Respect disableMarkerUI when handling expandUI. Fixed #405
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@ -90,8 +90,11 @@ export const actions: ActionTree<State, State> & Actions = {
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//Make UI visible if configured, there's enough space to do so, and this is the first config load
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//Make UI visible if configured, there's enough space to do so, and this is the first config load
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if(!state.ui.visibleElements.size && state.configuration.expandUI && !state.ui.smallScreen) {
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if(!state.ui.visibleElements.size && state.configuration.expandUI && !state.ui.smallScreen) {
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true});
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'players', state: true});
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'markers', state: true});
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true});
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'maps', state: true});
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if(!state.ui.disableMarkerUI) {
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commit(MutationTypes.SET_UI_ELEMENT_VISIBILITY, {element: 'markers', state: true});
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}
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}
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}
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let worldName, mapName;
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let worldName, mapName;
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