px 0px 0px #bebcbb;
} }
@ -290,3 +400,42 @@ body, html, div {
line-height: 30px; line-height: 30px;
display: flex; display: flex;
} }
#launch_button {
font-family: 'Avenir Book';
background: none;
border: none;
cursor: pointer;
color: #fff;
font-weight: 900;
letter-spacing: 2px;
text-shadow: 0px 0px 0px #bebcbb;
font-size: 20px;
padding: 0px;
}
#launch_details {
position: relative;
top: 25px;
/*display: flex;*/
display: none;
flex-direction: column;
}
#launch_progress[value] {
height: 2px;
width: 265px;
-webkit-appearance: none;
}
#launch_progress[value]::-webkit-progress-bar {
background-color: transparent;
}
#launch_progress[value]::-webkit-progress-value {
background-color: #fff;
}
#launch_details_text {
font-size: 5px;
}

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@ -410,15 +410,12 @@ function _finalizeForgeAsset(asset, basePath){
*/ */
function startAsyncProcess(identifier, limit = 5){ function startAsyncProcess(identifier, limit = 5){
let win = remote.getCurrentWindow() let win = remote.getCurrentWindow()
let acc = 0 let acc = 0
const concurrentDlTracker = instance[identifier] const concurrentDlTracker = instance[identifier]
const concurrentDlQueue = concurrentDlTracker.dlqueue.slice(0) const concurrentDlQueue = concurrentDlTracker.dlqueue.slice(0)
console.log(concurrentDlQueue);
if(concurrentDlQueue.length === 0){ if(concurrentDlQueue.length === 0){
return false return false
} else { } else {
console.log(concurrentDlQueue)
async.eachLimit(concurrentDlQueue, limit, function(asset, cb){ async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
let count = 0; let count = 0;
mkpath.sync(path.join(asset.to, "..")) mkpath.sync(path.join(asset.to, ".."))
@ -441,6 +438,7 @@ function startAsyncProcess(identifier, limit = 5){
console.log('Failed to download ' + asset.from + '. Response code', resp.statusCode) console.log('Failed to download ' + asset.from + '. Response code', resp.statusCode)
instance.progress += asset.size*1 instance.progress += asset.size*1
win.setProgressBar(instance.progress/instance.totaldlsize) win.setProgressBar(instance.progress/instance.totaldlsize)
instance.emit('totaldlprogress', {acc: instance.progress, total: instance.totaldlsize})
cb() cb()
} }
}) })
@ -451,6 +449,7 @@ function startAsyncProcess(identifier, limit = 5){
instance.emit(identifier + 'dlprogress', acc) instance.emit(identifier + 'dlprogress', acc)
//console.log(identifier + ' Progress', acc/instance[identifier].dlsize) //console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
win.setProgressBar(instance.progress/instance.totaldlsize) win.setProgressBar(instance.progress/instance.totaldlsize)
instance.emit('totaldlprogress', {acc: instance.progress, total: instance.totaldlsize})
}) })
}, function(err){ }, function(err){
if(err){ if(err){
@ -592,7 +591,6 @@ function _assetChainValidateAssets(versionData, basePath, indexData){
cb() cb()
}, function(err){ }, function(err){
instance.assets = new DLTracker(assetDlQueue, dlSize) instance.assets = new DLTracker(assetDlQueue, dlSize)
instance.totaldlsize += dlSize*1
fulfill() fulfill()
}) })
}) })
@ -630,7 +628,6 @@ function validateLibraries(versionData, basePath){
cb() cb()
}, function(err){ }, function(err){
instance.libraries = new DLTracker(libDlQueue, dlSize) instance.libraries = new DLTracker(libDlQueue, dlSize)
instance.totaldlsize += dlSize*1
fulfill() fulfill()
}) })
}) })
@ -697,7 +694,7 @@ function validateLogConfig(versionData, basePath){
if(!_validateLocal(logConfig.to, 'sha1', logConfig.hash)){ if(!_validateLocal(logConfig.to, 'sha1', logConfig.hash)){
instance.files.dlqueue.push(logConfig) instance.files.dlqueue.push(logConfig)
instance.files.dlsize += client.size*1 instance.files.dlsize += logConfig.size*1
fulfill() fulfill()
} else { } else {
fulfill() fulfill()
@ -735,7 +732,6 @@ function validateDistribution(serverpackid, basePath){
_finalizeForgeAsset(asset, basePath) _finalizeForgeAsset(asset, basePath)
} }
} }
instance.totaldlsize += instance.forge.dlsize*1
fulfill(serv) fulfill(serv)
}) })
}) })
@ -863,6 +859,13 @@ function processDlQueues(identifiers = [{id:'assets', limit:20}, {id:'libraries'
let shouldFire = true let shouldFire = true
// Assign global dltracking variables.
instance.totaldlsize = 0
instance.progress = 0
for(let i=0; i<identifiers.length; i++){
instance.totaldlsize += instance[identifiers[i].id].dlsize
}
for(let i=0; i<identifiers.length; i++){ for(let i=0; i<identifiers.length; i++){
let iden = identifiers[i] let iden = identifiers[i]
let r = startAsyncProcess(iden.id, iden.limit) let r = startAsyncProcess(iden.id, iden.limit)

