Distribution data is now pulled from our servers.

This commit is contained in:
Daniel Scalzi 2018-05-07 01:34:57 -04:00
parent 40de1e3cd3
commit 0c1ebd0ce0
No known key found for this signature in database
GPG Key ID: 5CA2F145B63535F9
9 changed files with 159 additions and 59 deletions

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@ -1,6 +1,6 @@
const {AssetGuard} = require('./assetguard.js')
const tracker = new AssetGuard(process.argv[2], process.argv[3])
const tracker = new AssetGuard(process.argv[2], process.argv[3], process.argv[4])
console.log('AssetExec Started')
// Temporary for debug purposes.

View File

@ -179,10 +179,11 @@ class AssetGuard extends EventEmitter {
* values. Each identifier is resolved to an empty DLTracker.
*
* @param {string} basePath The base path for asset validation (game root).
* @param {string} launcherPath The root launcher directory.
* @param {string} javaexec The path to a java executable which will be used
* to finalize installation.
*/
constructor(basePath, javaexec){
constructor(basePath, launcherPath, javaexec){
super()
this.totaldlsize = 0
this.progress = 0
@ -193,6 +194,7 @@ class AssetGuard extends EventEmitter {
this.java = new DLTracker([], 0)
this.extractQueue = []
this.basePath = basePath
this.launcherPath = launcherPath
this.javaexec = javaexec
}
@ -373,41 +375,51 @@ class AssetGuard extends EventEmitter {
/**
* Statically retrieve the distribution data.
*
* @param {string} basePath The base path for asset validation (game root).
* @param {string} launcherPath The root launcher directory.
* @param {boolean} cached Optional. False if the distro should be freshly downloaded, else
* a cached copy will be returned.
* @returns {Promise.<Object>} A promise which resolves to the distribution data object.
*/
static retrieveDistributionData(basePath, cached = true){
return new Promise(function(fulfill, reject){
static retrieveDistributionData(launcherPath, cached = true){
return new Promise(function(resolve, reject){
if(!cached || distributionData == null){
// TODO Download file from upstream.
//const distroURL = 'http://mc.westeroscraft.com/WesterosCraftLauncher/westeroscraft.json'
// TODO Save file to path.join(basePath, 'westeroscraft.json')
const distroURL = 'http://mc.westeroscraft.com/WesterosCraftLauncher/westeroscraft.json'
const distroDest = path.join(launcherPath, 'westeroscraft.json')
// TODO Fulfill with JSON.parse()
request(distroURL, (error, resp, body) => {
distributionData = JSON.parse(body)
fs.writeFile(distroDest, body, 'utf-8', (err) => {
if(!err){
resolve(distributionData)
} else {
reject(err)
}
})
})
// Workaround while file is not hosted.
fs.readFile(path.join(__dirname, '..', 'westeroscraft.json'), 'utf-8', (err, data) => {
/*fs.readFile(path.join(__dirname, '..', 'westeroscraft.json'), 'utf-8', (err, data) => {
distributionData = JSON.parse(data)
fulfill(distributionData)
})
})*/
} else {
fulfill(distributionData)
resolve(distributionData)
}
})
}
/**
* Statically retrieve the distribution data.
* Recieved a cached version of the distribution index.
*
* @param {string} basePath The base path for asset validation (game root).
* @param {string} launcherPath The root launcher directory.
* @param {boolean} cached Optional. False if the distro should be freshly downloaded, else
* a cached copy will be returned.
* @returns {Object} The distribution data object.
*/
static retrieveDistributionDataSync(basePath, cached = true){
static retrieveDistributionDataSync(launcherPath, cached = true){
if(!cached || distributionData == null){
distributionData = JSON.parse(fs.readFileSync(path.join(__dirname, '..', 'westeroscraft.json'), 'utf-8'))
distributionData = JSON.parse(fs.readFileSync(path.join(launcherPath, 'westeroscraft.json'), 'utf-8'))
}
return distributionData
}
@ -415,11 +427,11 @@ class AssetGuard extends EventEmitter {
/**
* Resolve the default selected server from the distribution index.
*
* @param {string} basePath The base path for asset validation (game root).
* @param {string} launcherPath The root launcher directory.
* @returns {Object} An object resolving to the default selected server.
*/
static resolveSelectedServer(basePath){
const distro = AssetGuard.retrieveDistributionDataSync(basePath)
static resolveSelectedServer(launcherPath){
const distro = AssetGuard.retrieveDistributionDataSync(launcherPath)
const servers = distro.servers
for(let i=0; i<servers.length; i++){
if(servers[i].default_selected){
@ -435,13 +447,13 @@ class AssetGuard extends EventEmitter {
* Returns null if the ID could not be found or the distro index has
* not yet been loaded.
*
* @param {string} basePath The base path for asset validation (game root).
* @param {string} launcherPath The root launcher directory.
* @param {string} serverID The id of the server to retrieve.
* @returns {Object} The server object whose id matches the parameter.
*/
static getServerById(basePath, serverID){
static getServerById(launcherPath, serverID){
if(distributionData == null){
AssetGuard.retrieveDistributionDataSync(basePath, false)
AssetGuard.retrieveDistributionDataSync(launcherPath, false)
}
const servers = distributionData.servers
let serv = null
@ -465,7 +477,7 @@ class AssetGuard extends EventEmitter {
* @returns {Promise.<void>} An empty promise to indicate the extraction has completed.
*/
static _extractPackXZ(filePaths, javaExecutable){
return new Promise(function(fulfill, reject){
return new Promise(function(resolve, reject){
let libPath
if(isDev){
libPath = path.join(process.cwd(), 'libraries', 'java', 'PackXZExtract.jar')
@ -480,14 +492,14 @@ class AssetGuard extends EventEmitter {
const filePath = filePaths.join(',')
const child = child_process.spawn(javaExecutable, ['-jar', libPath, '-packxz', filePath])
child.stdout.on('data', (data) => {
//console.log('PackXZExtract:', data.toString('utf8'))
console.log('PackXZExtract:', data.toString('utf8'))
})
child.stderr.on('data', (data) => {
//console.log('PackXZExtract:', data.toString('utf8'))
console.log('PackXZExtract:', data.toString('utf8'))
})
child.on('close', (code, signal) => {
//console.log('PackXZExtract: Exited with code', code)
fulfill()
console.log('PackXZExtract: Exited with code', code)
resolve()
})
})
}
@ -503,7 +515,7 @@ class AssetGuard extends EventEmitter {
* @returns {Promise.<Object>} A promise which resolves to the contents of forge's version.json.
*/
static _finalizeForgeAsset(asset, basePath){
return new Promise(function(fulfill, reject){
return new Promise(function(resolve, reject){
fs.readFile(asset.to, (err, data) => {
const zip = new AdmZip(data)
const zipEntries = zip.getEntries()
@ -516,10 +528,10 @@ class AssetGuard extends EventEmitter {
if(!fs.existsSync(versionFile)){
mkpath.sync(versionPath)
fs.writeFileSync(path.join(versionPath, forgeVersion.id + '.json'), zipEntries[i].getData())
fulfill(forgeVersion)
resolve(forgeVersion)
} else {
//Read the saved file to allow for user modifications.
fulfill(JSON.parse(fs.readFileSync(versionFile, 'utf-8')))
resolve(JSON.parse(fs.readFileSync(versionFile, 'utf-8')))
}
return
}
@ -1269,7 +1281,7 @@ class AssetGuard extends EventEmitter {
validateDistribution(serverpackid){
const self = this
return new Promise(function(fulfill, reject){
AssetGuard.retrieveDistributionData(self.basePath, false).then((value) => {
AssetGuard.retrieveDistributionData(self.launcherPath, false).then((value) => {
/*const servers = value.servers
let serv = null
for(let i=0; i<servers.length; i++){
@ -1278,7 +1290,7 @@ class AssetGuard extends EventEmitter {
break
}
}*/
const serv = AssetGuard.getServerById(self.basePath, serverpackid)
const serv = AssetGuard.getServerById(self.launcherPath, serverpackid)
if(serv == null) {
console.error('Invalid server pack id:', serverpackid)
@ -1367,7 +1379,7 @@ class AssetGuard extends EventEmitter {
loadForgeData(serverpack){
const self = this
return new Promise(async function(fulfill, reject){
let distro = AssetGuard.retrieveDistributionDataSync(self.basePath)
let distro = AssetGuard.retrieveDistributionDataSync(self.launcherPath)
const servers = distro.servers
let serv = null

