From 4fd202d18007874f9476d1ac1b4825f85f96f2f5 Mon Sep 17 00:00:00 2001 From: Daniel Scalzi Date: Wed, 28 Mar 2018 16:42:10 -0400 Subject: [PATCH] Cleaning up jsdocs to be more aligned with the standard. --- app/assets/js/assetguard.js | 166 ++++++++++++++++---------------- app/assets/js/configmanager.js | 86 ++++++++--------- app/assets/js/javaguard.js | 4 +- app/assets/js/mojang.js | 28 +++--- app/assets/js/processbuilder.js | 20 ++-- 5 files changed, 152 insertions(+), 152 deletions(-) diff --git a/app/assets/js/assetguard.js b/app/assets/js/assetguard.js index 8097b93..2d4b880 100644 --- a/app/assets/js/assetguard.js +++ b/app/assets/js/assetguard.js @@ -39,11 +39,11 @@ class Asset { /** * Create an asset. * - * @param {any} id - id of the asset. - * @param {String} hash - hash value of the asset. - * @param {Number} size - size in bytes of the asset. - * @param {String} from - url where the asset can be found. - * @param {String} to - absolute local file path of the asset. + * @param {any} id The id of the asset. + * @param {string} hash The hash value of the asset. + * @param {number} size The size in bytes of the asset. + * @param {string} from The url where the asset can be found. + * @param {string} to The absolute local file path of the asset. */ constructor(id, hash, size, from, to){ this.id = id @@ -80,8 +80,8 @@ class Library extends Asset { * property has instead specified an OS, the library can be downloaded on any OS EXCLUDING * the one specified. * - * @param {Object} rules - the Library's download rules. - * @returns {Boolean} - true if the Library follows the specified rules, otherwise false. + * @param {Object} rules The Library's download rules. + * @returns {boolean} True if the Library follows the specified rules, otherwise false. */ static validateRules(rules){ if(rules == null) return true @@ -115,12 +115,12 @@ class DistroModule extends Asset { * not equivalent to the module objects in the * distro index. * - * @param {any} id - id of the asset. - * @param {String} hash - hash value of the asset. - * @param {Number} size - size in bytes of the asset. - * @param {String} from - url where the asset can be found. - * @param {String} to - absolute local file path of the asset. - * @param {String} type - the module type. + * @param {any} id The id of the asset. + * @param {string} hash The hash value of the asset. + * @param {number} size The size in bytes of the asset. + * @param {string} from The url where the asset can be found. + * @param {string} to The absolute local file path of the asset. + * @param {string} type The the module type. */ constructor(id, hash, size, from, to, type){ super(id, hash, size, from, to) @@ -138,9 +138,9 @@ class DLTracker { /** * Create a DLTracker * - * @param {Array.} dlqueue - an array containing assets queued for download. - * @param {Number} dlsize - the combined size of each asset in the download queue array. - * @param {function(Asset)} callback - optional callback which is called when an asset finishes downloading. + * @param {Array.} dlqueue An array containing assets queued for download. + * @param {number} dlsize The combined size of each asset in the download queue array. + * @param {function(Asset)} callback Optional callback which is called when an asset finishes downloading. */ constructor(dlqueue, dlsize, callback = null){ this.dlqueue = dlqueue @@ -167,8 +167,8 @@ class AssetGuard extends EventEmitter { * On creation the object's properties are never-null default * values. Each identifier is resolved to an empty DLTracker. * - * @param {String} basePath - base path for asset validation (game root). - * @param {String} javaexec - path to a java executable which will be used + * @param {string} basePath The base path for asset validation (game root). + * @param {string} javaexec The path to a java executable which will be used * to finalize installation. */ constructor(basePath, javaexec){ @@ -190,9 +190,9 @@ class AssetGuard extends EventEmitter { * 'net.minecraftforge:forge:1.11.2-13.20.0.2282', '.jar' becomes * net\minecraftforge\forge\1.11.2-13.20.0.2282\forge-1.11.2-13.20.0.2282.jar * - * @param {String} artifactid - the artifact id string. - * @param {String} extension - the extension of the file at the resolved path. - * @returns {String} - the resolved relative path from the artifact id. + * @param {string} artifactid The artifact id string. + * @param {string} extension The extension of the file at the resolved path. + * @returns {string} The resolved relative path from the artifact id. */ static _resolvePath(artifactid, extension){ let ps = artifactid.split(':') @@ -210,9 +210,9 @@ class AssetGuard extends EventEmitter { * 'net.minecraftforge:forge:1.11.2-13.20.0.2282', '.jar' becomes * net/minecraftforge/forge/1.11.2-13.20.0.2282/forge-1.11.2-13.20.0.2282.jar * - * @param {String} artifactid - the artifact id string. - * @param {String} extension - the extension of the file at the resolved url. - * @returns {String} - the resolved relative URL from the artifact id. + * @param {string} artifactid The artifact id string. + * @param {string} extension The extension of the file at the resolved url. + * @returns {string} The resolved relative URL from the artifact id. */ static _resolveURL(artifactid, extension){ let ps = artifactid.split(':') @@ -228,9 +228,9 @@ class AssetGuard extends EventEmitter { /** * Calculates the hash for a file using the specified algorithm. * - * @param {Buffer} buf - the buffer containing file data. - * @param {String} algo - the hash algorithm. - * @returns {String} - the calculated hash in hex. + * @param {Buffer} buf The buffer containing file data. + * @param {string} algo The hash algorithm. + * @returns {string} The calculated hash in hex. */ static _calculateHash(buf, algo){ return crypto.createHash(algo).update(buf).digest('hex') @@ -240,8 +240,8 @@ class AssetGuard extends EventEmitter { * Used to parse a checksums file. This is specifically designed for * the checksums.sha1 files found inside the forge scala dependencies. * - * @param {String} content - the string content of the checksums file. - * @returns {Object} - an object with keys being the file names, and values being the hashes. + * @param {string} content The string content of the checksums file. + * @returns {Object} An object with keys being the file names, and values being the hashes. */ static _parseChecksumsFile(content){ let finalContent = {} @@ -259,10 +259,10 @@ class AssetGuard extends EventEmitter { /** * Validate that a file exists and matches a given hash value. * - * @param {String} filePath - the path of the file to validate. - * @param {String} algo - the hash algorithm to check against. - * @param {String} hash - the existing hash to check against. - * @returns {Boolean} - true if the file exists and calculated hash matches the given hash, otherwise false. + * @param {string} filePath The path of the file to validate. + * @param {string} algo The hash algorithm to check against. + * @param {string} hash The existing hash to check against. + * @returns {boolean} True if the file exists and calculated hash matches the given hash, otherwise false. */ static _validateLocal(filePath, algo, hash){ if(fs.existsSync(filePath)){ @@ -281,10 +281,10 @@ class AssetGuard extends EventEmitter { /** * Statically retrieve the distribution data. * - * @param {String} basePath - base path for asset validation (game root). - * @param {Boolean} cached - optional. False if the distro should be freshly downloaded, else + * @param {string} basePath The base path for asset validation (game root). + * @param {boolean} cached Optional. False if the distro should be freshly downloaded, else * a cached copy will be returned. - * @returns {Promise.} - A promise which resolves to the distribution data object. + * @returns {Promise.} A promise which resolves to the distribution data object. */ static retrieveDistributionData(basePath, cached = true){ return new Promise(function(fulfill, reject){ @@ -308,10 +308,10 @@ class AssetGuard extends EventEmitter { /** * Statically retrieve the distribution data. * - * @param {String} basePath - base path for asset validation (game root). - * @param {Boolean} cached - optional. False if the distro should be freshly downloaded, else + * @param {string} basePath The base path for asset validation (game root). + * @param {boolean} cached Optional. False if the distro should be freshly downloaded, else * a cached copy will be returned. - * @returns {Object} - The distribution data object. + * @returns {Object} The distribution data object. */ static retrieveDistributionDataSync(basePath, cached = true){ if(!cached || distributionData == null){ @@ -323,8 +323,8 @@ class AssetGuard extends EventEmitter { /** * Resolve the default selected server from the distribution index. * - * @param {String} basePath - base path for asset validation (game root). - * @returns {Object} - An object resolving to the default selected server. + * @param {string} basePath The base path for asset validation (game root). + * @returns {Object} An object resolving to the default selected server. */ static resolveSelectedServer(basePath){ const distro = AssetGuard.retrieveDistributionDataSync(basePath) @@ -343,9 +343,9 @@ class AssetGuard extends EventEmitter { * Returns null if the ID could not be found or the distro index has * not yet been loaded. * - * @param {String} basePath - base path for asset validation (game root). - * @param {String} serverID - The id of the server to retrieve. - * @returns {Object} - The server object whose id matches the parameter. + * @param {string} basePath The base path for asset validation (game root). + * @param {string} serverID The id of the server to retrieve. + * @returns {Object} The server object whose id matches the parameter. */ static getServerById(basePath, serverID){ if(distributionData == null){ @@ -364,9 +364,9 @@ class AssetGuard extends EventEmitter { /** * Validates a file in the style used by forge's version index. * - * @param {String} filePath - the path of the file to validate. - * @param {Array.