SkirdaElectronLauncher/app/assets/js/actionbinder.js

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const cp = require('child_process')
const path = require('path')
const {AssetGuard} = require(path.join(__dirname, 'assets', 'js', 'assetguard.js'))
const ProcessBuilder = require(path.join(__dirname, 'assets', 'js', 'processbuilder.js'))
const ConfigManager = require(path.join(__dirname, 'assets', 'js', 'configmanager.js'))
const DiscordWrapper = require(path.join(__dirname, 'assets', 'js', 'discordwrapper.js'))
const Mojang = require(path.join(__dirname, 'assets', 'js', 'mojang.js'))
const AuthManager = require(path.join(__dirname, 'assets', 'js', 'authmanager.js'))
let mojangStatusListener
// Launch Elements
let launch_content, launch_details, launch_progress, launch_progress_label, launch_details_text
// Synchronous Listener
document.addEventListener('readystatechange', function(){
if (document.readyState === 'complete'){
if(ConfigManager.isFirstLaunch()){
$('#welcomeContainer').fadeIn(500)
} else {
$('#landingContainer').fadeIn(500)
}
}
if (document.readyState === 'interactive'){
// Save a reference to the launch elements.
launch_content = document.getElementById('launch_content')
launch_details = document.getElementById('launch_details')
launch_progress = document.getElementById('launch_progress')
launch_progress_label = document.getElementById('launch_progress_label')
launch_details_text = document.getElementById('launch_details_text')
// Bind launch button
document.getElementById('launch_button').addEventListener('click', function(e){
console.log('Launching game..')
const jExe = ConfigManager.getJavaExecutable()
if(jExe == null){
asyncSystemScan()
} else {
setLaunchDetails('Please wait..')
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
AssetGuard._validateJavaBinary(jExe).then((v) => {
if(v){
dlAsync()
} else {
asyncSystemScan()
}
})
}
})
// TODO convert this to dropdown menu.
// Bind selected server
document.getElementById('server_selection').innerHTML = '\u2022 ' + AssetGuard.getServerById(ConfigManager.getGameDirectory(), ConfigManager.getSelectedServer()).name
// Update Mojang Status Color
const refreshMojangStatuses = async function(){
console.log('Refreshing Mojang Statuses..')
try {
let status = 'grey'
const statuses = await Mojang.status()
greenCount = 0
for(let i=0; i<statuses.length; i++){
if(statuses[i].status === 'yellow' && status !== 'red'){
status = 'yellow'
continue
} else if(statuses[i].status === 'red'){
status = 'red'
break
}
++greenCount
}
if(greenCount == statuses.length){
status = 'green'
}
document.getElementById('mojang_status_icon').style.color = Mojang.statusToHex(status)
} catch (err) {
console.error('Unable to refresh Mojang service status..', err)
}
}
refreshMojangStatuses()
// Set refresh rate to once every 5 minutes.
mojangStatusListener = setInterval(refreshMojangStatuses, 300000)
}
}, false)
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/* Overlay Wrapper Functions */
/**
* Toggle the visibility of the overlay.
*
* @param {boolean} toggleState True to display, false to hide.
*/
function toggleOverlay(toggleState){
if(toggleState == null){
toggleState = !document.getElementById('main').hasAttribute('overlay')
}
if(toggleState){
document.getElementById('main').setAttribute('overlay', true)
$('#overlayContainer').fadeToggle(250)
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} else {
document.getElementById('main').removeAttribute('overlay')
$('#overlayContainer').fadeToggle(250)
}
}
/**
* Set the content of the overlay.
*
* @param {string} title Overlay title text.
* @param {string} description Overlay description text.
* @param {string} acknowledge Acknowledge button text.
*/
function setOverlayContent(title, description, acknowledge){
document.getElementById('overlayTitle').innerHTML = title
document.getElementById('overlayDesc').innerHTML = description
document.getElementById('overlayAcknowledge').innerHTML = acknowledge
}
/**
* Set the onclick handler of the overlay acknowledge button.
* If the handler is null, a default handler will be added.
*
* @param {function} handler
*/
function setOverlayHandler(handler){
if(handler == null){
document.getElementById('overlayAcknowledge').onclick = () => {
toggleOverlay(false)
}
} else {
document.getElementById('overlayAcknowledge').onclick = handler
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}
}
/* Launch Progress Wrapper Functions */
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/**
* Show/hide the loading area.
*
* @param {boolean} loading True if the loading area should be shown, otherwise false.
*/
function toggleLaunchArea(loading){
if(loading){
launch_details.style.display = 'flex'
launch_content.style.display = 'none'
} else {
launch_details.style.display = 'none'
launch_content.style.display = 'inline-flex'
}
}
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/**
* Set the details text of the loading area.
*
* @param {string} details The new text for the loading details.
