0.7.2 for real. Only change map on follow pan if different world or new follow
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@ -249,7 +249,7 @@ export default defineComponent({
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? targetWorld.maps.get(followMapName)
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? targetWorld.maps.get(followMapName)
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: targetWorld.maps.entries().next().value[1]
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: targetWorld.maps.entries().next().value[1]
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if(map !== store.state.currentMap) {
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if(map !== store.state.currentMap && (targetWorld !== currentWorld || newFollow)) {
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this.scheduledPan = player.location;
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this.scheduledPan = player.location;
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if(newFollow) {
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if(newFollow) {
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