Removed enumerator, converting to static Config Manager (fixes so many issues), constants will now be stored by config manager in an internal object.
This commit is contained in:
parent
0dde4bce42
commit
98684a9c1f
@ -2,7 +2,7 @@ const mojang = require('mojang')
|
||||
const path = require('path')
|
||||
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
|
||||
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
|
||||
const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'enumerator.js')).enum
|
||||
const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
|
||||
|
||||
document.addEventListener('readystatechange', function(){
|
||||
if (document.readyState === 'interactive'){
|
||||
@ -15,7 +15,7 @@ document.addEventListener('readystatechange', function(){
|
||||
|
||||
// TODO convert this to dropdown menu.
|
||||
// Bind selected server
|
||||
document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(GAME_DIRECTORY, DEFAULT_CONFIG.getSelectedServer()).name
|
||||
document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
|
||||
|
||||
}
|
||||
}, false)
|
||||
@ -35,11 +35,10 @@ testdownloads = async function(){
|
||||
details.style.display = 'flex'
|
||||
content.style.display = 'none'
|
||||
|
||||
console.log(DEFAULT_CONFIG.getJavaExecutable())
|
||||
tracker = new AssetGuard(GAME_DIRECTORY, DEFAULT_CONFIG.getJavaExecutable())
|
||||
tracker = new AssetGuard(ConfigManager.getGameDirectory(), ConfigManager.getJavaExecutable())
|
||||
|
||||
det_text.innerHTML = 'Loading server information..'
|
||||
const serv = await tracker.validateDistribution(DEFAULT_CONFIG.getSelectedServer())
|
||||
const serv = await tracker.validateDistribution(ConfigManager.getSelectedServer())
|
||||
progress.setAttribute('value', 20)
|
||||
progress_text.innerHTML = '20%'
|
||||
console.log('forge stuff done')
|
||||
@ -78,11 +77,11 @@ testdownloads = async function(){
|
||||
|
||||
det_text.innerHTML = 'Preparing to launch..'
|
||||
const forgeData = await tracker.loadForgeData(serv.id)
|
||||
const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
|
||||
const authUser = await mojang.auth('EMAIL', 'PASS', ConfigManager.getClientToken(), {
|
||||
name: 'Minecraft',
|
||||
version: 1
|
||||
})
|
||||
let pb = new ProcessBuilder(GAME_DIRECTORY, serv, versionData, forgeData, authUser)
|
||||
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
|
||||
det_text.innerHTML = 'Launching game..'
|
||||
let proc;
|
||||
try{
|
||||
|
@ -4,171 +4,331 @@ const os = require('os')
|
||||
const path = require('path')
|
||||
const uuidV4 = require('uuid/v4')
|
||||
|
||||
class ConfigManager {
|
||||
|
||||
constructor(path){
|
||||
this.path = path
|
||||
this.config = null
|
||||
this.load()
|
||||
}
|
||||
|
||||
/* Private functions to resolve default settings based on system specs. */
|
||||
|
||||
static _resolveMaxRAM(){
|
||||
const mem = os.totalmem()
|
||||
return mem >= 8000000000 ? '4G' : (mem >= 6000000000 ? '3G' : '2G')
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates a default configuration object and saves it.
|
||||
*
|
||||
* @param {Boolean} save - optional. If true, the default config will be saved after being generated.
|
||||
*/
|
||||
_generateDefault(save = true){
|
||||
this.config = {
|
||||
settings: {
|
||||
java: {
|
||||
minRAM: '2G',
|
||||
maxRAM: ConfigManager._resolveMaxRAM(),
|
||||
executable: 'C:\\Program Files\\Java\\jdk1.8.0_152\\bin\\javaw.exe', //TODO Resolve
|
||||
jvmOptions: [
|
||||
'-XX:+UseConcMarkSweepGC',
|
||||
'-XX:+CMSIncrementalMode',
|
||||
'-XX:-UseAdaptiveSizePolicy',
|
||||
'-Xmn128M'
|
||||
],
|
||||
},
|
||||
game: {
|
||||
resWidth: 1280,
|
||||
resHeight: 720,
|
||||
fullscreen: false,
|
||||
autoConnect: true
|
||||
},
|
||||
launcher: {
|
||||
|
||||
}
|
||||
},
|
||||
clientToken: uuidV4(),
|
||||
selectedServer: null,
|
||||
selectedAccount: null,
|
||||
authenticationDatabase: [],
|
||||
discord: {
|
||||
clientID: 385581240906022916
|
||||
}
|
||||
}
|
||||
if(save){
|
||||
this.save()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the launcher configuration into memory. If the specified file does
|
||||
* not exist, a default configuration will be generated and saved.
