Handle player hiding correctly
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31b05613fb
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fe07e6283c
@ -55,15 +55,16 @@ export default defineComponent({
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player: {
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deep: true,
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handler(newValue) {
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if(this.visible) {
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this.marker!.setLatLng(this.currentProjection.locationToLatLng(newValue.location));
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// if(this.following) {
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//
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// }
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if(this.currentWorld && newValue.location.world === this.currentWorld.name) {
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if(!this.visible) {
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this.enableLayer();
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} else {
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this.marker!.setLatLng(this.currentProjection.locationToLatLng(newValue.location));
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this.marker!.getIcon().update();
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}
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} else if(this.visible) {
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this.disableLayer();
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}
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this.marker!.getIcon().update();
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},
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},
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currentWorld(newValue) {
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@ -88,6 +89,10 @@ export default defineComponent({
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pane: 'players',
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});
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if(this.currentWorld) {
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console.log(this.currentWorld.name, this.player.location.world);
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}
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if(this.currentWorld && this.currentWorld.name === this.player.location.world) {
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this.enableLayer();
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}
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@ -105,18 +110,14 @@ export default defineComponent({
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methods: {
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enableLayer() {
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// console.log('Enabling marker for ' + this.player.name);
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if(this.marker) {
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if(this.marker && !this.visible) {
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this.layerGroup.addLayer(this.marker);
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this.marker.setLatLng(this.currentProjection.locationToLatLng(this.player.location));
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this.visible = true;
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}
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},
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disableLayer() {
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// console.log('Disabling marker for ' + this.player.name);
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if(this.marker) {
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if(this.marker && this.visible) {
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this.layerGroup.removeLayer(this.marker);
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this.visible = false;
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}
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