LiveAtlas/src/store/actions.ts
James Lyne 1b9a3e4f1a Cleanup configuration loading a bit
- Move configuration hash clearing to RESET
- Dispatch STOP_UPDATES and RESET actions from LOAD_CONFIGURATION action
- Make exception handling simpler
2021-09-08 14:35:44 +01:00

267 lines
8.3 KiB
TypeScript

/*
* Copyright 2021 James Lyne
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import {MutationTypes} from "@/store/mutation-types";
import {ActionContext, ActionTree} from "vuex";
import {State} from "@/store/state";
import {ActionTypes} from "@/store/action-types";
import {Mutations} from "@/store/mutations";
import {
DynmapAreaUpdate, DynmapCircleUpdate, DynmapLineUpdate,
DynmapMarkerUpdate,
DynmapTileUpdate,
} from "@/dynmap";
import {LiveAtlasMarkerSet, LiveAtlasPlayer, LiveAtlasWorldDefinition} from "@/index";
type AugmentedActionContext = {
commit<K extends keyof Mutations>(
key: K,
payload: Parameters<Mutations[K]>[1]
):ReturnType<Mutations[K]>;
} & Omit<ActionContext<State, State>, "commit">
export interface Actions {
[ActionTypes.LOAD_CONFIGURATION](
{commit}: AugmentedActionContext,
):Promise<void>
[ActionTypes.START_UPDATES](
{commit}: AugmentedActionContext,
):Promise<void>
[ActionTypes.STOP_UPDATES](
{commit}: AugmentedActionContext,
):Promise<void>
[ActionTypes.SET_PLAYERS](
{commit}: AugmentedActionContext,
payload: Set<LiveAtlasPlayer>
):Promise<Map<string, LiveAtlasMarkerSet>>
[ActionTypes.POP_MARKER_UPDATES](
{commit}: AugmentedActionContext,
payload: {markerSet: string, amount: number}
): Promise<DynmapMarkerUpdate[]>
[ActionTypes.POP_AREA_UPDATES](
{commit}: AugmentedActionContext,
payload: {markerSet: string, amount: number}
): Promise<DynmapAreaUpdate[]>
[ActionTypes.POP_CIRCLE_UPDATES](
{commit}: AugmentedActionContext,
payload: {markerSet: string, amount: number}
): Promise<DynmapCircleUpdate[]>
[ActionTypes.POP_LINE_UPDATES](
{commit}: AugmentedActionContext,
payload: {markerSet: string, amount: number}
): Promise<DynmapLineUpdate[]>
[ActionTypes.POP_TILE_UPDATES](
{commit}: AugmentedActionContext,
payload: number
): Promise<DynmapTileUpdate[]>
[ActionTypes.SEND_CHAT_MESSAGE](
{commit}: AugmentedActionContext,
payload: string
): Promise<void>
[ActionTypes.LOGIN](
{commit}: AugmentedActionContext,
payload: any
): Promise<void>
[ActionTypes.LOGOUT](
{commit}: AugmentedActionContext
): Promise<void>
[ActionTypes.REGISTER](
{commit}: AugmentedActionContext,
payload: any
): Promise<void>
}
export const actions: ActionTree<State, State> & Actions = {
async [ActionTypes.LOAD_CONFIGURATION]({commit, state, dispatch}): Promise<void> {
await dispatch(ActionTypes.STOP_UPDATES, undefined);
commit(MutationTypes.RESET, undefined);
if(!state.currentServer) {
console.warn('No current server');
return;
}
await state.currentMapProvider!.loadServerConfiguration();
//Skip default map/ui visibility logic if we already have a map selected (i.e config reload after hash change)
if(state.currentMap) {
return;
}
//Make UI visible if configured, there's enough space to do so, and this is the first config load
if(!state.ui.visibleElements.size && state.configuration.expandUI && !state.ui.smallScreen) {
commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true});
commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true});
}
let worldName, mapName;
// Use config default world if it exists
if(state.configuration.defaultWorld && state.worlds.has(state.configuration.defaultWorld)) {
worldName = state.configuration.defaultWorld;
}
// Prefer world from parsed url if present and it exists
if(state.parsedUrl?.world && state.worlds.has(state.parsedUrl.world)) {
worldName = state.parsedUrl.world;
}
// Use first world, if any, if neither of the above exist
if(!worldName) {
worldName = state.worlds.size ? state.worlds.entries().next().value[1].name : undefined;
}
