LiveAtlas/src/store/mutations.ts
2020-11-23 16:16:26 +00:00

131 lines
3.9 KiB
TypeScript

import {MutationTree} from "vuex";
import {MutationTypes} from "@/store/mutation-types";
import {State} from "@/store/state";
import {DynmapMessageConfig, DynmapPlayer, DynmapServerConfig, DynmapWorld} from "@/dynmap";
export type CurrentMapPayload = {
world: string
map: string
}
export type Mutations<S = State> = {
[MutationTypes.SET_CONFIGURATION](state: S, config: DynmapServerConfig): void
[MutationTypes.SET_MESSAGES](state: S, messages: DynmapMessageConfig): void
[MutationTypes.SET_WORLDS](state: S, worlds: Array<DynmapWorld>): void
[MutationTypes.ADD_WORLD](state: S, world: DynmapWorld): void
[MutationTypes.SET_TIME_OF_DAY](state: S, time: number): void
[MutationTypes.SET_RAINING](state: S, raining: boolean): void
[MutationTypes.SET_THUNDERING](state: S, thundering: boolean): void
[MutationTypes.SET_UPDATE_TIMESTAMP](state: S, time: Date): void
[MutationTypes.INCREMENT_REQUEST_ID](state: S): void
[MutationTypes.SET_PLAYERS](state: S, players: Array<DynmapPlayer>): void
[MutationTypes.SET_CURRENT_MAP](state: S, payload: CurrentMapPayload): void
}
export const mutations: MutationTree<State> & Mutations = {
[MutationTypes.SET_CONFIGURATION](state: State, config: DynmapServerConfig) {
state.configuration = Object.assign(state.configuration, config);
},
[MutationTypes.SET_MESSAGES](state: State, messages: DynmapMessageConfig) {
state.messages = Object.assign(state.messages, messages);
},
[MutationTypes.SET_WORLDS](state: State, worlds: Array<DynmapWorld>) {
state.worlds.clear();
state.maps.clear();
state.configuration.followMap = undefined;
state.configuration.followZoom = undefined;
state.configuration.defaultMap = undefined;
state.configuration.defaultWorld = undefined;
state.currentMap = undefined;
state.currentWorld = undefined;
state.following = undefined;
state.timeOfDay = 0;
state.raining = false;
state.thundering = false;
worlds.forEach(world => {
state.worlds.set(world.name, world);
world.maps.forEach(map => state.maps.set([world.name, map.name].join('_'), map));
});
},
[MutationTypes.ADD_WORLD](state: State, world: DynmapWorld) {
state.worlds.set(world.name, world);
},
[MutationTypes.SET_TIME_OF_DAY](state: State, time: number) {
if (time < 0 || time > 24000) {
throw new RangeError("Time must be between 0 and 24000");
}
state.timeOfDay = time;
},
[MutationTypes.SET_RAINING](state: State, raining: boolean) {
state.raining = raining;
},
[MutationTypes.SET_THUNDERING](state: State, thundering: boolean) {
state.thundering = thundering;
},
[MutationTypes.SET_UPDATE_TIMESTAMP](state: State, timestamp: Date) {
state.updateTimestamp = timestamp;
},
[MutationTypes.INCREMENT_REQUEST_ID](state: State) {
state.updateRequestId++;
},
[MutationTypes.SET_PLAYERS](state: State, players: Array<DynmapPlayer>) {
const existingPlayers: Set<string> = new Set();
players.forEach(player => {
existingPlayers.add(player.account);
if (state.players.has(player.account)) {
const existing = state.players.get(player.account);
existing!.health = player.health;
existing!.armor = player.armor;
existing!.location = player.location;
existing!.name = player.name;
existing!.sort = player.sort;
} else {
state.players.set(player.account, {
account: player.account,
health: player.health,
armor: player.armor,
location: player.location,
name: player.name,
sort: player.sort,
});
}
});
for (const key of state.players.keys()) {
if (!existingPlayers.has(key)) {
state.players.delete(key);
}
}
},
[MutationTypes.SET_CURRENT_MAP](state: State, {world, map}) {
const mapName = [world, map].join('_');
if(!state.worlds.has(world)) {
throw new RangeError(`Unknown world ${world}`);
}
if(!state.maps.has(mapName)) {
throw new RangeError(`Unknown map ${map}`);
}
state.currentWorld = state.worlds.get(world);
state.currentMap = state.maps.get(mapName);
},
}