Fix uuid handling in player map
This commit is contained in:
parent
110c75f9a3
commit
4350fae1d5
@ -416,6 +416,7 @@ export const mutations: MutationTree<State> & Mutations = {
|
|||||||
const existing = state.players.get(player.name);
|
const existing = state.players.get(player.name);
|
||||||
|
|
||||||
existing!.health = player.health;
|
existing!.health = player.health;
|
||||||
|
existing!.uuid = player.uuid;
|
||||||
existing!.armor = player.armor;
|
existing!.armor = player.armor;
|
||||||
existing!.location = Object.assign(existing!.location, player.location);
|
existing!.location = Object.assign(existing!.location, player.location);
|
||||||
existing!.hidden = player.hidden;
|
existing!.hidden = player.hidden;
|
||||||
@ -429,6 +430,7 @@ export const mutations: MutationTree<State> & Mutations = {
|
|||||||
state.sortedPlayers.dirty = true;
|
state.sortedPlayers.dirty = true;
|
||||||
state.players.set(player.name, {
|
state.players.set(player.name, {
|
||||||
name: player.name,
|
name: player.name,
|
||||||
|
uuid: player.uuid,
|
||||||
health: player.health,
|
health: player.health,
|
||||||
armor: player.armor,
|
armor: player.armor,
|
||||||
location: player.location,
|
location: player.location,
|
||||||
|
Loading…
Reference in New Issue
Block a user