AssetGuard module being finalized, documentation in progress.
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@ -1,4 +1,27 @@
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/* Requirements */
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/**
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* AssetGuard
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*
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* This module aims to provide a comprehensive and stable method for processing
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* and downloading game assets for the WesterosCraft server. A central object
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* stores download meta for several identifiers (categories). This meta data
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* is initially empty until one of the module's processing functions are called.
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* That function will process the corresponding asset index and validate any exisitng
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* local files. If a file is missing or fails validation, it will be placed into an
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* array which acts as a queue. This queue is wrapped in a download tracker object
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* so that essential information can be cached. The download tracker object is then
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* assigned as the value of the identifier in the central object. These download
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* trackers will remain idle until an async process is started to process them.
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*
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* Once the async process is started, any enqueued assets will be downloaded. The central
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* object will emit events throughout the download whose name correspond to the identifier
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* being processed. For example, if the 'assets' identifier was being processed, whenever
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* the download stream recieves data, the event 'assetsdlprogress' will be emitted off of
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* the central object instance. This can be listened to by external modules allowing for
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* categorical tracking of the downloading process.
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*
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* @module assetguard
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*/
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//Requirements
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const fs = require('fs')
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const request = require('request')
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const path = require('path')
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@ -10,7 +33,17 @@ const {remote} = require('electron')
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/* Classes */
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/** Class representing a base asset. */
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class Asset{
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/**
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* Create an asset.
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*
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* @param {any} id - id of the asset.
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* @param {String} hash - hash value of the asset.
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* @param {Number} size - size in bytes of the asset.
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* @param {String} from - url where the asset can be found.
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* @param {String} to - absolute local file path of the asset.
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*/
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constructor(id, hash, size, from, to){
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this.id = id
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this.hash = hash
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@ -20,8 +53,12 @@ class Asset{
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}
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}
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/** Class representing a mojang library. */
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class Library extends Asset{
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/**
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* Converts the process.platform OS names to match mojang's OS names.
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*/
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static mojangFriendlyOS(){
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const opSys = process.platform
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if (opSys === 'darwin') {
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@ -35,6 +72,16 @@ class Library extends Asset{
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}
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}
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/**
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* Checks whether or not a library is valid for download on a particular OS, following
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* the rule format specified in the mojang version data index. If the allow property has
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* an OS specified, then the library can ONLY be downloaded on that OS. If the disallow
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* property has instead specified an OS, the library can be downloaded on any OS EXCLUDING
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* the one specified.
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*
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* @param {Object} rules - the Library's download rules.
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* @returns {Boolean} - true if the Library follows the specified rules, otherwise false.
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*/
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static validateRules(rules){
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if(rules == null) return true
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@ -60,14 +107,37 @@ class Library extends Asset{
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}
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}
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/**
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* Class representing a download tracker. This is used to store meta data
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* about a download queue, including the queue itself.
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*/
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class DLTracker {
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/**
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* Create a DLTracker
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*
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* @param {Array.<Asset>} dlqueue - an array containing assets queued for download.
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* @param {Number} dlsize - the combined size of each asset in the download queue array.
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*/
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constructor(dlqueue, dlsize){
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this.dlqueue = dlqueue
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this.dlsize = dlsize
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}
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}
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/**
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* Central object class used for control flow. This object stores data about
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* categories of downloads. Each category is assigned an identifier with a
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* DLTracker object as its value. Combined information is also stored, such as
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* the total size of all the queued files in each category. This event is used
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* to emit events so that external modules can listen into processing done in
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* this module.
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*/
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class AssetGuard extends EventEmitter{
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/**
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* AssetGuard class should only ever have one instance which is defined in
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* this module. On creation the object's properties are never-null default
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* values. Each identifier is resolved to an empty DLTracker.
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*/
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constructor(){
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super()
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this.totaldlsize = 0;
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@ -79,11 +149,18 @@ class AssetGuard extends EventEmitter{
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}
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//Instance of AssetGuard
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const instance = new AssetGuard()
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/* Utility Functions */
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// Utility Functions
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/**
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* Validate that a file exists and matches a given hash value.
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*
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* @param {String} filePath - the path of the file to validate.
