Added basic auto update implementation.
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parent
5b74ecef21
commit
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@ -46,10 +46,9 @@ If you use VS Code, you can run this directly from the IDE. Copy the following c
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"windows": {
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"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
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},
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"program": "${workspaceRoot}/index.js",
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"args": ["."],
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"console": "integratedTerminal",
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"protocol": "inspector",
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"timeout": 100000000
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"protocol": "inspector"
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},
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{
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"name": "Debug Renderer Process",
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@ -60,7 +59,7 @@ If you use VS Code, you can run this directly from the IDE. Copy the following c
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"runtimeExecutable": "${workspaceRoot}/node_modules/.bin/electron.cmd"
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},
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"runtimeArgs": [
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"${workspaceRoot}/index.js",
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"${workspaceRoot}/.",
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"--remote-debugging-port=9222"
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],
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"webRoot": "${workspaceRoot}"
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@ -1002,8 +1002,12 @@ p {
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border-radius: 50%;
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margin-top: 50px;
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}
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#image_seal_container[update]{
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cursor: pointer
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}
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#image_seal_container[update]:before,
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#image_seal_container[update]:after {
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cursor: pointer;
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position: absolute;
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content: '';
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height: 100%;
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@ -1013,10 +1017,47 @@ p {
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border-radius: 50%;
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box-shadow: 0 0 15px #43c628;
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animation: glow-grow 4s ease-out infinite;
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background: rgba(0, 0, 0, 0.15);
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}
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#image_seal_container[update]:after {
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#image_seal_container[update]:before {
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animation-delay: 2s;
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}
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#updateAvailableTooltip {
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cursor: pointer;
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visibility: hidden;
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opacity: 0;
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width: 100px;
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height: 15px;
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background-color: rgb(0, 0, 0);
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color: #fff;
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text-align: center;
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border-radius: 4px;
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padding: 2px;
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position: absolute;
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z-index: 1;
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top: 115%;
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left: -17.5px;
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font-family: 'Avenir Medium';
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font-size: 12px;
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transition: visibility 0s linear 0.25s, opacity 0.25s ease;
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}
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#updateAvailableTooltip::after {
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content: " ";
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position: absolute;
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left: 50%;
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bottom: 100%;
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margin-left: -5px;
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border-width: 5px;
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border-style: solid;
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border-color: transparent transparent rgb(0, 0, 0) transparent;
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}
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#image_seal_container[update]:hover #updateAvailableTooltip {
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visibility: visible;
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opacity: 1;
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transition-delay: 0s;
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}
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@keyframes glow-grow {
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0% {
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opacity: 0;
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Binary file not shown.
Before Width: | Height: | Size: 969 KiB After Width: | Height: | Size: 502 KiB |
BIN
app/assets/images/backgrounds/6.jpg
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BIN
app/assets/images/backgrounds/6.jpg
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After Width: | Height: | Size: 2.6 MiB |
BIN
app/assets/images/backgrounds/7.jpg
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BIN
app/assets/images/backgrounds/7.jpg
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After Width: | Height: | Size: 24 MiB |
@ -6,7 +6,8 @@
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*/
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// Requirements
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const $ = require('jquery');
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const {remote, shell, webFrame} = require('electron')
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const {ipcRenderer, remote, shell, webFrame} = require('electron')
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const isDev = require('electron-is-dev')
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// Disable eval function.
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// eslint-disable-next-line
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@ -26,6 +27,61 @@ webFrame.setZoomLevel(0)
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webFrame.setVisualZoomLevelLimits(1, 1)
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webFrame.setLayoutZoomLevelLimits(0, 0)
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// Initialize auto updates in production environments.
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// TODO Make this the case after implementation is done.
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if(!isDev){
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ipcRenderer.on('autoUpdateNotification', (event, arg, info) => {
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switch(arg){
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case 'checking-for-update':
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console.log('Checking for update..')
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break
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case 'update-available':
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console.log('New update available', info.version)
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break
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case 'update-downloaded':
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console.log('Update ' + info.version + ' ready to be installed.')
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showUpdateUI(info)
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break
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case 'update-not-available':
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console.log('No new update found.')
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break
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case 'ready':
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ipcRenderer.send('autoUpdateAction', 'checkForUpdate')
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case 'error':
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console.log('Error during update check..')
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console.debug('Error Code:', info != null ? info.code : null)
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if(err.code === 'ERR_UPDATER_INVALID_RELEASE_FEED'){
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console.log('No suitable releases found.')