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@ -1,4 +1,5 @@
const fs = require('fs') const fs = require('fs')
const mkpath = require('mkdirp')
const path = require('path') const path = require('path')
const uuidV4 = require('uuid/v4') const uuidV4 = require('uuid/v4')
@ -28,6 +29,7 @@ class ConfigManager {
load(){ load(){
if(!fs.existsSync(this.path)){ if(!fs.existsSync(this.path)){
mkpath.sync(path.join(this.path, '..'))
this._generateDefault() this._generateDefault()
} else { } else {
this.config = JSON.parse(fs.readFileSync(this.path, 'UTF-8')) this.config = JSON.parse(fs.readFileSync(this.path, 'UTF-8'))

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@ -236,7 +236,7 @@ class ProcessBuilder {
// Exclude noted files. // Exclude noted files.
exclusionArr.forEach(function(exclusion){ exclusionArr.forEach(function(exclusion){
if(exclusion.indexOf(fileName) > -1){ if(fileName.indexOf(exclusion) > -1){
shouldExclude = true shouldExclude = true
} }
}) })

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@ -37,11 +37,14 @@ document.onreadystatechange = function () {
window.minimize() window.minimize()
}) })
document.getElementById("menu_button").addEventListener('click', function(e){ // Bind launch button
console.log('testing') document.getElementById("launch_button").addEventListener('click', function(e){
console.log('Launching game..')
testdownloads() testdownloads()
}) })
// Bind progress bar length to length of bot wrapper
document.getElementById("launch_progress").style.width = document.getElementById("launch_content").getBoundingClientRect().width
} }
} }
@ -53,26 +56,63 @@ $(document).on('click', 'a[href^="http"]', function(event) {
}) })
testdownloads = async function(){ testdownloads = async function(){
//const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js')) const details = document.getElementById("launch_details")
let versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY) const progress = document.getElementById("launch_progress")
const det_text = document.getElementById("launch_details_text")
det_text.innerHTML = 'Please wait..'
progress.setAttribute('max', '100')
details.style.display = 'flex'
det_text.innerHTML = 'Loading version information..'
const versionData = await ag.loadVersionData('1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 20)
det_text.innerHTML = 'Validating asset integrity..'
await ag.validateAssets(versionData, GAME_DIRECTORY) await ag.validateAssets(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 40)
console.log('assets done') console.log('assets done')
det_text.innerHTML = 'Validating library integrity..'
await ag.validateLibraries(versionData, GAME_DIRECTORY) await ag.validateLibraries(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 60)
console.log('libs done') console.log('libs done')
det_text.innerHTML = 'Validating miscellaneous file integrity..'
await ag.validateMiscellaneous(versionData, GAME_DIRECTORY) await ag.validateMiscellaneous(versionData, GAME_DIRECTORY)
progress.setAttribute('value', 80)
console.log('files done') console.log('files done')
det_text.innerHTML = 'Validating server distribution files..'
const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY) const serv = await ag.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
progress.setAttribute('value', 100)
console.log('forge stuff done') console.log('forge stuff done')
det_text.innerHTML = 'Downloading files..'
ag.instance.on('totaldlprogress', function(data){
progress.setAttribute('max', data.total)
progress.setAttribute('value', data.acc)
})
ag.instance.on('dlcomplete', async function(){ ag.instance.on('dlcomplete', async function(){
det_text.innerHTML = 'Preparing to launch..'
const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY) const forgeData = await ag.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), { const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
name: 'Minecraft', name: 'Minecraft',
version: 1 version: 1
}) })
//lp.launchMinecraft(versionData, forgeData, GAME_DIRECTORY)
//lp.launchMinecraft(versionData, GAME_DIRECTORY)
let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser) let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
const proc = pb.build() det_text.innerHTML = 'Launching game..'
let proc;
try{
proc = pb.build()
det_text.innerHTML = 'Done. Enjoy the server!'
} catch(err) {
det_text.innerHTML = 'Error while launching: ' + err.message;
}
setTimeout(function(){
details.style.display = 'none'
}, 5000)
}) })
ag.processDlQueues() ag.processDlQueues()
} }

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@ -54,6 +54,18 @@
</div> </div>
</div> </div>
<div id="right"> <div id="right">
<div class="bot_wrapper">
<div id="launch_content">
<button id="launch_button">PLAY</button>
<div class="bot_divider"></div>
<!-- Span until we implement the real selection -->
<span class="bot_label">&#8226; Westeroscraft Production Server</span>
</div>
<div id="launch_details">
<progress id="launch_progress" value="22" max="100"></progress>
<span id="launch_details_text" class="bot_label">Please wait..</span>
</div>
</div>
</div> </div>
</div> </div>
</div> </div>