*/
function setLaunchDetails(details){
launch_details_text.innerHTML = details
}
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/**
* Set the value of the loading progress bar and display that value.
*
* @param {number} value The progress value.
* @param {number} max The total size.
* @param {number|string} percent Optional. The percentage to display on the progress label.
*/
function setLaunchPercentage(value, max, percent = ((value/max)*100)){
launch_progress.setAttribute('max', max)
launch_progress.setAttribute('value', value)
launch_progress_label.innerHTML = percent + '%'
}
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/**
* Set the value of the OS progress bar and display that on the UI.
*
* @param {number} value The progress value.
* @param {number} max The total download size.
* @param {number|string} percent Optional. The percentage to display on the progress label.
*/
function setDownloadPercentage(value, max, percent = ((value/max)*100)){
remote.getCurrentWindow().setProgressBar(value/max)
setLaunchPercentage(value, max, percent)
}
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/* System (Java) Scan */
let sysAEx
let scanAt
function asyncSystemScan(launchAfter = true){
setLaunchDetails('Please wait..')
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
// Fork a process to run validations.
sysAEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(),
ConfigManager.getJavaExecutable()
])
sysAEx.on('message', (m) => {
if(m.content === 'validateJava'){
if(m.result == null){
// If the result is null, no valid Java installation was found.
// Show this information to the user.
setOverlayContent(
'No Compatible<br>Java Installation Found',
'In order to join WesterosCraft, you need a 64-bit installation of Java 8. Would you like us to install a copy? By installing, you accept <a href="http://www.oracle.com/technetwork/java/javase/terms/license/index.html">Oracle\'s license agreement</a>.',
'Install Java'
)
setOverlayHandler(() => {
setLaunchDetails('Preparing Java Download..')
sysAEx.send({task: 0, content: '_enqueueOracleJRE', argsArr: [ConfigManager.getLauncherDirectory()]})
toggleOverlay(false)
})
toggleOverlay(true)
// TODO Add option to not install Java x64.
} else {
// Java installation found, use this to launch the game.
ConfigManager.setJavaExecutable(m.result)
ConfigManager.save()
if(launchAfter){
dlAsync()
}
sysAEx.disconnect()
}
} else if(m.content === '_enqueueOracleJRE'){
if(m.result === true){
// Oracle JRE enqueued successfully, begin download.
setLaunchDetails('Downloading Java..')
sysAEx.send({task: 0, content: 'processDlQueues', argsArr: [[{id:'java', limit:1}]]})
} else {
// Oracle JRE enqueue failed. Probably due to a change in their website format.
// User will have to follow the guide to install Java.
setOverlayContent(
'Unexpected Issue:<br>Java Download Failed',
'Unfortunately we\'ve encountered an issue while attempting to install Java. You will need to manually install a copy. Please check out our <a href="http://westeroscraft.wikia.com/wiki/Troubleshooting_Guide">Troubleshooting Guide</a> for more details and instructions.',
'I Understand'
)
setOverlayHandler(() => {
toggleOverlay(false)
toggleLaunchArea(false)
})
toggleOverlay(true)
sysAEx.disconnect()
}
} else if(m.content === 'dl'){
if(m.task === 0){
// Downloading..
setDownloadPercentage(m.value, m.total, m.percent)
} else if(m.task === 1){
// Download will be at 100%, remove the loading from the OS progress bar.
remote.getCurrentWindow().setProgressBar(-1)
// Wait for extration to complete.
setLaunchDetails('Extracting..')
} else if(m.task === 2){
// Extraction completed successfully.
ConfigManager.setJavaExecutable(m.jPath)
ConfigManager.save()
setLaunchDetails('Java Installed!')
if(launchAfter){
dlAsync()
}
sysAEx.disconnect()
} else {
console.error('Unknown download data type.', m)
}
}
})
// Begin system Java scan.
setLaunchDetails('Checking system info..')
sysAEx.send({task: 0, content: 'validateJava', argsArr: [ConfigManager.getLauncherDirectory()]})
}
// Keep reference to Minecraft Process
let proc
// Is DiscordRPC enabled
let hasRPC = false
// Joined server regex
const servJoined = /[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: \[CHAT\] [a-zA-Z0-9_]{1,16} joined the game/g
const gameJoined = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/WARN\]: Skipping bad option: lastServer:/g
const gameJoined2 = /\[[0-2][0-9]:[0-6][0-9]:[0-6][0-9]\] \[Client thread\/INFO\]: Created: \d+x\d+ textures-atlas/g
let aEx
let serv
let versionData
let forgeData
function dlAsync(login = true){
// Login parameter is temporary for debug purposes. Allows testing the validation/downloads without
// launching the game.
if(login) {
if(ConfigManager.getSelectedAccount() == null){
console.error('login first.')