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* @param {String} algo - the hash algorithm to check against.
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* @param {String} hash - the existing hash to check against.
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* @returns {Boolean} - true if the file exists and calculated hash matches the given hash, otherwise false.
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*/
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validateLocal = function(filePath, algo, hash){
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if(fs.existsSync(filePath)){
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let fileName = path.basename(filePath)
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@ -96,12 +173,64 @@ validateLocal = function(filePath, algo, hash){
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return false;
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}
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/**
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* Initiate an async download process for an AssetGuard DLTracker.
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*
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* @param {String} identifier - the identifier of the AssetGuard DLTracker.
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* @param {Number} limit - optional. The number of async processes to run in parallel.
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* @returns {Boolean} - true if the process began, otherwise false.
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*/
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function startAsyncProcess(identifier, limit = 5){
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let win = remote.getCurrentWindow()
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let acc = 0
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const concurrentDlQueue = instance[identifier].dlqueue.slice(0)
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if(concurrentDlQueue.length === 0){
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return false
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} else {
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async.eachLimit(concurrentDlQueue, limit, function(asset, cb){
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mkpath.sync(path.join(asset.to, ".."))
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let req = request(asset.from)
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let writeStream = fs.createWriteStream(asset.to)
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req.pipe(writeStream)
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req.on('data', function(chunk){
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instance.progress += chunk.length
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acc += chunk.length
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instance.emit(identifier + 'dlprogress', acc)
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//console.log(identifier + ' Progress', acc/instance[identifier].dlsize)
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win.setProgressBar(instance.progress/instance.totaldlsize)
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})
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writeStream.on('close', cb)
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}, function(err){
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if(err){
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instance.emit(identifier + 'dlerror')
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console.log('An item in ' + identifier + ' failed to process');
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} else {
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instance.emit(identifier + 'dlcomplete')
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console.log('All ' + identifier + ' have been processed successfully')
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}
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instance.totaldlsize -= instance[identifier].dlsize
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instance[identifier] = new DLTracker([], 0)
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if(instance.totaldlsize === 0) {
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win.setProgressBar(-1)
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instance.emit('dlcomplete')
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}
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})
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return true
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}
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}
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/* Validation Functions */
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/**
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* Load version asset index.
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* Loads the version data for a given minecraft version.
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*
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* @param {String} version - the game version for which to load the index data.
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* @param {String} basePath - the absolute file path which will be prepended to the given relative paths.
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* @param {Boolean} force - optional. If true, the version index will be downloaded even if it exists locally. Defaults to false.
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* @returns {Promise.<Object>} - Promise which resolves to the version data object.
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*/
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loadVersionData = function(version, basePath, force = false){
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function loadVersionData(version, basePath, force = false){
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return new Promise(function(fulfill, reject){
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const name = version + '.json'
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const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
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@ -124,11 +253,14 @@ loadVersionData = function(version, basePath, force = false){
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}
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/**
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* Public asset validation method.
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* Public asset validation function. This function will handle the validation of assets.
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* It will parse the asset index specified in the version data, analyzing each
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* asset entry. In this analysis it will check {todo finish later i'm tired ZZzzzz}
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*
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*/
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validateAssets = function(versionData, basePath, force = false){
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function validateAssets(versionData, basePath, force = false){
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return new Promise(function(fulfill, reject){
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assetChainIndexData(versionData, basePath, force).then(() => {
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_assetChainIndexData(versionData, basePath, force).then(() => {
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fulfill()
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})
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})
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@ -136,7 +268,7 @@ validateAssets = function(versionData, basePath, force = false){
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//Chain the asset tasks to provide full async. The below functions are private.
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assetChainIndexData = function(versionData, basePath, force = false){
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function _assetChainIndexData(versionData, basePath, force = false){
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return new Promise(function(fulfill, reject){
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//Asset index constants.
