v0.0.1-alpha.8 - Implemented Minecraft Settings Tab.
Implemented minecraft settings tab. Updated distro index documentation to reflext the file system overhaul.
This commit is contained in:
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@ -1026,6 +1026,101 @@ body, button {
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font-size: 12px;
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}
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/* Remove spin button from number inputs. */
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#settingsContainer input[type=number]::-webkit-inner-spin-button {
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-webkit-appearance: none;
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}
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/* Default styles for text/number inputs. */
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#settingsContainer input[type=number],
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#settingsContainer input[type=text] {
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color: white;
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background: rgba(0, 0, 0, 0.25);
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border-radius: 3px;
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border: 1px solid rgba(126, 126, 126, 0.57);
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font-family: 'Avenir Book';
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transition: 0.25s ease;
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}
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#settingsContainer input[type=number]:focus,
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#settingsContainer input[type=text]:focus {
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outline: none;
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border-color: rgba(126, 126, 126, 0.87);
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}
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#settingsContainer input[type=number][error] {
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border-color: rgb(255, 27, 12);
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background: rgba(236, 0, 0, 0.25);
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color: rgb(255, 27, 12);
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}
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/* Styles for a generic settings entry. */
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.settingsFieldContainer {
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display: flex;
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align-items: center;
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justify-content: space-between;
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margin: 20px 0px;
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width: 75%;
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}
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.settingsFieldLeft {
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display: flex;
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flex-direction: column;
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}
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.settingsFieldTitle {
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font-size: 14px;
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font-family: 'Avenir Medium';
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color: rgba(255, 255, 255, 0.95);
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}
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.settingsFieldDesc {
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font-size: 12px;
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color: rgba(255, 255, 255, .95);
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}
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.settingsDivider {
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height: 1px;
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width: 75%;
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background: rgba(255, 255, 255, 0.25);
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}
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/* Toggle Switch */
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.toggleSwitch {
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position: relative;
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display: inline-block;
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width: 50px;
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height: 25px;
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border-radius: 3px;
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box-sizing: border-box;
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}
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.toggleSwitch input {
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display:none;
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}
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.toggleSwitchSlider {
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position: absolute;
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cursor: pointer;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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background-color: rgba(0, 0, 0, 0.25);
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transition: .4s;
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border-radius: 3px;
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border: 1px solid rgba(126, 126, 126, 0.57);
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}
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.toggleSwitchSlider:before {
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position: absolute;
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content: "";
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height: 17px;
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width: 21px;
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left: 3px;
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bottom: 3px;
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background-color: rgb(202, 202, 202);
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border-radius: 3px;
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transition: .4s;
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}
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input:checked + .toggleSwitchSlider {
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background-color: rgba(36, 255, 0, 0.25);
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}
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input:checked + .toggleSwitchSlider:before {
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transform: translateX(21px);
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}
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/* * *
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* Settings View (Account Tab)
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* * */
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@ -1056,9 +1151,6 @@ body, button {
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#settingsCurrentAccountsHeader {
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margin: 20px 0px;
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}
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#settingsCurrentAccountsHeaderText {
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font-size: 16px;
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}
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/* Auth account list container styles. */
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#settingsCurrentAccounts {
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@ -1183,6 +1275,31 @@ body, button {
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opacity: 1;
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}
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/* * *
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* Settings View (Minecraft Tab)
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* * */
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/* Game resolution UI elements. */
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#settingsGameResolutionContainer {
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display: flex;
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flex-direction: column;
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margin: 20px 0px;
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}
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#settingsGameResolutionContent {
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display: flex;
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align-items: center;
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padding-top: 10px;
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}
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#settingsGameResolutionCross {
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color: grey;
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padding: 0px 15px;
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}
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#settingsGameWidth,
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#settingsGameHeight {
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padding: 7.5px 5px;
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width: 75px;
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}
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/*******************************************************************************
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* *
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* Landing View (Structural Styles) *
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@ -1488,11 +1488,9 @@ class AssetGuard extends EventEmitter {
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obPath = path.join(this.commonPath, 'libraries', obPath)
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break
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case 'forgemod':
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//obPath = path.join(this.basePath, 'mods', obPath)
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obPath = path.join(this.commonPath, 'modstore', obPath)
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break
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case 'litemod':
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//obPath = path.join(this.basePath, 'mods', version, obPath)
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obPath = path.join(this.commonPath, 'modstore', obPath)
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break
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case 'file':
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@ -394,25 +394,6 @@ exports.setJVMOptions = function(jvmOptions){
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// Game Settings
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/**
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* Retrieve the absolute path of the game directory.
