More thorough fix
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f419915808
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@ -133,7 +133,8 @@ export default defineComponent({
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store.commit(MutationTypes.CLEAR_PLAYERS, undefined);
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store.commit(MutationTypes.CLEAR_PLAYERS, undefined);
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store.commit(MutationTypes.CLEAR_CURRENT_MAP, undefined);
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store.commit(MutationTypes.CLEAR_CURRENT_MAP, undefined);
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store.commit(MutationTypes.CLEAR_PARSED_URL, undefined);
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store.commit(MutationTypes.CLEAR_PARSED_URL, undefined);
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store.commit(MutationTypes.SET_WORLDS, []);
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store.commit(MutationTypes.CLEAR_WORLDS, undefined);
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store.commit(MutationTypes.CLEAR_MARKER_SETS, undefined);
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window.history.replaceState({}, '', newServer);
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window.history.replaceState({}, '', newServer);
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loadConfiguration();
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loadConfiguration();
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@ -21,8 +21,10 @@ export enum MutationTypes {
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CLEAR_CONFIGURATION_HASH = 'clearConfigurationHash',
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CLEAR_CONFIGURATION_HASH = 'clearConfigurationHash',
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SET_MESSAGES = 'setMessages',
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SET_MESSAGES = 'setMessages',
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SET_WORLDS = 'setWorlds',
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SET_WORLDS = 'setWorlds',
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CLEAR_WORLDS = 'clearWorlds',
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SET_COMPONENTS = 'setComponents',
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SET_COMPONENTS = 'setComponents',
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SET_MARKER_SETS = 'setMarkerSets',
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SET_MARKER_SETS = 'setMarkerSets',
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CLEAR_MARKER_SETS = 'clearMarkerSets',
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ADD_WORLD = 'addWorld',
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ADD_WORLD = 'addWorld',
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SET_WORLD_STATE = 'setWorldState',
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SET_WORLD_STATE = 'setWorldState',
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SET_UPDATE_TIMESTAMP = 'setUpdateTimestamp',
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SET_UPDATE_TIMESTAMP = 'setUpdateTimestamp',
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@ -46,8 +46,10 @@ export type Mutations<S = State> = {
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[MutationTypes.CLEAR_CONFIGURATION_HASH](state: S): void
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[MutationTypes.CLEAR_CONFIGURATION_HASH](state: S): void
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[MutationTypes.SET_MESSAGES](state: S, messages: DynmapMessageConfig): void
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[MutationTypes.SET_MESSAGES](state: S, messages: DynmapMessageConfig): void
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[MutationTypes.SET_WORLDS](state: S, worlds: Array<DynmapWorld>): void
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[MutationTypes.SET_WORLDS](state: S, worlds: Array<DynmapWorld>): void
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[MutationTypes.CLEAR_WORLDS](state: S): void
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[MutationTypes.SET_COMPONENTS](state: S, worlds: DynmapComponentConfig): void
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[MutationTypes.SET_COMPONENTS](state: S, worlds: DynmapComponentConfig): void
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[MutationTypes.SET_MARKER_SETS](state: S, worlds: Map<string, DynmapMarkerSet>): void
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[MutationTypes.SET_MARKER_SETS](state: S, worlds: Map<string, DynmapMarkerSet>): void
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[MutationTypes.CLEAR_MARKER_SETS](state: S): void
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[MutationTypes.ADD_WORLD](state: S, world: DynmapWorld): void
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[MutationTypes.ADD_WORLD](state: S, world: DynmapWorld): void
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[MutationTypes.SET_WORLD_STATE](state: S, worldState: DynmapWorldState): void
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[MutationTypes.SET_WORLD_STATE](state: S, worldState: DynmapWorldState): void
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[MutationTypes.SET_UPDATE_TIMESTAMP](state: S, time: Date): void
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[MutationTypes.SET_UPDATE_TIMESTAMP](state: S, time: Date): void
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@ -148,6 +150,18 @@ export const mutations: MutationTree<State> & Mutations = {
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}
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}
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},
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},
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[MutationTypes.CLEAR_WORLDS](state: State) {
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state.worlds.clear();
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state.maps.clear();
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state.followTarget = undefined;
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state.panTarget = undefined;
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state.currentWorldState.timeOfDay = 0;
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state.currentWorldState.raining = false;
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state.currentWorldState.thundering = false;
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},
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//Sets the state and settings of optional components, from the initial config fetch
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//Sets the state and settings of optional components, from the initial config fetch
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[MutationTypes.SET_COMPONENTS](state: State, components: DynmapComponentConfig) {
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[MutationTypes.SET_COMPONENTS](state: State, components: DynmapComponentConfig) {
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state.components = Object.assign(state.components, components);
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state.components = Object.assign(state.components, components);
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@ -169,6 +183,11 @@ export const mutations: MutationTree<State> & Mutations = {
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}
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}
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},
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},
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[MutationTypes.CLEAR_MARKER_SETS](state: State) {
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state.markerSets.clear();
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state.pendingSetUpdates.clear();
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},
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[MutationTypes.ADD_WORLD](state: State, world: DynmapWorld) {
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[MutationTypes.ADD_WORLD](state: State, world: DynmapWorld) {
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state.worlds.set(world.name, world);
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state.worlds.set(world.name, world);
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},
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},
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