|
||||
*/
|
||||
load(){
|
||||
if(!fs.existsSync(this.path)){
|
||||
mkpath.sync(path.join(this.path, '..'))
|
||||
this._generateDefault()
|
||||
} else {
|
||||
this.config = JSON.parse(fs.readFileSync(this.path, 'UTF-8'))
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Save the launcher configuration to the specified file.
|
||||
*/
|
||||
save(){
|
||||
fs.writeFileSync(this.path, JSON.stringify(this.config, null, 4), 'UTF-8')
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the launcher's Client Token.
|
||||
*/
|
||||
getClientToken(){
|
||||
return this.config.clientToken
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the selected server configuration value.
|
||||
*/
|
||||
getSelectedServer(){
|
||||
return this.config.selectedServer
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the selected server configuration value.
|
||||
*
|
||||
* @param {String} serverID - the id of the new selected server.
|
||||
*/
|
||||
setSelectedServer(serverID){
|
||||
this.config.selectedServer = serverID
|
||||
this.save()
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the launcher's Discord Client ID.
|
||||
*/
|
||||
getDiscordClientID(){
|
||||
return this.config.discord.clientID
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the minimum amount of memory for JVM initialization.
|
||||
*/
|
||||
getMinRAM(){
|
||||
return this.config.settings.java.minRAM
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the maximum amount of memory for JVM initialization.
|
||||
*/
|
||||
getMaxRAM(){
|
||||
return this.config.settings.java.maxRAM
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the path of the java executable.
|
||||
*/
|
||||
getJavaExecutable(){
|
||||
return this.config.settings.java.executable
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the additional arguments for JVM initialization. Required arguments,
|
||||
* such as memory allocation, will be dynamically resolved.
|
||||
*/
|
||||
getJVMOptions(){
|
||||
return this.config.settings.java.jvmOptions
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the width of the game window.
|
||||
*/
|
||||
getGameWidth(){
|
||||
return this.config.settings.game.resWidth
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the height of the game window.
|
||||
*/
|
||||
getGameHeight(){
|
||||
return this.config.settings.game.resHeight
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the game should be launched in fullscreen mode.
|
||||
*/
|
||||
isFullscreen(){
|
||||
return this.config.settings.game.fullscreen
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if auto connect is enabled.
|
||||
*/
|
||||
isAutoConnect(){
|
||||
return this.config.settings.game.autoConnect
|
||||
}
|
||||
|
||||
function resolveMaxRAM(){
|
||||
const mem = os.totalmem()
|
||||
return mem >= 8000000000 ? '4G' : (mem >= 6000000000 ? '3G' : '2G')
|
||||
}
|
||||
|
||||
module.exports = ConfigManager
|
||||
/**
|
||||
* Three types of values:
|
||||
* Static = Explicitly declared.
|
||||
* Dynamic = Calculated by a private function.
|
||||
* Resolved = Resolved externally, defaults to null.
