Large update to AssetGuard to make the module purely object based. This fixed several issues which were present with the static implementation and seems to have increased performance. Several other bugs related to the front-end scripts have been fixed.
This commit is contained in:
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4c2c46f535
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@ -1,10 +1,10 @@
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const mojang = require('mojang')
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const mojang = require('mojang')
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const path = require('path')
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const path = require('path')
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const AssetGuard = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
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const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'constants.js'))
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const {GAME_DIRECTORY, DEFAULT_CONFIG} = require(path.join(__dirname, 'assets', 'js', 'constants.js'))
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document.onreadystatechange = function(){
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document.addEventListener('readystatechange', function(){
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if (document.readyState === 'interactive'){
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if (document.readyState === 'interactive'){
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// Bind launch button
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// Bind launch button
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@ -14,7 +14,10 @@ document.onreadystatechange = function(){
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})
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})
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}
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}
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}
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}, false)
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// Keep reference to AssetGuard object temporarily
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let tracker;
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testdownloads = async function(){
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testdownloads = async function(){
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const content = document.getElementById("launch_content")
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const content = document.getElementById("launch_content")
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@ -28,45 +31,48 @@ testdownloads = async function(){
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details.style.display = 'flex'
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details.style.display = 'flex'
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content.style.display = 'none'
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content.style.display = 'none'
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tracker = new AssetGuard()
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det_text.innerHTML = 'Loading version information..'
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det_text.innerHTML = 'Loading version information..'
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const versionData = await AssetGuard.loadVersionData('1.11.2', GAME_DIRECTORY)
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const versionData = await tracker.loadVersionData('1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 20)
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progress.setAttribute('value', 20)
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progress_text.innerHTML = '20%'
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progress_text.innerHTML = '20%'
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det_text.innerHTML = 'Validating asset integrity..'
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det_text.innerHTML = 'Validating asset integrity..'
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await AssetGuard.validateAssets(versionData, GAME_DIRECTORY)
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await tracker.validateAssets(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 40)
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progress.setAttribute('value', 40)
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progress_text.innerHTML = '40%'
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progress_text.innerHTML = '40%'
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console.log('assets done')
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console.log('assets done')
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det_text.innerHTML = 'Validating library integrity..'
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det_text.innerHTML = 'Validating library integrity..'
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await AssetGuard.validateLibraries(versionData, GAME_DIRECTORY)
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await tracker.validateLibraries(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 60)
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progress.setAttribute('value', 60)
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progress_text.innerHTML = '60%'
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progress_text.innerHTML = '60%'
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console.log('libs done')
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console.log('libs done')
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det_text.innerHTML = 'Validating miscellaneous file integrity..'
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det_text.innerHTML = 'Validating miscellaneous file integrity..'
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await AssetGuard.validateMiscellaneous(versionData, GAME_DIRECTORY)
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await tracker.validateMiscellaneous(versionData, GAME_DIRECTORY)
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progress.setAttribute('value', 80)
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progress.setAttribute('value', 80)
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progress_text.innerHTML = '80%'
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progress_text.innerHTML = '80%'
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console.log('files done')
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console.log('files done')
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det_text.innerHTML = 'Validating server distribution files..'
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det_text.innerHTML = 'Validating server distribution files..'
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const serv = await AssetGuard.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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const serv = await tracker.validateDistribution('WesterosCraft-1.11.2', GAME_DIRECTORY)
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progress.setAttribute('value', 100)
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progress.setAttribute('value', 100)
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progress_text.innerHTML = '100%'
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progress_text.innerHTML = '100%'
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console.log('forge stuff done')
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console.log('forge stuff done')
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det_text.innerHTML = 'Downloading files..'
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det_text.innerHTML = 'Downloading files..'
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AssetGuard.instance.on('totaldlprogress', function(data){
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tracker.on('totaldlprogress', function(data){
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progress.setAttribute('max', data.total)
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progress.setAttribute('max', data.total)
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progress.setAttribute('value', data.acc)
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progress.setAttribute('value', data.acc)
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progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
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progress_text.innerHTML = parseInt((data.acc/data.total)*100) + '%'
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})
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})
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AssetGuard.instance.on('dlcomplete', async function(){
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tracker.on('dlcomplete', async function(){
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det_text.innerHTML = 'Preparing to launch..'
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det_text.innerHTML = 'Preparing to launch..'
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const forgeData = await AssetGuard.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
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const forgeData = await tracker.loadForgeData('WesterosCraft-1.11.2', GAME_DIRECTORY)
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const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
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const authUser = await mojang.auth('EMAIL', 'PASS', DEFAULT_CONFIG.getClientToken(), {
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name: 'Minecraft',
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name: 'Minecraft',
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version: 1
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version: 1
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@ -94,6 +100,8 @@ testdownloads = async function(){
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content.style.display = 'inline-flex'
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content.style.display = 'inline-flex'
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}, 5000)
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}, 5000)
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}
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}
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// Remove reference to tracker.
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tracker = null
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})
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})
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AssetGuard.processDlQueues()
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tracker.processDlQueues()
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}
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}
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File diff suppressed because it is too large
Load Diff
@ -6,7 +6,7 @@
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* TODO why are logs not working??????
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* TODO why are logs not working??????
