Fix player list not showing when expandUI is true
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7d6c6e6ec7
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@ -85,6 +85,11 @@ export const actions: ActionTree<State, State> & Actions = {
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commit(MutationTypes.SET_COMPONENTS, config.components);
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commit(MutationTypes.SET_COMPONENTS, config.components);
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commit(MutationTypes.SET_LOGGED_IN, config.loggedIn);
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commit(MutationTypes.SET_LOGGED_IN, config.loggedIn);
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if(state.configuration.expandUI && !state.ui.smallScreen) {
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true});
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true});
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}
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let worldName, mapName;
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let worldName, mapName;
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// Use config default world if it exists
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// Use config default world if it exists
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@ -81,11 +81,6 @@ export const mutations: MutationTree<State> & Mutations = {
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// Sets configuration options from the initial config fetch
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// Sets configuration options from the initial config fetch
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[MutationTypes.SET_CONFIGURATION](state: State, config: DynmapServerConfig) {
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[MutationTypes.SET_CONFIGURATION](state: State, config: DynmapServerConfig) {
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state.configuration = Object.assign(state.configuration, config);
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state.configuration = Object.assign(state.configuration, config);
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if(state.configuration.expandUI && !state.ui.smallScreen) {
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state.ui.visibleElements.add('players');
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state.ui.visibleElements.add('maps');
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}
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},
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},
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//Set messsages from the initial config fetch
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//Set messsages from the initial config fetch
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