/* * Copyright 2021 James Lyne * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ import {GetterTree} from "vuex"; import {State} from "@/store/state"; import {getMinecraftTime, getUrlForLocation} from "@/util"; export type Getters = { playerMarkersEnabled(state: State): boolean; coordinatesControlEnabled(state: State): boolean; clockControlEnabled(state: State): boolean; night(state: State): boolean; mapBackground(state: State, getters: GetterTree & Getters): string; url(state: State, getters: GetterTree & Getters): string; playersHeading(state: State, getters: GetterTree & Getters): string; } export const getters: GetterTree & Getters = { playerMarkersEnabled(state: State): boolean { return state.components.playerMarkers !== undefined; }, coordinatesControlEnabled(state: State): boolean { return state.components.coordinatesControl !== undefined; }, clockControlEnabled(state: State): boolean { return state.components.clockControl !== undefined; }, night(state: State): boolean { return getMinecraftTime(state.currentWorldState.timeOfDay).night; }, mapBackground(state: State): string { if(!state.currentMap) { return 'transparent'; } if(state.currentMap.nightAndDay) { if(getMinecraftTime(state.currentWorldState.timeOfDay).night) { return state.currentMap.backgroundNight || state.currentMap.background || 'transparent'; } return state.currentMap.backgroundDay || state.currentMap.background || 'transparent'; } return state.currentMap.background || 'transparent'; }, url(state: State): string { const x = state.currentLocation.x, y = state.currentLocation.y, z = state.currentLocation.z, zoom = state.currentZoom; if(!state.currentWorld || !state.currentMap) { return ''; } return getUrlForLocation(state.currentMap, {x,y,z}, zoom); }, playersHeading(state: State): string { return state.messages.playersHeading .replace('{cur}', state.players.size.toString()) .replace('{max}', state.maxPlayers.toString()); } }