} checksums - the checksums listed in the forge version index. - * @returns {Boolean} - true if the file exists and the hashes match, otherwise false. + * @param {string} filePath The path of the file to validate. + * @param {Array.} checksums The checksums listed in the forge version index. + * @returns {boolean} True if the file exists and the hashes match, otherwise false. */ static _validateForgeChecksum(filePath, checksums){ if(fs.existsSync(filePath)){ @@ -389,9 +389,9 @@ class AssetGuard extends EventEmitter { * This can be an expensive task as it usually requires that we calculate thousands * of hashes. * - * @param {Buffer} buf - the buffer of the jar file. - * @param {Array.} checksums - the checksums listed in the forge version index. - * @returns {Boolean} - true if all hashes declared in the checksums.sha1 file match the actual hashes. + * @param {Buffer} buf The buffer of the jar file. + * @param {Array.} checksums The checksums listed in the forge version index. + * @returns {boolean} True if all hashes declared in the checksums.sha1 file match the actual hashes. */ static _validateForgeJar(buf, checksums){ // Double pass method was the quickest I found. I tried a version where we store data @@ -429,8 +429,8 @@ class AssetGuard extends EventEmitter { /** * Extracts and unpacks a file from .pack.xz format. * - * @param {Array.} filePaths - The paths of the files to be extracted and unpacked. - * @returns {Promise.} - An empty promise to indicate the extraction has completed. + * @param {Array.} filePaths The paths of the files to be extracted and unpacked. + * @returns {Promise.} An empty promise to indicate the extraction has completed. */ static _extractPackXZ(filePaths, javaExecutable){ return new Promise(function(fulfill, reject){ @@ -456,9 +456,9 @@ class AssetGuard extends EventEmitter { * instance already exists, the contents of the version.json file are read and returned * in a promise. * - * @param {Asset} asset - The Asset object representing Forge. - * @param {String} basePath - Base path for asset validation (game root). - * @returns {Promise.} - A promise which resolves to the contents of forge's version.json. + * @param {Asset} asset The Asset object representing Forge. + * @param {string} basePath Base path for asset validation (game root). + * @returns {Promise.} A promise which resolves to the contents of forge's version.json. */ static _finalizeForgeAsset(asset, basePath){ return new Promise(function(fulfill, reject){ @@ -491,9 +491,9 @@ class AssetGuard extends EventEmitter { /** * Initiate an async download process for an AssetGuard DLTracker. * - * @param {String} identifier - the identifier of the AssetGuard DLTracker. - * @param {Number} limit - optional. The number of async processes to run in parallel. - * @returns {Boolean} - true if the process began, otherwise false. + * @param {string} identifier The identifier of the AssetGuard DLTracker. + * @param {number} limit Optional. The number of async processes to run in parallel. + * @returns {boolean} True if the process began, otherwise false. */ startAsyncProcess(identifier, limit = 5){ const self = this @@ -559,9 +559,9 @@ class AssetGuard extends EventEmitter { /** * Loads the version data for a given minecraft version. * - * @param {String} version - the game version for which to load the index data. - * @param {Boolean} force - optional. If true, the version index will be downloaded even if it exists locally. Defaults to false. - * @returns {Promise.} - Promise which resolves to the version data object. + * @param {string} version The game version for which to load the index data. + * @param {boolean} force Optional. If true, the version index will be downloaded even if it exists locally. Defaults to false. + * @returns {Promise.} Promise which resolves to the version data object. */ loadVersionData(version, force = false){ const self = this @@ -592,9 +592,9 @@ class AssetGuard extends EventEmitter { * asset entry. In this analysis it will check to see if the local file exists and is valid. * If not, it will be added to the download queue for the 'assets' identifier. * - * @param {Object} versionData - the version data for the assets. - * @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false. - * @returns {Promise.} - An empty promise to indicate the async processing has completed. + * @param {Object} versionData The version data for the assets. + * @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false. + * @returns {Promise.