|
||||
*/
|
||||
const DEFAULT_CONFIG = {
|
||||
settings: {
|
||||
java: {
|
||||
minRAM: '2G',
|
||||
maxRAM: resolveMaxRAM(), // Dynamic
|
||||
executable: 'C:\\Program Files\\Java\\jdk1.8.0_152\\bin\\javaw.exe', // TODO Resolve
|
||||
jvmOptions: [
|
||||
'-XX:+UseConcMarkSweepGC',
|
||||
'-XX:+CMSIncrementalMode',
|
||||
'-XX:-UseAdaptiveSizePolicy',
|
||||
'-Xmn128M'
|
||||
],
|
||||
},
|
||||
game: {
|
||||
directory: path.join(__dirname, '..', '..', '..', 'target', 'test', 'mcfiles'),
|
||||
resWidth: 1280,
|
||||
resHeight: 720,
|
||||
fullscreen: false,
|
||||
autoConnect: true
|
||||
},
|
||||
launcher: {
|
||||
|
||||
}
|
||||
},
|
||||
clientToken: uuidV4(),
|
||||
selectedServer: null, // Resolved
|
||||
selectedAccount: null,
|
||||
authenticationDatabase: [],
|
||||
discord: {
|
||||
clientID: 385581240906022916
|
||||
}
|
||||
}
|
||||
|
||||
let config = null;
|
||||
|
||||
// Persistance Utility Functions
|
||||
|
||||
/**
|
||||
* Save the current configuration to a file.
|
||||
*/
|
||||
exports.save = function(){
|
||||
const filePath = path.join(config.settings.game.directory, 'config.json')
|
||||
fs.writeFileSync(filePath, JSON.stringify(config, null, 4), 'UTF-8')
|
||||
}
|
||||
|
||||
/**
|
||||
* Load the configuration into memory. If a configuration file exists,
|
||||
* that will be read and saved. Otherwise, a default configuration will
|
||||
* be generated. Note that "resolved" values default to null and will
|
||||
* need to be externally assigned.
|
||||
*/
|
||||
exports.load = function(){
|
||||
// Determine the effective configuration.
|
||||
const EFFECTIVE_CONFIG = config == null ? DEFAULT_CONFIG : config
|
||||
const filePath = path.join(EFFECTIVE_CONFIG.settings.game.directory, 'config.json')
|
||||
|
||||
if(!fs.existsSync(filePath)){
|
||||
// Create all parent directories.
|
||||
mkpath.sync(path.join(filePath, '..'))
|
||||
config = DEFAULT_CONFIG
|
||||
exports.save()
|
||||
} else {
|
||||
config = JSON.parse(fs.readFileSync(filePath, 'UTF-8'))
|
||||
}
|
||||
}
|
||||
|
||||
// System Settings (Unconfigurable on UI)
|
||||
|
||||
/**
|
||||
* Retrieve the launcher's Client Token.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {String} - the launcher's Client Token.
|
||||
*/
|
||||
exports.getClientToken = function(def = false){
|
||||
return !def ? config.clientToken : DEFAULT_CONFIG.clientToken
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the launcher's Client Token.
|
||||
*
|
||||
* @param {String} clientToken - the launcher's new Client Token.
|
||||
*/
|
||||
exports.setClientToken = function(clientToken){
|
||||
config.clientToken = clientToken
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the ID of the selected serverpack.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {String} - the ID of the selected serverpack.
|
||||
*/
|
||||
exports.getSelectedServer = function(def = false){
|
||||
return !def ? config.selectedServer : DEFAULT_CONFIG.clientToken
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the ID of the selected serverpack.
|
||||
*
|
||||
* @param {String} serverID - the ID of the new selected serverpack.
|
||||
*/
|
||||
exports.setSelectedServer = function(serverID){
|
||||
config.selectedServer = serverID
|
||||
}
|
||||
|
||||
//TODO Write Authentication Database/Selected Account accessors here
|
||||
|
||||
/**
|
||||
* Retrieve the launcher's Discord Client ID.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {String} - the launcher's Discord Client ID.
|
||||
*/
|
||||
exports.getDiscordClientID = function(def = false){
|
||||
return !def ? config.discord.clientID : DEFAULT_CONFIG.discord.clientID
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the launcher's Discord Client ID.
|
||||
*
|
||||
* @param {String} clientID - the launcher's new Discord Client ID.
|
||||
*/
|
||||
exports.setDiscordClientID = function(clientID){
|
||||
config.discord.clientID = clientID
|
||||
}
|
||||
|
||||
// User Configurable Settings
|
||||
|
||||
// Java Settings
|
||||
|
||||
/**
|
||||
* Retrieve the minimum amount of memory for JVM initialization. This value
|
||||
* contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
|
||||
* 1024 MegaBytes, etc.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {String} - the minimum amount of memory for JVM initialization.
