Server selection view can now be opened from the landing view.

The temporary span which displayed the selected server has been changed to a button. Clicking this button will open the server selection view. The server selection view is still pending full implementation.
This commit is contained in:
Daniel Scalzi 2018-04-26 02:39:47 -04:00
parent 4b8133474d
commit 6e55442b25
No known key found for this signature in database
GPG Key ID: 5CA2F145B63535F9
4 changed files with 47 additions and 21 deletions

View File

@ -331,7 +331,7 @@ p {
}
#welcomeButton:active {
color: #c7c7c7;
text-shadow: 0px 0px 20px #c7c7c7;
text-shadow: 0px 0px 20px #c7c7c7;
}
#welcomeSVG {
-webkit-transform: translate3d(0, 0, 0);
@ -1267,6 +1267,24 @@ p {
justify-content: center;
}
#server_selection_button {
background: none;
border: none;
outline: none;
cursor: pointer;
line-height: 24px;
padding: 0px;
transition: 0.25s ease;
}
#server_selection_button:hover,
#server_selection_button:focus {
text-shadow: 0px 0px 20px #fff, 0px 0px 20px #fff, 0px 0px 20px #fff;
}
#server_selection_button:active {
color: #c7c7c7;
text-shadow: 0px 0px 20px #c7c7c7, 0px 0px 20px #c7c7c7, 0px 0px 20px #c7c7c7;
}
/* Progress bar styles. */
#launch_progress[value] {
height: 3px;

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@ -2,23 +2,24 @@
* Script for landing.ejs
*/
// Requirements
const cp = require('child_process')
const {URL} = require('url')
const cp = require('child_process')
const {URL} = require('url')
// Internal Requirements
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
const ServerStatus = require(path.join(__dirname, 'assets', 'js', 'serverstatus.js'))
// Launch Elements
const launch_content = document.getElementById('launch_content')
const launch_details = document.getElementById('launch_details')
const launch_progress = document.getElementById('launch_progress')
const launch_progress_label = document.getElementById('launch_progress_label')
const launch_details_text = document.getElementById('launch_details_text')
const launch_content = document.getElementById('launch_content')
const launch_details = document.getElementById('launch_details')
const launch_progress = document.getElementById('launch_progress')
const launch_progress_label = document.getElementById('launch_progress_label')
const launch_details_text = document.getElementById('launch_details_text')
const server_selection_button = document.getElementById('server_selection_button')
/* Launch Progress Wrapper Functions */
@ -93,9 +94,12 @@ document.getElementById('launch_button').addEventListener('click', function(e){
}
})
// TODO convert this to dropdown menu.
// Bind selected server
document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
server_selection_button.innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
server_selection_button.addEventListener('click', (e) => {
e.target.blur()
toggleOverlay(true, 'serverSelectContent')
})
// Update Mojang Status Color
const refreshMojangStatuses = async function(){

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@ -2,8 +2,6 @@
* Script for overlay.ejs
*/
//document.getElementById('overlayDismiss').href = 'javascript:void(0);'
/* Overlay Wrapper Functions */
/**
@ -89,4 +87,11 @@ function setDismissHandler(handler){
} else {
document.getElementById('overlayDismiss').onclick = handler
}
}
}
/* Server Select View */
// Bind server select cancel button.
document.getElementById('serverSelectCancel').addEventListener('click', () => {
toggleOverlay(false)
})

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@ -125,8 +125,7 @@
<div id="launch_content">
<button id="launch_button">PLAY</button>
<div class="bot_divider"></div>
<!-- Span until we implement the real selection -->
<span class="bot_label" id="server_selection"style="line-height: 24px;">&#8226; No Server Selected</span>
<button id="server_selection_button" class="bot_label">&#8226; No Server Selected</button>
</div>
<div id="launch_details">
<div id="launch_details_left">