Use async/await for actions
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8f0b1a5476
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a6ae811660
@ -77,91 +77,92 @@ export interface Actions {
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}
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export const actions: ActionTree<State, State> & Actions = {
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[ActionTypes.LOAD_CONFIGURATION]({commit, state}): Promise<DynmapConfigurationResponse> {
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async [ActionTypes.LOAD_CONFIGURATION]({commit, state}): Promise<DynmapConfigurationResponse> {
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//Clear any existing has to avoid triggering a second config load, after this load changes the hash
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commit(MutationTypes.CLEAR_CONFIGURATION_HASH, undefined);
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return API.getConfiguration().then(config => {
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commit(MutationTypes.SET_CONFIGURATION, config.config);
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commit(MutationTypes.SET_MESSAGES, config.messages);
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commit(MutationTypes.SET_WORLDS, config.worlds);
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commit(MutationTypes.SET_COMPONENTS, config.components);
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commit(MutationTypes.SET_LOGGED_IN, config.loggedIn);
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const config = await API.getConfiguration();
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//Skip default map/ui visibility logic if we already have a map selected (i.e config reload after hash change)
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if(state.currentMap) {
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return config;
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}
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if(state.configuration.expandUI && !state.ui.smallScreen) {
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true});
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true});
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}
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let worldName, mapName;
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// Use config default world if it exists
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if(config.config.defaultWorld && state.worlds.has(config.config.defaultWorld)) {
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worldName = config.config.defaultWorld;
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}
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// Prefer world from parsed url if present and it exists
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if(state.parsedUrl.world && state.worlds.has(state.parsedUrl.world)) {
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worldName = state.parsedUrl.world;
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}
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// Use first world, if any, if neither of the above exist
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if(!worldName) {
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worldName = state.worlds.size ? state.worlds.entries().next().value[1].name : undefined;
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}
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if(worldName) {
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const world = state.worlds.get(worldName) as DynmapWorld;
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// Use config default map if it exists
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if(config.config.defaultMap && world.maps.has(config.config.defaultMap)) {
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mapName = config.config.defaultMap;
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}
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// Prefer map from parsed url if present and it exists
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if(state.parsedUrl.map && world.maps.has(state.parsedUrl.map)) {
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mapName = state.parsedUrl.map;
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}
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// Use first map, if any, if neither of the above exist
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if(!mapName) {
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mapName = world.maps.size ? world.maps.entries().next().value[1].name : undefined;
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}
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}
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if(worldName && mapName) {
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commit(MutationTypes.SET_CURRENT_MAP, {
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worldName, mapName
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});
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}
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commit(MutationTypes.SET_CONFIGURATION, config.config);
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commit(MutationTypes.SET_MESSAGES, config.messages);
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commit(MutationTypes.SET_WORLDS, config.worlds);
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commit(MutationTypes.SET_COMPONENTS, config.components);
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commit(MutationTypes.SET_LOGGED_IN, config.loggedIn);
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//Skip default map/ui visibility logic if we already have a map selected (i.e config reload after hash change)
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if(state.currentMap) {
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return config;
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});
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}
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if(state.configuration.expandUI && !state.ui.smallScreen) {
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true});
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true});
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}
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let worldName, mapName;
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// Use config default world if it exists
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if(config.config.defaultWorld && state.worlds.has(config.config.defaultWorld)) {
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worldName = config.config.defaultWorld;
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}
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// Prefer world from parsed url if present and it exists
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if(state.parsedUrl.world && state.worlds.has(state.parsedUrl.world)) {
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worldName = state.parsedUrl.world;
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}
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// Use first world, if any, if neither of the above exist
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if(!worldName) {
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worldName = state.worlds.size ? state.worlds.entries().next().value[1].name : undefined;
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}
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if(worldName) {
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const world = state.worlds.get(worldName) as DynmapWorld;
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// Use config default map if it exists
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if(config.config.defaultMap && world.maps.has(config.config.defaultMap)) {
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mapName = config.config.defaultMap;
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}
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// Prefer map from parsed url if present and it exists
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if(state.parsedUrl.map && world.maps.has(state.parsedUrl.map)) {
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mapName = state.parsedUrl.map;
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}
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// Use first map, if any, if neither of the above exist
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if(!mapName) {
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mapName = world.maps.size ? world.maps.entries().next().value[1].name : undefined;
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}
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}
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if(worldName && mapName) {
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commit(MutationTypes.SET_CURRENT_MAP, {
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worldName, mapName
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});
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}
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return config;
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},
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[ActionTypes.GET_UPDATE]({commit, dispatch, state}) {
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async [ActionTypes.GET_UPDATE]({commit, dispatch, state}) {
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if(!state.currentWorld) {
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return Promise.reject("No current world");
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}
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return API.getUpdate(state.updateRequestId, state.currentWorld.name, state.updateTimestamp.valueOf()).then(update => {
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commit(MutationTypes.SET_WORLD_STATE, update.worldState);