|
||||
*/
|
||||
exports.getMinRAM = function(def = false){
|
||||
return !def ? config.settings.java.minRAM : DEFAULT_CONFIG.settings.java.minRAM
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the minimum amount of memory for JVM initialization. This value should
|
||||
* contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
|
||||
* 1024 MegaBytes, etc.
|
||||
*
|
||||
* @param {String} minRAM - the new minimum amount of memory for JVM initialization.
|
||||
*/
|
||||
exports.setMinRAM = function(minRAM){
|
||||
config.settings.java.minRAM = minRAM
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the maximum amount of memory for JVM initialization. This value
|
||||
* contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
|
||||
* 1024 MegaBytes, etc.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {String} - the maximum amount of memory for JVM initialization.
|
||||
*/
|
||||
exports.getMaxRAM = function(def = false){
|
||||
return !def ? config.settings.java.maxRAM : resolveMaxRAM()
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the maximum amount of memory for JVM initialization. This value should
|
||||
* contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' =
|
||||
* 1024 MegaBytes, etc.
|
||||
*
|
||||
* @param {String} maxRAM - the new maximum amount of memory for JVM initialization.
|
||||
*/
|
||||
exports.setMaxRAM = function(maxRAM){
|
||||
config.settings.java.maxRAM = maxRAM
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the path of the Java Executable.
|
||||
*
|
||||
* This is a resolved configuration value and defaults to null until externally assigned.
|
||||
*
|
||||
* @returns {String} - the path of the Java Executable.
|
||||
*/
|
||||
exports.getJavaExecutable = function(){
|
||||
return config.settings.java.executable
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the path of the Java Executable.
|
||||
*
|
||||
* @param {String} executable - the new path of the Java Executable.
|
||||
*/
|
||||
exports.setJavaExecutable = function(executable){
|
||||
config.settings.java.executable = executable
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the additional arguments for JVM initialization. Required arguments,
|
||||
* such as memory allocation, will be dynamically resolved and will not be included
|
||||
* in this value.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {Array.<String>} - an array of the additional arguments for JVM initialization.
|
||||
*/
|
||||
exports.getJVMOptions = function(def = false){
|
||||
return !def ? config.settings.java.jvmOptions : DEFAULT_CONFIG.settings.java.jvmOptions
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the additional arguments for JVM initialization. Required arguments,
|
||||
* such as memory allocation, will be dynamically resolved and should not be
|
||||
* included in this value.
|
||||
*
|
||||
* @param {Array.<String>} jvmOptions - an array of the new additional arguments for JVM
|
||||
* initialization.
|
||||
*/
|
||||
exports.setJVMOptions = function(jvmOptions){
|
||||
config.settings.java.jvmOptions = jvmOptions
|
||||
}
|
||||
|
||||
// Game Settings
|
||||
|
||||
/**
|
||||
* Retrieve the absolute path of the game directory.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {String} - the absolute path of the game directory.
|
||||
*/
|
||||
exports.getGameDirectory = function(def = false){
|
||||
return !def ? config.settings.game.directory : DEFAULT_CONFIG.settings.game.directory
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the absolute path of the game directory.
|
||||
*
|
||||
* @param {String} directory - the absolute path of the new game directory.
|
||||
*/
|
||||
exports.setGameDirectory = function(directory){
|
||||
config.settings.game.directory = directory
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the width of the game window.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {Number} - the width of the game window.
|
||||
*/
|
||||
exports.getGameWidth = function(def = false){
|
||||
return !def ? config.settings.game.resWidth : DEFAULT_CONFIG.settings.game.resWidth
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the width of the game window.
|
||||
*
|
||||
* @param {Number} resWidth - the new width of the game window.
|
||||
*/
|
||||
exports.setGameWidth = function(resWidth){
|
||||
config.settings.game.resWidth = resWidth
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieve the height of the game window.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {Number} - the height of the game window.
|
||||
*/
|
||||
exports.getGameHeight = function(def = false){
|
||||
return !def ? config.settings.game.resHeight : DEFAULT_CONFIG.settings.game.resHeight
|
||||
}
|
||||
|
||||
/**
|
||||
* Set the height of the game window.
