Handle player hiding correctly

This commit is contained in:
James Lyne 2020-12-16 18:49:41 +00:00
parent 31b05613fb
commit fe07e6283c

View File

@ -55,15 +55,16 @@ export default defineComponent({
player: {
deep: true,
handler(newValue) {
if(this.visible) {
if(this.currentWorld && newValue.location.world === this.currentWorld.name) {
if(!this.visible) {
this.enableLayer();
} else {
this.marker!.setLatLng(this.currentProjection.locationToLatLng(newValue.location));
// if(this.following) {
//
// }
}
this.marker!.getIcon().update();
}
} else if(this.visible) {
this.disableLayer();
}
},
},
currentWorld(newValue) {
@ -88,6 +89,10 @@ export default defineComponent({
pane: 'players',
});
if(this.currentWorld) {
console.log(this.currentWorld.name, this.player.location.world);
}
if(this.currentWorld && this.currentWorld.name === this.player.location.world) {
this.enableLayer();
}
@ -105,18 +110,14 @@ export default defineComponent({
methods: {
enableLayer() {
// console.log('Enabling marker for ' + this.player.name);
if(this.marker) {
if(this.marker && !this.visible) {
this.layerGroup.addLayer(this.marker);
this.marker.setLatLng(this.currentProjection.locationToLatLng(this.player.location));
this.visible = true;
}
},
disableLayer() {
// console.log('Disabling marker for ' + this.player.name);
if(this.marker) {
if(this.marker && this.visible) {
this.layerGroup.removeLayer(this.marker);
this.visible = false;
}