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*
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* @param {boolean} def Optional. If true, the default value will be returned.
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* @returns {string} The absolute path of the game directory.
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*/
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exports.getGameDirectory = function(def = false){
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return !def ? config.settings.game.directory : DEFAULT_CONFIG.settings.game.directory
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}
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/**
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* Set the absolute path of the game directory.
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*
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* @param {string} directory The absolute path of the new game directory.
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*/
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exports.setGameDirectory = function(directory){
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config.settings.game.directory = directory
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}
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/**
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* Retrieve the width of the game window.
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*
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@ -429,7 +410,17 @@ exports.getGameWidth = function(def = false){
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* @param {number} resWidth The new width of the game window.
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*/
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exports.setGameWidth = function(resWidth){
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config.settings.game.resWidth = resWidth
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config.settings.game.resWidth = Number.parseInt(resWidth)
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}
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/**
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* Validate a potential new width value.
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*
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* @param {*} resWidth The width value to validate.
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*/
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exports.validateGameWidth = function(resWidth){
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const nVal = Number.parseInt(resWidth)
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return Number.isInteger(nVal) && nVal >= 0
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}
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/**
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@ -448,7 +439,17 @@ exports.getGameHeight = function(def = false){
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* @param {number} resHeight The new height of the game window.
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*/
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exports.setGameHeight = function(resHeight){
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config.settings.game.resHeight = resHeight
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config.settings.game.resHeight = Number.parseInt(resHeight)
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}
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/**
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* Validate a potential new height value.
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*
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* @param {*} resHeight The height value to validate.
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*/
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exports.validateGameHeight = function(resHeight){
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const nVal = Number.parseInt(resHeight)
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return Number.isInteger(nVal) && nVal >= 0
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}
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/**
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@ -457,7 +458,7 @@ exports.setGameHeight = function(resHeight){
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* @param {boolean} def Optional. If true, the default value will be returned.
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* @returns {boolean} Whether or not the game is set to launch in fullscreen mode.
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*/
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exports.isFullscreen = function(def = false){
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exports.getFullscreen = function(def = false){
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return !def ? config.settings.game.fullscreen : DEFAULT_CONFIG.settings.game.fullscreen
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}
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@ -476,7 +477,7 @@ exports.setFullscreen = function(fullscreen){
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* @param {boolean} def Optional. If true, the default value will be returned.
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* @returns {boolean} Whether or not the game should auto connect to servers.
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*/
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exports.isAutoConnect = function(def = false){
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exports.getAutoConnect = function(def = false){
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return !def ? config.settings.game.autoConnect : DEFAULT_CONFIG.settings.game.autoConnect
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}
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@ -495,7 +496,7 @@ exports.setAutoConnect = function(autoConnect){
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* @param {boolean} def Optional. If true, the default value will be returned.
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* @returns {boolean} Whether or not the game will launch as a detached process.
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*/
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exports.isLaunchDetached = function(def = false){
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exports.getLaunchDetached = function(def = false){
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return !def ? config.settings.game.launchDetached : DEFAULT_CONFIG.settings.game.launchDetached
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}
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@ -47,10 +47,10 @@ class ProcessBuilder {
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const child = child_process.spawn(ConfigManager.getJavaExecutable(), args, {
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cwd: this.gameDir,
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detached: ConfigManager.isLaunchDetached()
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detached: ConfigManager.getLaunchDetached()
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})
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if(ConfigManager.isLaunchDetached()){
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if(ConfigManager.getLaunchDetached()){
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child.unref()
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}
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@ -188,7 +188,7 @@ class ProcessBuilder {
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mcArgs.push('absolute:' + this.fmlDir)
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// Prepare game resolution
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if(ConfigManager.isFullscreen()){
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if(ConfigManager.getFullscreen()){
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mcArgs.unshift('--fullscreen')
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} else {
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mcArgs.unshift(ConfigManager.getGameWidth())
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@ -198,7 +198,7 @@ class ProcessBuilder {
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}
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// Prepare autoconnect
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if(ConfigManager.isAutoConnect() && this.server.autoconnect){
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if(ConfigManager.getAutoConnect() && this.server.autoconnect){
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const serverURL = new URL('my://' + this.server.server_ip)
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mcArgs.unshift(serverURL.hostname)
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mcArgs.unshift('--server')
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@ -1,11 +1,97 @@
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const settingsNavDone = document.getElementById('settingsNavDone')
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// Account Management Tab
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const settingsAddAccount = document.getElementById('settingsAddAccount')
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const settingsCurrentAccounts = document.getElementById('settingsCurrentAccounts')
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// Minecraft Tab
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const settingsGameWidth = document.getElementById('settingsGameWidth')
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const settingsGameHeight = document.getElementById('settingsGameHeight')
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const settingsState = {
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invalid: new Set()
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}
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/**
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* General Settings Functions
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*/
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/**
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* Bind value validators to the settings UI elements. These will
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* validate against the criteria defined in the ConfigManager (if
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* and). If the value is invalid, the UI will reflect this and saving
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* will be disabled until the value is corrected. This is an automated
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* process. More complex UI may need to be bound separately.