|
||||
*
|
||||
* @param {Number} resHeight - the new height of the game window.
|
||||
*/
|
||||
exports.setGameHeight = function(resHeight){
|
||||
config.settings.game.resHeight = resHeight
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the game should be launched in fullscreen mode.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {Boolean} - whether or not the game is set to launch in fullscreen mode.
|
||||
*/
|
||||
exports.isFullscreen = function(def = false){
|
||||
return !def ? config.settings.game.fullscreen : DEFAULT_CONFIG.settings.game.fullscreen
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the status of if the game should be launched in fullscreen mode.
|
||||
*
|
||||
* @param {Boolean} fullscreen - whether or not the game should launch in fullscreen mode.
|
||||
*/
|
||||
exports.setFullscreen = function(fullscreen){
|
||||
config.settings.game.fullscreen = fullscreen
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the game should auto connect to servers.
|
||||
*
|
||||
* @param {Boolean} def - optional. If true, the default value will be returned.
|
||||
* @returns {Boolean} - whether or not the game should auto connect to servers.
|
||||
*/
|
||||
exports.isAutoConnect = function(def = false){
|
||||
return !def ? config.settings.game.autoConnect : DEFAULT_CONFIG.settings.game.autoConnect
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the status of whether or not the game should auto connect to servers.
|
||||
*
|
||||
* @param {Boolean} autoConnect - whether or not the game should auto connect to servers.
|
||||
*/
|
||||
exports.setAutoConnect = function(autoConnect){
|
||||
config.settings.game.autoConnect = autoConnect
|
||||
}
|
@ -1,19 +1,24 @@
|
||||
// Work in progress
|
||||
const Client = require('discord-rpc')
|
||||
const {DEFAULT_CONFIG} = require('./enumerator.js').enum
|
||||
const ConfigManager = require('./configmanager.js')
|
||||
|
||||
let rpc
|
||||
|
||||
function initRPC(){
|
||||
rpc = new Client({ transport: 'ipc' });
|
||||
|
||||
rpc.login(DEFAULT_CONFIG.getDiscordClientID()).catch(error => {
|
||||
rpc.login(ConfigManager.getDiscordClientID()).catch(error => {
|
||||
if(error.message.includes('ENOENT')) {
|
||||
console.log('Unable to initialize Discord Rich Presence, no client detected.')
|
||||
} else {
|
||||
console.log('Unable to initialize Discord Rich Presence: ' + error.message)
|
||||
}
|
||||
})
|
||||
|
||||
const activity = {
|
||||
details: 'Playing on WesterosCraft',
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
function shutdownRPC(){
|
||||
|
@ -1,9 +0,0 @@
|
||||
/**
|
||||
* Module which stores constant values. These constants are mutable, however
|
||||
* generally should not be changed unless a value is being added. Values are
|
||||
* typically initialized during the app's preloader.
|
||||
* @module enumerator
|
||||
*/
|
||||
exports.enum = {
|
||||
|
||||
}
|
@ -1,22 +1,18 @@
|
||||
// Note: The following modules CANNOT require enumerator.js
|
||||
const {AssetGuard} = require('./assetguard.js')
|
||||
const ConfigManager = require('./configmanager.js')
|
||||
const constants = require('./enumerator.js').enum
|
||||
const path = require('path')
|
||||
|
||||
console.log('Preloading')
|
||||
|
||||
// Load ConfigManager
|
||||
ConfigManager.load()
|
||||
|
||||
// Ensure Distribution is downloaded and cached.
|
||||
AssetGuard.retrieveDistributionDataSync(false)
|
||||
AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory(), false)
|
||||
|
||||
// TODO: Resolve game directory based on windows, linux, or mac..
|
||||
constants.GAME_DIRECTORY = path.join(__dirname, '..', '..', '..', 'target', 'test', 'mcfiles')
|
||||
constants.DISTRO_DIRECTORY = path.join(constants.GAME_DIRECTORY, 'westeroscraft.json')
|
||||
|
||||
// Complete config setup
|
||||
const conf = new ConfigManager(path.join(constants.GAME_DIRECTORY, 'config.json'))
|
||||
if(conf.getSelectedServer() == null){
|
||||
// Resolve the selected server if its value has yet to be set.
