Added indication for when there is new news.
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@ -2136,6 +2136,17 @@ input:checked + .toggleSwitchSlider:before {
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stroke: rgba(255, 255, 255, 0.75);
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}
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/* Icon which indicates there is new news. */
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#newsButtonAlert {
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width: 5px;
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height: 5px;
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position: absolute;
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border-radius: 50%;
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background: red;
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right: -1px;
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top: 50%;
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}
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/* Arrow image which floats above the news button. */
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#newsButtonSVG {
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height: 11px;
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@ -44,6 +44,11 @@ const DEFAULT_CONFIG = {
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allowPrerelease: false
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}
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},
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newsCache: {
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date: null,
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content: null,
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dismissed: false
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},
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commonDirectory: path.join(dataPath, 'common'),
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instanceDirectory: path.join(dataPath, 'instances'),
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clientToken: uuidV4().replace(/-/g, ''),
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@ -143,9 +148,39 @@ exports.getTempNativeFolder = function(){
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// System Settings (Unconfigurable on UI)
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/**
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* Retrieve the news cache to determine
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* whether or not there is newer news.
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*
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* @returns {Object} The news cache object.
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*/
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exports.getNewsCache = function(){
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return config.newsCache
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}
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/**
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* Set the new news cache object.
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*
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* @param {Object} newsCache The new news cache object.
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*/
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exports.setNewsCache = function(newsCache){
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config.newsCache = newsCache
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}
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/**
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* Set whether or not the news has been dismissed (checked)
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*
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* @param {boolean} dismissed Whether or not the news has been dismissed (checked).
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*/
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exports.setNewsCacheDismissed = function(dismissed){
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config.newsCache.dismissed = dismissed
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}
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/**
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* Retrieve the common directory for shared
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* game files (assets, libraries, etc).
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*
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* @returns {string} The launcher's common directory.
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*/
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exports.getCommonDirectory = function(){
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return config.commonDirectory
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@ -154,6 +189,8 @@ exports.getCommonDirectory = function(){
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/**
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* Retrieve the instance directory for the per
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* server game directories.
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*
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* @returns {string} The launcher's instance directory.
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*/
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exports.getInstanceDirectory = function(){
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return config.instanceDirectory
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@ -419,7 +456,8 @@ exports.setGameWidth = function(resWidth){
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/**
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* Validate a potential new width value.
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*
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* @param {*} resWidth The width value to validate.
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* @param {number} resWidth The width value to validate.
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* @returns {boolean} Whether or not the value is valid.
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*/
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exports.validateGameWidth = function(resWidth){
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const nVal = Number.parseInt(resWidth)
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@ -448,7 +486,8 @@ exports.setGameHeight = function(resHeight){
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/**
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* Validate a potential new height value.
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*
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* @param {*} resHeight The height value to validate.
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* @param {number} resHeight The height value to validate.
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* @returns {boolean} Whether or not the value is valid.
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*/
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exports.validateGameHeight = function(resHeight){
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const nVal = Number.parseInt(resHeight)
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@ -3,6 +3,7 @@
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*/
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// Requirements
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const cp = require('child_process')
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const crypto = require('crypto')
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const {URL} = require('url')
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// Internal Requirements
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@ -774,11 +775,17 @@ function slide_(up){
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document.getElementById('newsButton').onclick = () => {
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// Toggle tabbing.
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if(newsActive){
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$("#landingContainer *").removeAttr('tabindex')
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$("#newsContainer *").attr('tabindex', '-1')
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$('#landingContainer *').removeAttr('tabindex')
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$('#newsContainer *').attr('tabindex', '-1')
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} else {
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$("#landingContainer *").attr('tabindex', '-1')
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$("#newsContainer, #newsContainer *, #lower, #lower #center *").removeAttr('tabindex')
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$('#landingContainer *').attr('tabindex', '-1')
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$('#newsContainer, #newsContainer *, #lower, #lower #center *').removeAttr('tabindex')
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if(newsAlertShown){
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$('#newsButtonAlert').fadeOut(2000)
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newsAlertShown = false
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ConfigManager.setNewsCacheDismissed(true)
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ConfigManager.save()
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}
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}
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slide_(!newsActive)
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newsActive = !newsActive
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@ -841,6 +848,16 @@ function reloadNews(){
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})
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}
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let newsAlertShown = false
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/**
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* Show the news alert indicating there is new news.
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*/
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function showNewsAlert(){
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newsAlertShown = true
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$(newsButtonAlert).fadeIn(250)
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}
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/**
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* Initialize News UI. This will load the news and prepare
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* the UI accordingly.
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@ -871,6 +888,13 @@ function initNews(){
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// No News Articles
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setNewsLoading(false)
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ConfigManager.setNewsCache({
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date: null,
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content: null,
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dismissed: false
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})
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ConfigManager.save()
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$('#newsErrorLoading').fadeOut(250, () => {
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$('#newsErrorNone').fadeIn(250, () => {
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resolve()
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@ -880,6 +904,46 @@ function initNews(){
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// Success
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setNewsLoading(false)
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const lN = newsArr[0]
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const cached = ConfigManager.getNewsCache()
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let newHash = crypto.createHash('sha1').update(lN.content).digest('hex')
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let newDate = new Date(lN.date)
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let isNew = false
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if(cached.date != null && cached.content != null){
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if(new Date(cached.date) >= newDate){
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// Compare Content
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if(cached.content !== newHash){
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isNew = true
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showNewsAlert()
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} else {
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if(!cached.dismissed){
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isNew = true
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showNewsAlert()
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}
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}
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} else {
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isNew = true
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showNewsAlert()
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}
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} else {
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isNew = true
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showNewsAlert()
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}
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if(isNew){
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ConfigManager.setNewsCache({
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date: newDate.getTime(),
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content: newHash,
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dismissed: false
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})
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ConfigManager.save()
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}
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const switchHandler = (forward) => {
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let cArt = parseInt(newsContent.getAttribute('article'))
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let nxtArt = forward ? (cArt >= newsArr.length-1 ? 0 : cArt + 1) : (cArt <= 0 ? newsArr.length-1 : cArt - 1)
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@ -126,6 +126,7 @@
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<div id="content">
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<button id="newsButton">
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<!--<img src="assets/images/icons/arrow.svg" id="newsButtonSVG"/>-->
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<div id="newsButtonAlert" style="display: none;"></div>
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<svg id="newsButtonSVG" viewBox="0 0 24.87 13.97">
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<defs>
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<style>.arrowLine{fill:none;stroke:#FFF;stroke-width:2px;}</style>
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