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commit(MutationTypes.SET_UPDATE_TIMESTAMP, new Date(update.timestamp));
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commit(MutationTypes.INCREMENT_REQUEST_ID, undefined);
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commit(MutationTypes.ADD_MARKER_SET_UPDATES, update.updates.markerSets);
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commit(MutationTypes.ADD_TILE_UPDATES, update.updates.tiles);
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commit(MutationTypes.ADD_CHAT, update.updates.chat);
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commit(MutationTypes.SET_CONFIGURATION_HASH, update.configHash);
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const update = await API.getUpdate(state.updateRequestId, state.currentWorld.name, state.updateTimestamp.valueOf())
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return dispatch(ActionTypes.SET_PLAYERS, update.players).then(() => {
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return update;
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});
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});
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commit(MutationTypes.SET_WORLD_STATE, update.worldState);
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commit(MutationTypes.SET_UPDATE_TIMESTAMP, new Date(update.timestamp));
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commit(MutationTypes.INCREMENT_REQUEST_ID, undefined);
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commit(MutationTypes.ADD_MARKER_SET_UPDATES, update.updates.markerSets);
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commit(MutationTypes.ADD_TILE_UPDATES, update.updates.tiles);
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commit(MutationTypes.ADD_CHAT, update.updates.chat);
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commit(MutationTypes.SET_CONFIGURATION_HASH, update.configHash);
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await dispatch(ActionTypes.SET_PLAYERS, update.players);
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return update;
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},
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[ActionTypes.SET_PLAYERS]({commit, state}, players: Set<DynmapPlayer>) {
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const keep: Set<string> = new Set();
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@ -187,79 +188,79 @@ export const actions: ActionTree<State, State> & Actions = {
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requestAnimationFrame(() => processQueue(players, resolve));
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});
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},
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[ActionTypes.GET_MARKER_SETS]({commit, state}) {
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async [ActionTypes.GET_MARKER_SETS]({commit, state}) {
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if(!state.currentWorld) {
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return Promise.reject("No current world");
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throw new Error("No current world");
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}
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return API.getMarkerSets(state.currentWorld.name).then(markerSets => {
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commit(MutationTypes.SET_MARKER_SETS, markerSets);
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const markerSets = await API.getMarkerSets(state.currentWorld.name)
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commit(MutationTypes.SET_MARKER_SETS, markerSets);
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return markerSets;
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});
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return markerSets;
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},
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[ActionTypes.POP_MARKER_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapMarkerUpdate[]> {
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async [ActionTypes.POP_MARKER_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapMarkerUpdate[]> {
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if(!state.markerSets.has(markerSet)) {
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console.warn(`POP_MARKER_UPDATES: Marker set ${markerSet} doesn't exist`);
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return Promise.resolve([]);
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return [];
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}
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const updates = state.pendingSetUpdates.get(markerSet)!.markerUpdates.slice(0, amount);
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commit(MutationTypes.POP_MARKER_UPDATES, {markerSet, amount});
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return Promise.resolve(updates);
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return updates;
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},
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[ActionTypes.POP_AREA_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapAreaUpdate[]> {
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async [ActionTypes.POP_AREA_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapAreaUpdate[]> {
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if(!state.markerSets.has(markerSet)) {
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console.warn(`POP_AREA_UPDATES: Marker set ${markerSet} doesn't exist`);
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return Promise.resolve([]);
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return [];
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}
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const updates = state.pendingSetUpdates.get(markerSet)!.areaUpdates.slice(0, amount);
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commit(MutationTypes.POP_AREA_UPDATES, {markerSet, amount});
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return Promise.resolve(updates);
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return updates;
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},
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[ActionTypes.POP_CIRCLE_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapCircleUpdate[]> {
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async [ActionTypes.POP_CIRCLE_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapCircleUpdate[]> {
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if(!state.markerSets.has(markerSet)) {
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console.warn(`POP_CIRCLE_UPDATES: Marker set ${markerSet} doesn't exist`);
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return Promise.resolve([]);
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return [];
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}
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const updates = state.pendingSetUpdates.get(markerSet)!.circleUpdates.slice(0, amount);
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commit(MutationTypes.POP_CIRCLE_UPDATES, {markerSet, amount});
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return Promise.resolve(updates);
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return updates;
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},
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[ActionTypes.POP_LINE_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapLineUpdate[]> {
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async [ActionTypes.POP_LINE_UPDATES]({commit, state}, {markerSet, amount}: {markerSet: string, amount: number}): Promise<DynmapLineUpdate[]> {
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if(!state.markerSets.has(markerSet)) {
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console.warn(`POP_LINE_UPDATES: Marker set ${markerSet} doesn't exist`);
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return Promise.resolve([]);
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return [];
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}
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const updates = state.pendingSetUpdates.get(markerSet)!.lineUpdates.slice(0, amount);
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commit(MutationTypes.POP_LINE_UPDATES, {markerSet, amount});
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return Promise.resolve(updates);
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return updates;
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},
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[ActionTypes.POP_TILE_UPDATES]({commit, state}, amount: number): Promise<Array<DynmapTileUpdate>> {
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async [ActionTypes.POP_TILE_UPDATES]({commit, state}, amount: number): Promise<Array<DynmapTileUpdate>> {
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const updates = state.pendingTileUpdates.slice(0, amount);
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commit(MutationTypes.POP_TILE_UPDATES, amount);
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return Promise.resolve(updates);
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return updates;
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},
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[ActionTypes.SEND_CHAT_MESSAGE]({commit, state}, message: string): Promise<void> {
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return API.sendChatMessage(message);
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async [ActionTypes.SEND_CHAT_MESSAGE]({commit, state}, message: string): Promise<void> {
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await API.sendChatMessage(message);
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},
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}
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