if(worldName) {
const world = state.worlds.get(worldName) as LiveAtlasWorldDefinition;
// Use config default map if it exists
if(state.configuration.defaultMap && world.maps.has(state.configuration.defaultMap)) {
mapName = state.configuration.defaultMap;
}
// Prefer map from parsed url if present and it exists
if(state.parsedUrl?.map && world.maps.has(state.parsedUrl.map)) {
mapName = state.parsedUrl.map;
}
// Use first map, if any, if neither of the above exist
if(!mapName) {
mapName = world.maps.size ? world.maps.entries().next().value[1].name : undefined;
}
}
if(worldName && mapName) {
commit(MutationTypes.SET_CURRENT_MAP, {
worldName, mapName
});
}
},
async [ActionTypes.START_UPDATES]({state}) {
if(!state.currentWorld) {
return Promise.reject("No current world");
}
state.currentMapProvider!.startUpdates();
},
async [ActionTypes.STOP_UPDATES]({state}) {
state.currentMapProvider!.stopUpdates();
},
[ActionTypes.SET_PLAYERS]({commit, state}, players: Set<LiveAtlasPlayer>) {
const keep: Set<string> = new Set();
for(const player of players) {
keep.add(player.name);
}
//Remove any players that aren't in the set
commit(MutationTypes.SYNC_PLAYERS, keep);
const processQueue = (players: Set<LiveAtlasPlayer>, resolve: Function) => {
commit(MutationTypes.SET_PLAYERS_ASYNC, players);
if(!players.size) {
resolve();
} else {
requestAnimationFrame(() => processQueue(players, resolve));
}
}
//Set players every frame until done
return new Promise((resolve) => {
requestAnimationFrame(() => processQueue(players, resolve));
});
},
async [ActionTypes.POP_MARKER_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapMarkerUpdate[]> {
if(!state.markerSets.has(markerSet)) {
console.warn(`POP_MARKER_UPDATES: Marker set ${markerSet} doesn't exist`);
return [];
}
const updates = state.pendingSetUpdates.get(markerSet)!.markerUpdates.slice(0, amount);
commit(MutationTypes.POP_MARKER_UPDATES, {markerSet, amount});
return updates;
},
async [ActionTypes.POP_AREA_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapAreaUpdate[]> {
if(!state.markerSets.has(markerSet)) {
console.warn(`POP_AREA_UPDATES: Marker set ${markerSet} doesn't exist`);
return [];
}
const updates = state.pendingSetUpdates.get(markerSet)!.areaUpdates.slice(0, amount);
commit(MutationTypes.POP_AREA_UPDATES, {markerSet, amount});
return updates;
},
async [ActionTypes.POP_CIRCLE_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapCircleUpdate[]> {
if(!state.markerSets.has(markerSet)) {
console.warn(`POP_CIRCLE_UPDATES: Marker set ${markerSet} doesn't exist`);
return [];
}
const updates = state.pendingSetUpdates.get(markerSet)!.circleUpdates.slice(0, amount);
commit(MutationTypes.POP_CIRCLE_UPDATES, {markerSet, amount});
return updates;
},
async [ActionTypes.POP_LINE_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapLineUpdate[]> {
if(!state.markerSets.has(markerSet)) {
console.warn(`POP_LINE_UPDATES: Marker set ${markerSet} doesn't exist`);
return [];
}
const updates = state.pendingSetUpdates.get(markerSet)!.lineUpdates.slice(0, amount);
commit(MutationTypes.POP_LINE_UPDATES, {markerSet, amount});
return updates;
},
async [ActionTypes.POP_TILE_UPDATES]({commit, state}, amount: number): Promise<Array<DynmapTileUpdate>> {
const updates = state.pendingTileUpdates.slice(0, amount);
commit(MutationTypes.POP_TILE_UPDATES, amount);
return updates;
},
async [ActionTypes.SEND_CHAT_MESSAGE]({commit, state}, message: string): Promise<void> {
await state.currentMapProvider!.sendChatMessage(message);
},
async [ActionTypes.LOGIN]({state, commit}, data: any): Promise<void> {
await state.currentMapProvider!.login(data);
},
async [ActionTypes.LOGOUT]({state}): Promise<void> {
await state.currentMapProvider!.logout();
},
async [ActionTypes.REGISTER]({state}, data: any): Promise<void> {
await state.currentMapProvider!.register(data);
},
}