Overhauling file system structure.

Common files such as assets, libraries, and mods have been externalized into a 'common' folder. Each server now has its own instance folder to allow saving per version files. This resolves issues with resourcepacks and mod configurations being overriden, and still preserves our optimizations in storing libraries and mods maven style.
This commit is contained in:
Daniel Scalzi 2018-06-04 00:17:20 -04:00
parent 97e9c15baf
commit 0cc861f614
No known key found for this signature in database
GPG Key ID: 5CA2F145B63535F9
5 changed files with 61 additions and 38 deletions

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@ -1,6 +1,6 @@
const {AssetGuard} = require('./assetguard.js') const {AssetGuard} = require('./assetguard.js')
const tracker = new AssetGuard(process.argv[2], process.argv[3], process.argv[4]) const tracker = new AssetGuard(process.argv[2], process.argv[3], process.argv[4], process.argv[5])
console.log('AssetExec Started') console.log('AssetExec Started')
// Temporary for debug purposes. // Temporary for debug purposes.

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@ -179,12 +179,13 @@ class AssetGuard extends EventEmitter {
* On creation the object's properties are never-null default * On creation the object's properties are never-null default
* values. Each identifier is resolved to an empty DLTracker. * values. Each identifier is resolved to an empty DLTracker.
* *
* @param {string} basePath The base path for asset validation (game root). * @param {string} commonPath The common path for shared game files.
* @param {string} launcherPath The root launcher directory. * @param {string} launcherPath The root launcher directory.
* @param {string} javaexec The path to a java executable which will be used * @param {string} javaexec The path to a java executable which will be used
* to finalize installation. * to finalize installation.
* @param {string} instancePath The path to the instances directory.
*/ */
constructor(basePath, launcherPath, javaexec){ constructor(commonPath, launcherPath, javaexec, instancePath){
super() super()
this.totaldlsize = 0 this.totaldlsize = 0
this.progress = 0 this.progress = 0
@ -194,9 +195,10 @@ class AssetGuard extends EventEmitter {
this.forge = new DLTracker([], 0) this.forge = new DLTracker([], 0)
this.java = new DLTracker([], 0) this.java = new DLTracker([], 0)
this.extractQueue = [] this.extractQueue = []
this.basePath = basePath this.commonPath = commonPath
this.launcherPath = launcherPath this.launcherPath = launcherPath
this.javaexec = javaexec this.javaexec = javaexec
this.instancePath = instancePath
} }
// Static Utility Functions // Static Utility Functions
@ -557,10 +559,10 @@ class AssetGuard extends EventEmitter {
* in a promise. * in a promise.
* *
* @param {Asset} asset The Asset object representing Forge. * @param {Asset} asset The Asset object representing Forge.
* @param {string} basePath Base path for asset validation (game root). * @param {string} commonPath The common path for shared game files.
* @returns {Promise.<Object>} A promise which resolves to the contents of forge's version.json. * @returns {Promise.<Object>} A promise which resolves to the contents of forge's version.json.
*/ */
static _finalizeForgeAsset(asset, basePath){ static _finalizeForgeAsset(asset, commonPath){
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
fs.readFile(asset.to, (err, data) => { fs.readFile(asset.to, (err, data) => {
const zip = new AdmZip(data) const zip = new AdmZip(data)
@ -569,7 +571,7 @@ class AssetGuard extends EventEmitter {
for(let i=0; i<zipEntries.length; i++){ for(let i=0; i<zipEntries.length; i++){
if(zipEntries[i].entryName === 'version.json'){ if(zipEntries[i].entryName === 'version.json'){
const forgeVersion = JSON.parse(zip.readAsText(zipEntries[i])) const forgeVersion = JSON.parse(zip.readAsText(zipEntries[i]))
const versionPath = path.join(basePath, 'versions', forgeVersion.id) const versionPath = path.join(commonPath, 'versions', forgeVersion.id)
const versionFile = path.join(versionPath, forgeVersion.id + '.json') const versionFile = path.join(versionPath, forgeVersion.id + '.json')
if(!fs.existsSync(versionFile)){ if(!fs.existsSync(versionFile)){
mkpath.sync(versionPath) mkpath.sync(versionPath)
@ -1202,7 +1204,7 @@ class AssetGuard extends EventEmitter {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const name = version + '.json' const name = version + '.json'
const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name const url = 'https://s3.amazonaws.com/Minecraft.Download/versions/' + version + '/' + name
const versionPath = path.join(self.basePath, 'versions', version) const versionPath = path.join(self.commonPath, 'versions', version)
const versionFile = path.join(versionPath, name) const versionFile = path.join(versionPath, name)
if(!fs.existsSync(versionFile) || force){ if(!fs.existsSync(versionFile) || force){
//This download will never be tracked as it's essential and trivial. //This download will never be tracked as it's essential and trivial.