//in devtools AuthManager.addAccount(username, pass)
return
}
}
setLaunchDetails('Please wait..')
toggleLaunchArea(true)
setLaunchPercentage(0, 100)
// Start AssetExec to run validations and downloads in a forked process.
aEx = cp.fork(path.join(__dirname, 'assets', 'js', 'assetexec.js'), [
ConfigManager.getGameDirectory(),
ConfigManager.getJavaExecutable()
])
// Establish communications between the AssetExec and current process.
aEx.on('message', (m) => {
if(m.content === 'validateDistribution'){
setLaunchPercentage(20, 100)
serv = m.result
console.log('Forge Validation Complete.')
// Begin version load.
setLaunchDetails('Loading version information..')
aEx.send({task: 0, content: 'loadVersionData', argsArr: [serv.mc_version]})
} else if(m.content === 'loadVersionData'){
setLaunchPercentage(40, 100)
versionData = m.result
console.log('Version data loaded.')
// Begin asset validation.
setLaunchDetails('Validating asset integrity..')
aEx.send({task: 0, content: 'validateAssets', argsArr: [versionData]})
} else if(m.content === 'validateAssets'){
// Asset validation can *potentially* take longer, so let's track progress.
if(m.task === 0){
const perc = (m.value/m.total)*20
setLaunchPercentage(40+perc, 100, parseInt(40+perc))
} else {
setLaunchPercentage(60, 100)
console.log('Asset Validation Complete')
// Begin library validation.
setLaunchDetails('Validating library integrity..')
aEx.send({task: 0, content: 'validateLibraries', argsArr: [versionData]})
}
} else if(m.content === 'validateLibraries'){
setLaunchPercentage(80, 100)
console.log('Library validation complete.')
// Begin miscellaneous validation.
setLaunchDetails('Validating miscellaneous file integrity..')
aEx.send({task: 0, content: 'validateMiscellaneous', argsArr: [versionData]})
} else if(m.content === 'validateMiscellaneous'){
setLaunchPercentage(100, 100)
console.log('File validation complete.')
// Download queued files.
setLaunchDetails('Downloading files..')
aEx.send({task: 0, content: 'processDlQueues'})
} else if(m.content === 'dl'){
if(m.task === 0){
setDownloadPercentage(m.value, m.total, m.percent)
} else if(m.task === 1){
// Download will be at 100%, remove the loading from the OS progress bar.
remote.getCurrentWindow().setProgressBar(-1)
setLaunchDetails('Preparing to launch..')
aEx.send({task: 0, content: 'loadForgeData', argsArr: [serv.id]})
} else {
console.error('Unknown download data type.', m)
}
} else if(m.content === 'loadForgeData'){
forgeData = m.result
if(login) {
//if(!(await AuthManager.validateSelected())){
//
//}
const authUser = ConfigManager.getSelectedAccount();
console.log('authu', authUser)
let pb = new ProcessBuilder(ConfigManager.getGameDirectory(), serv, versionData, forgeData, authUser)
setLaunchDetails('Launching game..')
try {
// Build Minecraft process.
proc = pb.build()
setLaunchDetails('Done. Enjoy the server!')
// Attach a temporary listener to the client output.
// Will wait for a certain bit of text meaning that
// the client application has started, and we can hide
// the progress bar stuff.
const tempListener = function(data){
if(data.indexOf('[Client thread/INFO]: -- System Details --') > -1){
toggleLaunchArea(false)
if(hasRPC){
DiscordWrapper.updateDetails('Loading game..')
}
proc.stdout.removeListener('data', tempListener)
}
}
// Listener for Discord RPC.
const gameStateChange = function(data){
if(servJoined.test(data)){
DiscordWrapper.updateDetails('Exploring the Realm!')
} else if(gameJoined.test(data)){
DiscordWrapper.updateDetails('Idling on Main Menu')
}
}
// Bind listeners to stdout.
proc.stdout.on('data', tempListener)
proc.stdout.on('data', gameStateChange)
// Init Discord Hook
const distro = AssetGuard.retrieveDistributionDataSync(ConfigManager.getGameDirectory)
if(distro.discord != null && serv.discord != null){
DiscordWrapper.initRPC(distro.discord, serv.discord)
hasRPC = true
proc.on('close', (code, signal) => {
console.log('Shutting down Discord Rich Presence..')
DiscordWrapper.shutdownRPC()
hasRPC = false
proc = null
})
}
} catch(err) {
// Show that there was an error then hide the
// progress area. Maybe switch this to an error
// alert in the future. TODO
setLaunchDetails('Error: See log for details..')
console.log(err)
setTimeout(function(){
toggleLaunchArea(false)
}, 5000)
}
}
// Disconnect from AssetExec
aEx.disconnect()
}
})
// Begin Validations
// Validate Forge files.
setLaunchDetails('Loading server information..')
aEx.send({task: 0, content: 'validateDistribution', argsArr: [ConfigManager.getSelectedServer()]})
}