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const assetIndex = versionData.assetIndex
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@ -151,20 +283,20 @@ assetChainIndexData = function(versionData, basePath, force = false){
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const stream = request(assetIndex.url).pipe(fs.createWriteStream(assetIndexLoc))
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stream.on('finish', function() {
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data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
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assetChainValidateAssets(versionData, basePath, data).then(() => {
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_assetChainValidateAssets(versionData, basePath, data).then(() => {
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fulfill()
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})
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})
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} else {
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data = JSON.parse(fs.readFileSync(assetIndexLoc, 'utf-8'))
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assetChainValidateAssets(versionData, basePath, data).then(() => {
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_assetChainValidateAssets(versionData, basePath, data).then(() => {
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fulfill()
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})
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}
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})
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}
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assetChainValidateAssets = function(versionData, basePath, indexData){
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_assetChainValidateAssets = function(versionData, basePath, indexData){
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return new Promise(function(fulfill, reject){
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//Asset constants
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@ -225,75 +357,80 @@ validateLibraries = function(versionData, basePath){
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})
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}
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runQueue = function(){
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/**
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* Public miscellaneous mojang file validation function.
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*/
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validateMiscellaneous = function(versionData, basePath){
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return new Promise(async function(fulfill, reject){
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await validateClient(versionData, basePath)
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await validateLogConfig(versionData, basePath)
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fulfill()
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})
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}
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//Validate client - artifact renamed from client.jar to '{version}'.jar.
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validateClient = function(versionData, basePath, force = false){
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return new Promise(function(fulfill, reject){
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const clientData = versionData.downloads.client
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const version = versionData.id
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const targetPath = path.join(basePath, 'versions', version)
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const targetFile = version + '.jar'
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let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
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if(!validateLocal(client.to, 'sha1', client.hash) || force){
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instance.files.dlqueue.push(client)
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instance.files.dlsize += client.size*1
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fulfill()
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} else {
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fulfill()
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}
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})
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}
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//Validate log config.
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validateLogConfig = function(versionData, basePath){
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return new Promise(function(fulfill, reject){
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const client = versionData.logging.client
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const file = client.file
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const targetPath = path.join(basePath, 'assets', 'log_configs')
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let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
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if(!validateLocal(logConfig.to, 'sha1', logConfig.hash)){
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instance.files.dlqueue.push(logConfig)
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instance.files.dlsize += client.size*1
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fulfill()
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} else {
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fulfill()
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}
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})
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}
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processDlQueues = function(identifiers = [{id:'assets', limit:20}, {id:'libraries', limit:5}, {id:'files', limit:5}]){
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this.progress = 0;
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let win = remote.getCurrentWindow()
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//Start asset download
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let assetacc = 0;
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const concurrentAssetDlQueue = instance.assets.dlqueue.slice(0)
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async.eachLimit(concurrentAssetDlQueue, 20, function(asset, cb){
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mkpath.sync(path.join(asset.to, ".."))
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let req = request(asset.from)
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let writeStream = fs.createWriteStream(asset.to)
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req.pipe(writeStream)
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req.on('data', function(chunk){
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instance.progress += chunk.length
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assetacc += chunk.length
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instance.emit('assetdata', assetacc)
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console.log('Asset Progress', assetacc/instance.assets.dlsize)
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win.setProgressBar(instance.progress/instance.totaldlsize)
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//console.log('Total Progress', instance.progress/instance.totaldlsize)
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})
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writeStream.on('close', cb)
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}, function(err){
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if(err){
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instance.emit('asseterr')
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console.log('An asset failed to process');
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} else {
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instance.emit('assetdone')
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console.log('All assets have been processed successfully')
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}
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instance.totaldlsize -= instance.assets.dlsize
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instance.assets = new DLTracker([], 0)
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win.setProgressBar(-1)
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})
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let shouldFire = true
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//Start library download
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let libacc = 0
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const concurrentLibraryDlQueue = instance.libraries.dlqueue.slice(0)
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async.eachLimit(concurrentLibraryDlQueue, 1, function(lib, cb){
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mkpath.sync(path.join(lib.to, '..'))