@ -1255,7 +1257,7 @@ class AssetGuard extends EventEmitter {
//Asset index constants. //Asset index constants.
const assetIndex = versionData.assetIndex const assetIndex = versionData.assetIndex
const name = assetIndex.id + '.json' const name = assetIndex.id + '.json'
const indexPath = path.join(self.basePath, 'assets', 'indexes') const indexPath = path.join(self.commonPath, 'assets', 'indexes')
const assetIndexLoc = path.join(indexPath, name) const assetIndexLoc = path.join(indexPath, name)
let data = null let data = null
@ -1291,7 +1293,7 @@ class AssetGuard extends EventEmitter {
//Asset constants //Asset constants
const resourceURL = 'http://resources.download.minecraft.net/' const resourceURL = 'http://resources.download.minecraft.net/'
const localPath = path.join(self.basePath, 'assets') const localPath = path.join(self.commonPath, 'assets')
const indexPath = path.join(localPath, 'indexes') const indexPath = path.join(localPath, 'indexes')
const objectPath = path.join(localPath, 'objects') const objectPath = path.join(localPath, 'objects')
@ -1338,7 +1340,7 @@ class AssetGuard extends EventEmitter {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const libArr = versionData.libraries const libArr = versionData.libraries
const libPath = path.join(self.basePath, 'libraries') const libPath = path.join(self.commonPath, 'libraries')
const libDlQueue = [] const libDlQueue = []
let dlSize = 0 let dlSize = 0
@ -1394,7 +1396,7 @@ class AssetGuard extends EventEmitter {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const clientData = versionData.downloads.client const clientData = versionData.downloads.client
const version = versionData.id const version = versionData.id
const targetPath = path.join(self.basePath, 'versions', version) const targetPath = path.join(self.commonPath, 'versions', version)
const targetFile = version + '.jar' const targetFile = version + '.jar'
let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile)) let client = new Asset(version + ' client', clientData.sha1, clientData.size, clientData.url, path.join(targetPath, targetFile))
@ -1421,7 +1423,7 @@ class AssetGuard extends EventEmitter {
return new Promise((resolve, reject) => { return new Promise((resolve, reject) => {
const client = versionData.logging.client const client = versionData.logging.client
const file = client.file const file = client.file
const targetPath = path.join(self.basePath, 'assets', 'log_configs') const targetPath = path.join(self.commonPath, 'assets', 'log_configs')
let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id)) let logConfig = new Asset(file.id, file.sha1, file.size, file.url, path.join(targetPath, file.id))
@ -1456,13 +1458,13 @@ class AssetGuard extends EventEmitter {
console.error('Invalid server pack id:', serverpackid) console.error('Invalid server pack id:', serverpackid)
} }
self.forge = self._parseDistroModules(serv.modules, serv.mc_version) self.forge = self._parseDistroModules(serv.modules, serv.mc_version, serv.id)
// Correct our workaround here. // Correct our workaround here.
let decompressqueue = self.forge.callback let decompressqueue = self.forge.callback
self.extractQueue = decompressqueue self.extractQueue = decompressqueue
self.forge.callback = (asset, self) => { self.forge.callback = (asset, self) => {
if(asset.type === 'forge-hosted' || asset.type === 'forge'){ if(asset.type === 'forge-hosted' || asset.type === 'forge'){
AssetGuard._finalizeForgeAsset(asset, self.basePath) AssetGuard._finalizeForgeAsset(asset, self.commonPath)
} }
} }
resolve(serv) resolve(serv)
@ -1470,7 +1472,7 @@ class AssetGuard extends EventEmitter {
}) })
} }
_parseDistroModules(modules, version){ _parseDistroModules(modules, version, servid){
let alist = [] let alist = []
let asize = 0; let asize = 0;
let decompressqueue = [] let decompressqueue = []
@ -1483,19 +1485,19 @@ class AssetGuard extends EventEmitter {
case 'forge-hosted': case 'forge-hosted':
case 'forge': case 'forge':
case 'library': case 'library':
obPath = path.join(this.basePath, 'libraries', obPath) obPath = path.join(this.commonPath, 'libraries', obPath)
break break
case 'forgemod': case 'forgemod':
//obPath = path.join(this.basePath, 'mods', obPath) //obPath = path.join(this.basePath, 'mods', obPath)
obPath = path.join(this.basePath, 'modstore', obPath) obPath = path.join(this.commonPath, 'modstore', obPath)
break break
case 'litemod': case 'litemod':
//obPath = path.join(this.basePath, 'mods', version, obPath) //obPath = path.join(this.basePath, 'mods', version, obPath)
obPath = path.join(this.basePath, 'modstore', obPath) obPath = path.join(this.commonPath, 'modstore', obPath)
break break
case 'file': case 'file':
default: default:
obPath = path.join(this.basePath, obPath) obPath = path.join(this.instancePath, servid, obPath)
} }
let artifact = new DistroModule(ob.id, obArtifact.MD5, obArtifact.size, obArtifact.url, obPath, obType) let artifact = new DistroModule(ob.id, obArtifact.MD5, obArtifact.size, obArtifact.url, obPath, obType)
const validationPath = obPath.toLowerCase().endsWith('.pack.xz') ? obPath.substring(0, obPath.toLowerCase().lastIndexOf('.pack.xz')) : obPath const validationPath = obPath.toLowerCase().endsWith('.pack.xz') ? obPath.substring(0, obPath.toLowerCase().lastIndexOf('.pack.xz')) : obPath
@ -1506,7 +1508,7 @@ class AssetGuard extends EventEmitter {
} }
//Recursively process the submodules then combine the results. //Recursively process the submodules then combine the results.