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}
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break
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default:
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console.log('Unknown argument', arg)
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break
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}
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})
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ipcRenderer.send('autoUpdateAction', 'initAutoUpdater')
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}
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function showUpdateUI(info){
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//TODO Make this message a bit more informative `${info.version}`
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document.getElementById('image_seal_container').setAttribute('update', true)
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document.getElementById('image_seal_container').onclick = () => {
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setOverlayContent('Update Available', 'A new update for the launcher is available. Would you like to install now?', 'Install', 'Later')
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setOverlayHandler(() => {
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if(!isDev){
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ipcRenderer.send('autoUpdateAction', 'installUpdateNow')
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} else {
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console.error('Cannot install updates in development environment.')
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toggleOverlay(false)
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}
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})
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setDismissHandler(() => {
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toggleOverlay(false)
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})
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toggleOverlay(true, true)
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}
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}
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/* jQuery Example
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$(function(){
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console.log('UICore Initialized');
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@ -3,6 +3,7 @@
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<div id="left">
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<div id="image_seal_container">
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<img id="image_seal" src="assets/images/WesterosSealCircle.png"/>
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<div id="updateAvailableTooltip">Update Available</div>
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</div>
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</div>
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<div id="content">
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3
dev-app-update.yml
Normal file
3
dev-app-update.yml
Normal file
@ -0,0 +1,3 @@
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owner: WesterosCraftCode
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repo: ElectronLauncher
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provider: github
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48
index.js
48
index.js
@ -1,10 +1,54 @@
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const {app, BrowserWindow} = require('electron')
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//const autoUpdater = require("electron-updater").autoUpdater
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const {app, BrowserWindow, ipcMain} = require('electron')
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const autoUpdater = require("electron-updater").autoUpdater
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const isDev = require('electron-is-dev')
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const path = require('path')
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const url = require('url')
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const fs = require('fs')
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const ejse = require('ejs-electron')
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function initAutoUpdater(event){
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// Defaults to true if application version contains prerelease components (e.g. 0.12.1-alpha.1)
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// autoUpdater.allowPrerelease = true
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if(isDev){
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autoUpdater.autoInstallOnAppQuit = false
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autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml')
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}
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autoUpdater.on('update-available', (info) => {
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event.sender.send('autoUpdateNotification', 'update-available', info)
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})
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autoUpdater.on('update-downloaded', (info) => {
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event.sender.send('autoUpdateNotification', 'update-downloaded', info)
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})
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autoUpdater.on('update-not-available', (info) => {
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event.sender.send('autoUpdateNotification', 'update-not-available', info)
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})
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autoUpdater.on('checking-for-update', () => {
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event.sender.send('autoUpdateNotification', 'checking-for-update')
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})
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}
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ipcMain.on('autoUpdateAction', (event, arg) => {
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switch(arg){
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case 'initAutoUpdater':
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console.log('Initializing auto updater.')
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initAutoUpdater(event)
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event.sender.send('autoUpdateNotification', 'ready')
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break
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case 'checkForUpdate':
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autoUpdater.checkForUpdates()
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.catch(err => {
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event.sender.send('autoUpdateNotification', 'error', err)
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})
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break
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case 'installUpdateNow':
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autoUpdater.quitAndInstall()
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break
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default:
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console.log('Unknown argument', arg)
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break
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}
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})
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// Disable hardware acceleration.
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// https://electronjs.org/docs/tutorial/offscreen-rendering
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app.disableHardwareAcceleration()
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@ -1,6 +1,6 @@
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{
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"name": "westeroscraftlauncher",
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"version": "0.0.1",
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"version": "0.0.1-dev",
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"description": "Custom modded launcher for Westeroscraft",
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"productName": "WesterosCraft Launcher",
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"main": "index.js",
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@ -33,6 +33,7 @@
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"discord-rpc": "^3.0.0-beta.10",
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"ejs": "^2.5.9",
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"ejs-electron": "^2.0.1",
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"electron-is-dev": "^0.3.0",
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"electron-updater": "^2.21.8",
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"jquery": "^3.3.1",
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"mkdirp": "^0.5.1",
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@ -92,7 +93,7 @@
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},
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"compression": "maximum",
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"files": [
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"!{target,logs,.vscode,docs}"
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"!{target,logs,.vscode,docs,dev-app-update.yml}"
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],
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"asar": true
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}
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