} An empty promise to indicate the async processing has completed. */ validateAssets(versionData, force = false){ const self = this @@ -610,8 +610,8 @@ class AssetGuard extends EventEmitter { * Private function used to chain the asset validation process. This function retrieves * the index data. * @param {Object} versionData - * @param {Boolean} force - * @returns {Promise.} - An empty promise to indicate the async processing has completed. + * @param {boolean} force + * @returns {Promise.} An empty promise to indicate the async processing has completed. */ _assetChainIndexData(versionData, force = false){ const self = this @@ -646,8 +646,8 @@ class AssetGuard extends EventEmitter { * Private function used to chain the asset validation process. This function processes * the assets and enqueues missing or invalid files. * @param {Object} versionData - * @param {Boolean} force - * @returns {Promise.} - An empty promise to indicate the async processing has completed. + * @param {boolean} force + * @returns {Promise.} An empty promise to indicate the async processing has completed. */ _assetChainValidateAssets(versionData, indexData){ const self = this @@ -685,8 +685,8 @@ class AssetGuard extends EventEmitter { * check to see if the local file exists and is valid. If not, it will be added to the download * queue for the 'libraries' identifier. * - * @param {Object} versionData - the version data for the assets. - * @returns {Promise.} - An empty promise to indicate the async processing has completed. + * @param {Object} versionData The version data for the assets. + * @returns {Promise.} An empty promise to indicate the async processing has completed. */ validateLibraries(versionData){ const self = this @@ -720,8 +720,8 @@ class AssetGuard extends EventEmitter { * Public miscellaneous mojang file validation function. These files will be enqueued under * the 'files' identifier. * - * @param {Object} versionData - the version data for the assets. - * @returns {Promise.} - An empty promise to indicate the async processing has completed. + * @param {Object} versionData The version data for the assets. + * @returns {Promise.} An empty promise to indicate the async processing has completed. */ validateMiscellaneous(versionData){ const self = this @@ -735,9 +735,9 @@ class AssetGuard extends EventEmitter { /** * Validate client file - artifact renamed from client.jar to '{version}'.jar. * - * @param {Object} versionData - the version data for the assets. - * @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false. - * @returns {Promise.} - An empty promise to indicate the async processing has completed. + * @param {Object} versionData The version data for the assets. + * @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false. + * @returns {Promise.} An empty promise to indicate the async processing has completed. */ validateClient(versionData, force = false){ const self = this @@ -762,9 +762,9 @@ class AssetGuard extends EventEmitter { /** * Validate log config. * - * @param {Object} versionData - the version data for the assets. - * @param {Boolean} force - optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false. - * @returns {Promise.} - An empty promise to indicate the async processing has completed. + * @param {Object} versionData The version data for the assets. + * @param {boolean} force Optional. If true, the asset index will be downloaded even if it exists locally. Defaults to false. + * @returns {Promise.} An empty promise to indicate the async processing has completed. */ validateLogConfig(versionData){ const self = this @@ -788,8 +788,8 @@ class AssetGuard extends EventEmitter { /** * Validate the distribution. * - * @param {String} serverpackid - The id of the server to validate. - * @returns {Promise.} - A promise which resolves to the server distribution object. + * @param {string} serverpackid The id of the server to validate. + * @returns {Promise.} A promise which resolves to the server distribution object. */ validateDistribution(serverpackid){ const self = this @@ -889,8 +889,8 @@ class AssetGuard extends EventEmitter { /** * Loads Forge's version.json data into memory for the specified server id. * - * @param {String} serverpack - The id of the server to load Forge data for. - * @returns {Promise.} - A promise which resolves to Forge's version.json data. + * @param {string} serverpack The id of the server to load Forge data for. + * @returns {Promise.} A promise which resolves to Forge's version.json data. */ loadForgeData(serverpack){ const self = this @@ -938,7 +938,7 @@ class AssetGuard extends EventEmitter { * immediately. Once all downloads are complete, this function will fire the 'dlcomplete' event on the * global object instance. * - * @param {Array.