76 lines
2.4 KiB
TypeScript
76 lines
2.4 KiB
TypeScript
/*
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* Copyright 2020 James Lyne
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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import {GetterTree} from "vuex";
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import {State} from "@/store/state";
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import Util from "@/util";
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export type Getters = {
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playerMarkersEnabled(state: State): boolean;
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coordinatesControlEnabled(state: State): boolean;
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clockControlEnabled(state: State): boolean;
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night(state: State): boolean;
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mapBackground(state: State, getters: GetterTree<State, State> & Getters): string;
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url(state: State, getters: GetterTree<State, State> & Getters): string;
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}
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export const getters: GetterTree<State, State> & Getters = {
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playerMarkersEnabled(state: State): boolean {
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return state.components.playerMarkers !== undefined;
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},
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coordinatesControlEnabled(state: State): boolean {
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return state.components.coordinatesControl !== undefined;
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},
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clockControlEnabled(state: State): boolean {
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return state.components.clockControl !== undefined;
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},
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night(state: State): boolean {
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return Util.getMinecraftTime(state.currentWorldState.timeOfDay).night;
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},
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mapBackground(state: State): string {
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if(!state.currentMap) {
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return 'transparent';
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}
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if(state.currentMap.nightAndDay) {
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if(Util.getMinecraftTime(state.currentWorldState.timeOfDay).night) {
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return state.currentMap.backgroundNight || state.currentMap.background || 'transparent';
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}
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return state.currentMap.backgroundDay || state.currentMap.background || 'transparent';
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}
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return state.currentMap.background || 'transparent';
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},
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url(state: State): string {
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const x = Math.round(state.currentLocation.x),
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y = Math.round(state.currentLocation.y),
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z = Math.round(state.currentLocation.z),
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locationString = `${x},${y},${z}`,
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zoom = state.currentZoom;
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if(!state.currentWorld || !state.currentMap) {
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return '';
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}
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return `#${state.currentWorld.name};${state.currentMap.name};${locationString};${zoom}`;
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}
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} |