From c71e8289dd513a4317b669b8a3cad81b5d1dd26b Mon Sep 17 00:00:00 2001 From: James Lyne Date: Tue, 28 Sep 2021 18:38:34 +0100 Subject: [PATCH] Only fetch Pl3xmap players when player markers are enabled --- src/providers/Pl3xmapMapProvider.ts | 16 ++++++++++------ 1 file changed, 10 insertions(+), 6 deletions(-) diff --git a/src/providers/Pl3xmapMapProvider.ts b/src/providers/Pl3xmapMapProvider.ts index 842ef61..8c9d9ad 100644 --- a/src/providers/Pl3xmapMapProvider.ts +++ b/src/providers/Pl3xmapMapProvider.ts @@ -37,7 +37,7 @@ export default class Pl3xmapMapProvider extends MapProvider { private updateTimeout: null | ReturnType = null; private updateTimestamp: Date = new Date(); private updateInterval: number = 3000; - private worldSettings: Map = new Map(); @@ -95,9 +95,11 @@ export default class Pl3xmapMapProvider extends MapProvider { showHealth: !!worldResponse.player_tracker?.nameplates?.show_health, smallFaces: true, } + } else { + worldConfig.components.playerMarkers = undefined; } - this.worldSettings.set(world.name, worldConfig); + this.worldComponents.set(world.name, worldConfig); if(!worldResponse) { console.warn(`World ${world.name} has no matching world config. Ignoring.`); @@ -389,7 +391,7 @@ export default class Pl3xmapMapProvider extends MapProvider { async populateWorld(world: LiveAtlasWorldDefinition) { const markerSets = await this.getMarkerSets(world), - worldConfig = this.worldSettings.get(world.name); + worldConfig = this.worldComponents.get(world.name); this.store.commit(MutationTypes.SET_MARKER_SETS, markerSets); this.store.commit(MutationTypes.SET_COMPONENTS, worldConfig!.components); @@ -456,11 +458,13 @@ export default class Pl3xmapMapProvider extends MapProvider { private async update() { try { - const players = await this.getPlayers(); + if(this.store.state.components.playerMarkers) { + const players = await this.getPlayers(); - this.updateTimestamp = new Date(); + this.updateTimestamp = new Date(); - await this.store.dispatch(ActionTypes.SET_PLAYERS, players); + await this.store.dispatch(ActionTypes.SET_PLAYERS, players); + } } finally { if(this.updatesEnabled) { if(this.updateTimeout) {