if(ob.sub_modules != null){ if(ob.sub_modules != null){
let dltrack = this._parseDistroModules(ob.sub_modules, version) let dltrack = this._parseDistroModules(ob.sub_modules, version, servid)
asize += dltrack.dlsize*1 asize += dltrack.dlsize*1
alist = alist.concat(dltrack.dlqueue) alist = alist.concat(dltrack.dlqueue)
decompressqueue = decompressqueue.concat(dltrack.callback) decompressqueue = decompressqueue.concat(dltrack.callback)
@ -1542,9 +1544,9 @@ class AssetGuard extends EventEmitter {
const ob = modules[i] const ob = modules[i]
if(ob.type === 'forge-hosted' || ob.type === 'forge'){ if(ob.type === 'forge-hosted' || ob.type === 'forge'){
let obArtifact = ob.artifact let obArtifact = ob.artifact
let obPath = obArtifact.path == null ? path.join(self.basePath, 'libraries', AssetGuard._resolvePath(ob.id, obArtifact.extension)) : obArtifact.path let obPath = obArtifact.path == null ? path.join(self.commonPath, 'libraries', AssetGuard._resolvePath(ob.id, obArtifact.extension)) : obArtifact.path
let asset = new DistroModule(ob.id, obArtifact.MD5, obArtifact.size, obArtifact.url, obPath, ob.type) let asset = new DistroModule(ob.id, obArtifact.MD5, obArtifact.size, obArtifact.url, obPath, ob.type)
let forgeData = await AssetGuard._finalizeForgeAsset(asset, self.basePath) let forgeData = await AssetGuard._finalizeForgeAsset(asset, self.commonPath)
resolve(forgeData) resolve(forgeData)
return return
} }

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@ -34,7 +34,6 @@ const DEFAULT_CONFIG = {
], ],
}, },
game: { game: {
directory: path.join(dataPath, 'game'),
resWidth: 1280, resWidth: 1280,
resHeight: 720, resHeight: 720,
fullscreen: false, fullscreen: false,
@ -43,6 +42,8 @@ const DEFAULT_CONFIG = {
}, },
launcher: {} launcher: {}
}, },
commonDirectory: path.join(dataPath, 'common'),
instanceDirectory: path.join(dataPath, 'instances'),
clientToken: uuidV4().replace(/-/g, ''), clientToken: uuidV4().replace(/-/g, ''),
selectedServer: null, // Resolved selectedServer: null, // Resolved
selectedAccount: null, selectedAccount: null,
@ -139,6 +140,22 @@ exports.getTempNativeFolder = function(){
// System Settings (Unconfigurable on UI) // System Settings (Unconfigurable on UI)
/**
* Retrieve the common directory for shared
* game files (assets, libraries, etc).
*/
exports.getCommonDirectory = function(){
return config.commonDirectory
}
/**
* Retrieve the instance directory for the per
* server game directories.
*/
exports.getInstanceDirectory = function(){
return config.instanceDirectory
}
/** /**
* Retrieve the launcher's Client Token. * Retrieve the launcher's Client Token.
* There is no default client token. * There is no default client token.