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*/
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function initSettingsValidators(){
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const sEls = document.getElementById('settingsContainer').querySelectorAll('[cValue]')
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Array.from(sEls).map((v, index, arr) => {
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const vFn = ConfigManager['validate' + v.getAttribute('cValue')]
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if(typeof vFn === 'function'){
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if(v.tagName === 'INPUT'){
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if(v.type === 'number' || v.type === 'text'){
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v.addEventListener('keyup', (e) => {
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const v = e.target
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if(!vFn(v.value)){
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settingsState.invalid.add(v.id)
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v.setAttribute('error', '')
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settingsSaveDisabled(true)
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} else {
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if(v.hasAttribute('error')){
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v.removeAttribute('error')
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settingsState.invalid.delete(v.id)
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if(settingsState.invalid.size === 0){
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settingsSaveDisabled(false)
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}
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}
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}
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})
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}
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}
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}
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})
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}
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/**
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* Load configuration values onto the UI. This is an automated process.
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*/
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function initSettingsValues(){
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const sEls = document.getElementById('settingsContainer').querySelectorAll('[cValue]')
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Array.from(sEls).map((v, index, arr) => {
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const gFn = ConfigManager['get' + v.getAttribute('cValue')]
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if(typeof gFn === 'function'){
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if(v.tagName === 'INPUT'){
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if(v.type === 'number' || v.type === 'text'){
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v.value = gFn()
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} else if(v.type === 'checkbox'){
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v.checked = gFn()
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}
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}
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}
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})
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}
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/**
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* Save the settings values.
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*/
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function saveSettingsValues(){
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const sEls = document.getElementById('settingsContainer').querySelectorAll('[cValue]')
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Array.from(sEls).map((v, index, arr) => {
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const sFn = ConfigManager['set' + v.getAttribute('cValue')]
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if(typeof sFn === 'function'){
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if(v.tagName === 'INPUT'){
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if(v.type === 'number' || v.type === 'text'){
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sFn(v.value)
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} else if(v.type === 'checkbox'){
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sFn(v.checked)
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}
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}
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}
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})
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}
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let selectedTab = 'settingsTabAccount'
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/**
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@ -33,8 +119,19 @@ function setupSettingsTabs(){
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})
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}
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/**
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* Set if the settings save (done) button is disabled.
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*
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* @param {boolean} v True to disable, false to enable.
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*/
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function settingsSaveDisabled(v){
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settingsNavDone.disabled = v
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}
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/* Closes the settings view and saves all data. */
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settingsNavDone.onclick = () => {
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saveSettingsValues()
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ConfigManager.save()
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switchView(getCurrentView(), VIEWS.landing)
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}
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@ -199,17 +296,41 @@ function prepareAccountsTab() {
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bindAuthAccountLogOut()
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}
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/**
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* Minecraft Tab
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*/
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/**
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* Disable decimals, negative signs, and scientific notation.
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*/
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settingsGameWidth.addEventListener('keydown', (e) => {
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if(/[-\.eE]/.test(e.key)){
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e.preventDefault()
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}
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})
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settingsGameHeight.addEventListener('keydown', (e) => {
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if(/[-\.eE]/.test(e.key)){
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e.preventDefault()
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}
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})
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/**
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* Settings preparation functions.
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*/
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/**
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* Prepare the entire settings UI.
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*
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* @param {boolean} first Whether or not it is the first load.
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*/
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function prepareSettings() {
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function prepareSettings(first = false) {
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if(first){
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setupSettingsTabs()
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initSettingsValidators()
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}
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initSettingsValues()
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prepareAccountsTab()
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}
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// Prepare the settings UI on startup.