View File

@ -1,5 +1,6 @@
const {AssetGuard} = require('./assetguard.js')
const ConfigManager = require('./configmanager.js')
const {ipcRenderer} = require('electron')
const os = require('os')
const path = require('path')
const rimraf = require('rimraf')
@ -10,14 +11,22 @@ console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Loading..')
ConfigManager.load()
// Ensure Distribution is downloaded and cached.
AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory(), false)
AssetGuard.retrieveDistributionData(ConfigManager.getLauncherDirectory(), false).then((data) => {
console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Loaded distribution index.')
// Resolve the selected server if its value has yet to be set.
if(ConfigManager.getSelectedServer() == null){
// Resolve the selected server if its value has yet to be set.
if(ConfigManager.getSelectedServer() == null){
console.log('Determining default selected server..')
ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getGameDirectory()).id)
ConfigManager.setSelectedServer(AssetGuard.resolveSelectedServer(ConfigManager.getLauncherDirectory()).id)
ConfigManager.save()
}
}
ipcRenderer.send('distributionIndexDone', data)
}).catch(err => {
console.log('%c[Preloader]', 'color: #a02d2a; font-weight: bold', 'Failed to load distribution index.')
console.err(err)
})
// Clean up temp dir incase previous launches ended unexpectedly.
rimraf(path.join(os.tmpdir(), ConfigManager.getTempNativeFolder()), (err) => {