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@ -16,14 +16,15 @@ const {URL} = require('url')
class ProcessBuilder { class ProcessBuilder {
constructor(gameDirectory, distroServer, versionData, forgeData, authUser){ constructor(distroServer, versionData, forgeData, authUser){
this.dir = gameDirectory this.gameDir = path.join(ConfigManager.getInstanceDirectory(), distroServer.id)
this.commonDir = ConfigManager.getCommonDirectory()
this.server = distroServer this.server = distroServer
this.versionData = versionData this.versionData = versionData
this.forgeData = forgeData this.forgeData = forgeData
this.authUser = authUser this.authUser = authUser
this.fmlDir = path.join(this.dir, 'versions', this.server.id + '.json') this.fmlDir = path.join(this.commonDir, 'versions', this.server.id + '.json')
this.libPath = path.join(this.dir, 'libraries') this.libPath = path.join(this.commonDir, 'libraries')
} }
static shouldInclude(mdle){ static shouldInclude(mdle){
@ -35,6 +36,7 @@ class ProcessBuilder {
* Convienence method to run the functions typically used to build a process. * Convienence method to run the functions typically used to build a process.
*/ */
build(){ build(){
mkpath.sync(this.gameDir)
const tempNativePath = path.join(os.tmpdir(), ConfigManager.getTempNativeFolder(), crypto.pseudoRandomBytes(16).toString('hex')) const tempNativePath = path.join(os.tmpdir(), ConfigManager.getTempNativeFolder(), crypto.pseudoRandomBytes(16).toString('hex'))
process.throwDeprecation = true process.throwDeprecation = true
const mods = this.resolveDefaultMods() const mods = this.resolveDefaultMods()
@ -44,7 +46,7 @@ class ProcessBuilder {
console.log(args) console.log(args)
const child = child_process.spawn(ConfigManager.getJavaExecutable(), args, { const child = child_process.spawn(ConfigManager.getJavaExecutable(), args, {
cwd: ConfigManager.getGameDirectory(), cwd: this.gameDir,
detached: ConfigManager.isLaunchDetached() detached: ConfigManager.isLaunchDetached()
}) })
@ -90,7 +92,7 @@ class ProcessBuilder {
constructFMLModList(mods, save = false){ constructFMLModList(mods, save = false){
const modList = {} const modList = {}
modList.repositoryRoot = path.join(this.dir, 'modstore') modList.repositoryRoot = path.join(this.commonDir, 'modstore')
const ids = [] const ids = []
for(let i=0; i<mods.length; ++i){ for(let i=0; i<mods.length; ++i){
ids.push(mods[i].id) ids.push(mods[i].id)
@ -156,10 +158,10 @@ class ProcessBuilder {
val = this.server.id val = this.server.id
break break
case 'game_directory': case 'game_directory':
val = this.dir val = this.gameDir
break break
case 'assets_root': case 'assets_root':
val = path.join(this.dir, 'assets') val = path.join(this.commonDir, 'assets')
break break
case 'assets_index_name': case 'assets_index_name':
val = this.versionData.assets val = this.versionData.assets
@ -223,7 +225,7 @@ class ProcessBuilder {
// Add the version.jar to the classpath. // Add the version.jar to the classpath.
const version = this.versionData.id const version = this.versionData.id
cpArgs.push(path.join(this.dir, 'versions', version, version + '.jar')) cpArgs.push(path.join(this.commonDir, 'versions', version, version + '.jar'))
// Resolve the Mojang declared libraries. // Resolve the Mojang declared libraries.
const mojangLibs = this._resolveMojangLibraries(tempNativePath) const mojangLibs = this._resolveMojangLibraries(tempNativePath)

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@ -257,9 +257,10 @@ function asyncSystemScan(launchAfter = true){
// Fork a process to run validations. // Fork a process to run validations.
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [ sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(), ConfigManager.getCommonDirectory(),
ConfigManager.getLauncherDirectory(), ConfigManager.getLauncherDirectory(),
ConfigManager.getJavaExecutable() ConfigManager.getJavaExecutable(),
ConfigManager.getInstanceDirectory()
], { ], {
stdio: 'pipe' stdio: 'pipe'
}) })
@ -436,9 +437,10 @@ function dlAsync(login = true){
// Start AssetExec to run validations and downloads in a forked process. // Start AssetExec to run validations and downloads in a forked process.
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [ aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(), ConfigManager.getCommonDirectory(),
ConfigManager.getLauncherDirectory(), ConfigManager.getLauncherDirectory(),
ConfigManager.getJavaExecutable() ConfigManager.getJavaExecutable(),
ConfigManager.getInstanceDirectory()
], { ], {
stdio: 'pipe' stdio: 'pipe'
}) })
@ -581,7 +583,7 @@ function dlAsync(login = true){
//} //}
const authUser = ConfigManager.getSelectedAccount() const authUser = ConfigManager.getSelectedAccount()
console.log('authu', authUser) console.log('authu', authUser)
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser) let pb = new ProcessBuilder(serv, versionData, forgeData, authUser)
setLaunchDetails('Launching game..') setLaunchDetails('Launching game..')
try { try {
// Build Minecraft process. // Build Minecraft process.