<{id: string, limit: number}>} identifiers - optional. The identifiers to process and corresponding parallel async task limit. + * @param {Array.<{id: string, limit: number}>} identifiers Optional. The identifiers to process and corresponding parallel async task limit. */ processDlQueues(identifiers = [{id:'assets', limit:20}, {id:'libraries', limit:5}, {id:'files', limit:5}, {id:'forge', limit:5}]){ this.progress = 0; diff --git a/app/assets/js/configmanager.js b/app/assets/js/configmanager.js index d6c5436..44e0d52 100644 --- a/app/assets/js/configmanager.js +++ b/app/assets/js/configmanager.js @@ -84,7 +84,7 @@ exports.load = function(){ * Retrieve the launcher's Client Token. * There is no default client token. * - * @returns {String} - the launcher's Client Token. + * @returns {string} The launcher's Client Token. */ exports.getClientToken = function(){ return config.clientToken @@ -93,7 +93,7 @@ exports.getClientToken = function(){ /** * Set the launcher's Client Token. * - * @param {String} clientToken - the launcher's new Client Token. + * @param {string} clientToken The launcher's new Client Token. */ exports.setClientToken = function(clientToken){ config.clientToken = clientToken @@ -102,8 +102,8 @@ exports.setClientToken = function(clientToken){ /** * Retrieve the ID of the selected serverpack. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {String} - the ID of the selected serverpack. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {string} The ID of the selected serverpack. */ exports.getSelectedServer = function(def = false){ return !def ? config.selectedServer : DEFAULT_CONFIG.clientToken @@ -112,7 +112,7 @@ exports.getSelectedServer = function(def = false){ /** * Set the ID of the selected serverpack. * - * @param {String} serverID - the ID of the new selected serverpack. + * @param {string} serverID The ID of the new selected serverpack. */ exports.setSelectedServer = function(serverID){ config.selectedServer = serverID @@ -121,7 +121,7 @@ exports.setSelectedServer = function(serverID){ /** * Get an array of each account currently authenticated by the launcher. * - * @returns {Array.} - an array of each stored authenticated account. + * @returns {Array.} An array of each stored authenticated account. */ exports.getAuthAccounts = function(){ return config.authenticationDatabase @@ -131,8 +131,8 @@ exports.getAuthAccounts = function(){ * Returns the authenticated account with the given uuid. Value may * be null. * - * @param {String} uuid - the uuid of the authenticated account. - * @returns {Object} - the authenticated account with the given uuid. + * @param {string} uuid The uuid of the authenticated account. + * @returns {Object} The authenticated account with the given uuid. */ exports.getAuthAccount = function(uuid){ return config.authenticationDatabase[uuid] @@ -141,10 +141,10 @@ exports.getAuthAccount = function(uuid){ /** * Update the access token of an authenticated account. * - * @param {String} uuid - uuid of the authenticated account. - * @param {String} accessToken - the new Access Token. + * @param {string} uuid The uuid of the authenticated account. + * @param {string} accessToken The new Access Token. * - * @returns {Object} - the authenticated account object created by this action. + * @returns {Object} The authenticated account object created by this action. */ exports.updateAuthAccount = function(uuid, accessToken){ config.authenticationDatabase[uuid].accessToken = accessToken @@ -154,12 +154,12 @@ exports.updateAuthAccount = function(uuid, accessToken){ /** * Adds an authenticated account to the database to be stored. * - * @param {String} uuid - uuid of the authenticated account. - * @param {String} accessToken - accessToken of the authenticated account. - * @param {String} username - username (usually email) of the authenticated account. - * @param {String} displayName - in game name of the authenticated account. + * @param {string} uuid The uuid of the authenticated account. + * @param {string} accessToken The accessToken of the authenticated account. + * @param {string} username The username (usually email) of the authenticated account. + * @param {string} displayName The in game name of the authenticated account. * - * @returns {Object} - the authenticated account object created by this action. + * @returns {Object} The authenticated account object created by this action. */ exports.addAuthAccount = function(uuid, accessToken, username, displayName){ config.selectedAccount = uuid @@ -175,7 +175,7 @@ exports.addAuthAccount = function(uuid, accessToken, username, displayName){ /** * Get the currently selected authenticated account. * - * @returns {Object} - the selected authenticated account. + * @returns {Object} The selected authenticated account. */ exports.getSelectedAccount = function(){ return config.authenticationDatabase[config.selectedAccount] @@ -190,8 +190,8 @@ exports.getSelectedAccount = function(){ * contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' = * 1024 MegaBytes, etc. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {String} - the minimum amount of memory for JVM initialization. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {string} The minimum amount of memory for JVM initialization. */ exports.getMinRAM = function(def = false){ return !def ? config.settings.java.minRAM : DEFAULT_CONFIG.settings.java.minRAM @@ -202,7 +202,7 @@ exports.getMinRAM = function(def = false){ * contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' = * 1024 MegaBytes, etc. * - * @param {String} minRAM - the new minimum amount of memory for JVM initialization. + * @param {string} minRAM The new minimum amount of memory for JVM initialization. */ exports.setMinRAM = function(minRAM){ config.settings.java.minRAM = minRAM @@ -213,8 +213,8 @@ exports.setMinRAM = function(minRAM){ * contains the units of memory. For example, '5G' = 5 GigaBytes, '1024M' = * 1024 MegaBytes, etc. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {String} - the maximum amount of memory for JVM initialization. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {string} The maximum amount of memory for JVM initialization. */ exports.getMaxRAM = function(def = false){ return !def ? config.settings.java.maxRAM : resolveMaxRAM() @@ -225,7 +225,7 @@ exports.getMaxRAM = function(def = false){ * contain the units of memory. For example, '5G' = 5 GigaBytes, '1024M' = * 1024 MegaBytes, etc. * - * @param {String} maxRAM - the new maximum amount of memory for JVM initialization. + * @param {string} maxRAM The new maximum amount of memory for JVM initialization. */ exports.setMaxRAM = function(maxRAM){ config.settings.java.maxRAM = maxRAM @@ -236,7 +236,7 @@ exports.setMaxRAM = function(maxRAM){ * * This is a resolved configuration value and defaults to null until externally assigned. * - * @returns {String} - the path of the Java Executable. + * @returns {string} The path of the Java Executable. */ exports.getJavaExecutable = function(){ return config.settings.java.executable @@ -245,7 +245,7 @@ exports.getJavaExecutable = function(){ /** * Set the path of the Java Executable. * - * @param {String} executable - the new path of the Java Executable. + * @param {string} executable The new path of the Java Executable. */ exports.setJavaExecutable = function(executable){ config.settings.java.executable = executable @@ -256,8 +256,8 @@ exports.setJavaExecutable = function(executable){ * such as memory allocation, will be dynamically resolved and will not be included * in this value. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {Array.} - an array of the additional arguments for JVM initialization. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {Array.} An array of the additional arguments for JVM initialization. */ exports.getJVMOptions = function(def = false){ return !def ? config.settings.java.jvmOptions : DEFAULT_CONFIG.settings.java.jvmOptions @@ -268,7 +268,7 @@ exports.getJVMOptions = function(def = false){ * such as memory allocation, will be dynamically resolved and should not be * included in this value. * - * @param {Array.} jvmOptions - an array of the new additional arguments for JVM + * @param {Array.} jvmOptions An array of the new additional arguments for JVM * initialization. */ exports.setJVMOptions = function(jvmOptions){ @@ -280,8 +280,8 @@ exports.setJVMOptions = function(jvmOptions){ /** * Retrieve the absolute path of the game directory. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {String} - the absolute path of the game directory. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {string} The absolute path of the game directory. */ exports.getGameDirectory = function(def = false){ return !def ? config.settings.game.directory : DEFAULT_CONFIG.settings.game.directory @@ -290,7 +290,7 @@ exports.getGameDirectory = function(def = false){ /** * Set the absolute path of the game directory. * - * @param {String} directory - the absolute path of the new game directory. + * @param {string} directory The absolute path of the new game directory. */ exports.setGameDirectory = function(directory){ config.settings.game.directory = directory @@ -299,8 +299,8 @@ exports.setGameDirectory = function(directory){ /** * Retrieve the width of the game window. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {Number} - the width of the game window. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {number} The width of the game window. */ exports.getGameWidth = function(def = false){ return !def ? config.settings.game.resWidth : DEFAULT_CONFIG.settings.game.resWidth @@ -309,7 +309,7 @@ exports.getGameWidth = function(def = false){ /** * Set the width of the game window. * - * @param {Number} resWidth - the new width of the game window. + * @param {number} resWidth The new width of the game window. */ exports.setGameWidth = function(resWidth){ config.settings.game.resWidth = resWidth @@ -318,8 +318,8 @@ exports.setGameWidth = function(resWidth){ /** * Retrieve the height of the game window. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {Number} - the height of the game window. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {number} The height of the game window. */ exports.getGameHeight = function(def = false){ return !def ? config.settings.game.resHeight : DEFAULT_CONFIG.settings.game.resHeight @@ -328,7 +328,7 @@ exports.getGameHeight = function(def = false){ /** * Set the height of the game window. * - * @param {Number} resHeight - the new height of the game window. + * @param {number} resHeight The new height of the game window. */ exports.setGameHeight = function(resHeight){ config.settings.game.resHeight = resHeight @@ -337,8 +337,8 @@ exports.setGameHeight = function(resHeight){ /** * Check if the game should be launched in fullscreen mode. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {Boolean} - whether or not the game is set to launch in fullscreen mode. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {boolean} Whether or not the game is set to launch in fullscreen mode. */ exports.isFullscreen = function(def = false){ return !def ? config.settings.game.fullscreen : DEFAULT_CONFIG.settings.game.fullscreen @@ -347,7 +347,7 @@ exports.isFullscreen = function(def = false){ /** * Change the status of if the game should be launched in fullscreen mode. * - * @param {Boolean} fullscreen - whether or not the game should launch in fullscreen mode. + * @param {boolean} fullscreen Whether or not the game should launch in fullscreen mode. */ exports.setFullscreen = function(fullscreen){ config.settings.game.fullscreen = fullscreen @@ -356,8 +356,8 @@ exports.setFullscreen = function(fullscreen){ /** * Check if the game should auto connect to servers. * - * @param {Boolean} def - optional. If true, the default value will be returned. - * @returns {Boolean} - whether or not the game should auto connect to servers. + * @param {boolean} def Optional. If true, the default value will be returned. + * @returns {boolean} Whether or not the game should auto connect to servers. */ exports.isAutoConnect = function(def = false){ return !def ? config.settings.game.autoConnect : DEFAULT_CONFIG.settings.game.autoConnect @@ -366,7 +366,7 @@ exports.isAutoConnect = function(def = false){ /** * Change the status of whether or not the game should auto connect to servers. * - * @param {Boolean} autoConnect - whether or not the game should auto connect to servers. + * @param {boolean} autoConnect Whether or not the game should auto connect to servers. */ exports.setAutoConnect = function(autoConnect){ config.settings.game.autoConnect = autoConnect diff --git a/app/assets/js/javaguard.js b/app/assets/js/javaguard.js index 69c8dfa..53e9c51 100644 --- a/app/assets/js/javaguard.js +++ b/app/assets/js/javaguard.js @@ -143,10 +143,10 @@ function _scanRegistry(){ const javaVer = javaVers[j] const vKey = javaVer.key.substring(javaVer.key.lastIndexOf('\\')+1) // Only Java 8 is supported currently. - if(parseFloat(vKey) == 1.8){ + if(parseFloat(vKey) === 1.8){ javaVer.get('JavaHome', (err, res) => { const jHome = res.value - if(jHome.indexOf('(x86)') == -1){ + if(jHome.indexOf('(x86)') === -1){ candidates.add(jHome) cbAcc++ } diff --git a/app/assets/js/mojang.js b/app/assets/js/mojang.js index 1547ee9..0eb5c29 100644 --- a/app/assets/js/mojang.js +++ b/app/assets/js/mojang.js @@ -43,8 +43,8 @@ const statuses = [ * are 'green', 'yellow', 'red', and 'grey'. Grey is a custom status * to our project which represends an unknown status. * - * @param {String} status - a valid status code. - * @returns {String} - the hex color of the status code. + * @param {string} status A valid status code. + * @returns {string} The hex color of the status code. */ exports.statusToHex = function(status){ switch(status.toLowerCase()){ @@ -97,11 +97,11 @@ exports.status = function(){ /** * Authenticate a user with their Mojang credentials. * - * @param {String} username - user's username, this is often an email. - * @param {String} password - user's password. - * @param {String} clientToken - launcher's Client Token. - * @param {Boolean} requestUser - optional. Adds user object to the reponse. - * @param {Object} agent - optional. Provided by default. Adds user info to the response. + * @param {string} username The user's username, this is often an email. + * @param {string} password The user's password. + * @param {string} clientToken The launcher's Client Token. + * @param {boolean} requestUser Optional. Adds user object to the reponse. + * @param {Object} agent Optional. Provided