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prepareSettings()
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prepareSettings(true)
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@ -30,7 +30,7 @@
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</button>
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</div>
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<div id="settingsCurrentAccountsHeader">
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<span id="settingsCurrentAccountsHeaderText">Current Accounts</span>
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<span class="settingsFieldTitle">Current Accounts</span>
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</div>
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<div id="settingsCurrentAccounts">
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<!-- Auth accounts populated here. -->
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@ -41,6 +41,51 @@
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<span class="settingsTabHeaderText">Minecraft Settings</span>
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<span class="settingsTabHeaderDesc">Options related to game launch.</span>
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</div>
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<div id="settingsGameResolutionContainer">
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<span class="settingsFieldTitle">Game Resolution</span>
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<div id="settingsGameResolutionContent">
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<input type="number" id="settingsGameWidth" min="0" cValue="GameWidth">
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<div id="settingsGameResolutionCross">✖</div>
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<input type="number" id="settingsGameHeight" min="0" cValue="GameHeight">
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</div>
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</div>
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<div class="settingsDivider"></div>
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<div class="settingsFieldContainer">
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<div class="settingsFieldLeft">
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<span class="settingsFieldTitle">Launch in fullscreen.</span>
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</div>
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<div class="settingsFieldRight">
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<label class="toggleSwitch">
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<input type="checkbox" cValue="Fullscreen">
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<span class="toggleSwitchSlider"></span>
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</label>
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</div>
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</div>
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<div class="settingsDivider"></div>
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<div class="settingsFieldContainer">
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<div class="settingsFieldLeft">
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<span class="settingsFieldTitle">Automatically connect to the server on launch.</span>
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</div>
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<div class="settingsFieldRight">
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<label class="toggleSwitch">
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<input type="checkbox" cValue="AutoConnect">
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<span class="toggleSwitchSlider"></span>
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</label>
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</div>
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</div>
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<div class="settingsDivider"></div>
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<div class="settingsFieldContainer">
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<div class="settingsFieldLeft">
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<span class="settingsFieldTitle">Launch game process detached from launcher.</span>
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<span class="settingsFieldDesc">If the game is not detached, closing the launcher will also close the game.</span>
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</div>
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<div class="settingsFieldRight">
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<label class="toggleSwitch">
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<input type="checkbox" cValue="LaunchDetached">
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<span class="toggleSwitchSlider"></span>
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</label>
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</div>
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</div>
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</div>
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<div id="settingsTabJava" class="settingsTab" style="display: none;">
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<div class="settingsTabHeader">
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|
@ -99,16 +99,16 @@ type = forgemod
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id = com.westeroscraft:westerosblocks:1.0.0
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extension = .jar
|
||||
|
||||
resolved_path = {base}/modstore/com/westeroscraft/westerosblocks/1.0.0/westerosblocks-1.0.0.jar
|
||||
resolved_path = {commonDirectory}/modstore/com/westeroscraft/westerosblocks/1.0.0/westerosblocks-1.0.0.jar
|
||||
```
|
||||
|
||||
The resolved path depends on the type. Currently, there are several recognized module types:
|
||||
|
||||
- `forge-hosted` ({base}/libraries/{path OR resolved})
|
||||
- `library` ({base}/libraries/{path OR resolved})
|
||||
- `forgemod` ({base}/modstore/{path OR resolved})
|
||||
- `litemod` ({base}/modstore/{path OR resolved})
|
||||
- `file` ({base}/{path OR resolved})
|
||||
- `forge-hosted` ({commonDirectory}/libraries/{path OR resolved})
|
||||
- `library` ({commonDirectory}/common/libraries/{path OR resolved})
|
||||
- `forgemod` ({commonDirectory}/common/modstore/{path OR resolved})
|
||||
- `litemod` ({commonDirectory}/common/modstore/{path OR resolved})
|
||||
- `file` ({instanceDirectory}/{serverID}/{path OR resolved})
|
||||
|
||||
---
|
||||
|
||||
@ -204,7 +204,7 @@ This module type is being actively considered and changed, until finalized there
|
||||
|
||||
### file
|
||||
|
||||
The module type `file` represents a generic file required by the client, another module, etc.
|
||||
The module type `file` represents a generic file required by the client, another module, etc. These files are stored in the server's instance directory.
|
||||
|
||||
Ex.
|
||||
|
||||
|
2
package-lock.json
generated
2
package-lock.json
generated
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "westeroscraftlauncher",
|
||||
"version": "0.0.1-alpha.7",
|
||||
"version": "0.0.1-alpha.8",
|
||||
"lockfileVersion": 1,
|
||||
"requires": true,
|
||||
"dependencies": {
|
||||
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "westeroscraftlauncher",
|
||||
"version": "0.0.1-alpha.7",
|
||||
"version": "0.0.1-alpha.8",
|
||||
"description": "Custom modded launcher for Westeroscraft",
|
||||
"productName": "WesterosCraft Launcher",
|
||||
"main": "index.js",
|
||||
|
Loading…
Reference in New Issue
Block a user