136 lines
4.2 KiB
TypeScript
136 lines
4.2 KiB
TypeScript
import {MutationTree} from "vuex";
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import {MutationTypes} from "@/store/mutation-types";
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import {State} from "@/store/state";
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import {DynmapComponentConfig, DynmapMessageConfig, DynmapPlayer, DynmapServerConfig, DynmapWorld} from "@/dynmap";
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export type CurrentMapPayload = {
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world: string
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map: string
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}
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export type Mutations<S = State> = {
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[MutationTypes.SET_CONFIGURATION](state: S, config: DynmapServerConfig): void
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[MutationTypes.SET_MESSAGES](state: S, messages: DynmapMessageConfig): void
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[MutationTypes.SET_WORLDS](state: S, worlds: Array<DynmapWorld>): void
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[MutationTypes.SET_COMPONENTS](state: S, worlds: DynmapComponentConfig): void
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[MutationTypes.ADD_WORLD](state: S, world: DynmapWorld): void
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[MutationTypes.SET_TIME_OF_DAY](state: S, time: number): void
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[MutationTypes.SET_RAINING](state: S, raining: boolean): void
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[MutationTypes.SET_THUNDERING](state: S, thundering: boolean): void
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[MutationTypes.SET_UPDATE_TIMESTAMP](state: S, time: Date): void
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[MutationTypes.INCREMENT_REQUEST_ID](state: S): void
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[MutationTypes.SET_PLAYERS](state: S, players: Array<DynmapPlayer>): void
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[MutationTypes.SET_CURRENT_MAP](state: S, payload: CurrentMapPayload): void
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}
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export const mutations: MutationTree<State> & Mutations = {
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[MutationTypes.SET_CONFIGURATION](state: State, config: DynmapServerConfig) {
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state.configuration = Object.assign(state.configuration, config);
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},
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[MutationTypes.SET_MESSAGES](state: State, messages: DynmapMessageConfig) {
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state.messages = Object.assign(state.messages, messages);
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},
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[MutationTypes.SET_WORLDS](state: State, worlds: Array<DynmapWorld>) {
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state.worlds.clear();
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state.maps.clear();
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state.configuration.followMap = undefined;
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state.configuration.followZoom = undefined;
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state.configuration.defaultMap = undefined;
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state.configuration.defaultWorld = undefined;
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state.currentMap = undefined;
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state.currentWorld = undefined;
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state.following = undefined;
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state.timeOfDay = 0;
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state.raining = false;
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state.thundering = false;
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worlds.forEach(world => {
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state.worlds.set(world.name, world);
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world.maps.forEach(map => state.maps.set([world.name, map.name].join('_'), map));
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});
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},
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[MutationTypes.SET_COMPONENTS](state: State, components: DynmapComponentConfig) {
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state.components = components;
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},
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[MutationTypes.ADD_WORLD](state: State, world: DynmapWorld) {
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state.worlds.set(world.name, world);
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},
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[MutationTypes.SET_TIME_OF_DAY](state: State, time: number) {
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if (time < 0 || time > 24000) {
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throw new RangeError("Time must be between 0 and 24000");
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}
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state.timeOfDay = time;
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},
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[MutationTypes.SET_RAINING](state: State, raining: boolean) {
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state.raining = raining;
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},
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[MutationTypes.SET_THUNDERING](state: State, thundering: boolean) {
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state.thundering = thundering;
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},
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[MutationTypes.SET_UPDATE_TIMESTAMP](state: State, timestamp: Date) {
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state.updateTimestamp = timestamp;
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},
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[MutationTypes.INCREMENT_REQUEST_ID](state: State) {
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state.updateRequestId++;
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},
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[MutationTypes.SET_PLAYERS](state: State, players: Array<DynmapPlayer>) {
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const existingPlayers: Set<string> = new Set();
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players.forEach(player => {
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existingPlayers.add(player.account);
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if (state.players.has(player.account)) {
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const existing = state.players.get(player.account);
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existing!.health = player.health;
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existing!.armor = player.armor;
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existing!.location = Object.assign(existing!.location, player.location);
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existing!.name = player.name;
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existing!.sort = player.sort;
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} else {
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state.players.set(player.account, {
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account: player.account,
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health: player.health,
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armor: player.armor,
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location: player.location,
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name: player.name,
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sort: player.sort,
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});
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}
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});
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for (const key of state.players.keys()) {
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if (!existingPlayers.has(key)) {
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state.players.delete(key);
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}
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}
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},
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[MutationTypes.SET_CURRENT_MAP](state: State, {world, map}) {
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const mapName = [world, map].join('_');
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if(!state.worlds.has(world)) {
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throw new RangeError(`Unknown world ${world}`);
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}
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if(!state.maps.has(mapName)) {
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throw new RangeError(`Unknown map ${map}`);
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}
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state.currentWorld = state.worlds.get(world);
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state.currentMap = state.maps.get(mapName);
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},
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} |