by default. Adds user info to the response. * * @see http://wiki.vg/Authentication#Authenticate */ @@ -132,8 +132,8 @@ exports.authenticate = function(username, password, clientToken, requestUser = t * Validate an access token. This should always be done before launching. * The client token should match the one used to create the access token. * - * @param {String} accessToken - the access token to validate. - * @param {String} clientToken - the launcher's client token. + * @param {string} accessToken The access token to validate. + * @param {string} clientToken The launcher's client token. * * @see http://wiki.vg/Authentication#Validate */ @@ -162,8 +162,8 @@ exports.validate = function(accessToken, clientToken){ * Invalidates an access token. The clientToken must match the * token used to create the provided accessToken. * - * @param {String} accessToken - the access token to invalidate. - * @param {String} clientToken - the launcher's client token. + * @param {string} accessToken The access token to invalidate. + * @param {string} clientToken The launcher's client token. * * @see http://wiki.vg/Authentication#Invalidate */ @@ -192,9 +192,9 @@ exports.invalidate = function(accessToken, clientToken){ * in without asking them for their credentials again. A new access token will * be generated using a recent invalid access token. See Wiki for more info. * - * @param {String} accessToken - the old access token. - * @param {String} clientToken - the launcher's client token. - * @param {Boolean} requestUser - optional. Adds user object to the reponse. + * @param {string} accessToken The old access token. + * @param {string} clientToken The launcher's client token. + * @param {boolean} requestUser Optional. Adds user object to the reponse. * * @see http://wiki.vg/Authentication#Refresh */ diff --git a/app/assets/js/processbuilder.js b/app/assets/js/processbuilder.js index e3dbf8e..1b17984 100644 --- a/app/assets/js/processbuilder.js +++ b/app/assets/js/processbuilder.js @@ -93,8 +93,8 @@ class ProcessBuilder { /** * Construct the argument array that will be passed to the JVM process. * - * @param {Array.} mods - An array of enabled mods which will be launched with this process. - * @returns {Array.} - An array containing the full JVM arguments for this process. + * @param {Array.} mods An array of enabled mods which will be launched with this process. + * @returns {Array.} An array containing the full JVM arguments for this process. */ constructJVMArguments(mods){ @@ -118,7 +118,7 @@ class ProcessBuilder { /** * Resolve the arguments required by forge. * - * @returns {Array.} - An array containing the arguments required by forge. + * @returns {Array.} An array containing the arguments required by forge. */ _resolveForgeArgs(){ const mcArgs = this.forgeData.minecraftArguments.split(' ') @@ -196,8 +196,8 @@ class ProcessBuilder { * libraries as well as the libraries declared by the server. Since mods are permitted to declare libraries, * this method requires all enabled mods as an input * - * @param {Array.} mods - An array of enabled mods which will be launched with this process. - * @returns {Array.} - An array containing the paths of each library required by this process. + * @param {Array.} mods An array of enabled mods which will be launched with this process. + * @returns {Array.} An array containing the paths of each library required by this process. */ classpathArg(mods){ let cpArgs = [] @@ -223,7 +223,7 @@ class ProcessBuilder { * * TODO - clean up function * - * @returns {Array.} - An array containing the paths of each library mojang declares. + * @returns {Array.} An array containing the paths of each library mojang declares. */ _resolveMojangLibraries(){ const libs = [] @@ -293,8 +293,8 @@ class ProcessBuilder { * This method will also check each enabled mod for libraries, as mods are permitted to * declare libraries. * - * @param {Array.} mods - An array of enabled mods which will be launched with this process. - * @returns {Array.} - An array containing the paths of each library this server requires. + * @param {Array.} mods An array of enabled mods which will be launched with this process. + * @returns {Array.} An array containing the paths of each library this server requires. */ _resolveServerLibraries(mods){ const mdles = this.server.modules @@ -330,8 +330,8 @@ class ProcessBuilder { /** * Recursively resolve the path of each library required by this module. * - * @param {Object} mdle - A module object from the server distro index. - * @returns {Array.} - An array containing the paths of each library this module requires. + * @param {Object} mdle A module object from the server distro index. + * @returns {Array.} An array containing the paths of each library this module requires. */ _resolveModuleLibraries(mdle){ if(mdle.sub_modules == null){