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let req = request(lib.from)
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let writeStream = fs.createWriteStream(lib.to)
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req.pipe(writeStream)
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for(let i=0; i<identifiers.length; i++){
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let iden = identifiers[i]
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let r = startAsyncProcess(iden.id, iden.limit)
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if(r) shouldFire = false
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}
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req.on('data', function(chunk){
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instance.progress += chunk.length
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libacc += chunk.length
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instance.emit('librarydata', libacc)
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console.log('Library Progress', libacc/instance.libraries.dlsize)
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win.setProgressBar(instance.progress/instance.totaldlsize)
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})
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writeStream.on('close', cb)
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}, function(err){
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if(err){
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instance.emit('libraryerr')
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console.log('A library failed to process');
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} else {
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instance.emit('librarydone')
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console.log('All libraries have been processed successfully');
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}
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instance.totaldlsize -= instance.libraries.dlsize
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instance.libraries = new DLTracker([], 0)
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win.setProgressBar(-1)
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})
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if(shouldFire){
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instance.emit('dlcomplete')
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}
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}
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module.exports = {
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loadVersionData,
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validateAssets,
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validateLibraries,
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runQueue,
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instance
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validateMiscellaneous,
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processDlQueues,
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instance,
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Asset,
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Library
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}
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@ -2,18 +2,17 @@ const mojang = require('mojang')
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const uuidV4 = require('uuid/v4')
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const path = require('path')
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const child_process = require('child_process')
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const library = require('./library.js')
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const ag = require('./assetguard.js')
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const fs = require('fs')
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const unzip = require('unzip')
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const mkpath = require('mkdirp');
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exports.launchMinecraft = function(versionData, basePath){
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launchMinecraft = function(versionData, basePath){
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const authPromise = mojang.auth('EMAIL', 'PASS', uuidV4(), {
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name: 'Minecraft',
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version: 1
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})
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authPromise.then(function(data){
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const hardcodedargs = ''
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const args = finalizeArguments(versionData, data, basePath)
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//TODO make this dynamic
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const child = child_process.spawn('C:\\Program Files\\Java\\jre1.8.0_131\\bin\\javaw.exe', args)
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@ -22,7 +21,6 @@ exports.launchMinecraft = function(versionData, basePath){
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finalizeArguments = function(versionData, authData, basePath){
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const mcArgs = versionData['minecraftArguments']
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console.log(authData)
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const gameProfile = authData['selectedProfile']
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const regex = new RegExp('\\${*(.*)}')
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const argArr = mcArgs.split(' ')
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@ -82,7 +80,7 @@ classpathArg = function(versionData, basePath){
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const version = versionData['id']
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const cpArgs = [path.join(basePath, 'versions', version, version + '.jar')]
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libArr.forEach(function(lib){
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if(library.validateRules(lib['rules'])){
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if(ag.Library.validateRules(lib['rules'])){
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if(lib['natives'] == null){
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const dlInfo = lib['downloads']
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const artifact = dlInfo['artifact']
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@ -93,7 +91,7 @@ classpathArg = function(versionData, basePath){
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const natives = lib['natives']
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const extractInst = lib['extract']
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const exclusionArr = extractInst['exclude']
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const opSys = library.mojangFriendlyOS()
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const opSys = ag.Library.mojangFriendlyOS()
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const indexId = natives[opSys]
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const dlInfo = lib['downloads']
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const classifiers = dlInfo['classifiers']
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@ -132,3 +130,7 @@ classpathArg = function(versionData, basePath){
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return cpArgs.join(';')
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}
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module.exports = {
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launchMinecraft
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}
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@ -12,13 +12,19 @@ $(document).on('click', 'a[href^="http"]', function(event) {
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testdownloads = async function(){
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const ag = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
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const lp = require(path.join(__dirname, 'assets', 'js', 'launchprocess.js'))
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const basePath = path.join(__dirname, '..', 'mcfiles')
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let versionData = await ag.loadVersionData('1.11.2', basePath)
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await ag.validateAssets(versionData, basePath)
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console.log('assets done')
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await ag.validateLibraries(versionData, basePath)
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console.log('libs done')
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ag.runQueue()
|
||||
await ag.validateMiscellaneous(versionData, basePath)
|
||||
console.log('files done')
|
||||
ag.instance.on('dlcomplete', function(){
|
||||
lp.launchMinecraft(versionData, basePath)
|
||||
})
|
||||
ag.processDlQueues()
|
||||
}
|
||||
|
||||
/*Opens DevTools window if you type "wcdev" in sequence.
|
||||
|
Loading…
Reference in New Issue
Block a user