|
||||
if(ConfigManager.getSelectedServer() == null){
|
||||
console.log('Determining default selected server..')
|
||||
conf.setSelectedServer(AssetGuard.resolveSelectedServer(constants.GAME_DIRECTORY))
|
||||
}
|
||||
constants.DEFAULT_CONFIG = conf
|
||||
ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()))
|
||||
ConfigManager.save()
|
||||
}
|
@ -8,7 +8,7 @@
|
||||
const AdmZip = require('adm-zip')
|
||||
const {AssetGuard, Library} = require('./assetguard.js')
|
||||
const child_process = require('child_process')
|
||||
const {DEFAULT_CONFIG} = require('./enumerator.js').enum
|
||||
const ConfigManager = require('./configmanager.js')
|
||||
const fs = require('fs')
|
||||
const mkpath = require('mkdirp')
|
||||
const path = require('path')
|
||||
@ -42,7 +42,7 @@ class ProcessBuilder {
|
||||
|
||||
console.log(args)
|
||||
|
||||
const child = child_process.spawn(DEFAULT_CONFIG.getJavaExecutable(), args)
|
||||
const child = child_process.spawn(ConfigManager.getJavaExecutable(), args)
|
||||
|
||||
child.stdout.on('data', (data) => {
|
||||
console.log('Minecraft:', data.toString('utf8'))
|
||||
@ -98,8 +98,8 @@ class ProcessBuilder {
|
||||
*/
|
||||
constructJVMArguments(mods){
|
||||
|
||||
let args = ['-Xmx' + DEFAULT_CONFIG.getMaxRAM(),
|
||||
'-Xms' + DEFAULT_CONFIG.getMinRAM(),,
|
||||
let args = ['-Xmx' + ConfigManager.getMaxRAM(),
|
||||
'-Xms' + ConfigManager.getMinRAM(),,
|
||||
'-Djava.library.path=' + path.join(this.dir, 'natives'),
|
||||
'-cp',
|
||||
this.classpathArg(mods).join(';'),
|
||||
@ -108,7 +108,7 @@ class ProcessBuilder {
|
||||
// For some reason this will add an undefined value unless
|
||||
// the delete count is 1. I suspect this is unintended behavior
|
||||
// by the function.. need to keep an eye on this.
|
||||
args.splice(2, 1, ...DEFAULT_CONFIG.getJVMOptions())
|
||||
args.splice(2, 1, ...ConfigManager.getJVMOptions())
|
||||
|
||||
args = args.concat(this._resolveForgeArgs())
|
||||
|
||||
@ -168,17 +168,17 @@ class ProcessBuilder {
|
||||
mcArgs.push('absolute:' + this.fmlDir)
|
||||
|
||||
// Prepare game resolution
|
||||
if(DEFAULT_CONFIG.isFullscreen()){
|
||||
if(ConfigManager.isFullscreen()){
|
||||
mcArgs.unshift('--fullscreen')
|
||||
} else {
|
||||
mcArgs.unshift(DEFAULT_CONFIG.getGameWidth())
|
||||
mcArgs.unshift(ConfigManager.getGameWidth())
|
||||
mcArgs.unshift('--width')
|
||||
mcArgs.unshift(DEFAULT_CONFIG.getGameHeight())
|
||||
mcArgs.unshift(ConfigManager.getGameHeight())
|
||||
mcArgs.unshift('--height')
|
||||
}
|
||||
|
||||
// Prepare autoconnect
|
||||
if(DEFAULT_CONFIG.isAutoConnect() && this.server.autoconnect){
|
||||
if(ConfigManager.isAutoConnect() && this.server.autoconnect){
|
||||
const serverURL = new URL('my://' + this.server.server_ip)
|
||||
mcArgs.unshift(serverURL.hostname)
|
||||
mcArgs.unshift('--server')
|
||||
|
Loading…
Reference in New Issue
Block a user