View File

@ -132,7 +132,8 @@ function updateSelectedServer(serverName){
}
server_selection_button.innerHTML = '\u2022 ' + serverName
}
updateSelectedServer(AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name)
// Real text is set in uibinder.js on distributionIndexDone.
updateSelectedServer('Loading..')
server_selection_button.addEventListener('click', (e) => {
e.target.blur()
toggleServerSelection(true)
@ -198,7 +199,7 @@ const refreshServerStatus = async function(fade = false){
}
refreshMojangStatuses()
refreshServerStatus()
// Server Status is refreshed in uibinder.js on distributionIndexDone.
// Set refresh rate to once every 5 minutes.
let mojangStatusListener = setInterval(() => refreshMojangStatuses(true), 300000)
@ -220,6 +221,7 @@ function asyncSystemScan(launchAfter = true){
// Fork a process to run validations.
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(),
ConfigManager.getLauncherDirectory(),
ConfigManager.getJavaExecutable()
])
@ -388,6 +390,7 @@ function dlAsync(login = true){
// Start AssetExec to run validations and downloads in a forked process.
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(),
ConfigManager.getLauncherDirectory(),
ConfigManager.getJavaExecutable()
])
@ -542,7 +545,7 @@ function dlAsync(login = true){
proc.stdout.on('data', gameStateChange)
// Init Discord Hook
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getLauncherDirectory())
if(distro.discord != null && serv.discord != null){
DiscordWrapper.initRPC(distro.discord, serv.discord)
hasRPC = true

View File

@ -160,7 +160,7 @@ function setServerListingHandlers(){
}
function populateServerListings(){
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory())
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getLauncherDirectory())
const giaSel = ConfigManager.getSelectedServer()
const servers = distro.servers
let htmlString = ``

View File

@ -6,18 +6,37 @@
const path = require('path')
const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
let rscShouldLoad = false
// Synchronous Listener
document.addEventListener('readystatechange', function(){
if (document.readyState === 'complete'){
if(rscShouldLoad){
if(ConfigManager.isFirstLaunch()){
$('#welcomeContainer').fadeIn(500)
} else {
$('#landingContainer').fadeIn(500)
}
}
}
/*if (document.readyState === 'interactive'){
}*/
}, false)
// Actions that must be performed after the distribution index is downloaded.
ipcRenderer.on('distributionIndexDone', (data) => {
updateSelectedServer(AssetGuard.getServerById(ConfigManager.getLauncherDirectory(), ConfigManager.getSelectedServer()).name)
refreshServerStatus()
if(document.readyState === 'complete'){
if(ConfigManager.isFirstLaunch()){
$('#welcomeContainer').fadeIn(500)
} else {
$('#landingContainer').fadeIn(500)
}
} else {
rscShouldLoad = true
}
})

View File

@ -1,5 +1,5 @@
const {app, BrowserWindow, ipcMain} = require('electron')
const autoUpdater = require("electron-updater").autoUpdater
const autoUpdater = require('electron-updater').autoUpdater
const isDev = require('electron-is-dev')
const path = require('path')
const url = require('url')
@ -50,6 +50,10 @@ ipcMain.on('autoUpdateAction', (event, arg) => {
break
}
})
// Redirect distribution index event from preloader to renderer.
ipcMain.on('distributionIndexDone', (event, arg) => {
event.sender.send('distributionIndexDone', arg)
})
// Disable hardware acceleration.
// https://electronjs.org/docs/tutorial/offscreen-rendering

71
package-lock.json generated
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@ -414,6 +414,7 @@
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@ -425,6 +426,7 @@
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@ -897,9 +899,9 @@
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@ -1152,19 +1154,67 @@
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@ -1327,6 +1377,7 @@
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@ -1336,6 +1387,7 @@
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@ -1346,6 +1398,7 @@
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}

View File

@ -31,10 +31,10 @@
"adm-zip": "^0.4.9",
"async": "^2.6.0",
"discord-rpc": "^3.0.0-beta.10",
"ejs": "^2.5.9",
"ejs": "^2.6.1",
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@ -45,7 +45,7 @@
},
"devDependencies": {
"electron": "^2.0.0",
"electron-builder": "^20.11.0"
"electron-builder": "^20.11.1"
},
"build": {
"appId": "westeroscraftlauncher",