Respect disableMarkerUI when handling expandUI. Fixed #405

This commit is contained in:
James Lyne 2022-04-26 15:58:35 +01:00
parent 68f3d966d5
commit 5b5e908600

View File

@ -90,8 +90,11 @@ export const actions: ActionTree<State, State> & Actions = {
//Make UI visible if configured, there's enough space to do so, and this is the first config load //Make UI visible if configured, there's enough space to do so, and this is the first config load
if(!state.ui.visibleElements.size && state.configuration.expandUI && !state.ui.smallScreen) { if(!state.ui.visibleElements.size && state.configuration.expandUI && !state.ui.smallScreen) {
commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true}); commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true});
commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'markers', state: true});
commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true}); commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true});
if(!state.ui.disableMarkerUI) {
commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'markers', state: true});
}
} }
let worldName, mapName; let worldName, mapName;