James Lyne
4b834aa0b0
Split lists into their own components
2022-01-12 13:27:16 +00:00
James Lyne
ff77f09025
Move marker set contents outside the store, other small optimisations.
...
Improves marker set creation performance by avoiding traversal of all markers when watching the marker set.
Various other small changes to reduce allocations when creating markers
2022-01-11 16:08:30 +00:00
James Lyne
6717cab096
FollowTarget improvements
...
- Show current world/location when follow target is visible
- Add ellipsis overflow
- Add copy location on click
2022-01-10 22:16:05 +00:00
James Lyne
5a778828f8
Initial version of pl3xmap player facing. Closes #129
2021-12-09 01:13:23 +00:00
James Lyne
3355dbbd32
Add compactPlayerMarkers ui option for pre-2.0 style markers
2021-12-07 21:53:09 +00:00
James Lyne
bf383afb8d
Support disabling player marker images
...
- showplayerfaces: false in Dynmap, player-tracker.nameplate.show-head: false in Pl3xmap
- Remove showSkin option in favour of 'none' image size
2021-09-29 19:58:39 +01:00
James Lyne
770c9242a8
Player marker improvements
...
- Use <meter> for health/armor
- Condense small/body image properties into single image size option
- Remove image-size dependant margins
- Add circle alongside label for indicating player position
2021-09-29 01:30:35 +01:00
James Lyne
bfc0a381a8
Respect pl3xmap show-armor setting
2021-09-28 18:54:51 +01:00
James Lyne
bfd2b4083f
Fix type errors
2021-09-12 20:37:51 +01:00
James Lyne
0e57a50e0c
Cleanup redundant useStore calls
2021-09-08 15:21:27 +01:00
James Lyne
56470790de
Convert more components to composition api
2021-09-08 15:20:04 +01:00
James Lyne
c1ed50f8c4
Make player markers interactive
2021-09-01 17:47:43 +01:00
James Lyne
79fc8f6816
Reuse existing players pane if present
2021-09-01 17:39:44 +01:00
James Lyne
77b9850ea9
Marker refactoring
...
- Don't extend DivIcon as we don't use anything that class provides
- Update PlayerMarker icon using internal watch
- Remove unused panTo() PlayerMarker method
- Apply needed parts of _setIconStyles directly in GenericIcon's createIcon
2021-09-01 17:38:42 +01:00
James Lyne
76f151a64c
First attempt at login/register
2021-08-30 22:28:20 +01:00
James Lyne
552b289bb9
Avoid recreating tiles from scratch when refreshing Pl3xmap
2021-08-16 03:33:28 +01:00
James Lyne
280e036276
Basic support for Pl3xmap tile update interval
2021-08-13 23:51:03 +01:00
James Lyne
38946d7015
Initial pl3xmap support
2021-07-29 18:06:19 +01:00
James Lyne
02c705de36
Fix build errors
2021-07-29 03:39:28 +01:00
James Lyne
d05b7a63ac
Use playerMarkers.layerName for the layer name
2021-07-29 00:34:40 +01:00
James Lyne
ee8607ed6d
Fix player layer duplicating in some situations
2021-07-29 00:34:18 +01:00
James Lyne
9517de0760
Path point handling changes
...
- Store path points as {x,y,z} objects instead of separate arrays
- Project point objects right before layer creation
- A bit slower overall but matches the format of Pl3xmap path points.
2021-07-28 04:04:46 +01:00
James Lyne
d37657d3e2
Prevent unnecessary marker repositioning on world change
2021-07-27 02:28:01 +01:00
James Lyne
5cf353cd8a
Update license headers
2021-07-26 01:05:08 +01:00
James Lyne
9e2caa6f63
More type renaming
2021-07-26 01:05:08 +01:00
James Lyne
5fb0a3e2f4
Move night/update handling into DynmapTileLayer
2021-07-26 01:05:07 +01:00
James Lyne
bc38af3254
Use generic names for more types
2021-07-26 01:04:18 +01:00
James Lyne
1d27e05f7c
Rename DynmapPlayer to LiveAtlasPlayer, rename some fields, add uuid field
2021-07-26 01:04:18 +01:00
James Lyne
c99215e259
Use generic names for extended leaflet classes
2021-07-26 01:04:17 +01:00
James Lyne
ef26d78c19
Refactor map handling
...
- Map definitions now have their own class
- A map's projection is now a private property of the instance. Coordinates are converted via map instance methods.
- Moved map icon handling to instance getter
- Removed currentProjection and related mutations from store
- Changed currentProjection watchers to currentMap
2021-07-26 01:04:13 +01:00
James Lyne
fbe252472f
Add setting for displaying players above/below other markers ( Fixes #14 )
2021-07-20 20:27:07 +01:00
James Lyne
9bea4519c6
Rename some types
2021-07-19 16:40:30 +01:00
James Lyne
72ea95d52b
Hide context menu map list when there's no other maps to switch to
2021-06-13 01:16:32 +01:00
James Lyne
6b12ca0b11
Improve mobile context menu
2021-05-29 00:52:08 +01:00
James Lyne
5b1df5ccf8
Customisable copy to clipboard messages
2021-05-29 00:38:29 +01:00
James Lyne
dd1a1b3c97
Context menu keyboard event handling and general improvements
2021-05-28 22:36:16 +01:00
James Lyne
54742f90f9
Don't show context menu when right-clicking controls
2021-05-28 19:26:42 +01:00
James Lyne
e3f64e720c
Use radio buttons for map list
2021-05-28 00:12:41 +01:00
James Lyne
c73e2682eb
Fix some inspections
2021-05-27 14:52:26 +01:00
James Lyne
a7ba49c2c2
Focus map on Esc
2021-05-26 23:55:50 +01:00
James Lyne
36a2d483ff
Various accessibility improvements
2021-05-25 23:28:43 +01:00
James Lyne
22102eae65
Handle focusing better when opening/closing context menu
2021-05-25 14:22:04 +01:00
James Lyne
609b265951
Add copied to clipboard notifications
2021-05-25 14:21:37 +01:00
James Lyne
d6cf0cbe2a
Fix context menu on mobile
2021-05-25 13:13:39 +01:00
James Lyne
2ffe57c38a
Add shadows to UI elements
2021-05-24 21:57:53 +01:00
James Lyne
47d0b1e675
Close context menu on map interactions
2021-05-24 21:07:31 +01:00
James Lyne
19b6c8e98d
Workaround for occasional context menu issues
2021-05-24 20:59:51 +01:00
James Lyne
1b91c04d1e
Move context menu outside of map element
2021-05-24 20:51:19 +01:00
James Lyne
780cf3860d
Fix build
2021-05-24 19:26:45 +01:00
James Lyne
866f73e9d3
Cleanup
2021-05-24 19:20:02 +01:00