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*/
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*/
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const AdmZip = require('adm-zip')
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const AdmZip = require('adm-zip')
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const ag = require('./assetguard.js')
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const {AssetGuard, Library} = require('./assetguard.js')
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const child_process = require('child_process')
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const child_process = require('child_process')
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const {DEFAULT_CONFIG} = require('./constants')
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const {DEFAULT_CONFIG} = require('./constants')
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const fs = require('fs')
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const fs = require('fs')
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@ -232,7 +232,7 @@ class ProcessBuilder {
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const nativePath = path.join(this.dir, 'natives')
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const nativePath = path.join(this.dir, 'natives')
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for(let i=0; i<libArr.length; i++){
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for(let i=0; i<libArr.length; i++){
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const lib = libArr[i]
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const lib = libArr[i]
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if(ag.Library.validateRules(lib.rules)){
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if(Library.validateRules(lib.rules)){
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if(lib.natives == null){
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if(lib.natives == null){
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const dlInfo = lib.downloads
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const dlInfo = lib.downloads
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const artifact = dlInfo.artifact
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const artifact = dlInfo.artifact
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@ -243,7 +243,7 @@ class ProcessBuilder {
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const natives = lib.natives
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const natives = lib.natives
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const extractInst = lib.extract
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const extractInst = lib.extract
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const exclusionArr = extractInst.exclude
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const exclusionArr = extractInst.exclude
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const opSys = ag.Library.mojangFriendlyOS()
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const opSys = Library.mojangFriendlyOS()
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const indexId = natives[opSys]
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const indexId = natives[opSys]
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const dlInfo = lib.downloads
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const dlInfo = lib.downloads
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const classifiers = dlInfo.classifiers
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const classifiers = dlInfo.classifiers
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@ -304,7 +304,7 @@ class ProcessBuilder {
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for(let i=0; i<mdles.length; i++){
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for(let i=0; i<mdles.length; i++){
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if(mdles[i].type != null && (mdles[i].type === 'forge-hosted' || mdles[i].type === 'library')){
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if(mdles[i].type != null && (mdles[i].type === 'forge-hosted' || mdles[i].type === 'library')){
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let lib = mdles[i]
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let lib = mdles[i]
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libs.push(path.join(this.libPath, lib.artifact.path == null ? ag._resolvePath(lib.id, lib.artifact.extension) : lib.artifact.path))
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libs.push(path.join(this.libPath, lib.artifact.path == null ? AssetGuard._resolvePath(lib.id, lib.artifact.extension) : lib.artifact.path))
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if(lib.sub_modules != null){
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if(lib.sub_modules != null){
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const res = this._resolveModuleLibraries(lib)
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const res = this._resolveModuleLibraries(lib)
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if(res.length > 0){
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if(res.length > 0){
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@ -341,7 +341,7 @@ class ProcessBuilder {
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for(let i=0; i<mdle.sub_modules.length; i++){
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for(let i=0; i<mdle.sub_modules.length; i++){
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const sm = mdle.sub_modules[i]
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const sm = mdle.sub_modules[i]
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if(sm.type != null && sm.type == 'library'){
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if(sm.type != null && sm.type == 'library'){
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libs.push(path.join(this.libPath, sm.artifact.path == null ? ag._resolvePath(sm.id, sm.artifact.extension) : sm.artifact.path))
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libs.push(path.join(this.libPath, sm.artifact.path == null ? AssetGuard._resolvePath(sm.id, sm.artifact.extension) : sm.artifact.path))
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}
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}
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// If this module has submodules, we need to resolve the libraries for those.
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// If this module has submodules, we need to resolve the libraries for those.
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// To avoid unnecessary recursive calls, base case is checked here.
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// To avoid unnecessary recursive calls, base case is checked here.
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@ -10,9 +10,8 @@ $(function(){
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console.log('UICore Initialized');
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console.log('UICore Initialized');
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})*/
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})*/
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document.onreadystatechange = function () {
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document.addEventListener('readystatechange', function () {
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if (document.readyState === "interactive") {
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if (document.readyState === 'interactive'){
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console.log('UICore Initializing..');
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console.log('UICore Initializing..');
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// Bind close button.
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// Bind close button.
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@ -37,6 +36,8 @@ document.onreadystatechange = function () {
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window.minimize()
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window.minimize()
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})
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})
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} else if(document.readyState === 'complete'){
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// Bind progress bar length to length of bot wrapper
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// Bind progress bar length to length of bot wrapper
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const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
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const targetWidth = document.getElementById("launch_content").getBoundingClientRect().width
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const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
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const targetWidth2 = document.getElementById("server_selection").getBoundingClientRect().width
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@ -45,8 +46,10 @@ document.onreadystatechange = function () {
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document.getElementById("launch_progress").style.width = targetWidth2
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document.getElementById("launch_progress").style.width = targetWidth2
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document.getElementById("launch_details_right").style.maxWidth = targetWidth2
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document.getElementById("launch_details_right").style.maxWidth = targetWidth2
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document.getElementById("launch_progress_label").style.width = targetWidth3
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document.getElementById("launch_progress_label").style.width = targetWidth3
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}
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}
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}
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}, false)
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/**
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/**
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* Open web links in the user's default browser.
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* Open web links in the user's default browser.
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